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  • 7/31/2019 Gree Q4 Financial Results

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    Copyright 2004-2007 GREE,Inc. All Rights Reserved.

    Copyright GREE, Inc. All Rights Reserved.

    GREE, Inc.Financial Results for the Fourth Quarter of the Fiscal Year Ended June 30, 2012

    August 14, 2012

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    Copyright GREE, Inc. All Rights Reserved.

    FY2012 Fourth Quarter Business Results

    Business Strategy for the Fiscal YearEnding June 30, 2013 (FY2013)

    Contents

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    Copyright GREE, Inc. All Rights Reserved.

    FY2012 Fourth Quarter Business Results

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    Copyright GREE, Inc. All Rights Reserved.

    FY2012 Fourth Quarter Highlights

    Launched GREE Platform globally, enabling

    distribution of games in 169 countries (*1) Through Funzio acquisition, secured excellent

    creative talent and development and operationalexpertise behind hit social games and top-rankingtitles on the U.S. App Store

    Continued investing globally in hiring and other

    areas. Expanded network of game studios to spanfive countriesJapan, U.S., China, South Korea andthe U.K.

    Focused on global expansion and improvement ofuser environment, which resulted in a shortage ofmajor IP titles and new titles

    Implemented measures to improve the GREE userenvironment, including anti-RMT measures (*2),setting of monthly purchase limits for underageusers, and discontinuation ofcomp-gachafunctions

    Formed partnerships aimed at securing major IPtitles and strengthened game development pipelinetargeting launches in FY2013

    Progress of globalexpansion

    3

    Expansion inJapan

    Global launch of GREE Platform

    (*1) As of July 31, 2012

    (*2) Real money trading (RMT) indicates using usage rights of GREE services to make monetary or property exchanges, as well as allrelated advertising, announcing and soliciting.

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    Copyright GREE, Inc. All Rights Reserved.

    FY2012 Fourth Quarter and Full-Year Financial Results(Consolidated)

    Millions of yen

    4

    FY2012

    YoY change 4Q FY2012 YoY change 3Q FY2012 QoQ change

    Net sales 158,231 +147% 40,080 +90% 46,189 -13%

    Operating profit 82,729 +166% 18,996 +94% 24,549 -23%

    Ordinary profit 81,935 +166% 18,439 +90% 24,505 -25%

    Net profit 47,967 +163% 12,328 +117% 13,448 -8%

    Net sales reached a record high of 158.231 billion (+147% YoY) FY2012 expenses increased significantly due to costs associated with global expansion,

    including labor and rental charges. However, all profit lines rose sharply as growth in netsales outpaced growth in expenses, mainly on higher paid services revenue.

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    Copyright GREE, Inc. All Rights Reserved.

    Net Sales & Operating Profit (Consolidated)

    Millions of yen

    5

    12,41014,302

    16,372

    21,093

    30,432

    41,529

    46,189

    40,080

    6,221 6,9248,199

    9,789

    16,646

    22,53524,549

    18,996

    0

    5,000

    10,000

    15,000

    20,000

    25,000

    30,000

    35,000

    40,000

    45,000

    50,000

    1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

    20116 20126

    Net sales Operating profit

    FY2011 FY2012

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    Copyright GREE, Inc. All Rights Reserved.

    Sales by Business (Consolidated)

    Millionsof yen Millionsof yen

    Advertisement Sales

    6

    Steady growth in sales of partneradvertising and reward advertising.

    Focused on global expansion of GREEPlatform and improving our userenvironment, resulting in a shortage of

    major IP titles and new titles.

    10,14711,938

    13,906

    18,387

    27,503

    38,290

    42,882

    36,444

    0

    5,000

    10,000

    15,000

    20,000

    25,000

    30,000

    35,000

    40,000

    45,000

    50,000

    1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

    20116 20126FY2011 FY2012

    2,2622,363

    2,466

    2,706

    2,928

    3,238 3,306

    3,636

    0

    500

    1,000

    1,500

    2,000

    2,500

    3,000

    3,500

    4,000

    1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

    20116 20126FY2012FY2011

    Paid Services Sales

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    FY2012 Fourth Quarter Operating Expenses(Consolidated)

    7

    Millions of yen

    Rental charges: Increased in FY2012 due to higher user activity and increased number ofdata centers associated with global expansion

