infosys110 deliverable 2 by weili huang
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INFOSYS.110 BUSINESS SYSTEMS: DELIVERABLE 2: BUSINESS SECTION2014
Name Weili HuangNetID whua706Group Number: 167Website Link: http://infosys1102014fcgroup167.blogspot.co.nz/
Tutorial DetailsTutor: Day: Time:Helen Sunday 11:33pm
Time Spent on Assignment: 10 hours Word Count: 1725
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ROMAN ROOM APPINTRODUCTION
In Deliverable 1, we discussed the problem of students around the world having trouble to
study and to obtain good grades. (Huang & Jackson, 2014) Our method to deal with this
problem is to encourage the students to use our Roman Room App. (Huang & Jackson,
2014) The basis of our solution is that by making such an app that almost looks like a game -
“User walking into a 3D Corridor” and “going into different rooms” and then “memorising
the objects inside those rooms” - it insures that the student can study more creatively and
have fun at the same time. (as cited in Huang & Jackson, 2014) On the making of Deliverable
1, we feel that this was the best solution to the global problem and a very original/creative
one which we can start a company on.
3. BUSINESS SECTION
3.1 Vision
We want to make studying a fun process where the student will find memorising things a lot
easier than before.
3.2 Industry Analysis: Studying Apps Industry
Industry: Studying Apps Industry. Our Roman Room App competes within the studying apps
industry with other products such as Evernote (which doe the note taking method) and
StudyBlue (using the flash card method) (10 Best College Apps to Help Students Ace Exams,
n.d.) To prove that our app is very original, from the list of 25 apps that recommended by
Ang (from the website Mashable) that helps with studying, none of them uses the 3D visual
image idea along with the Roman Room Technique, which gives us a big advantage over
them. (Ang, 2013). The only software that is similar to our Roman Room App is called
Memory Palace, which is slightly different to the way our app functions. (pregnantkid,
2012). With the above in mind, we have proven that our app is unique and the following
below will all be evident.
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Force: High/Low: Justification:
Buyer power: Low Although there are many study tools buyers can
choose from, our app is unique and different to
all the others. Our app uses a different method to
the methods of notetaking (via Evernote) and the
methods of using flash card memory (via
StudyBlue). We believe that if buyers want to
study the way we introduced they have to buy
our app and none of the others.
Supplier power: Low There are many programming companies (or just
individual programmers) for us to choose from
that will be able to help us make the software and
we will only need to make it once (but we will be
updaitng it a lot with our own team that knows
how to write programs too), after that it’s
distributed to the app store and will be available
to use for many people around the world. There
is estimated around 16,941 programmers in NZ in
2012. (Programmer, n.d.)
Threat of new entrants: Low Studying applications are not very popular
amongst the list of applications that people use
nowdays (only Google Books is amongst the top
apps that are downloaded more than 100 million
times). (List of Most Downloaded Android
Applications, n.d.) Even though our industry
operates in basis of a low cost and easy to enter
environment, it is unlikely that many will create
an app similar to this. We also believe our app is 3
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unique enough that if there were to be new
entrants it will not matter to us.
Threat of substitutes: Low As the threat of new entrants is low, the threat of
substitute is also low as there is just unlikely that
there will be apps that are made to compete with
our application and made to the level of
uniqueness as this one (same reasons as above).
Rivalry among existing
competitors:
Low Our application is unique compared to other
existing applications hence rivalry/competition is
very low.
Overall attractiveness of the industry: As the five forces are all low, we can safely conclude
that the industry is extremely attractive (looking very good) and we can also explore other
options in making this app even more appealing to the customer (by adding extra
functions/customerisation options) so we can be much further ahead of similar studying app
companies.
3.3 Customers and Their Needs
Our main customers include secondary school students and tertiary students who want
study in a more efficient/effective manner and who wants to improve their grades. This app
however also has an extra functionality for people to store their personal life experiences
and memories which will also appeal to grown ups who are in the work force and old people
who are nostalgic about their past life or have memory problems but want to remember
certain occassions/improve their own memory.
3.4 The Product and Service
Our Roman Room App will be able to help students to train their memory and will be able to
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help them to learn the materials they need in class (and hence do better in the exams). It
can also be used as a memory storage place where each room contains different a
memory/theme to another. This will satisfy the students as they will be able to do better in
their tests and exams, while also being able to work on remembering the things they learn
in a long term manner (as they can revisit the same room a few years later and will
remember most of the things again instead of forgetting their materials after the exams).
