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    ICARE Q U I P M E N T I N D E X

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    start simple

    C h a n g e L i s t

    Added more equipment (Shakespear and Rampart).

    Added more description.

    Added sheet explanations.

    F o r e w o r d

    Icar began in 1990 and has since grown and changed beyond all recognition of the original. The gamegrew from two statistics to eighteen and then back to ve. Skills changed and grew on trees and guns wentfrom hand drawn in pencil to fully 3D rendered models.

    Icar is the creation of a single person, Rob Lang but much of the fuel for the energy that has kept the gamegoing has come from a small group of dedicated players. For this rule set, I would like to thank the followingpeople in particular.

    Simon Fish Aubury

    Gideon Dwain Moss

    Andrew Byrnie OByrne

    Jozef Yeti Kundlak

    Version: 7.14

    Publish Date: 01 Mar 2007

    Previous Release Versions: 5.1, Jan 2004

    Known Issues in this version:

    No index tables.

    Website: www.icar.co.uk

    Author: Rob Lang

    Contact Email: [email protected]

    Copyright: 1990 onwards. Robert I W Lang

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    a window on a future world

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    E q u i p m e n t I n d e x

    Icar has always been replete with technology. TheEquipment Index is dedicated to the application ofthis technology in the form of gadgets, guns and

    gizmos. All large objects have their own sheet of pa-per that is folded and given to the player. Clothes,small gadgets and Gaia Entities are written elsewhere,there is a place on the second character sheet, next

    to the skills to put these.

    NEw STarTErS!

    If youre new to Icar, then this book can seem abit daunting in the beginning. The scenario youvedownloaded will list what bits of technology will beappropriate, so you need only print out those. It isbest to start simple and add new things slowly.

    If a player wants to use a bit of technology, then itis up to them to understand how it works and how it

    might be used. If technology is forgotten about by theplayer then the opportunity to use it will have passed.It is not the responsibility of the GM to remember whohas what and functions of all the technology in eachsection.

    rarITy

    Rarity is the measure of how difcult it is to get holdof something (in percentage). Unfortunately, Rarity isquite subjective and location specic. For exampe, aHand Cannon is easy to acquire on a planet dedicat-ed to the contruction of rearms but next to impos-sible on planets with gun-restrictive laws. This valuecan be used in two ways. Firstly, it can be used as aguide to the GM and players when deciding if a cer-tain item of kit can be obtained. This system should

    be used with care as decisions should be backed upwith a reason.

    The second method is to use the value as a modieron a Street Deal skill roll. Use the Rarity as a nega-tive modier by subtracting the Rarity from the StreetDeal skill before rolling. For example, if the characterhas Street Deal at 50% and they wish to by a NelsonH1 at rarity of 10%, they will need to roll under (50%- 10%) 40%. A character can try every 5 hours to ndthe goods (roll once for every 5 hours of game time).

    If a player does not have Steet Deal, then they will

    need to nd another method of obtaining the goods.This is likely to include the use of contacts, Gaia andknowledge. Of course, if they get someone else tond the objects, then they might want to add a fee.

    ThE Black MarkET

    The Black Market is an illegal method of getting holdof items. Most items (not Imperial Issue ones, like theQaxam) can be gained on the Black Market at muchreduced Black costs. However, the black market onany planet is very difcult to nd and often requireslocal knowledge. The Black Market is normally littlemore than a Gaia space that has been set aside for

    trading less-than-legal goods at low prices. An Isis isessential for the Black Market as it is used a guaren-tee of ownership. If something has been purchasedon the black market, then it is impossible for the StarEnforcers to know this. Arrests are normally made byinltrating the Black Market Gaia space and followingtransactions until the goods are handed over. It is alsoillegal to be found in a Gaia space that is known as aBlack Market trading space.

    Some of the goods are often of poor quality and itis wise to use a person knowledgable with the itemto check it over after purchase. Items on the BlackMarket also differ in Rarity, so it may either be easieror more difcult to get an object there.

    To nd the Black Market: make a successful StreetDeal roll with the Hard modier.

    OwNErShIP

    Expensive items (vehicles, space craft etc) have aDocket that describes both the owner and the itemitself. The Docket is a unique Gaia Entity that provesthat the item belongs to someone. The Docket Entityis normally found either on the Rayengine (computer)of the item or on a Datacard. Changing the owneris easy if the owner agrees. The Docket can also behacked using a Hacking skill if the owner does not.

    F u l l P a g e S h e e t s

    Towards the back of this book, you will nd a lot offull-page images that can be printed out inde-pedent to the rest of this book. These represent

    weapons, vehicles and space craft. Each sheet rep-resents the in-game Docket that the character wouldown and contains all the rules and statistics that ap-ply to that item.

    The sheets should be printed, folded and handedout to the player whos character owns the Docket.

    Chances are, each character sheet will be accom-panied with a wealth of these Docket sheets.

    Use these sheets as a phsyical form of who is holding

    not much cargo butthen its whats

    inside thatcounts

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    or using an item.

    PrEParINgThE ShEETS

    Before you can use them, a little bit of preparation isneeded. These are the steps:

    1. Print out the sheet and cut off the white edges.

    2. Fold down the middle, with the picture on oneside of the fold and features and notes on the other.

    3. Lay at. The picture will look upside down to startwith but that will become obvious. This side contains

    most of the useful information.

    4.The last fold is down the middle between the pic-ture and the most useful statistics.

    5. Finished. On the front side will be the picture ofthe item, on the back, the useful statistics and on the

    inside will be additional information and notes.

    rEaDINgThE ShEETS

    The sheets might look a little daunting at the start butonce you get used to using them, then youll nd thatthey are simple to read. On the following pages are aseries of descriptions of how to read each of the mainweapons.

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    wEaPON ShEET

    PictureThis is what the weapon looks like. Itsnot to scale, so some of the largerweapons can look small.

    Name / VersionThis is the name of the weapon and whichversion it is. In this case, the name of the

    gun is Nelson and the version is H1.

    Cost, Type and RarityCost is the amount, in Imperium credits of theweapon. The type is either Light or Heavy. Light

    weapons use the Light ring skill and Heavyweapons use Heavy Firing. Rarity is described atthe start of the book.

    Other Features

    The features indicates weapon abilitiesthat are not recorded elsewhere on thesheet. Sometimes (like below), moreitems can be purchased.

    Short, Medium, Long RangeOn the outside of the disc are theweapon modiers for the differentranges. Add your Light or Heavy r-ing skill (check the top right to ndout which one you use) and recordthis in the middle of the disc. Shown

    on this sheet is a characters skill of63%, adding the 10% modier, gives73% (as shown). Do the same forMedium and Long ranges.

    StatisticsThese are the statistics of the weap-on. Blast Factor (BF) is the ability ofthe weapon to penetrate armour.Damage (DAM) is the amount ofhit points are reduced with eachround shots. Rounds per turn (R/T)is the number of rounds red in 3seconds. Magazine (Mag) is thenumber of rounds in a single mag-azine. Ammunition (Ammo) is thetype of ammunition the weapon

    uses.

    AmmoA place to record the ammuni-tion you have for the gun. Writea number for each magazinefor each.

    5

    5

    5

    NotesSome information about thecompany and the weapon.

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    VEhIclE ShEET

    PictureThis is what the vehicle looks like. Itsnot to scale, so some of the larger

    vehicles can look small.

    Name / VersionThis is the name of the vehicle and whichversion it is. In this case, the name of thegun is Anchorage and it has no version.

    Cost, Type and RarityCost is the amount, in Imperium credits of thevehicle. The type is Grav, Heavy Grav or Bike.Use the appropriate skill to drive the vehicle. AIPower (AIP) gives the AI level of the car. See theSociety book for more information. Crew givesthe number of seats.

    Other FeaturesThe features indicates vehicle abilitiesthat are not recorded elsewhere on thesheet. Sometimes (like below), it mighteffect the skill level.

    AR and HSArmour Rating (AR) is the tough-ness of the vehicles body. The HitPoints (HS) is the number of hits itcan take.

    StatisticsThese are the statistics of the vehi-cle. Speed is the top speed of thevehicle. Manouvrebility (Mano) isa rating of how well the vehiclecan change direction. See theElements for information on howto use this. Acceleration (Accel) ishow much faster the car can goat each turn.

    NotesSome information about the

    company and the vehicle.

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    SPacE crafT ShEET

    PictureThis is what the space craft looks like.Its not to scale, so some of the largerspac craft can look small.

    NameThis is the name of the space craft.Space craft tend not to have ver-

    sion numbers.

    NotesSome informationabout the companyand the space craft.

    Feature ListDesigners: The manufacturer

    Cost: The price, in Imperial Credits.

    Advanced statistics: Powerplant, Grav Engine, Light Jump en-gine, Armour.

    Weapon Systems: Whether the space craft has any weapons.

    Shields: The number of shields the ship has.

    Sensors: The type of sensors, or how well the space craft cansee.

    AIP: The AI Power of the ship, possibly an avatar. If there is anavatar, use an Auto sheet for it.

    Tractor Beam: A beam that can draw things up to the ship fromwithin the given range.

    Cargo: The number of 10m x 10m x 10m space crates the shipcan carry.

    Escape System, Cabins: How many people can stay onboard.

    Dimensions (L/W/H): The length, width and height in metres.

    Time to orbitand surface

    The time be-tween orbit andthe surface of

    the planet.

    Weapon StatsThe statistics of anypre-tted weapons.There is no short rangefor the ship basedweapons, only medi-um and long.

    Mano / LSManouvrability (Mano) measures theagility of the space craft, Light Speed(LS) is the number of squares on acluster sheet the ship can travel. Pointto Point (PTP) means that the shipdoes not need to leave the system toperform a jump.

    Hull StatisticsThis is the ArmourRating (AR) and HitPoints (Hits) of thefour main areas ofthe space craft. K is

    shorthand for 1000.190K is 190 000.

    ShieldsOn the inner ring is thenumber of shields the shiphas. Record the number ofshields left on the outer ring.The above example has 7out of 15 shields left.

    SpeedIn the centre ofthe disc is theacceleration ofthe space craft(70). In the mid-dle ring is thespeed in atmos-phere (the staris 1000s). The

    speed is 1500.