    Advertising: Increased in FY2012, but ratio of advertising expenses to sales declined YoYdue to more effective advertising based on cost performance assessment

    Labor costs: Increased in FY2012 due to smooth progress of global personnel plan

    FY2012 YoY change 4Q FY2012 YoY change 3Q FY2012 QoQ change

    Cost of sales: 13,099 +138% 4,571 +122% 3,678 +24%

    Rental charges 5,963 +120% 1,606 +52% 2,099 -23%

    Labor costs 4,289 +151% 1,709 +190% 979 +75%

    Others 2,846 +160% 1,254 +206% 599 +109%

    SG&A: 62,403 +127% 16,512 +79% 7,962 -8%

    Advertising 18,516 +36% 4,489 +14% 5,246 -14%Paid-charge

    commissions 18,809 +167% 4,958 +101% 5,501 -10%

    Labor costs 7,043 +289% 2,300 +237% 1,968 +17%

    Others 18,033 +255% 4,764 +121% 5,245 -9%

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    FY2012 Fourth Quarter Balance Sheet(Consolidated)

    Millions of yen

    8

    End-4Q FY2012 End-4Q FY2011 YoY change End-3Q FY2012 QoQ change

    Current assets 122,287 47,607 +157% 102,657 +19%

    Cash and cashequivalents

    72,759 22,254 +227% 51,662 +41%

    Receivables 28,238 16,944 +67% 32,993 -14%

    Others 21,288 8,407 +153% 18,001 +18%

    Fixed assets 43,010 15,248 +182% 22,715 +89%

    Assets 165,297 62,855 +163% 125,373 +32%

    Current liabilities 68,512 25,202 +172% 53,914 +27%

    Liabilities 81,311 25,393 +220% 54,102 +50%

    Paid-in capital 2,179 2,135 +2% 2,172 +0%Capital reserves 2,177 2,133 +2% 2,169 +0%

    Capital reserves 79,338 33,434 +137% 67,009 +18%

    Others 291 - 241 - - 80 -

    Shareholders equity 83,985 37,462 +124% 71,270 +18%

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    FY2012 Fourth Quarter Cash Flow Statement(Consolidated)

    9

    End-4Q FY2012 End-4Q FY2011 YoY change

    Net cash provided by operating activities 59,578 15,678 +280%

    Net cash provided by investment activities -24,488 -3,272 +648%

    Net cash provided by financing activities 15,479 -1,090 -

    Cash and cash equivalents at the end of the period 72,759 22,254 +227%

    Millions of yen

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    Dividends

    In FY2012, GREEs consolidated net sales rose 146.6% and net income rose163.0% YoY. We therefore plan to strengthen measures to return value toshareholders.

    We recognize shareholder returns as an important aspect of our business and willpay dividends in line with our business performance and financial circumstances,

    while also setting aside internal reserves to optimize and develop our business.

    In line with our basic policy of tying dividend distributions to earnings results, wetarget a consolidated dividend yield of 20% over the long term

    Based on a consideration of the 146.6% increase in consolidated net sales and

    163.0% increase in consolidated net income, we forecast a dividend of 30 pershare (FY2011: 9 per share) and a consolidated dividend ratio of 14.5%.

    .

    10

    * FY2012 dividend distributions must be approved at the regular meeting of shareholders scheduled for September 25, 2012.

    Year-end dividend forecast:30 per share

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    Clearguidance

    Comp-

    gacha

    RMT

    Guidelines forcomp-gacha

    Guidelines for in-game notifications

    Compilation of examples ofcomp-gacha

    Guidelines on measures to prevent real money trading

    Initiative Date announced

    May 25

    June 22

    June 22

    June 22

    Protectionof youth

    Guidelines

    Userenvironment

    Provision of an environment appropriate for young usersApril 23

    Initiatives to Improve User Environment

    Activities of the Social Game Platform Contact Conference

    Improve transparency by providing appropriate notifications regarding gachafunction terms and content

    In addition to providing examples ofcomp-gacha, also provided gamecompanies with examples of functions that could interfere with the independentand rational decision making of users and warn against their use.

