gm instructions manual
DESCRIPTION
this is a great book, and everything about it is amazing.I love when dogs stat to dance under the rain in mornings.Is such a a beautiful feeling seeing them hooping and playing under the water.TRANSCRIPT
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Instructions Manual
And quick-start guide
Authors:
Javier Lupiez, Sebastin Trelles, Carlos Albertos, Oriana Laplana, Rodrigo Ribeiro
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Galahads Memories: Instruction Manual October the 10nth, 2012
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Contents
I. Introduction .................................................................................................................................. 3
Plot .................................................................................................................................................... 3
Boot ................................................................................................................................................... 3
II. Menus ........................................................................................................................................... 4
Start Menu ........................................................................................................................................ 4
Language ....................................................................................................................................... 5
Help............................................................................................................................................... 5
Pause Menu ...................................................................................................................................... 6
III. Gameplay.................................................................................................................................. 7
Moving .............................................................................................................................................. 7
Walking and jumping .................................................................................................................... 7
Jumping downwards ..................................................................................................................... 7
Wall sliding ................................................................................................................................... 7
Painting ............................................................................................................................................. 8
Painting platforms ........................................................................................................................ 8
Solving puzzles .............................................................................................................................. 8
Attack and erase ............................................................................................................................... 9
Health and death ............................................................................................................................... 9
Pause and skip ................................................................................................................................... 9
IV. Controls and interface ............................................................................................................ 10
Controls ........................................................................................................................................... 10
In the menus ............................................................................................................................... 10
During the gameplay .................................................................................................................. 11
Interface .......................................................................................................................................... 12
V. Paints and enemies ..................................................................................................................... 13
Paints ............................................................................................................................................... 13
Basic Colors ................................................................................................................................. 13
Special Colors .............................................................................................................................. 14
Enemies and other dangers ............................................................................................................ 15
Stains .......................................................................................................................................... 15
Static Dangers ............................................................................................................................. 16
VI. Controls summary .................................................................................................................. 17
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Galahads Memories: Instruction Manual October the 10nth, 2012
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I. Introduction
Plot
Galahads Memories proposes a 2D platforms-simple puzzles combination, where the player is
in charge of modifying the environment while he travels through the memories of an old
artist, Galahad. In his mind, the most important experiences of his life adopt the shape of
paintings. However, for an unknown reason, his memories seem to be altered and you must
restore them with the help of his magic brush.
The main objective of the game is to go through all the levels and get to the end to find out
Galahads tale. There are neither high-scores nor a control of time, except for some time-
attack phases. Nonetheless, it is possible that here are hidden secrets in the levels.
Boot
The game has been developed with the game engine Unity3D, so, a start window will open
when you execute the game, where you will be able to set the game definition and graphic
quality. Is it recommended to employ a rather powerful computer for the highest specs. The
game can be played with the keyboard or with a gamepad, being this last one recommended.
In this manual we have specified the gamepad controls employing an official XBOX 360
controller.
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Galahads Memories: Instruction Manual October the 10nth, 2012
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II. Menus
Start Menu
Continue Game: In case the adventure hasnt been started yet, this option will stay
deactivated. This button opens the sub-menu for the level selection.
New Game: The first time the game is started, this button will create a new game. In case
another game has already been started in a previous session, a confirmation will be needed for
erasing al the progress and start again.
Language: This button will open a sub-menu for the language selection.
Help: Gamepad and keyboard controls as well as game tips.
Credits: The typical.
Quit Game: Close the game.
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Galahads Memories: Instruction Manual October the 10nth, 2012
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Language
Selection between Spanish, English and French.
Help
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Galahads Memories: Instruction Manual October the 10nth, 2012
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Pause Menu
Resume: Carry on with the level.
Restart Memory: Reloads the level completely, saving any possible secrets found but no
progress.
Language: This button will open a sub-menu for the language selection.
Main Menu: The possible secrets found are saved and the start menu is loaded.
Quit Game
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Galahads Memories: Instruction Manual October the 10nth, 2012
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III. Gameplay
Moving
Walking and jumping
Left, right and jump upwards. Typical, right? There are floors and walls, and most of the
platforms are solid and well delimited, although some are floating and are only solid from the
top. Some paints will allow to make wall-jumps (V. Paints and enemies).
Jumping downwards
On the floating platforms, a jump downwards
can be made pushing the movement control
downwards and pressing jump.
Wall sliding
On the walls, by defect, the character will slide downwards. If a
jump is down close to a wall, he will also slide upwards. Sometimes
this will come handy. To stop sliding, you just have to move a few
instants to the opposite direction.
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Galahads Memories: Instruction Manual October the 10nth, 2012
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Painting
Painting platforms
When painting the platforms, these acquire different properties, and allow to move in various
ways and reach places that otherwise would be unreachable. Floors, walls and special
platforms can be painted (V. Paints and enemies). The fast stroke allows painting the floors
while walking; keeping pushed the paint button after advancing a few steps. By defect, the
platform immediately under the character will be painted, and not forwards, although it
usually affects the adjacent. You can paint in any direction during a jump, and to the wall
during a wall-slide.
