london2012: learnings on how australians consumed the games

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LONDON 2012: Learning's on How Australians consumed The Games Steve Weaver Network Research Director Nine Network Australia Photo credit: Flickr

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Australia’s Nine Entertainment Co’s Olympic Research Program tracked Olympic Games consumption, specifically the mobile second screen experience. The study took advantage of Australia’s high penetration of tablets and smart phones and surveying was done off the back of CMV-Nielsen’s behaviourally rich single-source product. This paper will highlight 8 key learning’s covering solus-screen and concurrent-screen consumption by day and device, and how the uses of smart phones for second screen tv content differ to that of tablets and laptops.

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Page 1: London2012:  Learnings on How Australians Consumed The Games

LONDON 2012: Learning's on How Australians consumed The Games

Steve WeaverNetwork Research Director

Nine Network Australia

Photo credit: Flickr

Page 2: London2012:  Learnings on How Australians Consumed The Games

Total global viewing hours of 36.1bnglobal audience per minute of 114m

Global average daily audience of 1.0bnAustralian average daily audience of 1.6m13.5m Australians reached in Metro cities

46.0m page impressions on ninemsn/london2012

6.0m video streams on ninemsn/london2012

Page 3: London2012:  Learnings on How Australians Consumed The Games

Learning 1.

Live and ExclusiveOlympic viewing audiences continue to grow in Australia, but the screen mix is changing

Page 4: London2012:  Learnings on How Australians Consumed The Games

0% 20% 40% 60% 80% 100% 120% 140% 160%

Women 65+

Women 55-64

Women 40-54

Women 25-39

Women 16-24

Women 0-15

Men 65+

Men 55-64

Men 40-54

Men 25-39

Men 16-24

Men 0-15

Source: OzTAM Consolidated Data. 28/07/12-13/08/12-12/08/12. 18:00-24:00. Nine vs.. Universe. 5 City Metro.

Screen Mix Changing

Index (%)

Median age of Athens 45 years; Beijing 47 years; London 46 years

Page 5: London2012:  Learnings on How Australians Consumed The Games

PC & Mobile Screens for younger audiences

Source: Nielsen Online Ratings August 12

0 20 40 60 80 100 120 140 160

WWOS London Site- Audience ReachSource: Nielsen Online Ratings Aug'12 Women 65+

Women 50 - 64

Women 35 - 49

Women 25 - 34

Women 18 - 24

Women 2 - 11

Men 65+

Men 50 - 64

Men 35 - 49

Men 25 - 34

Men 18 - 24

Men 2 - 17

Page 6: London2012:  Learnings on How Australians Consumed The Games

Learning 2.

Three A DayPlatform and screen ubiquity provides 24hr access to Games content

Photo credit: Flickr

Page 7: London2012:  Learnings on How Australians Consumed The Games

On a given day, multi platform viewers accessed Olympics content on an average of 3 platforms

Average:3 platforms

61%

Any online 99%

TV

54%

PC

14%

Mobile

10%

Tablet

14%

Outdoor ads

53%

Print

60%

Radio

Source: Ninelab Touchpoints Survey

Q2. What are all the ways you watched/read/heard anything about the Olympics between midday yesterday and midday today? Base: All multi-platform users (n=1,123)

In the multi- platform mix, online content more prevalent

than print

Popular combinationsTV + online 17%TV + radio 15%TV + PC 13%TV + print 8%TV + print + PC 7%

Page 8: London2012:  Learnings on How Australians Consumed The Games

Lunchtime PC viewing dominates out of home screen usage, particularly young workers

Screens by age

Source: Ninelab Touchpoints Survey

Q2. What are all the ways you watched/read/heard anything about the Olympics between midday yesterday and midday today? Base: All respondents (n=1,450)

Consumption by Age

14-17 18-24 25-39 40-54 55+0%

10%

20%

30%

40%

50%

60%

Photo credit: Flickr

Page 9: London2012:  Learnings on How Australians Consumed The Games

98%

46%

In the past 24 hours...

11%

7%

43%

Photo credit: Flickr

Page 10: London2012:  Learnings on How Australians Consumed The Games

Dual-platform consumers reveal significantly greater engagementAudiences are commonly supplementing TV with online content.

Live TV only Live TV and Online only0%

20%

40%

60%

80%

100%

0

50

100

150

200

250

300

350

15%

42% 2hrs30min

5hrs16mins

Penetration Average time spent

Min

utes

Source: NinelabTouchpoints Survey

Q2. Screens watched / accessed Olympics in P24H (Base: All respondents n=1,450) and Total minutes spent viewing / accessing Olympics in P24H Base: Have watched Olympics in P24H: Only live TV (n=221) only live TV + online n=597)

x2TV

TV + ONL

Photo credit: Flickr

Page 11: London2012:  Learnings on How Australians Consumed The Games

Learning 3.