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    G e n e r a l I t e m s

    Item Rarity Price Black

    Weapons and Ammunition

    Projectile Ammo 2.2 Box 100 5 100 10

    Projectile Ammo 2.2 None Lethal Box 100 10 10 8

    Projectile Ammo 5.5 Box 100 5 250 25

    Projectile Ammo 5.5 None Lethal Box 100 10 25 15

    Projectile Ammo 7.4 Box 100 15 5 000 500

    Projectile Ammo 7.4 Concussion Box 100 50 8 000 1 000

    Projectile Ammo 7.4 Micromissile Box 100 40 10 000 2 000

    Projectile Ammo 10.2 Box 100 80 10 000 8 000

    Low Velocity Grenade (LVG) Box 10 50 1 000 100

    High Velocity Grenage (HVG) Box 10 70 10 000 1 000

    High Velocity Grenade (HVG) Napalm Box 10 85 15 000 2 000

    3 Gauge Box 50 30 5 000 1 000

    5 Gauge Box 50 30 5 000 1 00010 Gauge Box 50 60 10 000 1500

    15 Gauge Box 50 60 15 000 2 000

    20 Gauge Box 50 60 20 000 2 000

    Arms 2 25 5 000 2 000

    Nelson H1 Standard 10 150 100

    Havan 11 15 500 200

    Raqax 2E 90 60 000 55 000

    Hand Cannon 99 50 000 45 000

    Arms 5 33 8 000 6 000

    Arms 6 36 12 000 6 000

    Havoc 1b (check entry for details) 79* 90 000 85 000

    Boomstick Special - see sheet

    Astraripper 2E 22 40 000 35 000

    Astraripper 2E BSV 55 50 000 35 000

    Astraripper 5 20 15 000 13 000

    Astraripper 5b 30 17 000 15 000

    Hell Hound 2 20 15 000 10 000

    Brainspiller 7 40 20 000 15 000

    Brainspiller 7e 70 60 000 55 000

    Chainsaw 2 65 60 000 45 000

    Chainsaw 5 60 75 000 60 000

    Chainsaw 7 65 100 000 70 000

    Hell Hound 20 15 000 12 000

    Korg 5 60 75 000 65 000

    Papex 7 80 450 000 420 000

    Forge A 85 210 000 180 000

    Igniter DF 95 125 000 115 000

    Photosythe 85 22 000 21 000

    Vendetta 90 80 000 70 000

    SSCI Qaxam 6 100 N/A N/A

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    SSCI Cataclyst 100 N/A N/A

    Vehicles

    Forrester Rover 15 8 000 2 000

    Forrester Achorage 10 12 000 4 000

    Forrester Achorage R 20 13 500 6 000

    Forrester Sports V 35 75 000 70 000

    Forrester Orbihaul 25 40 000 20 000

    Zyntek Eagle 25 60 000 50 000

    Zyntek Kestrel 15 15 000 7 000

    Zyntek Vulture 45 25 000 22 000

    Powertek Rattlesnake 20 2 200 2 000

    Living

    Budget Room for 5 Days 0 50 N/A

    Luxury Room for 5 Days 20 5 000 N/A

    Budget Meal 0 2 N/A

    Luxury Meal 10 75 N/A

    Budget Kaisa (Beer) 2 1 N/AQuality Kaisa (Beer) 20 4 N/A

    Clothing

    Coveralls - Synthetics 0 10 N/A

    Coveralls - Gate Specications 10 200 150

    Coveralls - Armoured (AR 15, HS 1k total) 30 1 000 700

    Street Clothing - Full Outt (medium fashion) 20 100 60

    Street Clothing - Full Outt (high fashion) 50 500 450

    Business Suit - Full Outt (bland) 20 150 100

    Business Suit - Cross Patch (high fashion and highly desirable) 40 500 - 5k N/A

    Environment Suit 20 1 500 1 000

    Environment Suit - Armoured (AR 15, HS 2K total) 39 6 000 2 500

    Grav Bike Suit - Armoured (AR 15, HS 2K total + 50 stun) 50 10 000

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    A m m u n i t i o n

    PrOjEcTIlE 2.2Blast Factor (BF) 10

    Damage Range 3-15

    Rarity 5%Cost (box of 100) 100

    Titanium, Tungsten and Sinite mix.

    NON-lEThal 2.2Blast Factor (BF) 10

    Damage Range 1

    Stun Given 100

    Rarity 10%

    Cost (box of 100) 10

    A rubber and foam round that is designed to stun a target, rather thando lethal damage. Stun is taken by target if their Armour Rating (AR) isless that the BF.

    PrOjEcTIlE 5.5Blast Factor (BF) 15-20

    Damage Range 10-60

    Rarity 5%

    Cost (box of 100) 250

    Multiplate echette Titanium and Sinite

    NON-lEThal 5.5Blast Factor (BF) 15-20

    Damage Range 1

    Stun Given 200

    Rarity 10%

    Cost (box of 100) 25

    A rubber and foam round that is designed to stun a target, rather thando lethal damage. Stun is taken by target if their Armour Rating (AR) isless that the BF.

    PrOjEcTIlE 7.4Blast Factor (BF) 40-45

    Damage Range 40-100

    Rarity 15%

    Cost (box of 100) 5k

    Threaded, Titanium-Sinite-Tungsten Woven Fragmenting

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    cONcUSSION rOUND 7.4Blast Factor (BF) 10

    Damage Range 200 (Stun only)

    Rarity 50%

    Cost (box of 100) 8k

    Fired from a Chain gun, this round explodes on the target and with great

    force. Designed to knock Bionics off their feet.RulesIf it hits, target must make a SHIFT roll with a -20 modier. Target is notdamaged, just stunned and knocked over (prone).

    MIcrOMISSIlE 7.4Blast Factor (BF) 30

    Damage Range 40

    Damage Radius 10m

    Rarity 75%

    Cost (box of 100) 10k

    Can be red from a Chain Gun. This micromissile will automatically lockon the target, which will be found as whatever the user is aiming at. If thetarget moves, the missile adjusts its ight path. It is able to follow terrainfeatures and move through buildings.

    PrOjEcTIlE 10.2Blast Factor (BF) 70

    Damage Range 50-500

    Radius 50m

    Rarity 80%

    Cost (box of 100) 10k

    Titanium Tungsten round with Pow Tam Explosive head

    lOw VElOcITy grENaDEBlast Factor (BF) 50

    Damage up to 5m 100

    Damage 5m - 25m 40

    Rarity 50

    Cost (box of 10) 1k

    Titanium Tungsten round with Pow Tam Explosive head

    hIgh VElOcITy grENaDEBlast Factor (BF) 70

    Damage up to 5m 400

    Damage 5m - 50m 100

    Rarity 70%

    Cost (box of 10) 10k

    Titanium Tungsten round with Pow Tam Explosive head

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    hIgh VElOcITy grENaDE - NaPalMBlast Factor (BF) 70

    Damage Range 100 / turn

    Blast Radius 25m

    Rarity 85%

    Cost (box of 10) 15k

    Fired from a High Velocity Grenade launcher, this grenade contains agel substance that burns upon contact with any gas. Anything within theblast radius will be covered with this Napalm and will be suffer the dam-age given above. The Napalm burns for these10 turns. The only methodof stopping this process is to smother the burning areas for the 10 turns (30seconds). Napalm does not work in no-atmosphere areas.

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    G a i a E n t i t i e s

    Gaia Entities are cognisent programs that canbe placed onto the Gaiajack and used whenneeded. The Gaiajack needs to be plugged

    in to start the entities. Active entities are waiting to beused. Inactive entities are sleeping. To wake up anentity, you need to be either in a Public Space or in aSystem in which you have control of the Entity Gen-

    erator (which you have in most volumes you own).

    Some Entities need the Gaiajack to remain pluggedin while they are in use, these are called Slave Entities.Others can move around in Public Spaces or systemsthat are owned and controlled by the user. Entitiescan be Active and Inactive. An Entity may not moveinto someone elses secure system unless accompa-nied by the user (either hacking or with permission).

    Entities are Uniques by default. This means that theycannot be copied. As they are Articially Intelligent,they need to be grown from source. Some can be

    made relarively quickly, others not.

    Entities come in all sorts of shapes and sizes. Thecheapest ones tend to be simple geometric shapes.More complex entities come in the form of real worldreplicas, such as pets or people. Human looking enti-

    ties are very popular as they are easier for the gen-eral public to relate to. Most hackers will have all sortsof shapes for entities, sometimes matching to form aset of similar tools (such as birds of prey). The entitiesgiven below come in a range of shapes and sizes. Anentity that might look cool should cost a little more.

    Most Entities can be used as many times as you like.However, others are destroyed in the very act of us-ing them. These special Entities are called Single UseEntities and the limits of their ability are listed in the

    description.

    wrITINg yOUr OwN ENTITIES

    It is encouraged that you write your own versions ofthe Entities listed in the Directory. To make your own,you need the Skill Gaia Design. If you want to createsomething with Articial Intelligence self-sufciencythen you need the skill Articial Intelligence. The de-signer will need a Gaiajack, although a Public termi-nal will be enough to create the entity. The only costis time. The best rule of thumb is 1 hour per 100 credits.For an AI system, it takes 2 hours per 100.

    For example, taking the Shell Ent. Infotracker 20,which costs 200 and is an AI; will take 4 hours to makea similar system. In most cases, the player is better of

    buying the Entity.

    PUBlIc ENTITIES

    Owned by a lot of people and used everywhere,these entities are created by legal companies andcan be bought quickly across Gaia. Most of these en-tities have a very low rarity - youre not bound to loca-tion in Gaia. The big three Gaia Entity companies are

    Gaianware, Ellipsian Entities (or simply E2) and ShellEntertainment (Shell Ent.).

    Infotracker

    Public search AI

    Type: AI

    A search AI has the Research skill at a low % but hasthe ability to keep searching for something. The bet-ter the research skill of the AI, the more expensive it is.The AI will only search for one thing at a time and the

    user must describe in detail what it is they want. Theycan be used to nd out information, objects or peo-ple on Gaia. By their very nature, they are Free enti-ties and return periodically to the Gaiajack to reportndings. If the Gaiajack is not plugged in, it cannotreturn any information. If the Gaiajack is not plugged

    in for some time and the owner moves through realspace (not Gaia), then when it is plugged in, it willtake time for the Entity to nd the Gaiajack. The fur-ther you move without the Gaiajack plugged in, themore difcult it is for the Entity to nd the user.

    Infotracker 20, Research 20%, Cost: 200, Rarity: 10%

    Infotracker 30, Research 30%, Cost: 400, Rarity: 13%

    Infotracker 40, Research 40%, Cost: 1000, Rarity: 14%

    Gaianware Infotracker 50, Research: 50%, Cost: 1500,Rarity: 15%

    Gaia Personal Assistant

    Type: AI

    This Artically Intelligent Entity will remain in one loca-tion and take/give messages for you. To allow any-one to leave a message, the Entity must be placedin a Public Space. The Entity is a Free Entity and maybe sent with a message for a specic person withinstructions on how to give the message. Although

    Unique through its AI, the appearance of the Entitycan either be the rather boring Neohuman, a verygeneric looking human Entity or a unique and attrac-tive form. Attractive Personal Assistants cost more.

    tools of the trade

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    The more you pay, the more attractive they will be.The Personal Assistant will not follow the user aroundGaia, it needs to be placed manually by the user.Most people place a Personal Entity in the PublicSpace of their apartment.