    Prohibition of RMT and prevention of fraud, deceitful practices, or other actionsthat have an adverse impact on the user environment

    Provision of an appropriate environment that not only protects young users, butallows them to enjoy social games in the long term

    Dissolution/reorganizationSystem

    Formation of committee to guide the establishment of SocialGaming Environment Quality Council (tentative name) June 22

    11

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    Initiatives to Improve User Environment

    Formation of committee to guide the establishment of the Social GamingEnvironment Quality Association (tentative name)

    Social Game PlatformContact Conference

    Dissolution and reorganization

    Establishmentcommittee

    Participants Academic experts Experts in the field Attorneys CESA Six member

    corporations of SocialGame Platform ContactConference

    Regular meetings started July 25

    Social Gaming Environment Quality Association(tentative name)

    Establishment dateOctober (tentative)

    Purpose To promote the development of

    a social gaming environmentthat people can use safely

    Participants (current plan) Academic experts Experts in the field Consumer groups Game companies Platform companies

    Main activities (current plan)

    Self-imposed

    regulations to enhanceuser environment

    Educational activitiestargeting youth

    Consumer help desk(management ofcounseling center)

    12

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    FY2012 Fourth Quarter Operational Review

    13

    Revamped UI to create new worldwidemobile social gaming platform with unifiedEnglish- and Japanese-language design

    App PortalEnglish App PortalJapanese

    Launched GREE Platform globally inMay 2012

    GREEs first exhibit at E3, the largest

    game show in the world

    GREEs booth featured playable demos

    of 13 GREE titles and 12 GREE partnertitles.

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    Net sales from global (ex-Japan) market

    Steady growth in net sales fromglobal market

    14

    Launched beta version of Japanesetitles globally. Planning to implement

    beta promotions sequentially

    Launched several in-house titles globally

    0.0

    0.5

    1.0

    1.5

    2.0

    20121-3 20124-6

    Unit: Indexed with Jan.-Mar. 2012 net sales as 1

    *Total ex-Japan net sales of GREE and Funzio

    FY2012 Fourth Quarter Operational Review

    Jan.-Mar., 2012 Apr.-Jun., 2012

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    FY2012 Fourth Quarter Operational Review

    Secured major IP

    Formed partnership with Namco BandaiGames with a view to developing businessglobally. In the first phase, launchedNARUTO Ninja Masters (feature phone)version on June 27th

    15

    Masashi Kishimoto Scott/Shueisha Inc./TV Tokyo Holdings/PierrotCo., LtdGREE, Inc./A-Team. Inc

    New game design

    Launched new game Tomodachi Dogs(English title Puffy Puppy) as a smartphonenative app in April

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    Business Strategy for the Fiscal YearEnding June 30, 2013 (FY2013)

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    FY2013 earnings forecasts

    17

    FY2013(forecast) (A)

    FY2012(actual) (B)

    (A)/(B)Change

    Net sales 195,000205,000

    158,231 +23.2%+29.6%

    Operating income74,00084,000

    82,729(10.6%)+1.5%

    Ordinary income74,00084,000

    81,935(9.7%)

    +2.5%

    Net income 46,00052,000

    47,967 (4.1%)+8.4%

    Millions of yen

    Net sales Japan Europe,

    North

    America, Asia

    Costs Japan Europe,

    North

    America, Asia

    Net sales in Japan are expected to recover and enter into a gradualgrowth mode with the launch of major IP titles and new smartphone-compatible titlesLaunch in-house and co-branded games offered in Japan on the global

    market. Net sales expected to grow with launch of new titles in genressuch as simulation games and card battle games

    Maintain costs at an appropriate level by making cost-effectiveadvertising purchases and operating servers efficiently.Make aggressive investments, especially in human resources, to createsystems to support global growth.

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    FY2013 Business Strategy

    Improve gameKPIs

    Introduce hit

    titles

    Expand andimprove game

    design

    Other

    Japan Europe, North America, Asia

    Expand lineup of in-house and co-

    branded games based on major IP

    Develop and provide new gamedesign to succeed major card battlehits

    Improve CSR activities and initiativesto improve user environment

    Expand lineup of simulation games

    Launch additional card battle games

    Improve ARPDAU and other KPIsbased on understanding of themarket characteristics of each region

    Improve KPIs through introduction ofnew game models, etc.