There are now 3 ‘Prime-Times’ TV, Mobiles, PC’s and Tablets are favoured at different points of the day

Page 12: London2012:  Learnings on How Australians Consumed The Games

Total Screen Consumption through an Olympics day

Midnight - 6am

6am - 9am 9am - 11am 12pm - 4pm 4pm - 6pm 6pm - 8.30pm 8:30pm - 10:30pm

10:30pm - Midnight

18%

39%34% 36%

44%

67%

59%

30%

Total viewing

Source: Ninelab Touchpoints Survey

Q17/4/8/11/14. Time of day watched Olympics on any screen. Base: All respondents (n=1,450)

Page 13: London2012:  Learnings on How Australians Consumed The Games

TV Screen Consumption

Midnight - 6am

6am - 9am 9am - 11am 12pm - 4pm 4pm - 6pm 6pm - 8.30pm 8:30pm - 10:30pm

10:30pm - Midnight

18%

32%

24% 25%

36%

63%

55%

27%

TV Screen

Source: Ninelab Touchpoints Survey

Q17/4/8/11/14. Time of day watched Olympics on… Base: All respondents (n=1,450) and TV viewers (n=1,424)

Page 14: London2012:  Learnings on How Australians Consumed The Games

Source: Ninelab Touchpoints Survey

Q17/4/8/11/14. Time of day watched Olympics on… Total/TV/PC/Tablet/Mobile. Base: All respondents (n=1,450)

Midnight - 6am

6am - 9am 9am - 11am 12pm - 4pm 4pm - 6pm 6pm - 8.30pm 8:30pm - 10:30pm

10:30pm - Midnight

16%

32%24% 25%

36%

63%55%

27%3%

10%14% 16%

12%

12%

10%

6%

TV Screen PC Mobile Tablet Total viewing

Screen Consumption by daypart

Page 15: London2012:  Learnings on How Australians Consumed The Games

MN-6am 6am-9am 9am-11am 12pm-4pm 4pm-6pm 6pm-8.30pm 8.30pm-10.30pm

10.30pm-MN

% Consumption by age

14-17 18-24 25-39 40-54 55+

Total Screen Consumption by age

Page 16: London2012:  Learnings on How Australians Consumed The Games

Portable and online devices kept Australians connected to the Games across the day

Source: Ninelab Touchpoints Survey

Q8,11,14. Time of day watched Olympics on… PC/Tablet/Mobile phone Base: Accessed Olympics in L12H PC (n=605), Mobile (n=150), Tablet (n=101)

Time of day break-down among the device user base

11% 7%43%

Page 17: London2012:  Learnings on How Australians Consumed The Games

Mobile was a companion for the commute and lunch hour

Midnight - 6am

6am - 9am 9am - 11am 12pm - 4pm 4pm - 6pm 6pm - 8.30pm 8:30pm - 10:30pm

10:30pm - Midnight

0%

5%

10%

15%

20%

25%

30%

35%

40%

Mobile phone

Source: Ninelab Touchpoints Survey

Q11. Time of day watched Olympics on: Mobile. Base: Device user base: Mobile (n=150)

Page 18: London2012:  Learnings on How Australians Consumed The Games

1am

2am

3am

4am

5am

6am

7am

8am

9am

10am

11am

12pm 1p

m2p

m3p

m4p

m5p

m6p

m7p

m8p

m9p

m10

pm11

pm12

mn

0%

1%

2%

3%

4%

5%

6%

7%

8%

9%

% of Daily Impressions - WWOS Mobile

Source: Nielsen Mobile Market Intelligence

Fresh overnight content drives volume

Page 19: London2012:  Learnings on How Australians Consumed The Games

Midnight - 6am

6am - 9am 9am - 11am 12pm - 4pm 4pm - 6pm 6pm - 8.30pm 8:30pm - 10:30pm

10:30pm - Midnight

0%

5%

10%

15%

20%

25%

30%

35%

40%

Mobile: single screen during the working day. Second screen with TV during prime time.

