instabay - fsd (sprint #4) v1.0
DESCRIPTION
InstaBay - FSD (Sprint #4) management IT ProjectTRANSCRIPT
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FSD: InstaBay Phase 1 For: Sprint #4 By: SparkWorks
Version: 1.0
The information in this document and any attachment(s) is confidential and may be legally privileged. If you are not the reviewer, copying or other use of this document or any of its content is strictly prohibited and may be unlawful.
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FOR: SPRINT #4 TITLE FSD: INSTABAY PHASE 1
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1 TABLE OF CONTENTS
2 Publication Details ................................................................................................................................... 4
3 Overview .................................................................................................................................................. 5
4 Activity Flow ............................................................................................................................................ 6
5 Functional Specification ......................................................................................................................... 10
5.1 Like Item, Like Seller.................................................................................................................... 10
5.1.1 Description .................................................................................................................... 10
5.1.2 Draft UI / UX Design ...................................................................................................... 10
5.1.3 Global Process............................................................................................................... 15
5.1.4 Flow / Activities ............................................................................................................ 16
5.1.5 Rules & Validations ....................................................................................................... 16
5.2 Purchase History ......................................................................................................................... 17
5.2.1 Description .................................................................................................................... 17
5.2.2 Draft UI / UX Design ...................................................................................................... 17
5.2.3 General List Data Loading Rules ................................................................................... 20
5.2.4 Global Process............................................................................................................... 21
5.2.5 Flow / Activities ............................................................................................................ 21
5.2.6 Rules & Validations ....................................................................................................... 22
5.3 Sell History .................................................................................................................................. 23
5.3.1 Description .................................................................................................................... 23
5.3.2 Draft UI / UX Design ...................................................................................................... 23
5.3.3 General List Data Loading Rules ................................................................................... 26
5.3.4 Global Process............................................................................................................... 27
5.3.5 Flow / Activities ............................................................................................................ 27
5.3.6 Rules & Validations ....................................................................................................... 30
5.4 Invite People (Contacts & Facebook) .......................................................................................... 31
5.4.1 Description .................................................................................................................... 31
5.4.2 Draft UI / UX Design ...................................................................................................... 31
5.4.3 General List Data Loading Rules ................................................................................... 35
5.4.4 Global Process............................................................................................................... 36
5.4.5 Flow / Activities ............................................................................................................ 36
5.4.6 Rules & Validations ....................................................................................................... 37
5.5 Buy Item ...................................................................................................................................... 38
5.5.1 Description .................................................................................................................... 38
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5.5.2 Draft UI / UX Design ...................................................................................................... 38
5.5.3 General List Data Loading Rules ................................................................................... 40
5.5.4 Global Process............................................................................................................... 41
5.5.5 Flow / Activities ............................................................................................................ 41
5.5.6 Rules & Validations ....................................................................................................... 42
6 Approvals ............................................................................................................................................... 43
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2 PUBLICATION DETAILS
CONFIDENTIALITY DISCLOSURE STATEMENT
This document contains confidential material proprietary to SparkWorks. The material, ideas, and concepts contained herein are to be used exclusively to evaluate the capabilities of SparkWorks and to provide assistance to SparkWorks in response to the inquiry of InstaBay. The information and the ideas herein SHALL NOT be duplicated or disclosed in whole or in part to anyone outside of SparkWorks or be used for purposes other than evaluation of SparkWorks capabilities.
DOCUMENT CONTROL RECORD
Document Title : FSD: InstaBay Phase 1
Subject Classification : For: Sprint #4
Security Classification : Confidential
VERSION CREATION / REVISION DATE
CREATED / REVISED BY
REMARKS
1.0 10 June 2013 Ricardo Alexander
Final 1.0
This document is stored and maintained electronically. If any doubt exists as to the issue status of a printed copy, reference should be made to the Document Owner for verification.
Best Regards
Ricardo Alexander
SparkWorks
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3 OVERVIEW
This document describes the flow / process, activities, rules, design, and details for InstaBay Phase 1, specifically for Sprint #3 that contains these functions:
Social o Invite People
Using Email (Contacts) Using Facebook
o Like Seller Item
o Like Item Transaction
o Purchase History o Sell History / Seller Admin o Buying / Buy Process
The UI and UX design below are not final (just a draft version), the main goals are to show the fields, elements, rules, action, and validation related to the screen. There will be a final sprint FSD that focuses on UI, UX, and Design.
