gamification at work

62
Gamification @ Work Janaki Kumar | Design and Co-Innovation Center © 2013 Janaki Kumar All rights reserved

Upload: janaki-kumar

Post on 17-Aug-2014

1.034 views

Category:

Design


1 download

DESCRIPTION

Gamification is a buzzword in business these days. Both Fortune Magazine and Wall Street Journal have noted this trend in late 2011. M2 Research predicts that the Gamification market will reach 2.6 billion by 2016. Gartner predicts that by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations As with any innovative trend, best practices are still emerging. Some businesses are taking a “chocolate covered broccoli” approach, simply adding game mechanics such as points, badges and leaderboards to their applications and calling them “gamified.” This presentation suggests another approach. It outlines a process called Player Centered Design, which is a practical guide for UX designers, Product Managers and Developers to incorporate the principles of Gamification into their software. Player Centered Design involves the following steps: • Know your Player • Identify the Mission • Understand human Motivation • Apply Mechanics • Manage, Monitor and Measure To learn more , please check out the author's book Gamification at Work - Designing Engaging Business Software . Thank you for your interest!

TRANSCRIPT

Page 1: Gamification at work

Gamification @ WorkJanaki Kumar | Design and Co-Innovation Center

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

Page 2: Gamification at work

Gamification is the application of game design principles and mechanics to non-game environments.

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

Page 3: Gamification at work

Speed Camera Lottery

Average speed reduced from 35 to 25 km/hr

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

Page 4: Gamification at work

Electric Vehicles

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

Page 5: Gamification at work

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

Nike +

Page 6: Gamification at work

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

foursquare

Page 7: Gamification at work

7

Enterprise software runs business

Shop floor to the top floor

Enterprise to Individual

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

Page 8: Gamification at work

Can we mix the two?

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

Page 9: Gamification at work

“The opposite of play is not work, it is depression”

– Brian Sutton-Smith

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

Page 10: Gamification at work

10

Gamification Trends

Oct 2011Latest Game Theory: Mixing Work and Play

Sept 2011Gamification Gets Down to Business

2011 2013

10©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

Page 11: Gamification at work

Reason 1 for growth of gamification Changing nature of work.

© 2013 Janaki Kumar All rights reserved

Page 12: Gamification at work

Reason 2 for growth of gamificationEntry of digital natives.

© 2013 Janaki Kumar All rights reserved

Page 13: Gamification at work

Reason 3 for growth of GamificationTechnology – big data, social media and mobile technology.

© 2013 Janaki Kumar All rights reserved

Page 14: Gamification at work

Gamification Trends

2011 2013

Nov 2012by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations.

by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design

14©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

Page 15: Gamification at work

Score 100,000,000,000You are #1 !

Each click earns 100,000 points

Would you want to play this game?

“Games give us unnecessary obstacles that we volunteer to tackle”

– Jane McGonigal

15©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

Page 16: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed16

Page 17: Gamification at work

know your player

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

17

Page 18: Gamification at work

Multi-dimensional Player

Professional goals Gender Generation Culture Player type

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed18

Page 19: Gamification at work

Professional Goals

Job title & role Job

description Career goals Pain-points Aspirations

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed19

Page 20: Gamification at work

Gender©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

20

Page 21: Gamification at work

Generation X Hierarchy oriented Failure not allowed

Generation Y Grew up with

videogames Expect immediate

feedback Take risks and expect

“epic fail” 10,000+ hours of

experience

Generation

The average gamer is 30 years of age and has been playing for 12 years.68% of gamers are 18 years of age. Entertainment Software Association 2013 data

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed21

Page 22: Gamification at work

Harmonyvs.

Competition

Individualvs.