Solving puzzles
To advance the story there are puzzles to solve painting. By solving them, the objects of the
paintings take life and allow the player to make progresses through the level.
They are parts of the paintings that are colorless or incomplete. In these puzzles, the paints
colors fulfill a different function. Here, the colors function depending on the image being
painted, representing different elements (V. Paints and enemies).
Only the wright colors will produce a reaction, while the wrong ones will not work and event
restart the puzzle if its composed of multiples pieces.
These puzzles, as the game advances, become less trivial, giving the fact that sometimes they
require order or even a given time to complete them.
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Galahads Memories: Instruction Manual October the 10nth, 2012
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Attack and erase
To erase the paint on a platform, floor or wall, the
attack/erase is to be used. It isnt totally necessary in the
platforms, as you can paint over the previous color with
another, being the last one the only which affects the
character.
This same button is used to attack the abominations that
occasionally youll find in the levels, whose only use is
nothing but to annoy you. But be careful, some of these creatures are invulnerable and deadly.
Health and death
Galahad has three health points. When he loses them, a
death animation will show and he will re-spawn at the last
checkpoint. Some enemies make only one point damage,
making the character invulnerable for a few instants, but
other represent an instant kill. To fall off the painting or
from big heights is also deadly. There will also be traps,
detailed at V. Paints and enemies.
Pause and skip
At any moment of the game, you can press the button specified at IV.
Controls and interface to pause the game and open the pause menu ( II.
Menus).
Besides, during some scenes that block the characters control, it is also
permitted to skip them pressing two times the SKIP button (IV. Controls and
interface).
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IV. Controls and interface
Controls
In the menus
Controller
Back
Selection Selection
Movement
Keyboard
Back
Selection
Movement
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Galahads Memories: Instruction Manual October the 10nth, 2012
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During the gameplay
Controller
Rotating color selection
Paint Attack/Erase Jump
Pause Menu Skip
Direct color selection
Movement/Aim
Keyboard
Pause Menu Direct color selection
Rotating color selection Paint Attack/Erase
Movement/Aim Jump
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Galahads Memories: Instruction Manual October the 10nth, 2012
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Interface
The gameplay interface is detailed here:
1. The character.
2. Gizmo with the mapping of the colors, standing out the selected one. Only the
available colors will be shown, which at the beginning will be zero, and will increase
until four, changing the special color, the one on the top.
3. Health points.
4. Story texts.
5. Skip button, shown after pressing it one time.
1. 2.
3. 4.
5.
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V. Paints and enemies
Paints
Into Galahads palette, there are basic and special colors. Basic and special colors are unlimited
once theyre obtained, but while the basic colors are useful in every world, special colors can
only be used in specific times and worlds. Each world will have a precise special color, which
will be used in addition to the basic colors.
Both kind of colors will have a platforming function and another for the narrative puzzles. Each
color gives the platform different properties or activations, while on the narrative puzzles,
each color obeys a particular semantic that associates the color with an element of the
memory.
Basic Colors
Blue
Perfect for fast strokes, the blue paint increases by 2 Galahads speed
when he walks on a platform painted that color. These platforms give
Galahad so much momentum that hell need to decelerate for a whole
second to stop completely.
Walls painted blue will also allow sliding with no friction, both up and down, but also
preventing wall-jumps, unless the wall is painted red or yellow.
Effect in the narrative puzzles: The blue represents liquids, water, rain, sky and the sea.
Red
It endows with elasticity the hardest superficies, duplicating the jump height
when Galahad jumps from a platform that color. When falling from the air on
a red platform, the character will always rebound, but with a variant
intensity: if at the moment of the rebound the player keeps the jump button
pressed, he will make a double jump again. If not, the rebound will be of a
normal jumps height.
The walls painted red will allow the character to perform a wall-jump from them with a great
impulse, twice as normally. However, the jump direction will be almost perpendicular to the
wall.
Effect in the narrative puzzles: The red represents fire and heat.
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Yellow
This paint is used to give consistence and viscosity the platforms. With similar
effects on the walls and the floors, it keeps Galahad sticked. When it comes to
a floor, Galahad will advance very slowly, even if he was accelerated by
previous blue painted platforms.
When Galahad jumps on a wall covered with yellow paint, hell get glued to it.
He then will be able to perform regular wall-jumps and also retro-wall-jumps.
Effect in the narrative puzzles: The yellow represents electricity, money and sand.
Special Colors
The special colors will only have effect on the specific platforms of their type.
Gray
Scattered through the level there will be many hooks. When
painting them gray, Galahad will stay hanged to them, being
capable of jumping from one to another and reach new heights.
Effect in narrative puzzles: The gray represents metal and
machines. Everything painted by this color will be mechanic and will
start functioning, or metallic and become unscathed.
Purple
The special platforms of the level painted purple will become animated
and move according to a pre-established pattern, with fixed speeds and
rotation points.
Effect in the narrative puzzles: The purple represents wind and
movement.