    Expand area of coverage throughexpansion of languages supported

    18

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    FY2013 Business Strategy: Japan

    Compliance withguidelines

    GREEtitles/jointly

    launched games

    GREE partnergames

    Discontinuation ofcomp-gacha

    Completed by end-May

    Completed by end-June

    Discontinuation ofcomp-gacha-like

    functions

    Completed by end-June

    Completed by end-June

    Clear in-gameguidance

    Began implementingsequentially in June

    Completed by end-August

    (For reference) Progress in compliance with guidelines

    19

    Coin consumption recovering in August Company resources that had been

    focused on global launch of GREEPlatform and on initiatives to improve theuser environment are now being freed tofocus on game development and

    operation Developing new game models such asevent models

    FY2013 Q1 progress

    July-Aug. coin consumption during first five days of month

    90

    100

    110

    7 8

    (Unit: Indexed so that 1 = coin consumption during first five days of July)

    1.1

    1.0

    0.9July2012

    August

    2012

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    FY2013 Business Strategy: Japan

    20

    BLEACH Soul MastersTaito Kubo Shueisha Inc./TV Tokyo Holdings/Pierrot Co., Ltd

    Started preregistration on 7/20. End-Aug. launch planned)

    FY2013 Major IP titles planned (selected titles)

    Numerous in-house and co-branded games planned based on major IP

    Summon Night seriesNBGI

    (Autumn launch planned)

    Pacman seriesNBGI

    (Winter launch planned)

    Idolmaster seriesNBGI PROJECT iM@SI

    (Winter launch planned)

    many more game

    launches also planned

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    Launched in July 2012

    21

    FY2013 Business Strategy: Japan

    FY2012 New games planned (selected titles)

    Animal Days MONPLA SMASH Wacky Motors

    MODE STYLE Soul Island

    Expand lineup beyond card battle games into new smartphone compatible game genres

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    1. Use CSR to accelerate our efforts to make the world a better place throughthe power of the Internet.

    2. Contribute to the sustainable development of Internet society

    3. Contribute to society as a whole, recognizing our position as participantsin the economy and members of the local community

    22

    Support the Internet technical community and academic research Promote the use of the Internet in economic, political, educational,

    and healthcare activities Promote culture and the arts using the Internet

    Conduct educational activities that promote a safe Internet Improve the user environment of the Internet for youth

    Provide support for athletes representing Japan Contribute to efforts to protect the environment, promote social

    welfare, and provide humanitarian aid to those in need

    Improve CSR activity

    FY2013 Business Strategy: Japan

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    FY2012 CSR Activity Report*Fostering young engineers and creators

    23

    Sponsorship of SamurAI coding, the Information Processing Society of JapansInternational AI Programming contest for young engineers

    Support for the education of young programmers through a business/educationpartnership with Vantan Contents Tracks Inc., the company that runs VantanGame Academy

    Sponsorship of the 18th Student CG Contest sponsored by the ComputerGraphic Arts Society (CG-ARTS)

    Support for CodeSprint Japan, a programming contest that originated in SiliconValley, as the main sponsor

    Joint press conference with IPSJ (April2012)

    Supporting local industries

    Special sponsorship of Kochi Prefecture Social Network Game Design Contest, topromote the creation of local industry and increase youth employment

    This was the first social game contest in Japan hosted and supported by a localNPO, the Kochi Prefecture Content Business Promotion Council (membersinclude the Kochi prefectural government, Shikoku Bank, and The Bank of Kochi).

    The winner of the first contest, Koakuma no Joken, was released as a full-scalegame on January 23, 2012.

    The second contest was won by a middle school student and the entry, Shin-Ryuki

    Guild Fantasia, was released as a full-scale game on June 7, 2012.