    Shell Ent. Personal Assistant. Neohuman. Cost: 200.Rarity: 2%

    Shell Ent. Personal Assistant. Mythological Creatures.Cost: 500. Rarity: 5%

    Shell Ent. Personal Assistant. Famous People.

    Gaianware. Personal Assistant. Male/Female. Cost:400 - 5000. Rarity: 3%-10%

    E2. Personal Assistant. Executive Package. Cost: 6000- 8000. Rarity: 11%

    hackINg ENTITIES

    Hacking Entities are illegal tools to assist the hacker

    in breaking into Gaia volumes and moving aroundin them. Some provide more information to allow thehacker a better chance of nding their task, othersaid in dealing with Entities inside the system. HackingEntities cannot be bought legally through the usual

    channels but may be sought through the Undergaia.To get hold of an Entity, a hacker must successfullypass a Hacking roll for each type of Entities they wishto buy. This represents going onto the Undergaia andnding someone to sell the Entity to them.

    Snoop

    Type: Not AI

    A snoop is an entity that can listen to doors and sensewhat is beyond them. It is used to help the hackermove through a network, avoiding searching sec-tions of the network not interesting to them. It can of-fer three different types of information about what ison the other side of the link:

    - The type of node

    - The type of Entities on the node (if there are any)

    - The existence of Isis on the node

    A successful Hacking roll will allow the GM to revealone of the above three. A failed roll means that theSnoop will be deactivated (set asleep).

    Undergaia. Snoop. Cost: 1100. Rarity: 70%. Multipleuse.

    Door Lock

    Type: Not AI

    This is a simple tool closes a door (link into a node)temporarily. It stops Entities and Isis moving into thenode from that link. The Entity can be removed bythe Hacker and placed on another door if required.This does not make the Entity deactivate. Door Lockshave a strength and this is the modier against an-other Isis in the system removing the lock. If the Door

    Lock is removed by another Isis, it is deactivated.Undergaia. Door Lock. Cost: 1000. Rarity: 74%. Difcultyto remove: Easy. Multiple use.

    Undergaia. Door Lock. Cost: 1500. Rarity: 79%. Difcultyto remove: Taxing. Multiple use.

    Safety Net

    Type: Not AI

    This Entity is placed into a node while the hacker is enroute to elsewhere. If the hacker is kicked out of the

    system (by a security entity or Isis) then they only goback as far as the safety net, not back to the publicspace. Once placed, the Entity cannot be removedor changed, therefore, it is a one-shot use. One Safety

    Net may only be used by one Isis. Safety Nets can beremoved by another Isis in the system. Most hackerscarry two or three safety nets into a system.

    Undergaia. Door Lock. Cost: 2000. Rarity: 81%. Singleuse.

    Double

    Type: AI

    When going up against another Isis in a system (nor-

    mally the system owner), the Double can be used toconfuse the defender. For a single turn, it distractsthe other user so that the hacker can either leavethe system or go deeper in. The defender will only bedistracted for a game turn (a whole Shift worth of ac-tions for the user of the Double).

    Undergaia. Double. Cost: 1100. Rarity: 73%. Singleuse.

    Inside Man

    Type: AI

    The Inside man Entity is carried into a system by aHacker and left on either a node that connects to thePublic Space or a Backdoor node. When required,

    Gaia copies the real world, with all its imperfections

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    the Inside Man can allow access to one Isis at a time.Unfortunately, the Inside Man is Easy to spot for Isis butgoes unnoticed by Security entities. Once set up, hecannot be moved or switched off. He can be usedfor access many times, though.

    Undergaia. Inside Man. Cost: 5000. Rarity: 78% Singlesetup, multiple use.

    harD lIghT ENTITIESThese Entities may be Animated in a Holoroom, theyinclude furniture, artwork and virtual living spaces.Its common for people to carry around a number ofHard Light Entities of choice furniture for them to usewhen on holiday, at work or at home. Think of theseas folding furniture that can fold up innitely smallinto the Gaiajack. To use, you must be standing in aGaiaroom or Holoroom. These are rooms that haveHard Light projectors in them. Most Imperial spaceHotels, Ofces and Apartments have Holorooms asstandard. Some public places will not allow you to

    animate your own furniture - such as bars, restaurantsand so on.

    For simplicity, use the price guides from your local fur-niture shop for prices.

    every tool can become a weapon

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    A u t o m a t o n s

    Buying an automaton is not like buying a car. Itsmore like buying a pet. Every Automaton is differ-ent. Buying an Automaton follows these steps:

    Choose either new or second hand

    Choose a Model

    Decide on a name

    Select a Personality Template

    Add Skills

    NEwOr SEcOND haND

    Brand new Automatons have plain personalities,whereas second hand, older Automatons can havequite extreme personalities. Due to their quirky na-ture, older Automatons are more expensive than newones. Older Automatons also appear to have more

    common sense, because they are used to operat-ing in a human world. New Automatons are treatedlike children that have a gift for a few dened sub-jects but are terrible in general social situations.

    The Appendix of this book shows new Automatons

    only. To make up a second hand one, use the givennew ones, reduce the hit points to indicate dam-age, set the personality as an extreme version ofone of the templates and add some skills. To calcu-late cost, make up the Automaton as if it is new andthen multiply using the following table. For really oldAutomatons (100 years or more), then their value canbe just about anything. The Auto can be too eccen-tric to be useful to anyone or be very knowledgeableand thus priceless.

    Age Multiply by

    1-5 x1

    6-20 x2

    21-50 x3

    51-100 x4

    100+ See above

    Costing assistance table

    chOOSEa MODEl

    Automatons come in two forms, Humanoid andIndustrial.

    Humanoid Automatons are designed to integratewith society. They are based on the human form. Themore expensive ones have realistic synthetic skin andare difcult to tell apart from humans without using

    some sort of sensors. All Humanoid Automatons comewith a basic personality and a basic human empathysuch that they can hold conversations and under-stand tone and meaning.

    Industrial Automatons are more like complex robots ofold. Normally large, strong and designed to performa particular range of tasks. They simply obey humaninstructions and are trained such that they have anafnity with technical subjects. They understand anytools that are tted to them and are normally trainedto be able to work on a particular group of tasks.

    DEcIDEONaNaME

    A name might be a frivolous idea to the players andcharacters but to the Automaton, its very important.It is the rst connection that the Automaton has to thehuman world.

    Applicable to new Automatons only.

    SElEcTa PErSONalITy TEMPlaTE

    An Automatons personality is represented by a cut-down Deviant Wheel, similar to the one on the normalcharacter sheet. A Personality Template is an initialDeviant Wheel that you pick from the list given below.Over time, the Automatons personality will grow fromthis rst step.

    An automaton is judged by a cut down Deviant wheel:Serious, Calm, Introvert, Machine, Virtuous. And theiropposites are on the other side of the wheel. The dif-ferent facets are described below:

    Serious

    A serious Automaton is one that hasnt yet developeda sense of humour. A sense of humour is normally as-sociated with Automatons that have lived through alot. Therefore, brand new automatons are unlikely to

    have a well developed sense of humour.

    if youre exploring an unchartered alien world:

    take everything with you

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    Calm

    Most Automatons appear to be calm when theyare new but they soon become excitable. If yourAutomaton will be under re, this facet should behigh. If your Automaton will be looking after children,then a low value is preferred.

    Introvert

    An introverted Automaton is a quiet one and keeps it-self to itself. It will not go out of its way to make friendsand be helpful to humans. However, if talked to thenan introverted Automaton will politely hold conversa-tion.

    Machine

    This is a measure of how machine-like the Automatonspersonality is. It is intrinsically linked to the other per-sonality facet. Initial personality templates are alwaysset to 4.

    Virtuous

    This is a measure of how naive the Automaton is. Willit automatically believe anything thats told to it or isit a more questionning automaton. Initial personalitytemplates are always set to 4.

    PErSONalITy TEMPlaTES

    Amicable

    The Amicable personality template is a good start-ing point for any Automaton buyer. An AmicableAutomaton is calm, respectful and serious. It is howyou might expect an Automaton to be.

    Clown

    The clown is a lively, fun and outgoing. Theymake excellent companions rather than businessAutomatons.

    Austere

    The Austere Automaton is ideal for business. Serious,calm, capable and an air of servitude. This Automatonpersonality will not embarrass you or your company.

    aDD SkIllS

    Adding training to your auto. Automaton skills comeat a percentage, cost a certain amount of moneyand take time for the Auto to learn. The more com-plex the skill, the more expensive it is and the longer ittakes to learn.

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    Skill Price Time Start Max

    Space Craft Know 11 000 8h 30 60

    Space Craft Systems 24 000 14h 20 40

    Mechasys Know 7 000 6h 30 60

    Mechasys Systems 9 000 6h 20 40

    Vehicle Know 7 000 6h 35 60

    Vehicle Systems 9 000 6h 25 40

    Energy Know 8 000 7h 30 60

    Energy Systems 10 000 9h 20 40

    History 5 000 5h 20 70

    Law 5 000 5h 20 70

    Ecopolitical 10 000 20h 20 60

    Socioeconomics 15 000 30h 20 40

    Botanics 10 000 20h 20 60

    Biological 10 000 20h 20 60

    Food Science 15 000 30h 20 40

    Macroecology 15 000 30h 20 40Physical 10 000 20h 20 60

    Macromechanics 15 000 30h 20 40

    Astromechanics 15 000 30h 20 40

    Bike Pilot 8 000 10h 20 40

    Grav Pilot 8 000 10h 20 40

    Heavy Grav Pilot 8 000 10h 20 40

    Cruiser Pilot 10 000 15h 20 40

    Med Basic 8 000 10h 40 60

    Med Diagnosis 15 000 15h 20 60

    Med Surgery 30 000 30h 20 60

    Automaton Skills

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    e x p e d i t i o n a r y

    t e c h n o l o g y

    Loki Expeditionary Technology provides expeditionaries with a high quality of tech-nolog. Since 92000, Loki has sold their wares through a network of Loki dealers. Allequipment has a rarity of 93%, and to nd a dealer requires a Difcult Streat Dealroll.