3.5 Suppliers and Partners
Our supplier will be any freelance programmer specialist that we will work along with or any
of the companies that makes apps like Smudge. We will hire them to work together with us
as our own team knows how to program the software ourselves but wants the extra advice
from someone who is really good (7 years+ experience). Our reseach and development
team will try to come up with new ideas (and examine new trends) and work closely
together with our supplier of our product in order to get it to run successfully and distribute
it around the world.
Our partners can range from big companies like Evernote or Google to other small
software/app businesses that are interested in implementing our own product and ideas
into their own softwares and brands. We will be able to work with them to achieve an even
better product to the customer. We will not give up until the customer is happy.
3.6 Strategy: Cost Leadership Strategy
The Roman Room App is of low cost (buy once for $3.99 NZD and keep forever) and those
who want the premium features or support us can pay a subscription to us for a low cost
(around $5 NZD a month). We are looking to sell this software to a broad market. The Low
Cost and Broad Market means that we are using a Cost Leadership strategy.
The overall strategy is therefore Cost Leadership strategy.
3.7 Value Chain Activity: Technological Development (and R&D)
The most important value chain activity for this business is Technological Development (and
R&D).
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Apps are evolving fast around the world. To keep up we must keep updating our app/
software and make it more effective and user-friendly for the customer. We want the
students to feel comfortable when using our app. We will also experiment with new and
different features (we want to keep our uniqueness and explore new options before other
people are able to and make it our sell point that we are keen for the success in the
memorising things for our students and other users) as well as fix any bugs our customers
are coping with while they are using our application.
3.8 Business Processes
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3.8.1. UPDATING PROCESS - We must make sure that our product is updated regularly and
make sure it works the way we want it to. The Research & Development team and the
supplier will add in the new features as well as make sure to fix any bugs we have from or
existing features.
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3.8.2. PROGRAM TESTING PROCESS - Our research and development team will hire beta
testers and get any feedback from them about what we can improve (done via the internet).
We will summarise the feedback along with the feedback from the forums and do then do
the updating process described above.
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3.9 Functionalities
3.9.1. THE UPDATING PROCESS
Makes a backup of a file everytime we change it (during the updating process) .
Develops the software/app.
3.9.2. PROGRAM TESTING PROCESS
Obtains feedback from the beta testers. Generates a report for us to use during the updating proess.
3.10 Systems
3.10.1. FEEDBACK PROCESSING SYSTEM - A system where beta testers are able to submit
their feedback online and customers complaints on the forum. It generates report files to us
everytime we synchronise our computer with the system. This system will help us to decide
what we need to update in the upcoming maintanance.
3.10.2. SOFTWARE MANAGEMENT SYSTEM - A system which stores the different versions of
our software and makes a backup automatically everytime after we change it. The system
can also sync it online (via cloud or other forms of technology) so that we can work with the
supplier together on the project.
3.10.3 SOFTWARE DEVELOPMENT SYSTEM - A program we use to develop our software/app.
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3.11. Summary Table: Value Chain to Systems
Value Chain Activity
Processes Functionalities Specific Information System(s)
Broad Information System(s)
Technology
Development
(and R&D)
1. The Updating Process
1. Make a backup of a file automatically every time we change it.
2. Develops the software/app.
Software Management System
Software Development System
Decision Support System
2. Program
Testing Process
1. Obtains feedback from the beta testers.
2. Generates a report for us to use during the updating proess.
Feedback Processing System Transaction processing System
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CONCLUSION
The Roman Room App is a new and unique idea that focuses on making studying a fun
process for the individual. Although there are other Apps that make studying easier like
Evernote and StudyBlue, the Roman Room App creates an entirely different experience for
the user and in the long term will strengthen the user’s memory. The Roman App delivers its
value by changing the way that we study around the world and makes studying a less painful
experience. Sometimes the extra things we can remember will be useful in situations we can
never dream of.
REFERENCES
1. Huang, A. & Yap, J. (2014, April 6). Roman Room App - Alex and Jackson[Video File]. Retrieved from http://www.youtube.com/watch?v=EybSQFgHc5o
2. List of Most Downloaded Android Applications. (n.d.). Retrieved from http://en.wikipedia.org/wiki/List_of_most_downloaded_Android_applications
3. Programmer. (n.d.). Retrieved from http://www.careers.govt.nz/jobs/information-technology/programmer/
4. Winske, C. (n.d.). 10 Best College Apps to Help Students Ace Exams. Retrieved from http://www.higheredtechdecisions.com/article/10_best_college_apps_for_studying_on_the_go/
5. pregnantkid. (2012, March 4). Memory Palace Demonstration Video[Video File]. Retreived from http://www.youtube.com/watch?v=eTZFuv2E7IE
6. Ang, S. (2013). 25 Apps You’ll Need to Survive College. Retrieved from http://mashable.com/2013/08/08/apps-for-college/
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