Group

Culture©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

22

Page 23: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed23

Page 24: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed24

Page 25: Gamification at work

Identify the mission

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed25

Page 26: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed26

Page 27: Gamification at work

Understand Motivation

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed27

Page 28: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed28

Page 29: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed29

Motivational DriversA curated list

Collecting

Page 30: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed30

Connecting

Motivational DriversA curated list

Page 31: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed31

Motivational DriversA curated list

Achievement

Page 32: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed32

Motivational DriversA curated list

Feedback

Page 33: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed33

Motivational DriversA curated list

Self Expression

Page 34: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed34

Motivational DriversA curated list

Reciprocity

Page 35: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed35

Source: Mihaly CsikszentmihalyiFlow: The Psychology of Optimal Experience, 1991 Beyond Boredom and Anxiety: Experiencing Flow in Work and Play, 1975

Page 36: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed36 Motivational Drivers

A curated list

Collecting Connecting Achievement Feedback Self expression Reciprocity Blissful Productivity

Page 37: Gamification at work

Apply Mechanics

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed37

Page 38: Gamification at work

Source: http://techcrunch.com/2010/08/25/scvngr-game-mechanics/

1. Achievement2. Appointment Dynamic3. Avoidance4. Behavioral Contrast5. Behavioral Momentum6. Blissful Productivity7. Cascading Information Theory8. Chain Schedules9. Communal Discovery10. Companion Gaming11. Contingency12. Countdown13. Cross Situational Leaderboards14. Disincentives15. Endless Games16. Envy

17. Epic Meaning18. Extinction19. Fixed Interval Rewards Schedules20. Fixed Ratio Rewards Schedule21. Free Lunch22. Fun Once, Fun Always23. Interval Reward Schedules24. Lottery25. Loyalty26. Meta Game27. Micro Leader-board28. Modifiers29. Moral Hazard of Game Play30. Ownership31. Pride32. Privacy

33. Progression Dynamic34. Ratio Reward Schedules35. Real-time v. Delayed Mechanics36. Reinforcer37. Response38. Reward Schedules39. Rolling Physical Goods40. Shell Game41. Social Fabric of Games42. Status43. Urgent Optimism44. Variable Interval Reward Sched.45. Variable Ratio Reward Schedule46. Viral Game Mechanics47. Virtual Items

Game Mechanics Full list

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed38

Page 39: Gamification at work

Game mechanicsA curated list©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

39

Points

Page 40: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed40

Badges

Game mechanicsA curated list

Page 41: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed41

Leaderboard

Game mechanicsA curated list

Page 42: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed42

Rewards

Game mechanicsA curated list

Page 43: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed43

Relationship

Game mechanicsA curated list

Page 44: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed44

Challenge

Game mechanicsA curated list

Page 45: Gamification at work

Ends Wed 03/24 Midnight EST

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed45

Constraints with Urgent Optimism

Game mechanicsA curated list

Page 46: Gamification at work

Onboarding / scaffolding

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed46

Journey

Game mechanicsA curated list

Progress bar

Page 47: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed47

Narrative

Game mechanicsA curated list

Page 48: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed48

Emotion

Game mechanicsA curated list

Humor

Humor

esthetics

Page 49: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed49

Page 50: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed50

Page 51: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed51

Page 52: Gamification at work

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed52

Page 53: Gamification at work

Gamification Examples

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed53

Page 54: Gamification at work

Gamification to change behavior

54©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

Page 55: Gamification at work
Page 56: Gamification at work

Gamification – Slalom One

Page 57: Gamification at work

Gamification – TrueOffice

Page 58: Gamification at work

Community – SAP SCN

© 2013 Janaki Kumar All rights reserved

Page 59: Gamification at work

Gabe Zichermann

Amy Jo KimByron Reeves

Sebastian Deterding

Jane McGonigal

Jesse Schell

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed59Leveling up – Gamification Gurus

Page 60: Gamification at work

Leveling up – Books©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

60

Page 61: Gamification at work

Gamification at WorkDesigning Engaging Business

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed©

201

3 Ja

naki

Kum

ar A

ll rig

hts

rese

rved

© 2

013

Jana

ki K

umar

All

right

s re

serv

ed61

Janaki Kumar Mario Herger

Leveling up – Book

Preview on InteractionDesign.orgBuy on Amazon

Page 62: Gamification at work

SummaryGamification is now business relevant

It is not easy to do gamification right

Introducing Player Centered Design:

... Know your player

... Identify your mission

... Understand motivation

…Apply Mechanics

…Manage, Monitor and Measure

Thank you!

Janaki Kumar | @janakikumar | http://gamificationatwork.org/