    Second Kochi Prefecture Social NetworkGame Design Contest winner, Shin-Ryuki

    Guild Fantasia* Please see our webpage for more examples of CSR activities: http://www.gree.co.jp/csr/

    Supporting and working with the technical community

    Sponsorship of Android Bazaar and Conference 2012 Spring, hosted by JapanAndroid Group and The University of Tokyo

    Sponsorship of Jenkins User Conference 2012 Tokyo for users of the Jenkinscontinuous integration tool

    Sponsorship of Open Source Conference 2012 Kansai@Kyoto, where the latestinformation on open source projects was presented

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    24

    FY2013 Business Strategy: Europe, North America, Asia

    24

    Release Android versions in addition toiOS version

    Planning launch of new games basedon the simulation game design but with

    different motifs

    Developing and preparing to launchfurther titles in addition to the cardbattle games already offered

    Have already attained ARPAU ofapprox. US$1 from current offering ofcard battle games

    Achieve major improvement in KPI,

    conduct ongoing promotions

    Steady growth through two main game genres

    Growth in simulation games Expansion of card battle games

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    FY2013 Business Strategy: Europe, North America, Asia

    25

    Success through effective promotions

    No. of appsin top 100

    CompanyNo. of

    companies

    6 or more Zynga(2) 1

    4 or more

    Electronic Arts(3)TeamLavaGREE(4)Disney

    TinyCo, Inc.

    5

    2 or more

    GameloftMachine Zone, IncPocket Gems, Inc.Activision Publishing,Inc.Beeline EuropeBooyah, Inc.

    FreshPlanet Inc.Halfbrick StudiosLudiaMobage, Inc.SupercellZ2Live, Inc

    12

    Success on iPhone and iPad

    Multiple titles in the top ranking of theiPhone U.S. App Store

    MODERN WAR achieved No.1 in theTop-Grossing Ranking1 on the U.S. AppStore

    Expanding lineup and gaining promotional expertise

    Used effective promotions to achieveranking at No.21 for MODERN WAR onthe Top Grossing. Also achieved sharprise to No.89 for Cerberus Age

    Will introduce new promotions followingimprovements in KPIs

    No. 21 (Aug. 13, 2012)Top GrossingRanking

    Source: U.S Overall Google Play

    No. 89 (Aug. 13, 2012)Top GrossingRanking

    Source: Apple Inc.

    (*1) Top 100 grossing apps in U.S. Apps Store as of August 11(*2) Includes apps from acquisition OMGPOP(*3) Includes apps from acquisition PopCap Games(*4) Includes apps from acquisition Funzio

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    Copyright GREE, Inc. All Rights Reserved.

    26

    FY2013 Business Strategy: Europe, North America, Asia

    Net sales increased steadily in July,mainly in the U.S. market

    Introduce language support in Korean,Chinese and other languages. Expandbusiness in Asia, Europe market

    Developing business in Asia, Europe markets

    0

    0.5

    1

    1.5

    6 7

    *Total ex-Japan net sales of GREE and Funzio

    GREE Platform

    support for 14languages planned

    Unit: Indexed so that June net sales= 1

    Net sales from global (ex-Japan) market

    Jun 2012 July 2012

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    Copyright GREE, Inc. All Rights Reserved.

    Appendix

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    Copyright GREE, Inc. All Rights Reserved.

    GREE

    SNS + Social Games

    SNS

    Advertisement Sales Paid Service Sales

    Growth inPage Views

    Purchase ofitems

    28

    Diary/ Comments

    Community /MB

    My Apps

    Social games

    Users

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    Copyright GREE, Inc. All Rights Reserved.

    Great Pirates Battle Game!!

    (released in August 2010)

    Pirate Kingdom ColumbusOne-of-a-kind pet you can keep in

    your mobile

    (released in July 2007)

    Odoriko Clinoppe

    Dino LifeCavemen and dinosaurs getting along together?

    Popular simulation game

    (released April 2012)

    Alien FamilyAlien family

    rearing adventure

    (release March 2012)

    New exploration type card game

    (released in August 2008)

    Tanken DolilandEasy gardening experience

    with your mobile

    (released in September 2008)

    Hacniwa

    In-house social games

    Feeling Fantastic! Play Fishing

    Game with your mobile!

    (released in May 2007)

    Tsuri-Sta

    29

    Sengoku KingdomThe Grand Battle! Sengoku

    Card Game!

    (released in February 2011)

    Cerberus CrusadeThe Social-Strategy RPG

    (released in April 2011)

    Majin KingdomA battle game with summoning

    legendary heroes!

    (released in December 2011)

    Dragon ArkClassical fantasy + simulation

    + action game

    (released in Feb. 2012)

    Sankoku ShinkiSankokushi+ fantasy+ card

    (released in Feb 2012)

    DecobitoA Delightful Life with Animals

    (released in June 2011)

    Zombie Jombie

    Major U.S. hit with more than

    1 million downloads

    (released March 2012)

    * Major markets excluding Japan, China and Korea

    AKB48 Stage FighterThe first AKB48-themed social

    game(released October 2011)

    Naruto Ninja MastersCollect ninja cards and do battle!