Source: Ninelab Touchpoints Survey

Q11. Time of day watched Olympics on: Mobile. Base: Device user base: Mobile (n=150)

Olympics via mobile phone

Olympics via mobile phone concurrent with TV

Page 20: London2012:  Learnings on How Australians Consumed The Games

Midnight - 6am

6am - 9am 9am - 11am 12pm - 4pm 4pm - 6pm 6pm - 8.30pm 8:30pm - 10:30pm

10:30pm - Midnight

0%

5%

10%

15%

20%

25%

30%

35%

40%

45%

Tablet

Tablet use in down-time

Source: Ninelab Touchpoints Survey

Q14. Time of day watched Olympics on: Tablet. Base: Device user base: Tablet (n=101)

Around ¼ of all tablet owners were dual-screening during prime time

Page 21: London2012:  Learnings on How Australians Consumed The Games

Midnight - 6am

6am - 9am 9am - 11am 12pm - 4pm 4pm - 6pm 6pm - 8.30pm 8:30pm - 10:30pm

10:30pm - Midnight

0%

5%

10%

15%

20%

25%

30%

35%

40%

45%

Tablet as the second screen in prime-time but not necessarily for related content

Source: Ninelab Touchpoints Survey

Q14. Time of day watched Olympics on: Tablet. Base: Device user base: Tablet (n=101)

Olympics via tablet

Olympics via tablet concurrent with TV

Page 22: London2012:  Learnings on How Australians Consumed The Games

Midnight - 6am

6am - 9am 9am - 11am 12pm - 4pm 4pm - 6pm 6pm - 8.30pm 8:30pm - 10:30pm

10:30pm - Midnight

0%

5%

10%

15%

20%

25%

30%

35%

40%

PC

The PC facilitates content access and engagement at work

Source: Ninelab Touchpoints Survey

Q8. Time of day watched Olympics on: PC Base: Device user base: PC (n=605)

Page 23: London2012:  Learnings on How Australians Consumed The Games

Midnight - 6am

6am - 9am 9am - 11am 12pm - 4pm 4pm - 6pm 6pm - 8.30pm 8:30pm - 10:30pm

10:30pm - Midnight

0%

5%

10%

15%

20%

25%

30%

35%

40%

But is slowly being replaced by ‘next generation’ devices for concurrent viewing PC not a strong second screen for related content

Source: Ninelab Touchpoints Survey

Q8. Time of day watched Olympics on: PC Base: Device user base: PC (n=605)

Olympics via PC

Olympics via PC concurrent with TV

Page 24: London2012:  Learnings on How Australians Consumed The Games

MN-6am

6am-9am

9am-11am

12pm-4pm

4pm-6pm

6pm-8.30pm

8.30pm-10.30pm

10.30pm-MN

% PC Consumption by age

18-24 25-39 40-54 55+

PC usage reflects stage of life

Photo credit: Flickr

Page 25: London2012:  Learnings on How Australians Consumed The Games

Fri, 2

7 Ju

l

Sat, 2

8 Ju

l

Sun, 2

9 Ju

l

Mon

, 30

Jul

Tue, 3

1 Ju

l

Wed

, 1 A

ug

Thu, 2

Aug

Fri, 3

Aug

Sat, 4

Aug

Sun, 5

Aug

Mon

, 6 A

ug

Tue, 7

Aug

Wed

, 8 A

ug

Thu, 9

Aug

Fri, 1

0 Aug

Sat, 1

1 Aug

Sun, 1

2 Aug

Mon

, 13

Aug

Stream Views

Source: Nielsen VideoCensus

Main screen content can drive demand for short formConsumers took advantage of on-demand content, driven by athlete performance

Page 26: London2012:  Learnings on How Australians Consumed The Games

Content Preference Varies by Platform

133,780 stream starts

73,085 stream starts

Source: Nielsen VideoCensus

Page 27: London2012:  Learnings on How Australians Consumed The Games

Learning 4.

Small screens at night1/3 of those using mobile as the second screen were doing so post-10.30pm

Photo credit: Flickr

Page 28: London2012:  Learnings on How Australians Consumed The Games

Source: Ninelab Touchpoints Survey

Q4/8/11/14. Time of day watched Olympics on: TV/PC/Tablet/Mobile. Base: Device user base: Total (n=1,450), TV (n=1,424), PC (n=605), Mobile (n=150), Tablet (n=101)

TV, tablet and PC penetration drops off while mobile holds steadyFigures represent the proportion of device user base

Small screens still delivering Olympics content after hours

Page 29: London2012:  Learnings on How Australians Consumed The Games

Learning 5.

Extended Screens (Environments) add 2hrs per dayLook to usage patterns to gauge the direction of media strategy

Photo credit: Flickr

Page 30: London2012:  Learnings on How Australians Consumed The Games

Home Only

3h:11m

Home & Out of Home

6h:38m

Ave.3h:50m

+

Page 31: London2012:  Learnings on How Australians Consumed The Games

Use & Usage: Mobile devices currently see relatively disproportionate use vs. usage.