By signing and approving this document means that both sides agrees to work on the specifications listed in this document, and any changes will be regarded as a Change Request. The cost for the Change Request will not be discussed in this document, and will be decided based on the agreement of both sides.
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4 ACTIVITY FLOW
The diagram below shows the activity flow of the app involving the screen being developed on Sprint #1 and Sprint #2, and Sprint #3.
Figure 1 - Initial Activity
Figure 2 - Second Activity
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Figure 3 - Menu & Navigation Activity
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Figure 4 - Action Activity
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Figure 5 - Main Menu
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5 FUNCTIONAL SPECIFICATION
5.1 LIKE ITEM, LIKE SELLER
5.1.1 Description
The like item and like seller enable the current user to like an item or like a seller. This action will be available from New, Featured, Favorite, User Store, User Profile, and Item Details screen.
The UI and UX design below are not final (just a draft version), the main goals are to show the fields, elements, rules, action, and validation related to the screen. There will be a final sprint FSD that focuses on UI, UX, and Design.
5.1.2 Draft UI / UX Design
Fields & Elements (the fields, elements, and information that will be displayed on the screen):
1. Like Item Icon (act as a button) 2. Like Seller Icon (act as a button)
Figure 6 - New
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Figure 7 Featured
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Figure 8 Favorite
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Figure 9 - Item Details
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Figure 10 - User Store
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Figure 11 - User Profile
Important Points:
The header toolbar of the device will be shown The menu bar will be shown The love icon are touchable (buttons) There are certain action when touching event occurred (see details below)
5.1.3 Global Process
Screen shown Press the icon Action executed depends on the
icon pressed
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5.1.4 Flow / Activities
There will be data loading process from the backend web services (when requested only). There will be internet activities running on the background within this screen.
5.1.4.1 Like Item Icon Pressed
5.1.4.2 Like User Icon Pressed
5.1.5 Rules & Validations
There are no rules or validations for this screen.
Pressed the like item icon
The item is liked by the current user
The like item icon change color / state
Pressed the like user icon
The user is liked by the current user
The like user icon change color / state
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5.2 PURCHASE HISTORY
5.2.1 Description
The purchase history module will list all items that have been purchased by the current user. There will be 2 screens, one for the listing, and one for the details when the list item is clicked / pressed. The purchase history will be a view only function / module.
The UI and UX design below are not final (just a draft version), the main goals are to show the fields, elements, rules, action, and validation related to the screen. There will be a final sprint FSD that focuses on UI, UX, and Design.
5.2.2 Draft UI / UX Design
Fields & Elements (the fields, elements, and information that will be displayed on the screen):
1. List a. Picture b. Order Date & Time c. Order Number d. Title e. Store Name f. Seller Name g. Qty h. Total Amount i. Paid Flag j. Shipped Flag
2. Details a. Picture b. Order Date & Time c. Order Number d. Title e. Full Description f. Buyer Name g. Store Name h. Seller Name i. Qty j. Total Amount k. Paid Flag l. Payment Date m. Payment Method n. Bank Name o. Account Name p. Account Number q. Other Payment Info r. Shipped Flag s. Shipment Date t. Carrier u. Tracking Number v. Ship To w. Address x. Other Info
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Figure 12 - Purchase History List
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Figure 13 - Details (1)
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Figure 14 - Details (2)
Important Points:
The header toolbar of the device will be shown The menu bar will be shown Date & Time format example: May 3, 2013 at 14:52 There are certain action when sliding / touching event occurred (see details below) The Paid and Shipped flag on the list and details are read only All the data on the details screen are read only
5.2.3 General List Data Loading Rules
All item list data will be fetched from the backend web services The text data will be fetched first The image will be fetched after the text data have been fetched Each batch of getting data from the backend web services will get a maximum of 10 items Scrolling to the bottom of the screen will trigger the loading process (old items), and append it to
the bottom
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5.2.4 Global Process
5.2.5 Flow / Activities
There will be data loading process from the backend web services (when requested only). There will be internet activities running on the background within this screen.
5.2.5.1 Initial Load
Purchase history menu pressed
Purchase history list screen are
shown Load the data
Pressed on one of the item
The details screen are
shown
The purchase history screen
shown
Shows the loading bar
Load the text data first from the backend web
services
Load the images after the text data have been loaded
The purchase history data are
shown
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5.2.5.2 Slide / Scroll Screen
5.2.5.3 Item Area Pressed (Purchase History List)
5.2.5.4 Back Button Pressed
5.2.6 Rules & Validations
There are no rules or validations for this screen.