    Helmet CollarExpands to t over head at

    the touch of a button.AR: 5. HS: 2000.Encumberance: 0.Cost: 10 000

    Polyceramic KnifeToughened ghting knife. Does notshow on weapon scans.BF: 5. Encumberance: 0. Cost: 900

    Expedition HarnessHelps the user carry more equip-ment. Shift > 3 to use.Encumberance: +3. Cost: 550

    TiSi X-Weave Armoured CoatAR: 40 for all except head.

    HS (H, LA, T, RA, LL, RL): 0, 100, 400, 100,100,100Encumberance: 2. Cost: 40 000

    Fighting GloveA lightweight glove that acts as ablunt when punching in close com-bat without needing to changeweapons.Encumberance: 0. Cost: 2000 pair.

    ParamedkitLightweight Medkit made entirely frompolyceramics.Encumberance: 1. Cost: 4000

    Prospace CommsCommunicate instant-ly withing a system.Unhackable.Encumberance: 0.Cost 2000

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    e x p e d i t i o n a r y

    t e c h n o l o g y

    Survium Impact SuitProtection against falling. AR 2for all except head.HS (H, LA, T, RA, LL, RL): 0, 1000,2000, 1000, 1000,1000. Wearertakes half stun.Encumb: 1. Cost 2000.

    Climbing BootSuper grip boots allows quickerwall and Mesh climbing. +20%

    Scale Wall. Otherwise SHIFT -1.Enumberance: 0. Cost: 300.

    Stealth BootHardened shell and ac-tive silence tread.+20% to Stealth.Encumberance: 0. Cost:850.

    Glass Laser PenAs used by emergency crews. Cuts through any toughedglass. A human sized hole can be cut in 2 rounds. Needsanother 2 rounds to charge.Encumberance: 0. Cost: 900.

    Climber Sensor PackNon-Gaia device thatcalculates weather, tem-perature, pressure, radaraltitude and gives audio/visual (soft light) warnings.

    Encumberance: 1. Cost:1100.

    Monowire Disc1mm thin wire for climbing in motor-ised drum. Can life 500kg but will hold1200kg. Rate of ascent: 10m/turn. Allows

    scaling of walls without skill.Encumb: 1. Cost: 2000.

    Climbing DiscsFor use with monowire. Climbing discs are smallgrav units that stick to a at surface. Max holdweight: 1200kg. Packs of 5. Encumberance: 1 for5. Cost 1200.

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    ShakespearWeld TapeA strong metal sticky tape

    for xing any two things to-gether. Once xed it needsto be cut like a metal. AR: 3.(Gaffer tape)Cost: 20 per roll. Enc: 0.

    Poraq Flux CableIn several lengths with high powerrating. Can move power and databetween any two points. Cost: 100.

    ScreamerOnce clampedaround a ux ca-ble or informationhub, this unit canact as a secureGaia link to oneterminal only. Cannot be hacked.Cost: 200 for 5.

    Enc: 0.

    Since 75667, Shakespear Technics have been leadingthe eld. Based in the Jug cluster of Remmar. This smallcompany design and manufacture a stagging amountof equipment for those unable to afford high techSayshellian equipment. Shakespear equipment is easyto nd second hand but a bit more tricky to nd new.

    Energy CutterA cutter that will go through justabout anything. The circularblade is made from a rotatingraw energy disc, which disap-pears when off. Whole cuttercollapses down for easy car-rying (2 turns to get out or putaway). Useful for cutting into ve-hicles, airlocks, re doors or just

    about anything. Cuts at about50cm per turn. BF: 90.Cost: 800. Encumberance: 1.

    Torque GunIf it is tted rotationally, then the torque gun can remove

    it. Good for opening doors and airlocks as well as xingthings.Cost:150. Enc: 0.

    Poraq GeneratorA solid state Durallium Generator for producingpower to keep systems running or regeneratingold generators more powerful than itself. MostGrav vehicles can be powered for a short timeon this generator (not Heavy Grav). Cost: 500.Encumberance: 1.

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    ShakespearAllosealerJoins two materials together. Rethreads alloys, poly-ceram-ics and non-biomatter at a rate of 50cm every 3 seconds fora normal door. Cost: 300. Encumberance: 0.

    Third handGrav Addisted hand for holding items while being created or repaired. Floats inwhatever orientation the user requires. Cost: 430. _+10% to any Systems Skill roll.Encumberance: 0.

    Tech harnessErgonomic har-ness for holdinglots of technicalitems. Shift > 4 touse.Cost: 660Encumberance:+2.

    NanofactoryA self contained factory that can take in raw materials (such as metals,ore and minerals) and a design and from those make any object (from

    generator parts through to weapons). The Nanofactory may alsoa beused to recycle metals from objects that are no longer of use. While increation, the nanofactory should be kept as still as possible. A part cantake between 10 minutes and 10 hours, depending on complexity. TheNanofactory cannot make a part that is larger than itself (20cm wideand 40cm long). Larger objects can be made from many componentsparts joined by hand.Requires a Systems skill check to use, a Design roll to create the designfor the part and a Wit roll to spot problems. Requires Gaiajack for inter-facing design. Cost: 2500. Encumberance: 2.

    Mechanical Iris OpenerForces open iris doors that are found on starcraft airlocksand docking ports. Can open 10m hope in any door in 4turns. Cost: 600. Encumberance: 1.

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    Shakespear

    Energy ValveControls the energy along uxcables using a Gaiajack anda secure Gaia link. Useful forcutting power to generators,grav engines or airlock doors.You might need to cut intothe wall to get to the cable inthe rst place.Cost: 90. Encumberance: 0.

    Grav Field GeneratorRequires an energy supply (Such as thePoraq Generator). Creates a Gravityeld in any direction within a 15m bub-ble. Removes the need to use 0g opera-tion skill. Anything that leaves the bubblewill be back in normal gravity.Cost: 580. Encumberance: 1.

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    RAMPART

    Rampart are the longest running high tech com-pany and have been offering expeditionary tech-nology since the Aran War. Although expensive,the equipment on offer is difcult to nd from anyother supplier.

    Rarity of all items: 70%

    Ammunition Beamer MagazineA range of magazines for any calibreof projectile weapon (5.5 shown). Doesnot cater for energy weapons. Canfeed rounds up to 600 per 3 seconds(1 turn). Draws power from internalgenerator. No installation required, justclick the magazine in power up andconnect to a pod or spike. On starting,password is verbal and recognised bythe pod or spike that is serving the am-

    munuition. Incorrectly beamed roundsare rejected automatically.Encumberance as per the normal siz-es.Cost: 10 000.

    Ammunition Beamer PodThis hand carried device stores ammo of onetype and then beams the ammunition to oneor more beamer magazines. Due to the lossynature of beaming, 10% of all rounds red areduds. Ammo is beamed only to those maga-zines with the correct codes. Can accept am-

    munition from the space craft spike.Capacity: 800 x 2.2 or 600 x 5.5 or 500 x 7.4.Range: 10km from pod to magazine.Jamming: Due to the nature of prospace, podis easy to jam. Its possible that no rounds willarrive.Cost: 25 000. Encumberance: 2.

    Long Range Beamer SpikeMounted on a space craft of heavy grav ve-hicle, this spike is 7m long and used for servingammunition to ammo pod only. Can be usedfrom low orbit as long as the planet does notget in the way. May beam different ammuni-tion to different pods.

    Capacity: As big as the cargo bay is.Range: Low orbit or 100km.

    Jamming: Due to the nature of prospace,pod is easy to jam. Its possible that no roundswill arrive.Cost: 100 000.

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    NELSONH1

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    Features

    Cost:

    150

    Type:

    Lig

    ht

    Rarity:

    10%

    GravBalancing-

    Ba

    lance

    sthewe

    ighto

    ftheweapon,

    reduc

    ingany

    kick.

    Options:

    Silencer.

    Theweapon

    issilen

    tbeyon

    dshortrange.

    OptaxSighting.

    Fitssnugly

    on

    topo

    fg

    iving

    +0

    ,+10

    ,+10

    .Cos

    t150cu.

    PowerSetting.

    Increase

    th

    epowero

    foneroun

    d.

    Requ

    iressu

    ccess

    fulWeapon

    System

    Rolltot.Dam2

    0,R/T1.C

    ost250cu.

    ChainFeed

    .Convertsma

    gazine

    toc

    ha

    infee

    d.

    Mustusecha

    ine

    d2

    .2roun

    ds.

    Requ

    ires

    success

    fulWeapon

    Systemsro

    ll.Mag:

    fee

    d.

    Cost:

    250cu.

    PalmPrintID.Stopsanyon

    eotherthantheownerringthew

    eapon.Requiressuccess-

    fulWeapon

    Systemsro

    ll.C

    ost

    175cu.

    Notes

    So

    ldinm

    illions,

    the

    Ne

    lson

    isby

    far

    themostpopu

    larpersona

    lde

    fenceweaponava

    il-

    able

    .Its

    lightwe

    ightcons

    truc

    tionan

    dsturdy

    designmeans

    tha

    teven

    theun

    initiated

    canretheNelsonwithagooddegreeofaccuracy.Dispensing5roundsevery3

    secon

    ds,

    the

    H1can

    dec

    ima

    temost

    human

    targe

    tsin6

    secon

    ds!

    Most

    lyuse

    dby

    parano

    idexecu

    tivesand

    those

    livingonp

    lane

    tsw

    ithpo

    ten

    tia

    llydangerousspec

    ies

    ofan

    ima

    l.

    The

    Ne

    lson

    has

    beenarou

    ndformanyyearsan

    ditssimp

    led

    esign

    thereare

    hun

    dre

    ds

    ofmodicationsavailable

    .However,manyofthesearecreatedbysmall,unlicensed

    compan

    ies,

    thus

    thequa

    lityo

    fpartscanno

    tbeguaran

    teed

    .Those

    inc

    lude

    da

    bove

    areofciallyincludedbyNapalm,themainmanufacturer.

    Acompac

    tan

    dlightwea

    pon

    tha

    tcansurv

    iveneg

    lec

    t

    an

    dpro

    duceare

    liablesho

    tevery

    time.

    Pistol

    10

    12

    5

    20

    2.

    2P

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    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    Arms2

    Features

    Cost:

    5000

    Type:

    Lig

    ht

    Rarity:

    25%

    GravBalancing-

    Ba

    lance

    sthewe

    ighto

    ftheweapon,

    reduc

    ingany

    kick

    .

    Pistol

    15

    30

    5

    5

    5.