98%

43%

11% 7%

180

72 72

89

0

20

40

60

80

100

120

140

160

180

200

0%

20%

40%

60%

80%

100%

TV PC Mobile Tablet

Min

ute

s

Penetration Average time spent

Source: Ninelab Touchpoints Survey

Q2. Screens watched / accessed Olympics in P24H (Base: All respondents n-1,450) and Total minutes spent viewing / accessing Olympics in P24H Base: Have watched Olympics in P24H: Using device (TV n=1424, PC n=605, mobile phone n=150, tablet n=100)

Page 32: London2012:  Learnings on How Australians Consumed The Games

14-17 18-24 25-39 40-54 55+

TV PC Mobile Tablet

Min

utes

(sta

cked

)

Use & Usage: Screen mix variesTablet usage currently operates in a narrow age bracket

Page 33: London2012:  Learnings on How Australians Consumed The Games

Learning 6.

PC the main dual screenThe penetration of the PC/laptop made it the dominant device used for concurrent screening

Page 34: London2012:  Learnings on How Australians Consumed The Games

Dual Screening

30%

22%

84%

48%

What is the second screen?

Page 35: London2012:  Learnings on How Australians Consumed The Games

Midnight - 6am 6am - 9am 9am - 11am 12pm - 4pm 4pm - 6pm 6pm - 8.30pm 8:30pm - 10:30pm

10:30pm - Midnight

-10%

0%

10%

20%

30%

40%

50%

60%

70%

PC Mobile Tablet

Concurrent usage profile doesn’t change among device users, but new screens are becoming the preferred option

Source: Ninelab Touchpoints Survey

Q19. Concurrent screen consumption among Olympics TV viewers. Base: Concurrent viewers by device (n=679 total, n=568 PC, n=207 mobile, n=152 tablet)

Photo credit: Flickr

Page 36: London2012:  Learnings on How Australians Consumed The Games

Learning 7.

‘Cross-screening’Almost 1 in 4 were actively seeking related content on a second screen while the tv screen was on

Photo credit: Flickr

Page 37: London2012:  Learnings on How Australians Consumed The Games

46% of concurrent viewers accessed related content on a second screen in the past day

Cross screen behaviours

22% of total TV viewers accessed related content on a second screen in the past day

Page 38: London2012:  Learnings on How Australians Consumed The Games

397 mins avg total time with Olympics content in P24H. Across avg 4 platforms.

The cross-screen audience is a highly engaged one

170 mins avg total time with Olympics content in P24H. Across avg 2 platforms.

Concurrent, related content

Concurrent, no related content

289 mins avg total time with Olympics content in P24H. Across avg 3 platforms.

No concurrent usage

Page 39: London2012:  Learnings on How Australians Consumed The Games

Ninem

sn

London2012.com

Yahoo 7

Facebook

News.co

m.a

u

Fairfax

Youtube

ABCBBC

Twitter

Oth

er AU S

ites

Oth

er OS N

ews Site

s

Oth

er Site

s

Foxtel/F

oxSports

SBSBlo

gs

App- L2012 R

esults

App- L2012 J

oin in

App- Nin

e Newsb

reak

App- Foxt

el L2012

App- The L

ounge

App- Tune-in

App- Fango

0%

10%

20%

30%

40%

50%

Source: Ninelab Touchpoints Survey

Q12. Sources of Olympic content accessed online in P24H Base: Device user (Mobile phone n=150)

Ninem

sn

London2012.com

Yahoo 7

Facebook

News

Fairfax

Youtube

ABCBBC

Twitter

Oth

er AU S

ites

Ove

rseas

News Site

s

Oth

er Site

s

Foxtel/F

oxSports

SBSBlo

gs

App- L2012 R

esults

App- L2012 J

oin in

App- Nin

e Newsb

reak

App- Foxt

el L2012

App- The L

ounge

App- Jum

p-in

App- Tune-in

App- Fango

0%

10%

20%

30%

40%

50%

Apps supporting cross-screen behaviour achieved good pick-up in a short time

Page 40: London2012:  Learnings on How Australians Consumed The Games

Learning 8.

Telecast Sponsorship impacts searchTelecast Sponsors received brand search uplifts from those exposed to tv advertising

Page 41: London2012:  Learnings on How Australians Consumed The Games

Search Volumes of viewers exposed to Telecast Sponsors (Brand x)

Page 42: London2012:  Learnings on How Australians Consumed The Games