The details screen shown
Shows the loading bar
Load the text data first from the backend web
services
Load the images after the text data have been loaded
The details data are shown
Scroll the screen The screen will
scroll
If it reach the bottom, it will loads another
data (old items)
Pressed the item area The details screen will
be shown
Back button pressed Go to the previous
screen
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5.3 SELL HISTORY
5.3.1 Description
The sell history module will list all items that have been sold by the current user. There will be 2 screens, one for the listing, and one for the details when the list item is clicked / pressed. The sell history will be a view only function / module.
The UI and UX design below are not final (just a draft version), the main goals are to show the fields, elements, rules, action, and validation related to the screen. There will be a final sprint FSD that focuses on UI, UX, and Design.
5.3.2 Draft UI / UX Design
Fields & Elements (the fields, elements, and information that will be displayed on the screen):
3. List a. Picture b. Order Date & Time c. Order Number d. Title e. Buyer Name f. Qty g. Total Amount h. Paid Flag i. Shipped Flag
4. Details a. Picture b. Order Date & Time c. Order Number d. Title e. Full Description f. Buyer Name g. Store Name h. Seller Name i. Qty j. Total Amount k. Paid Flag l. Payment Date m. Payment Method n. Bank Name o. Account Name p. Account Number q. Other Payment Info r. Shipped Flag s. Shipment Date t. Carrier u. Tracking Number v. Ship To w. Address x. Other Info
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Figure 15 - Sell History List
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Figure 16 - Details (1)
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Figure 17 - Details (2)
Important Points:
The header toolbar of the device will be shown The menu bar will be shown Date & Time format example: May 3, 2013 at 14:52 There are certain action when sliding / touching event occurred (see details below) The Paid and Shipped flag on the list are read only The Paid and Shipped flag on the details are clickable, if checked then the textbox below will be
enabled All the data on the details screen are read only, except for the Paid & Shipped area
5.3.3 General List Data Loading Rules
All item list data will be fetched from the backend web services The text data will be fetched first The image will be fetched after the text data have been fetched Each batch of getting data from the backend web services will get a maximum of 10 items Scrolling to the bottom of the screen will trigger the loading process (old items), and append it to
the bottom
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5.3.4 Global Process
5.3.5 Flow / Activities
There will be data loading process from the backend web services (when requested only). There will be internet activities running on the background within this screen.
5.3.5.1 Initial Load
Sell history menu pressed
Sell history list screen are
shown Load the data
Pressed on one of the item
The details screen are
shown
The sell history screen shown
Shows the loading bar
Load the text data first from the backend web
services
Load the images after the text data have been loaded
The sell history data are shown
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5.3.5.2 Slide / Scroll Screen
5.3.5.3 Item Area Pressed (Sell History List)
5.3.5.4 Paid Flag Checked (Details)
The details screen shown
Shows the loading bar
Load the text data first from the backend web
services
Load the images after the text data have been loaded
The details data are shown
Scroll the screen The screen will
scroll
If it reach the bottom, it will loads another
data (old items)
Pressed the item area The details screen will
be shown
Checked the paid flag All payment info will be
enabled
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5.3.5.5 Paid Flag Unchecked (Details)
5.3.5.6 Paid Save Button Pressed (Details)
5.3.5.7 Shipped Flag Checked (Details)
5.3.5.8 Shipped Flag Unchecked (Details)
5.3.5.9 Shipped Save Button Pressed (Details)
Unchecked the paid flag
All payment info will be disabled
Pressed the Save button
All payment info will be saved to the server
Checked the shipped flag
All shipment info will be enabled
Unchecked the shipped flag
All shipment info will be disabled
Pressed the Save button
All shipment info will be saved to the server
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5.3.5.10 Back Button Pressed
5.3.6 Rules & Validations
There are no rules or validations for this screen.
Back button pressed Go to the previous
screen
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5.4 INVITE PEOPLE (CONTACTS & FACEBOOK)
5.4.1 Description
The invite people module will enable the current user to invite people using their phonebook (emails only) or through facebook friend (must be facebook connected first).