    5P

    Notes

    Abravemove

    by

    Napalm

    was

    tocrea

    tethe

    Arms

    2p

    istol.A

    fter

    thesuccesso

    fthe

    2.2

    ringArms1,theArms2isaboldadvancetowardImperiu

    m-likehighpowerpistols.

    The

    Arms

    2isawe

    llbala

    nce

    dweapon

    tha

    tcom

    binespoweran

    daccuracyw

    ithin

    reasona

    bleranges

    foran

    afforda

    bleprice.

    The

    Arms

    2isan

    incre

    diblypowerfu

    lhan

    dgunan

    dw

    ithone

    sho

    tw

    illt

    eara

    foo

    t-w

    ide

    cavityinanunmodiedh

    umanstorso.Unfortunately,thisp

    owerisoffsetbythelack

    ofaccuracya

    tlongranges

    bu

    tthisisrare

    lyrequ

    ire

    dbyth

    osew

    hocarry

    itas

    the

    ir

    side-arm.

    Theon

    lycompe

    titor

    toth

    eArms

    isthe

    Imperium

    sRaqaxse

    ries,w

    hichthe

    Arms

    2a

    t-

    temp

    tstorep

    lica

    te(with

    somesuccess

    ).The

    Arms

    2can

    be

    purc

    hase

    dbymem

    bers

    ofthepu

    blica

    ta

    frac

    tion

    ofthe

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    scost.

    Itssheerpow

    erw

    illm

    ake

    ita

    favouri

    te

    foryears

    tocome.

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    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    HAVAN11

    Features

    Cost:

    500

    Type:

    Lig

    ht

    Rarity:

    15%

    Reliable.Unlikelytojam.Onarollof100tore,theuserrollsaD10andona10,the

    weapon

    jams.

    Once

    jamme

    d,

    theweapon

    isEasy

    (-20%)on

    Weapon

    Systemssk

    illt

    o

    clear.

    Small.Canberedone-h

    andedandusesthepistolskill.

    DoubleSizeMagazine.As

    we

    llas

    thestan

    dard

    25roun

    dclip

    ,50roun

    dmagazinesare

    ava

    ilable(see

    be

    low

    ).

    Notes

    Asimp

    le,

    sturdymac

    hine

    pistol.Highlyva

    lue

    dbygangsfo

    ritsa

    bilitytobe

    hidden

    un

    derc

    lothes.

    Thisposth

    as

    beenma

    deex

    treme

    lyfash

    ion

    ableby

    the

    Ga

    iamov

    ie

    industry.

    For

    thosewan

    ting

    tosp

    itbu

    lletsroug

    hlya

    ta

    targe

    t,thisisthe

    idea

    lweapon.

    Pistol

    10

    10

    15

    25/50

    2.

    2P

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    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    RAQAX2E

    Features

    Cost:

    60000

    Type:

    Lig

    ht

    Rarity:

    90%

    GravBalancing.Balancestheweightoftheweaponwhenring,reducinganykick.

    Silent.Pastshortrange,th

    eweaponcanno

    tbe

    heard.

    EasytoMaintain

    .AllWeapon

    Systemsan

    dWeapon

    Designro

    llsare

    Easy.

    SpringLoadedHolster.

    Givesa

    +2toShiftw

    henqu

    ickdrawing.

    Notes

    By

    far

    themostpowerfulp

    rojec

    tilehan

    dguneverma

    de,

    the

    Raqax

    isthepe

    digreeo

    f

    along

    lineo

    fhan

    dguns.O

    rig

    ina

    llyuse

    dpure

    lyby

    the

    StarFlee

    tSpec

    ialForces,

    the

    2E

    isnow

    issue

    dtoStar

    En

    forcer

    Invest

    iga

    tors.

    Acom

    bina

    tiono

    fapowe

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    lGrav

    ba

    lanc

    ingan

    danup-to-

    the-m

    inu

    tesig

    htma

    ke

    this

    pistolveryaccuratetore

    .Unfortunately,theweaponisvery

    rareasfewaredecomis-

    sione

    dby

    the

    Imperium.

    They

    ten

    dtobeuse

    dtodestruction.

    Cop

    iescan

    be

    foun

    d

    tha

    tarea

    lmostaspower

    fulbu

    tdono

    tposses

    thesame

    buildqua

    lity.

    Pistol

    20

    30

    5

    30

    5.

    5P

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    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    ThompsonHandCannon

    Features

    Cost:

    50000

    Type:

    Lig

    ht

    Rarity:

    99%

    GravBalancing.Balancestheweightoftheweaponwhenring,reducinganykick.

    Notes

    Bornon

    Acerine

    Prime

    (Ba

    eleris

    Cluster)

    in91961

    ,Ky

    leThomp

    son

    hasgrown

    tobeone

    ofthemostrespec

    tedin

    depen

    den

    tweaponsm

    iths

    inDor

    ian.

    Spec

    ialising

    inCha

    in

    SniperRiesandPulseLasers,Thompsonmadehisnamewithoutthebackingofad-

    vert

    isingormasspro

    duct

    ion.

    The

    Han

    dCannonwasapro

    jec

    tinst

    iga

    tedbya

    loca

    l

    vigilantegroupcalledThe

    Fearwhorequiredapistolthatred7.4projectileammuni-

    tion,normallyonlyusedin

    largechainweapons.Theleade

    rintheeld,thisweapon

    doesno

    tcomprom

    ise

    ina

    nyway,

    amarko

    fthema

    kersqua

    lity.

    Anorig

    ina

    lThompson

    isexpensivean

    drare

    toc

    ome

    by,

    however

    Thompsonsoon

    release

    dthep

    lanso

    fthe

    Han

    dCannonongenera

    lre

    leaseso

    tha

    thisdesigncou

    ld

    liveon

    intheworko

    fthe

    otherweaponsm

    ithsaroun

    dImperia

    lSpace.

    The

    Han

    dCannon

    isnots

    ubtle,

    qu

    iet,

    sma

    llnor

    lightwe

    ightbut

    itisbest

    in

    thec

    lasso

    fone.

    Cha

    in

    40

    90

    10

    10

    7.

    4P

  • 8/4/2019 Icar Equipament Index

    30/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    Features

    Cost:

    8000

    Type:

    Heavy

    Rarity:

    33%

    GravBalancing.Balancestheweightoftheweaponwhenring,reducinganykick.

    SmallMagazine.

    Twomagazinescoun

    tas

    1Encum

    berance

    ,instea

    do

    f1for

    1.

    ARMS5

    Notes

    Ascustomersca

    lledform

    oreexpe

    ditionaryequ

    ipmen

    t,Napa

    lma

    nswere

    dtheca

    ll

    withtheArms5assaultrie

    .TheArms5providesthemodernmercenarywithreliability,

    accuracy,exibilityand

    repowerwithoutburningaholein

    theirfunds.Themainstay

    ofthe

    Arms

    5isthemed

    ium-power

    5.5

    mac

    hinegun

    thatsp

    its

    6roun

    dspersecon

    d

    fromitslarge40roundma

    gazine.Itachievedthisrateofre

    byhavingthreespinning

    barre

    ls,

    rather

    thanones

    taticone.

    Thesecon

    dary

    fea

    tureo

    fthe

    Arms

    5isthe

    Grena

    de

    Lau

    nc

    her.

    ThisLow

    Ve

    loc

    ity

    Grena

    desystem

    can

    be

    use

    dtode

    liversmo

    ke,

    incen

    diary

    or

    fragmen

    tationexp

    lo-

    sivestoapreciselocation

    .Thisaddedexibilityandhaspro

    venveryusefulwithusers

    throug

    hou

    tthe

    Fringean

    dLonesystemsw

    here

    be

    inga

    ble

    tosw

    itc

    hbe

    tween

    tasks

    easi

    lyisv

    ita

    ltosurv

    iva

    l.

    TheArms5isalarge,med

    iumrepowermachinegunthatm

    aynotbethebestselling

    on

    themarke

    tbu

    tiscerta

    inllyexce

    llen

    tva

    lue

    for

    themo

    dernmercenary.

    Rie

    20

    40

    20

    40

    5.

    5P

    Grena

    de

    1

    3

    LV

    G

  • 8/4/2019 Icar Equipament Index

    31/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    Features

    Cost:

    12000

    Type:

    Heavy

    Rarity:

    36%

    GravBalancing.Balancestheweightoftheweaponwhenring,reducinganykick.

    EasytoRepair/Upgrade

    .AllSystemsrollshave-20%,cancellingoutthemodierifa

    Systems

    killo

    therthanWe

    aponSystemsisusedtoxit.

    EasytoImprove.

    AllWeapon

    Designro

    llshave-3

    0%tothem

    .

    Concealable

    .May

    be

    hid

    den

    benea

    thc

    lothing,

    ma

    king

    itH

    ard

    tode

    tec

    t.

    NAPALMARMS6FURY

    Notes

    Napa

    lmh

    avecornere

    dthemarke

    tw

    iththe

    Arms

    6.

    Bo

    thse

    curi

    tyforcesan

    dpro

    fes-

    siona

    lexpe

    ditionary

    team

    suse

    the

    Arms

    6exc

    lusive

    ly.

    Morere

    liablean

    dmorepower-

    fulthan

    the

    Arms

    5,

    the

    Arms

    6ma

    kes

    be

    tteruseo

    fitspower

    supp

    lyby

    fullyintegra

    ting

    thepro

    jec

    tilean

    dgrenad

    elaunc

    her.

    TheArms6benetsfromknowledgegainsfromt

    heextensiv

    eeldtestingoftheArms

    5.

    Theresu

    ltisacompact

    ,me

    dium-1powermac

    hinegunth

    atcansp

    it10roun

    dsper

    secon

    d.

    Thus,

    itriva

    lsthe

    Imperium

    sHavoc

    1B

    ,w

    hichiscom

    mon

    lyuse

    damongst

    the

    StarEnforcers.Thegrenadelauncherfeelslikeanintegrate

    dpartoftheassaultrie,

    rather

    thanana

    fter

    thoug

    ht.

    Althoug

    hno

    tinthe

    leagu

    eo

    fthe

    Havoc,

    the

    Arms

    6ispopu

    larand

    masspro

    duce

    d,

    ava

    ilabletoanyonew

    ith

    themoney

    to

    buy

    it.

    Rie

    20

    40

    30

    40

    5.

    5P

    Grena

    de

    1

    3

    LV

    G

  • 8/4/2019 Icar Equipament Index

    32/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    HAVOC1B

    Features

    Cost:

    24000(basecost,a

    lthoug

    hex-Imperium

    weaponsma

    yfetch90000)

    Type:

    Heavy

    Rarity:

    79%(ou

    tsideo

    fthe

    Star

    En

    forcers,

    otherw

    ise

    5%)

    GravBalancing.Balancestheweightoftheweaponwhenring,reducinganykick.

