gamification: work can be fun?

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Curtin University is a trademark of Curtin University of Technology CRICOS Provider Code 00301J Gamification: Work can be fun? 11101.101. 1111101110 1 Torsten Reiners

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Presentation for ACS Chapter Bunburry

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Page 1: Gamification: Work can be fun?

Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J

Gamification: Work can be fun?

11101.101.11111011101

Torsten Reiners

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WHAT IS FUN?

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Fun is an experience - short-term, often unexpected, informal, not cerebral and generally purposeless

Fun is the enjoyment of pleasure, Particularly in leisure activities.

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purposeless

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Another word for learningunder optimal conditions

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Passio

n

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PLAY

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Play

Engage in activity for enjoyment and

recreation rather than a serious or practical purpose.

PLAY

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Who plays games on the way to work?

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Gamification

Integrating game dynamics into your site, service, community, content or campaign,in order to drive participation.

the use of game design elements in non-game contexts

motivational elements of games + learning activities + communicate and share accomplishment + goals = direct the attention + motivate for action

fun, play, passion

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GAMIFICATION IS ALREADY HERE.

.

EVERYWHERE.

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HYPE

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HYPE CYCLE by Gartner

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HYPE CYCLE by Gartner

70% of Global 2000 have at least one Gamified application

50% of companies with innovative processes will gamifiy those processes By 2015

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Intention

INTENTION

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YOU MISSED!!!!!

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DYNAMICS

experience

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DYNAMICSCuriosity

Emotions

Relationship

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DYNAMICS

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DYNAMICS

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MECHANICSAchievement

ChallengeCollaboration/Socialising

FeedbackOwnershipProgressionTransactionStochastic

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COMPONENTS

• non-game, real-world contexts are enhanced with concepts from games to engage, encourage, focus, and guide users

• Mechanics of Gamification • Scores• Leaderboards• Badges• Quests• Competition• Levels• ...

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Link

edIn

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Advanced Gaming Components• Game over• Next life• Save points• Rewind• Multi-player• NPC / Ghosts• Slow motion• Awards

2012-11-29 Gamification in logistics and supply chain education

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PLAYER TYPES

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Gam

es in

C

lass

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SKILLS

Challenge

Boredom

Anxiety

Intrinsic motivation to

play

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PLAYER BUSINESSGAME

Player meets Business: Play the right game

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2012-11-29 Gamification in logistics and supply chain education

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2012-11-29 Gamification in logistics and supply chain education

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PROGRESS

beginner

expert

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LEARNERTeacher

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NEW PERSPECTIVES

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nDiVEOLT Grant 2013-2014 (AUD 220,000)

Torsten Reiners, Lincoln C. Wood, Vanessa Chang Christian Guetl, Jan Herrington, Hanna Teräs

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nDiVEOLT Grant 2013-2014 (AUD 220,000) n-Dimensional Immersive Virtual Environment

• increase authenticity through inclusion of real-life complexity • use scenarios linked into a comprehensive supply chain • include gaming mechanisms to increase student engagement

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Skills Training in L&SCM• Difficult to observe for the learner

• Long time-periods without events before the outcome of decisions becomes visible

• Consequences that are not desirable to replicate in real-life environments

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Multiple Perspectives

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nDiVE: 3D Environment

• Multiple communication channels • Social awareness• Knowledge transfer and understanding

• Presence• Feeling of being part of the environment• Increase of motivation and productivity

• Awareness of others• Decreasing barriers• Facilitation of collaboration

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nDiVE: Authenticity

• Interested in complete immersion of learners in a scenario

• Not requiring a real-world setting• Pedagogical strategies to enable students

to act as if they were operating in a real environment

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Can everything be a game !!!

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Sure. Just add points

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Sure. Just be a slave

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http://vimeo.com/48164088

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Pirate

• http://www.youtube.com/watch?v=t3dgM45gwvg

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• Luka, Matej Peljhan

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MEANING

MASTERY

AUTONOMYOBJECTIVES

DATAAPPLICATION

Key Ingredients

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• Identify all the tasks you don’t like doing• Assign these various tasks and stuff point values• Base the rewards, like drinking a beer• Track everything• Modify the point values as needed• Have success weeks and milestone prizes

QUICK GUIDELINE

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THANKS

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Gamification Resources

Gamfication WikiBoook

CfC

Projector for living room