The UI and UX design below are not final (just a draft version), the main goals are to show the fields, elements, rules, action, and validation related to the screen. There will be a final sprint FSD that focuses on UI, UX, and Design.
5.4.2 Draft UI / UX Design
Fields & Elements (the fields, elements, and information that will be displayed on the screen):
1. Invite Menu a. Invite using Phonebook b. Invite using Facebook
2. Invite Using Phonebook a. Search Function b. Photo c. Name d. Checkbox / Flag e. Personal Message f. Invite Button
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Figure 18 - Invite Menu
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Figure 19 - Invite Using Phonebook
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Figure 20 - Create Personal Message
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Figure 21 - Invite Using Facebook
Important Points:
The header toolbar of the device will be shown The menu bar will be shown There are certain action when sliding / touching event occurred (see details below) The facebook invite dialog is using the standard dialog from Facebook API
5.4.3 General List Data Loading Rules
All item list data will be fetched from the backend web services The text data will be fetched first The image will be fetched after the text data have been fetched Each batch of getting data from the backend web services will get a maximum of 10 items Scrolling to the bottom of the screen will trigger the loading process (old items), and append it to
the bottom
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5.4.4 Global Process
5.4.5 Flow / Activities
There will be data loading process from the backend web services (when requested only). There will be internet activities running on the background within this screen.
5.4.5.1 Initial Load
5.4.5.2 Invite Menu Button Pressed (Invite Menu)
Invite menu pressed
Invite menu screen are
shown
Choose the invitation method
Invitation will be sent to the
selected users
Invite menu screen shown
Choose the invitation method
The invite screen will be shown
(depends on the method)
Select the people that you want to
invite Press invite
An invitation will be sent
Pressed the Invite using Phonebook button
The phonebook invitation screen will be
shown
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5.4.5.3 Invite Button Pressed (Invite Using Phonebook)
5.4.5.4 Invite Button Pressed (Personal Message)
5.4.5.5 Back Button Pressed
5.4.6 Rules & Validations
There are no rules or validations for this screen.
Pressed the Invite using Facebook button
The facebook app request invitation will
be shown
Pressed the Invite button
The selected people will be keep, then the
personal message screen will be shown
Pressed the Invite button
An email will be sent by the backend to the
selected people, and it will includes the personal
message
Back button pressed Go to the previous
screen
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5.5 BUY ITEM
5.5.1 Description
The buy item module will enable user to buy an item from another user (store). Both the seller and the buyer will get a notification email on each transaction.
The UI and UX design below are not final (just a draft version), the main goals are to show the fields, elements, rules, action, and validation related to the screen. There will be a final sprint FSD that focuses on UI, UX, and Design.
5.5.2 Draft UI / UX Design
Fields & Elements (the fields, elements, and information that will be displayed on the screen):
1. Item Name 2. Store Name 3. Seller Name 4. Qty 5. Price 6. Total Amount 7. Payment Method 8. Shipment Method 9. Recipient Name 10. Recipient Address 11. Save Address Flag 12. Additional Notes 13. Confirm Button
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Figure 22 - Buy (1)
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Figure 23 - Buy (2)
Important Points:
The header toolbar of the device will be shown The menu bar will be shown There are certain action when sliding / touching event occurred (see details below)
5.5.3 General List Data Loading Rules
All item list data will be fetched from the backend web services The text data will be fetched first The image will be fetched after the text data have been fetched Each batch of getting data from the backend web services will get a maximum of 10 items Scrolling to the bottom of the screen will trigger the loading process (old items), and append it to
the bottom
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5.5.4 Global Process
5.5.5 Flow / Activities
There will be data loading process from the backend web services (when requested only). There will be internet activities running on the background within this screen.
5.5.5.1 Initial Load
Buy button pressed
Buy item screen are shown
Press confirm
The transaction will be saved
Buy button pressed Buying screen
shown Fill in data
Press confirm
An email notification will be
sent to both the buyer and the seller
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5.5.5.2 Confirm Button Pressed
5.5.5.3 Back Button Pressed
5.5.6 Rules & Validations
There are no rules or validations for this screen.
Confirm Button Pressed
The transaction
will be saved on the server
An email notification
will be sent to both the
buyer and the seller
If save address saved, then the address
will be saved on the current
user profile
Back button pressed Go to the previous
screen
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6 APPROVALS
Below are the lists of PICs that have approved and signed this document.
Full Name Company Job Title Signature Sign Date