    EasytoRepair/Upgrade

    .AllSystemsro

    llshave-2

    0%

    .

    SSCISensorSight.When

    ring,theusercanuseExtended

    EM(

    InfraRedandUV),

    Elec

    trogri

    d(EG)an

    d360degree,

    50m

    Mo

    tion

    Trac

    ker

    (MT).

    Briefcasefolding.

    Atapresso

    fa

    bu

    tton,

    theweapon

    turns

    intoa

    brie

    fcase

    foreasy

    transport.ItisDifculttod

    etectasaweaponinthisforman

    dtakes1turntoconvert

    ine

    ither

    direc

    tion.

    Notes

    ByfarthemostinuentialrearmintheImperium,theHavo

    c1Bwasreleasedwhen

    theStarEnforcersrequiredarietocopewiththecrimewa

    vethattheailingFederal

    Po

    lice

    ha

    dleftinthe

    irwa

    ke.

    The

    1Bisdesigne

    dforupgra

    de

    san

    dinc

    ludesmany

    de-

    signfeaturesthatallowm

    odications(suchaspowercap

    acity).TheImperiumhas

    issuedmanyadd-onstotherietomakeitmoreusefultoth

    etypicalEnforcer.

    Althoug

    hpreva

    len

    tacro

    ssthe

    Imperium,

    very

    few

    manag

    etoge

    tintothepu

    blic

    doma

    in.

    Star

    Sc

    ifeare

    dt

    ha

    tthe

    tec

    hno

    logyuse

    dinthisw

    eaponwou

    ldbecop

    ied

    inthepu

    blicdoma

    in,

    han

    dingsim

    ilarpower

    tothegenera

    lpu

    blic

    .These

    fearswere

    conrmedwithNapalms

    Arms6.TheHavocstillw

    inshand

    sdownwithitsexcellent

    bu

    ildqua

    lityan

    dex

    treme

    lygoo

    daccuracyusing

    thepurpo

    sema

    de

    SSCIsig

    ht.

    Youwou

    ldn

    twan

    ttobe

    on

    therece

    ivingen

    do

    fitbu

    t,c

    ha

    ncesare,

    youw

    illb

    e.

    Rie

    15

    60

    15

    35

    5.

    5P

  • 8/4/2019 Icar Equipament Index

    33/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    BOOMSTICK

    Features

    Cost:

    Spec

    ial-see

    be

    low

    Type:

    Heavy

    Rarity:

    Spec

    ial-see

    be

    low

    GettingtheBoomS

    tick.The

    Boom

    Stic

    kisno

    tpro

    duce

    dc

    ommerc

    iallybu

    tanyone

    withthe

    timean

    dtherig

    htsk

    ills

    (or

    themoney

    tohire

    thosew

    iththem

    )cange

    tthe

    plans,

    bu

    ildtheweaponan

    dtheammun

    ition.

    Here

    show:

    1.

    Findthep

    lanson

    Ga

    ia:

    Hac

    kingpass.

    2.

    Findexp

    losives

    foramm

    oinblac

    kmarke

    t:Stree

    tDea

    lpass.

    3.

    Bu

    ildweapon:

    Weapon

    Systemspassa

    tHard

    (ta

    kes

    80ho

    urs,

    ma

    teria

    lcost:9

    00c

    )

    4.

    Bu

    ildAmmo:

    Weapon

    Systemspassa

    tHardor

    Exp

    losivespass

    (1houran

    d500c

    for

    10)

    AIGuidedAmmunition.A

    lockisrequiredontheturnbefore

    ring.Oncetheammuni-

    tion

    leaves

    the

    barre

    litsepara

    tes

    intoaswarm

    ofm

    icrom

    issilesw

    hichtrac

    kindepen

    d-

    en

    tly

    towards

    the

    target.

    Notes

    Crea

    tedby

    Weaponsm

    it

    hAemanon

    byrequesto

    fTobyL

    arone,

    the

    Boom

    Stic

    kis

    anunusua

    lweapon.

    Eac

    hbarre

    lisloa

    de

    dw

    ith362

    .2size

    d

    microm

    issi

    lesona

    frame.

    Oncetheuserhasalock

    ,oneorbothbarrelscanbered

    .Astheammunitionexits

    the

    barre

    l,itde

    tac

    hes

    from

    the

    framean

    dbeg

    ins

    trac

    kingto

    the

    targe

    t.Onreac

    hing

    theenemy,

    eac

    hm

    icrom

    issi

    leexp

    lodes

    witha

    5me

    trera

    dius.

    Stic

    k

    30

    720(5m

    )

    2

    2

    2.2

    MM

  • 8/4/2019 Icar Equipament Index

    34/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    Notes

    Stillthefavouriteweapon

    forBorgs,thischaingunwasdesig

    nedspecicallyforexpe-

    ditionary

    Borgs

    tha

    tha

    dC

    ha

    inammun

    itionstorage

    bu

    tnoweapon

    tha

    tha

    da

    decen

    t

    rateofreforanaffordab

    leprice.Napalmworkedhardatm

    akingtheAstraripperse-

    riesasre

    liableasposs

    ible

    -the

    inten

    de

    dusersarerare

    lyina

    situa

    tionw

    here

    timecan

    betakentostriptheweapontoremoveastuckround.This

    wasdenitelyacoresell-

    ingpo

    into

    fthe

    Cha

    ingunan

    dwordo

    fmou

    thsoonspread

    abou

    thowmuc

    ha

    buse

    theweaponcou

    ldtakeb

    efore

    itstarte

    dtojam.

    The

    Astraripper

    2Ehassee

    nserv

    icearoun

    dthe

    Imperium,bu

    ton

    lybyen

    thusiast

    icStar

    FleetTrooperswhoenjoy

    ringweaponswithmoregracethanthebrutalPulseLaser

    issueweapons.

    The

    2Eisa

    lso

    infamous

    for

    be

    inguse

    dby

    Crim

    ina

    lSyn

    dicate

    s,o

    ftenre

    ferre

    dtoas

    the

    CopExterminator,asbeingthemostcommonriefortakingdownStarEnforcers.

    Features

    Cost:

    40000

    Type:

    Heavy

    Rarity:

    22%

    GravBalancing.Balancestheweightoftheweaponwhen

    ring,reducinganykick.

    However,thebalancingisnotenoughforhumans,Meat>8

    tore.Otherwise,weap-

    oniscountedasDifculttore.

    WeaponLink

    .Ifthe

    Augm

    en

    teduser

    hasa

    Weapon

    Lin

    k,t

    hen

    thisweaponcan

    be

    use

    dau

    toma

    tica

    lly.

    Reliable.Unlikelytojam.Onarollof100tore,theuserrollsaD10andona10,the

    weapon

    jams.

    Once

    jamme

    d,

    theweapon

    isEasy

    (-20%)on

    Weapon

    Systemssk

    illt

    o

    clear.

    ASTRARIPPER

    2E

    Cha

    in

    40

    80

    100

    Fee

    d

    7.

    4P

  • 8/4/2019 Icar Equipament Index

    35/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    ASTRARIPPER

    2EBSV

    Features

    Cost:

    50000

    Type:

    Heavy

    Rarity:

    55%

    GravBalancing.Balancestheweightoftheweaponwhenring,reducinganykick.

    Collapsable

    .Re

    duce

    into

    sma

    ll,concea

    lableparts

    inon

    ly2

    turns.

    Concea

    ledweap-

    on

    isTax

    ing

    tospo

    t

    Notes

    Thisisthe

    Napa

    lmC

    orpo

    ration

    sSn

    iper

    Vers

    iono

    fthepop

    ular

    Astraripper

    2Ec

    ha

    in

    gun.

    As

    the

    2Ewas

    thestap

    leweapon

    formercenaries

    ind

    eepspace,

    the

    2EBSVa

    l-

    lowe

    danew

    leve

    lo

    fsup

    port,

    prov

    iding

    theuserw

    ithaverygoo

    dc

    hanceo

    fhitting

    atrangesup

    totwom

    iles.

    Like

    itspre

    decessors,

    the

    BSn

    iper

    Vers

    ion

    (BSV)comesw

    ith

    a

    varie

    tyo

    fsparesan

    d

    add-onsandiseasytore

    pair,comparedtoitscounterparts.Thelowrateofreand

    reduc

    ing

    inpower

    doescoun

    tsomew

    ha

    taga

    inst

    the

    BSVfor

    thoserequ

    iringana

    ll-

    roun

    dc

    losesupportweapon.

    Cha

    in

    40

    70

    50

    Fee

    d

    7.

    4P

  • 8/4/2019 Icar Equipament Index

    36/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    ASTRARIPPER

    5

    Features

    Cost:

    15000

    Type:

    Heavy

    Rarity:

    20%

    GravBalancing.Balancestheweightoftheweaponwhenring,reducing

    any

    kick

    .

    EasytoRepair/Upgrade

    .AllSystemsro

    llshave-2

    0%

    .

    Sma

    llFrame.

    Theweapon

    coun

    tsas

    1Encum

    berance

    instea

    do

    ftheusua

    l2.

    SegmentedMagazine.Th

    emagazine

    for

    the

    Astraripper

    5is

    divide

    dintotwoa

    llow

    ing

    theuser

    tohave

    two

    diffe

    ren

    tammo

    types

    loa

    de

    dan

    dse

    lec

    tbe

    tween

    them

    withou

    t

    thepena

    lty

    forre

    loa

    ding.

    Notes

    TheAstraripper5wasoriginallycreatedforusebytheStarEnforcers.Itwastherst

    an

    don

    lytime

    tha

    tthe

    Im

    perium

    offere

    daweaponcon

    tra

    ctou

    tsideo

    fitsown

    Star

    Industries

    (in

    thiscase

    Star

    Sc

    i).

    Un

    fortuna

    telyfor

    the

    Napalm

    Corpora

    tion,

    the

    design

    briefwasstillinthestandardImperiumspecication:simply

    tocreatea7.4weapon

    withalowrateofrethatcouldbeusedbytheaverageStarEnforcer.However,the

    weapondidntmakethe

    contract,StarScicreatedthePacierandthatisnowissued

    tothe

    Star

    En

    forcers

    instea

    d.

    TheAstraripper5isavery

    capableChaingunforunmodiedhumans.Whereasthe

    Astraripper2EisforBorgs,thisweaponcanberedbyanyone.Thismadeitahitfor

    human

    Expe

    ditionariesan

    ditso

    ldverywe

    ll.Itsuse

    dmostly

    bysecuri

    tyspec

    ialistsa

    l-

    thoug

    hthe

    5Bisthemore

    favoure

    dweapon.