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Galahads Memories: Instruction Manual October the 10nth, 2012
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Enemies and other dangers
In the plane of memories, the paintings that represent scenes of Galahads life are starting to
get smudged. The drops of paint, as little daemons, move through the canvases and take life,
turning what in the past were clean strokes into confusing smudges of faded patterns. To this
little pests, Galahad gives them the name of Stains. There are also other elements, like Leaks
and Smudges, that obstruct Galahad, but in a more passive way.
Stains
Generally, the enemies wont be affected by the environment nor the paints used by Galahad,
and only some will receive damage from the character.
Basic Enemies
All basic enemies hurt the character when touching him. Theyve got simple IAs and usually
wont react to the characters presence. There are two kinds of basic enemies:
Flyers: They move flying or floating through the scene with a pre-established
pattern.
Prowlers: They move one side to another in a pre-established route or
until they get to the platforms limit.
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Static Dangers
They are elements that block the progression of the player and harden the challenges hell
have to face. Some of them can be erased by the player, while others are part of the level
elements and are indestructible, forcing the player to always avoid them.
Destructible
Smudges: They keep still in the scenario and can easily be erased by
Galahad, just as the Stains, and inflict the same effects when in
contact to the character. They are usually in the way of an important
jump.
Collapses/Meltdowns: The Alzheimers in its entire splendor. They
produce Stains and can be dissolved after a few attacks.
Indestructible
Leaks: Represented by dark and faded zones, theyre like
smudges but bigger and more dangerous. They cant be
erased and the characters mind will get so blurry that hell
have to re-spawn at the last checkpoint (lethal damage).
Drippings: They generate drops at a fixated pace. These drops clean the
plaint in the platform they fall on, and they also damage the character.
Mines: They will explode a few seconds after the character gets close to
them, and after a while, will respawn.
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Galahads Memories: Instruction Manual October the 10nth, 2012
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VI. Controls summary State Direction Button Action
Standing DOWN PAINT PAINT downwards
ATTACK/ ERASE
ATTACK/ERASE downwards
JUMP JUMP upwards
(on a floating platform)
JUMP JUMP downwards
LEFT/ RIGHT
NONE Starts walking in that direction if its the same the character is looking at
Turn around if its not the same direction the character is looking at
PAINT A single stroke in that direction
PAINT (Hold) Paints the floor while he advances
ATTACK/ ERASE
ATTACK/ERASE in that direction
JUMP JUMP upwards and in that direction
UP PAINT PAINT upwards
ATTACK/ERASE ATTACK/ERASE upwards
JUMP JUMP upwards
NONE PAINT PAINT downwards
ATTACK/ ERASE
ATTACK/ERASE forwards
JUMP JUMP upwards
During a jump
DOWN NONE
PAINT PAINT downwards
ATTACK/ ERASE
ATTACK/ERASE downwards
LEFT/ RIGHT
NONE Controls a little the horizontal movement
PAINT PAINT in that direction
ATTACK/ ERASE
ATTACK/ERASE in that direction
UP PAINT PAINT upwards
ATTACK/ ERASE
ATTACK/ERASE upwards
NONE PAINT PAINT forwards
ATTACK/ ERASE
ATTACK/ERASE forwards
Running ABAJO NONE He stops
PAINT He stops and PAINT downwards
ATTACK/ ERASE
He stops and ATTACK/ERASE downwards
JUMP JUMP upwards (with momentum)
LEFT/ RIGHT
NONE Keeps running if its the same direction he was looking at, or turns around and starts going the other way
PAINT PAINT forwards
PAINT (Hold) Keeps painting the floor as long as he keeps advancing in the same direction
ATTACK/ ERASE
Attacks in that direction and starts stopping
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JUMP JUMP upwards and in that direction (with momentum)
UP PAINT PAINT upwards and he stops
ATTACK/ ERASE
ATTACK/ERASE upwards and he stops
JUMP JUMP upwards (with momentum)
NONE NONE He stops
PAINT PAINT forwards and he stops
ATTACK/ ERASE
ATTACK/ERASE forwards and he stops
JUMP JUMP upwards (with momentum)
Sliding DOWN NONE He slides
PAINT PAINT downwards
ATTACK/ ERASE
ATTACK/ERASE downwards
(on red or yellow)
JUMP JUMP to the opposite direction of the wall
Towards the wall
NONE He slides
PAINT PAINT towards the wall
ATTACK/ ERASE
ATTACK/ERASE towards the wall
(on red or yellow)
JUMP JUMP to the opposite direction of the wall
Opposite direction of the wall
NONE He separates from it in a few seconds
PAINT Paints to the opposite direction of the wall
ATTACK/ ERASE
ATTACK/ERASE to the opposite direction of the wall
(on red or yellow)
JUMP JUMP to the opposite direction of the wall
UP NONE Keeps sliding
PAINT Paints upwards
ATTACK/ ERASE
ATTACK/ERASE upwards
(on red or yellow)
JUMP JUMP to the opposite direction of the wall
NONE NONE He slides
PAINT PAINT towards the wall
ATTACK/ ERASE
ATTACK/ERASE towards the wall
(on red or yellow)
JUMP JUMP to the opposite direction of the wall