making more senses of ux - conveyux 2015

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Making More Senses of UX ConveyUX 2015

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Making More

Senses of UXConveyUX 2015

Alastair Somerville

Twitter

@acuity_design

Hashtag

#SensoryUX

Housekeeping

Safety

What's this

workshop about?

Learning

Objectives

Confusion

&

Uncertainty

Understanding

more about:•yourself

•how technology works with people

•how our senses and minds work

•what could happen in the future

Themes

Wearables

Smart Cities

Internet of Things

Fitness

My Cat is sad because Apple Watch is just another

wrist mounted notification screen with health sensor

Notifications

Notifications

Multimodal

notification

nightmare

Timing

Volume

Meaning

Load

Sensor Algorithm Rendering

Action

User

Sensor Algorithm Rendering

Action

User

New

Stakeholders?

Industrial design

+ algorithm =

character

Adding senses

and giving voice

to aspects of our

lives

What can we do?

Relearning

our senses

Going beyond

screens

Understanding more

usability

A framework

(in beta)

Behavioural

Physical

Behavioural

Physical

Behavioural

Physical

Behavioural

Physical

Sensational

Emotional

Event Plan

MultimodalitySensory

Futures

Meaning &

Usability

Accessibility

Multimodality Playtime Show & Tell

Multimodality

Meaning

Gesture Playtime Show & Tell

Meaning & Usability

Usability

NeuroplasticitySensory

Substitution

Sensory Futures

Sensory

Augmentation

Despair Hope

Any questions?

Multimodality

Tactile

projects

Confusion

Haptics

Touch

Smell

Taste

Sight

Hearing

Touch

Smell

Taste

Sight

Hearing

1

2

3=

4

Touch

Smell

Taste

Sight

Hearing

Cognitive

Slop

Time

Chion

Hearing

anchors us in

the Present

Vision leans

us into the

Future

More Senses

Sight Vision

Hearing Audition

Taste Gustation

Smell Olfaction

Touch Somatosensory

Balance & acceleration Equilibrioception

Temperature Thermoception

Kinaesthetic sense Proprioception

Pain Nociception

Time Chronoception

Other internal senses Interoception

Playtime• Communicating without seeing

• Teams create messages with

anything here

• Use Touch to communicate

• Allocate one person as listener

• The listener can monologue

• Prototype quickly, learn fast

Context

In a bar

Discovery

Difficult

Confusion

Metaphor

Emotion

Any

Questions?

Meaning &

Usability

New rules

If we want to talk in new

ways through new

technology, we need to

agree new rules

Meaning

Meaning1 Understanding

2 Creating

3 Sensory

1

Understanding

meaning

Information

Theory

2 parts to

conversation

What we say

Confirming

understanding

Loop

What we say

Confirming understanding

Meaning is

made in the

reply

2

Creating

meaning

Metaphor

Language is

built on

metaphor

This thing is LIKE

these things

SIMILE

This thing is LIKE

this thing or this

thing

ANALOGY

This thing is

this thing

METAPHOR

SimileSimile

Simile

Simile

Simile

Simile

Simile

Analogy Analogy

Metaphor

Mutual agreement of

meaning

Proposal of meaning

Agreement of meaning

3

Sensory

Meaning

Body Language

Spiteful Resting Face

Sign Language

Signs as words

Faces as grammar

Gesture

Gesture

Words Symbols

MessagesIn symbols

In physical gestures

Translate to Words

Discovery

Makaton

Mutuality

Culturally

Specific

We can use total

experience to

create messages

But need to balance

definitions &

information across

senses

Usability

Usability1 Senses

2 Movement

3 Social

4 Sensory architecture

5 Sensory design issues

1

Senses

We recall the past

with the senses of the

present

The greater the

sensory engagement,

the stronger the recall

2

Movement

We move to think

We think to move

Our journeys define

our memories

3

Social

Stories

We remember what

we want to share

4

Sensory

architecture

Behavioural

Physical

Sensational

Emotional

Behavioural

Physical

Sensational

Emotional

Attention

Attention

Sensor Avoid

Attention

Sensor

Seeker

Avoid

Bystander

Attention

Sensor

Seeker

Arousal

Avoid

Bystander

Non arousal

Attention

Sensor

Seeker

Pleasure

Arousal

Avoid

Bystander

Displeasure

Non arousal

Imagination

Attention

Sensor

Seeker

Pleasure

Arousal

Avoid

Bystander

Displeasure

Non arousal

5

Sensory design

issues

Timing

Timing Meaning

Timing

Volume

Meaning

Timing

Volume

Meaning

Load

Any Questions?

Sensory

Futures

Neuroplasticity

Sensory

Substitution

Learn from

impairment to

understand

augmentation

Daniel Kish

Brain

Port

US

Army

US

Army

Study

V.

E.

S.

T.

“History of the

future in 100

objects”Adrian Hon

Decision to change

Necessary but not sufficient Mindfulness

practice

Sensory

practice

Neuroplastic change

Necessary but not sufficient

Successful Sensory

Substitution

Emotional desire to change Key gateway for success

A behavioral model

for Neuroplastic

Sensory Substitution

T

I

M

E

Augmentation

Connected

Intimacy

Tailored

Ecosystems

Co-Evolved

Possibilities

Person As ComputerPerson To Computer

Person To Person

Social

Technology

Futures

Connected

intimacy

Enabling empathy

Supporting decision

making

Tailored

eco systems

Shared places

Smarter places

Co-Evolved

possibilities

Embodiment

Technology as part of

us

Final

Themes

UI is about

personal emotion

UX is about

communal empathy

Connecting

information

to context

Context in Community

Place

Time

Emotion

Remember we have

9+ senses!

Sight Vision

Hearing Audition

Taste Gustation

Smell Olfaction

Touch Somatosensory

Balance & acceleration Equilibrioception

Temperature Thermoception

Kinaesthetic sense Proprioception

Pain Nociception

Time Chronoception

Other internal senses Interoception

We can make more

of ourselves

Finishing

Up

Sensory UX

depends on

innovation

New

technology can

be created now

How well it works

with people

depends...

It's aboutproduct design

service design

senses

emotions

social connections

Technology works in a

human context of

social and sensory

needs

What to do?

Tell stories

Test

Throw stuff away

Be flexible

&

Be questioning

Create

something

wonderful

We live in

our

imagination

Q&A