    Rie

    40

    100

    5

    20

    7.

    4P

  • 8/4/2019 Icar Equipament Index

    37/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    ASTRARIPPER

    5B

    Features

    Cost:

    17000

    Type:

    Heavy

    Rarity:

    30%

    GravBalancing.Balancestheweightoftheweaponwhenring,reducinganykick.

    EasytoRepair/Upgrade

    .AllSystemsro

    llshave-2

    0%

    .

    SegmentedMagazine.Th

    emagazine

    for

    the

    Astraripper

    5is

    divide

    dintotwoa

    llow

    ing

    theuser

    tohave

    two

    diffe

    ren

    tammo

    types

    loa

    de

    dan

    dse

    lec

    tbe

    tween

    them

    withou

    t

    thepena

    lty

    forre

    loa

    ding.

    MultiammoGrenadeLauncher.

    Thegrena

    de

    launc

    her

    has

    5barre

    ls,

    eac

    hmay

    ho

    ld

    eitheran

    LVGor

    HVG

    .To

    reloa

    dthec

    ham

    bersw

    ithone

    typ

    etakesone

    turn,

    more

    if

    other

    typesare

    be

    ing

    loade

    d.

    Notes

    The

    Astraripper

    5serieswasorig

    ina

    llycrea

    tedforuse

    by

    the

    Star

    En

    forcers.

    Itwas

    the

    rstcontractthattheImp

    eriumo

    fferedaweaponcontrac

    toutsideofStarSci.The

    resultwasasimple,7.4.weaponwithalowrateofrethatcouldbeusedbytheaver-

    age

    Star

    En

    forcerw

    ithlittletra

    ining.

    OnemajorbenetoftheAstraripper5wasthatitwaseasyto

    upgradeandrepair.The

    rstupgradewastoapply

    thestuddygrenadelauncherund

    erthebarrel.Thisneeded

    afairamoun

    to

    fwork

    totheweapon,

    toimprove

    thegenera

    tors,

    grav

    ba

    lanc

    ingan

    d

    other

    fea

    tures

    tha

    ta

    llowe

    dittobeuse

    dby

    theaverageh

    umanexpe

    ditionary.

    The

    abilitytode

    liver

    the

    killing

    sho

    taswe

    llassmo

    ke,

    knowout

    gasan

    dan

    ti-energygre-

    na

    deswaswe

    lcome

    dby

    the

    En

    forcersan

    dsa

    dlym

    isse

    dwh

    enpro

    duc

    tioncease

    d.

    It

    wassoonreplacedbythe

    Pacier.

    Thegrenadelaunchcanreupto5loworhighvelocitygrenades(5highvelocityare

    shown

    loa

    de

    dinthe

    imag

    e).

    Rie

    40

    100

    5

    20

    7.

    4P

    Grena

    de

    *

    *

    2

    5

    LVG/HVG

  • 8/4/2019 Icar Equipament Index

    38/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    Features

    Cost:

    20000

    Type:

    Heavy

    Rarity:

    40%

    GravBalancing.Balancestheweightoftheweaponwhenring,reducinganykick.

    ChainFeedPort.Weapon

    mayberedfromt

    hemagazineorfromachainfeed.

    ExtremelyLongRangeFiring.Weaponissoaccurateitma

    yreinanew

    range

    ca

    tegory,

    ex

    treme

    longrange

    (XL1500m

    -5000m

    ).Seerigh

    t.

    HardlightBipod

    .Ass

    istswi

    thweaponsta

    bilitya

    tMe

    dium

    rangean

    da

    bove.

    Notes

    In92015asma

    llweaponsm

    ithingcompany

    by

    thenameof

    Burn

    tekno

    tice

    dasiza

    ble

    gap

    inthemarke

    t.Expe

    ditionary

    an

    dsecuri

    tyforce

    teamswere

    innee

    do

    fana

    fforda

    ble,

    accura

    tesn

    iperweapon.

    Themaincompetitorsintheeldwerethehighreratebut

    expensiveAstraripper2EB

    SVandthedifculttoobtainand

    cost

    lytouse

    Thompson

    Ign

    iter.

    Burn

    tekse

    ta

    bou

    tcrea

    tinga

    cheap

    bu

    taccura

    tehigh

    ca

    librecompe

    titor.

    Inanapplicationwhere

    therstroundoftendoesallthe

    work,Burnteksrstpriority

    wastogetthemostpenetration

    anddamagefromeach

    round,atthecostofrerate.The

    largemagazineandexce

    ptionaleffectiverangeofthisrie

    are

    innosma

    llpart

    due

    tothe

    highlysta

    bleHard

    Lig

    htbi-

    po

    dan

    dcustom

    Grav

    ba

    lance

    dsystem.

    Burn

    tekarew

    ide

    lyknown

    asacompany

    tha

    tissimp

    leand

    tothepoint,asreected

    intheirproductbranding.When

    the

    ChiefTec

    hn

    ica

    lDirec

    torwasaske

    da

    bou

    ttheunw

    ieldy

    shortrangeperformance

    ofthisweapon,

    hesimp

    lyrep

    lied:

    Ifyou

    re

    tha

    tc

    lose

    tothe

    enemy,

    you

    re

    do

    ing

    itwrong.

    BRAINSPILLER

    7

    Cha

    in

    45

    100

    5

    30

    7

    .4

  • 8/4/2019 Icar Equipament Index

    39/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    Features

    Cost:

    60000

    Type:

    Heavy

    Rarity:

    70%

    GravBalancing.Balancestheweightoftheweaponwhenring,reducinganykick.

    ChainFeedPort.Weapon

    mayberedfromt

    hemagazine

    or

    from

    ac

    ha

    infee

    d.

    ExtremelyLongRangeFiring.

    Weapon

    issoaccura

    teitmay

    reinanewrangecatego

    ry,extremelongrange(XL1500m

    -5000m

    ).Seerig

    ht.

    HardlightBipod

    .Ass

    istsw

    ithweaponsta

    bilitya

    tMe

    dium

    rangean

    da

    bove.

    EnergyJacketCapability

    .Usingaroun

    do

    f10Gaugeas

    wellas7.4,asingleround

    perturnmayberedataBlast

    Fac

    tor

    (BF)o

    f100

    .

    Notes

    Than

    ks

    tothesuccessof

    Bra

    insp

    iller

    7,

    Burn

    tekrece

    ive

    da

    loto

    fuser

    fee

    dbac

    k.

    On

    erecurr

    ing

    themewas

    the

    desire

    foreven

    higherpene

    tration,

    bo

    thfor

    heav

    ilyarmoure

    dand

    shielde

    dtarge

    ts.

    Burn

    tek

    spen

    taconsi

    dera

    bleamoun

    ton

    researching,developing

    andeldtestinganewvarianton

    the

    Bra

    insp

    iller,

    the

    7E

    .

    Withou

    tcomprom

    ising

    the

    func

    tion

    ingo

    fthe

    basicweapon

    inanyway

    Burn

    tekfoun

    dtheroom

    to

    incorpora

    teanen-

    ergy

    jac

    ke

    tingsystem.W

    iththea

    dditiono

    famagazineo

    f

    10gaugeenergyrounds

    ,the7Ecanformanenergyeld

    aroundeachroundasit

    isred,increasingthepenetration

    toequalofenergyweap

    onry.Thedownsidesofthisnewr-

    ingmodeareavefold

    reductioninrerate(downto20

    roun

    dsperm

    inu

    te)an

    dt

    he

    highcosto

    fthe

    10gaugeam-

    mun

    ition.

    Althoug

    hthe

    7Eismorecapa

    blethan

    the

    7,

    itrema

    ins

    less

    common

    due

    toits

    increase

    dinitialan

    dopera

    tingcosts.

    Fears

    tha

    tthe

    7wou

    ldbe

    disco

    ntinue

    dinfavouro

    fthe

    7Eproved

    un

    foun

    de

    d.

    Themarke

    ting

    tag

    lineuse

    dfor

    thisweapon

    is:

    Ifyoumustp

    isso

    ffsom

    ething

    withsh

    ields,

    do

    itacross

    town.

    BRAINSPILLER

    7E

    Rie

    45

    100

    5

    30

    7.

    4P

    Energy

    J

    100

    100

    1

    10

    10

    G

  • 8/4/2019 Icar Equipament Index

    40/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    Features

    Cost:

    60000

    Type:

    Heavy

    Rarity:

    65%

    Encumberance:

    4

    GravBalancing.Balancestheweightoftheweaponwhen

    ring,reducinganykick.

    Meat>6tore.

    HighSpeedChainFeed.

    Anupgra

    de

    dc

    ha

    infee

    dmec

    ha

    nism

    capa

    bleo

    ffee

    ding

    20

    ,000roun

    dsperm

    inu

    te.

    150roun

    dso

    f2

    .2we

    igh1Encumb

    erance.

    WeaponLink

    .Ifthe

    Augm

    en

    teduser

    hasa

    Weapon

    Lin

    k,t

    hen

    thisweaponcan

    be

    use

    dau

    toma

    tica

    lly.

    Notes

    Thisisaweapon

    tha

    tfew

    be

    lieve

    dwou

    ldever

    bema

    de.

    The

    log

    ica

    lconc

    lusion

    to

    the

    Cha

    inSAW

    range.

    Itissome

    timesre

    ference

    djoking

    ly,o

    rdism

    isse

    dasapo

    intless

    disp

    layo

    feng

    ineering

    bu

    tse

    ldom

    bypeop

    leencoun

    tering

    one

    inperson.

    The

    Cha

    inSAW

    frame

    iso

    nceaga

    inuse

    d,

    bu

    tinthiscaseanex

    tension

    isa

    dde

    dto

    bothcontaintheimprove

    dchainfeedmechanismandsup

    portnolessthanvesets

    ofve2.2barrels.Thisma

    kestheweaponevenbulkier,itgivesitareratevetimes

    tha

    to

    fthe

    Cha

    inSAW

    5.

    While2

    .2ammun

    ition

    lac

    ks

    themass

    torema

    inaccura

    tea

    ttheex

    termeranges

    the

    other

    Cha

    inSAWsarecapa

    bleo

    f,aga

    inst

    lightlyarmoured

    targe

    tsthe

    2isthemost

    destruc

    tiveo

    fthe

    line.Ev

    enaga

    inst

    heav

    ilyarmoure

    dtarg

    etsthe

    damage

    dea

    ltis

    consi

    dera

    ble

    .