    (released June 2012)

    Tomodachi DogsStart your new life with

    your pet dog!(released April 2012)

    Wacky MotorsRace your rivals for treasure in this

    card battle game.(released July 2012)

    Kingdom AgeLead your army and build your kingdom in

    this exciting strategy game(released April 2012)

    Modern WarBuild your military and achieve victory

    in modern war!(released December 2011)

    Crime CityBuild your criminal empire!

    (released August 2011)

    A Blockbuster! Monster Adventure

    (released in June 2010)

    Mon-Pla

    Masashi Kishimoto Scott/Shueisha Inc./TV T okyo Holdings/Pierrot Co., LtdGREE, Inc./A-Team. Inc

    AKSGREE, Inc./A-Team. Inc

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    Copyright GREE, Inc. All Rights Reserved.

    Wide Variety of Revenue Sources

    - /-

    GREE Mobile screen

    30

    - SNS-

    - Original ads (banners/text)- Tie-up ads

    Advertisement

    AdvertisementSales

    PaidService Sales

    Social games

    - Free-to-play games linked to social network

    - Rich lineup includes in-house games

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    Copyright GREE, Inc. All Rights Reserved.

    Illegal and harmful content

    GREE Patrol

    Warning/Deletion

    Screening/Monitoring

    Certified as aSafe Content Site

    EMA(Content Evaluation and Monitoring Association)

    31

    The president chairs the committee.

    Held monthly, members include executives in charge, patrol staff, legal staff, etc.

    The first website approved by EMA (Content Evaluation and Monitoring Association) (Aug. 2008)

    Maintains management system that exceeds EMA standards, passing continuous and periodic

    inspections

    24365 GREE

    A 24 hour, 365 days per year patrol service begun in November 2006. GREE Patrol Centers were established in Tokyo, Hokkaido, and Okinawa, employing about

    450 personnel. Systematic and visual surveillance of content and reporting is conducted. If inappropriate

    material is discovered, measures are taken such as deletion, cautioning, suspension ofservice, etc.

    Restrictions by age

    Messaging between users over 18 and those under 18 is restricted. Users under 18 are excluded from the searches of users over 18. Friend request messages to under 18s are limited to standard wording.

    User authentication

    New sign-ups to GREE are verified using mobile phone authentication. Users in violation areblocked from signing up again.

    Membership of a mobile phone filtering service is checked to verify the users age. Age information held by KDDI and SBM is checked for verification. (Discussions with other

    carriers underway.)

    GREE patrol system runs 24 hours a day, 365 days a year

    Third-party certification

    Security and Safety Improvement Committee chaired by CEO

    Improving Safety & Security

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    Copyright GREE, Inc. All Rights Reserved.

    Improving Safety & Security:Educational Activities On- and Off-site

    32

    Educational activities off-site

    Continually carrying out education activities aimed toward educational organizations and local governments such as courses on GREEs

    initiatives and the opening of the Patrol Center

    Active participation in many kinds of educational events and cooperation with private and public bodies such as the Safe Net-Making

    Promotion Conference

    Educational activities on-site

    From February 2009, GREE joined the Motto Good Net initiative of the Safe Net-MakingPromotion Conference, and maintains an official Motto Good Net account in GREE.

    From July 2011, links were added to each service on GREE to an educational page.

    Content is being renewed to make it even easier to understand.

    In Dec. 2011, the educational application GREEs 6 Promises to All, which was released in

    Aug., was upgraded to a service for each age.

    Educational app, Manabou! Asobou! Rules of the Internetincludes this section for children ofelementary school age and younger.

    Educational activities conducted by GREE employees at Azabu High School (May 19,2012)

    Participation in conference on smartphone use for high school students in Osaka (July12, 2012)

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    This document includes some forecasts, which are based on currently available information. Theauthenticity of the information is not guaranteed. Actual performance may differ due to various factors, etc.When producing this document, we were careful not to include errors or omissions, but the authenticityand integrity of the information are not guaranteed.

    Making the world a better place through the power of the Internet.