gamification: how it can be used to engage library users

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Gamification: How it can be used to engage library users

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Presented October 10, 2013 for the Florida Virtual Campus live webcast series Talking Tech. Desription: Gamification: Is this just a new buzzword or something your library can really use? Presenters will include Bohyun Kim from Florida International University, Chad Mairn from St. Petersburg College, Michelle Leonard from University of Florida, and Lori Driscoll, Wei Cen and Sara Duff from Gulf Coast State College. They will share their ideas on Gamification and how it has been implemented at libraries. Participants are encouraged to share what their libraries are doing or simply ask questions.

TRANSCRIPT

Page 1: Gamification: How it can be used to Engage Library Users

Gamification: How it can be used to engage library users

Page 2: Gamification: How it can be used to Engage Library Users

http://www.slideshare.net/chadmairn

@cmairn

Page 3: Gamification: How it can be used to Engage Library Users

Gamification “involves applying game design thinking to non-game applications to make them

more fun and engaging.”

Source: gamification.org

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Page 6: Gamification: How it can be used to Engage Library Users

Note: slides are from Shay Moradi, co-founder of LibraryGame

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openbadges.org

itap.purdue.edu/studio/passport

handheldlibrarian.org

Page 10: Gamification: How it can be used to Engage Library Users

Activate Your Users!

Captain Up helps you reward your users with points, badges and levels for exploring your site

and sharing it with their friends!

.com

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Captain Up Live Demo • Installation• Captain UP Dashboard• Creating Badges• Interaction etc.

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