    Burn

    tekmarke

    ting

    has

    the

    follow

    ing

    tosay:

    Youmay

    think

    its

    funnyw

    henyousee

    it

    inaca

    talog

    bu

    tthemos

    tcommonreac

    tion

    inperson

    isW

    ha

    tthe

    fuc

    kistha

    t?fol-

    lowe

    dbye

    ither

    hiding

    be

    hindsome

    thingextreme

    lysturdyo

    rbe

    ingrippe

    dtop

    ieces.

    Youmay

    thinkyou

    ve

    beensuppresse

    dbe

    fore.

    Youwerew

    rong.

    CHAINSAW2

    Cha

    in

    10

    10

    1000

    Cha

    in

    2.

    2P

  • 8/4/2019 Icar Equipament Index

    41/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    CHAINSAW5

    Features

    Cost:

    75000

    Type:

    Heavy

    Rarity:

    60%

    Encumberance:

    3.

    100roun

    dso

    f5

    .5we

    igh1

    Encum

    berance.

    GravBalancing.Balancestheweightoftheweaponwhen

    ring,reducinganykick.

    Meat>6tore.

    WeaponLink

    .Ifthe

    Augm

    en

    teduser

    hasa

    Weapon

    Lin

    k,

    then

    thisweaponcan

    be

    use

    dau

    toma

    tica

    lly.

    ExtremelyLongRangeFiring.

    Weapon

    issoaccura

    teitmay

    reinanewrangecateg

    ory,extremelongrange(XL).See

    rig

    ht.

    Notes

    Con

    tinu

    ing

    thesuccesso

    fthe

    Cha

    inSAW

    7,

    the

    Cha

    inSAW

    5takes

    thegrameo

    fthe

    formergunalongwitham

    odiedbarrelandroundfeedsys

    temdesignedfor5.5pro-

    jec

    tileuse.

    Due

    tothesma

    llerca

    libre,

    thesame

    framecans

    upport

    twice

    thenum

    ber

    ofbarre

    ls.

    Theresultingweaponpro

    videsanunprecedentedrateof

    rein5.5weaponrywith

    max

    imum

    pene

    tra

    tionan

    dno

    losso

    frange.

    Whileitisno

    tca

    pa

    bleo

    fthearmourpen-

    etra

    tiono

    fthe

    7,

    aga

    instmo

    dera

    telyarmoure

    dtarge

    tsitise

    venmore

    devasta

    ting.

    Thebulkoftheweapona

    ndthesheerrecoilstillrequiresignicantstrengthtore,and

    itrema

    inssl

    ightlyunwe

    ildya

    tshortrange.

    The

    totalcostofowners

    hipishowever

    less

    thanmanycompara

    blew

    epons,an

    dtheammun

    ition

    isligh

    ter

    forag

    ivenamoun

    to

    f

    destruc

    tion

    thanc

    ha

    in.

    Burn

    tekmarke

    ting

    has

    the

    follow

    ing

    tosay:

    Whe

    theryounee

    drange,

    damageou

    t-

    pu

    t,orsimp

    lyameans

    to

    suppress

    theenemy,

    the

    5doesn

    tdisappo

    int.Itde

    liversas

    muc

    h5

    .5asanen

    tiresqu

    adarme

    dbyourcompe

    titors,

    furtheran

    dharder.

    Nee

    dwe

    saymore

    ?

    Cha

    in

    20

    45

    200

    Cha

    in

    5.

    5P

  • 8/4/2019 Icar Equipament Index

    42/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    CHAINSAW7

    Features

    Cost:

    100000

    Type:

    Heavy

    Rarity:

    65%

    Encumberance:

    3

    GravBalancing.Balancestheweightoftheweaponwhen

    ring,reducinganykick.

    Meat>8tore.

    WeaponLink

    .Ifthe

    Augm

    en

    teduser

    hasa

    Weapon

    Lin

    k,t

    hen

    thisweaponcan

    be

    use

    dau

    toma

    tica

    lly.

    ExtremelyLong

    RangeFiring.

    Weapon

    issoaccura

    teit

    mayreinanew

    range

    category,extremelongrange

    (XL)

    .Seerig

    ht.

    Notes

    Afterbuildingseveralcustomweaponsofsimilardesign,Burntekmovedtollanother

    niche

    inthemarke

    t,mee

    ting

    the

    deman

    dforanassault

    cannon

    lightenoug

    hfor

    non-borgs.

    AttheheartoftheChainSAW7

    (Chain-fedSquadAssaultW

    eapon)lievehighqual-

    ity7.4barrelsevolvedfrom

    theBrainspiller7.Rateofreperb

    arrelhasbeenincreased

    four-

    folda

    tam

    inor

    decre

    ase

    inpower

    bu

    tno

    losso

    fpenetra

    tion.

    Whiletheweaponretainstheabilitytoreextremelylong

    distances,theincreased

    recoilandstabilisingGrav

    systemmakeringthisweapona

    taskforskilledusersonly.

    Marke

    ting

    have

    the

    follo

    wing

    tosay

    from

    the

    broc

    hure:

    Wan

    tagun

    tha

    tc

    hews

    throughshiparmourfrom

    veclickawayandisntlikecarryingawaderobe?Know

    howtoshootstraight?Thisisthegunforyou.Youdonthave

    tobebionictoreit,but

    ithe

    lps.

    Cha

    in

    45

    80

    100

    Cha

    in

    7.

    4P

  • 8/4/2019 Icar Equipament Index

    43/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    HELLHOUND

    Features

    Cost:

    15000

    Type:

    Heavy

    Rarity:

    20%

    GravBalancing.Balancestheweightoftheweaponwhen

    ring,reducinganykick.

    Meat>8tore.

    Notes

    The

    Qaxarne

    1was

    theorig

    ina

    lroun

    d-sp

    ittingc

    ha

    ingun.

    At66roun

    dspersecon

    d

    (200per

    turn

    ),the

    twinb

    arre

    lledHe

    llHoun

    duses

    hea

    tcyc

    ling

    from

    the

    barre

    lsto

    warmuproundsentering

    thebreech.Thishastheeffectofallowingtheroundstore

    qu

    ickeran

    dw

    ithgrea

    terve

    loc

    ity.

    Althoug

    hthe

    He

    llHoun

    dd

    oesusea

    Graveng

    ine

    to

    ba

    lance

    theweapon,

    the

    sheer

    forceo

    f67roun

    ds

    leav

    ingt

    hemuzz

    leseversecon

    dis

    more

    thananynorma

    lGr

    av

    Eng

    inecan

    han

    dle

    .

    The

    He

    llHoun

    dwas

    dubb

    edThe

    Ultima

    teBorg

    Gun

    ,asit

    wou

    ldtakee

    itheravery

    strongorbionicpersonto

    reitanfeeditwithammunition!Themainreasonforthe

    surv

    iva

    lofthe

    He

    llHound

    isdue

    toStar

    Sc

    ire

    leasing

    thep

    lans

    totheweapons

    industry.

    Thiswasacon

    travers

    ialm

    ove,

    ho

    tly

    dispu

    tedby

    thega

    lacticpo

    lice

    forceso

    ftheera.

    Theweaponiscurrentlym

    anufacturedbymanysmallrmsacrossthethreesectors.

    Ifyoucanhandlethewe

    ightandrestraight,anythingat

    shortormediumrangeis

    un

    like

    lytosurv

    ive.

    Cha

    in

    40

    60

    200

    Fee

    d

    7.

    4P

  • 8/4/2019 Icar Equipament Index

    44/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    KORG5

    Features

    Cost:

    75000

    Type:

    Heavy

    (Assau

    ltCan

    non

    )

    Rarity:

    60%

    MeatRequiredtoFire:

    12

    Encumberance:

    6

    GravBalancing.Balancestheweightoftheweaponwhenring,reducinganykick.

    WeaponLink

    .Ifthe

    Augm

    en

    teduser

    hasa

    Weapon

    Lin

    k,t

    hen

    thisweaponcan

    be

    use

    dau

    toma

    tica

    lly.

    Notes

    ABorgguno

    fhighpowe

    ran

    dexcep

    tiona

    lmenace.

    Designe

    dby

    Zaxcann

    for

    the

    soleuseo

    fBorgsonexpe

    ditions

    beyon

    dthe

    lightjumpnet,

    the

    Korgserieso

    fAssau

    lt

    cannons

    have

    beenprod

    uce

    dinone

    form

    orano

    ther

    form

    ore

    than

    5000years.

    The

    Korg5sacricesshortran

    geaccuracyforpower.Thisweap

    onheavesanenormous

    amoun

    to

    f7

    .4.

    Sosucces

    sfu

    lwas

    thisweapon

    tha

    tve

    hicle

    moun

    tscana

    lso

    bepur-

    chase

    dfor

    it.

    fora

    descern

    ing

    Expe

    ditionary

    Borg

    tha

    tcana

    fford

    thisexcep

    tiona

    llywe

    lldesigne

    d

    Cannon,

    itw

    illn

    otletthem

    down.

    Assau

    lt

    45

    70

    500

    Fee

    d

    7.

    4P

  • 8/4/2019 Icar Equipament Index

    45/80

    Weapon

    BF

    DAMAGE

    R/T

    MAG

    AMM

    O

    AMMO

    PAPEX7

    Features

    Cost:

    450000

    Type:

    Heavy

    Rarity:

    80%

    GravBalancing.Balancestheweightoftheweaponwhenring,reducinganykick.

    RemoteStand

    .Place

    the

    Papexona

    Hard

    lightstan

    d(an

    ima

    tedfrom

    withintheweap-

    on)andthencanbered

    usingasecureGaiaLink.Gaiajac

    krequired.

    AmmoBeamer.

    Rare

    (90%

    )op

    tiona

    litem.

    Allowsammo

    tob

    ebeame

    dfrom

    aknown

    source.

    Notes

    Zaxcannisperhapsthemostscienticofweaponmanufactu

    rers.ThePapex7isfamed

    forthesheerincrediblera

    teofrethatcanbeachievedfromt

    hetenrotatingbar-

    rels

    .The

    Papex

    ishe

    ldbytheuserw

    iththierarm

    insi

    de

    thew

    eapon

    (up

    tothee

    lbow

    )

    an

    dcan

    fee

    dammun

    ition

    form

    avarie

    tyo

    floc

    kingun

    itsan

    dports.

    Tra

    dingspee

    dfor

    power,

    the

    Papex

    7hasb

    een

    terme

    dtheu

    ltima

    teinDro

    idD

    isposing

    Weapons.

    Due

    tothecosto

    fthe

    Pa

    pex,

    on

    lytheric

    hestmercenaryc

    ana

    fford