designing with lenses (uxlx, chifoo, bigd)

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DESIGNING WITH LENSES Lessons from the Meta-craft Bill Scott CHIFOO April 7, 2010

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Given CHIFOO in Portland OR (4/7/2010), UxLx in Lisbon, Portugal (May 2010) & BigD in Dallas, TX (May 2010) In any field of design, designers can enhance their craft by studying the work of others. Through the careful exercise of breaking down real-world solutions into their underlying principles and patterns, previous lessons can be applied to new sets of problems we encounter. Designing for web interfaces is no different. By necessity we are constantly searching for inspiration and practical guidance in solving the problems we face as designers each day. A powerful approach is to capture these lessons into “design lenses”. A design lens allows you to view the user experience through the eyes of a single design principle. Lenses were originally created for game design but are just as powerful for user experience design. In this talk, Bill introduces the idea of design lenses and discuss several lenses inspired from fields of study as diverse as theater, magic, game & car design, Shaker furniture, motion graphics, and comics for inspiration in designing rich, interactive interfaces. By teasing out some of the key takeaways from each of these disciplines, a fresh light can be shed on our own corner of the design universe.

TRANSCRIPT

Page 1: Designing With Lenses (UxLx, CHIFOO, BigD)

DESIGNING WITH LENSESLessons from the Meta-craft

Bill ScottCHIFOO

April 7, 2010

Page 2: Designing With Lenses (UxLx, CHIFOO, BigD)

ABOUT ME

Page 3: Designing With Lenses (UxLx, CHIFOO, BigD)
Page 4: Designing With Lenses (UxLx, CHIFOO, BigD)

Dozens of awards including: Family Game of the Year

Designed by Matt LeacockFellow Y! Patterns curator / IDGame Designer

Page 5: Designing With Lenses (UxLx, CHIFOO, BigD)

Matt switched my vocabularyLenses, perspectives

Jesse Schell’s bookArt of Game DesignA Book of Lenses

Page 6: Designing With Lenses (UxLx, CHIFOO, BigD)

DESIGN LENSES

Page 7: Designing With Lenses (UxLx, CHIFOO, BigD)

LENS CARDS

Page 8: Designing With Lenses (UxLx, CHIFOO, BigD)

A DESIGN LENS ALLOWS YOU TO VIEW THE USER EXPERIENCE FROM THE PERSPECTIVE

OF A SINGLE DESIGN PRINCIPLE.

Page 9: Designing With Lenses (UxLx, CHIFOO, BigD)

USUALLY FROM THE PERSPECTIVE OF ANOTHER FIELD OF STUDY

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title

figure

synopsis

focus questions

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SAMPLER: FOUR LENSES

Simplicity/Complexity Flow

Supporting Actor Interesting Moments

Gam

e, F

urni

ture

, Car

Cog

nitiv

eM

agic

, Com

ics

Art, A

nimationT

heat

er, A

nim

atio

n Motion G

raphics

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SIMPLICITY/COMPLEXITY

Simplicity/Complexity

Gam

e, F

urni

ture

, Car

Page 14: Designing With Lenses (UxLx, CHIFOO, BigD)

The Lens of Simplicity/Complexity

Strike the right balance between simplicity and complexity.

• Are the main things simple?• Does complexity emerge as

needed? Or is the interface intrinsically complex?

• Does the balance match the context?

Sim

pli

city

/Co

mp

lex

ity

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The Lens of Simplicity/Complexity

Strike the right balance between simplicity and complexity.

• Are the main things simple?• Does complexity emerge as

needed? Or is the interface intrinsically complex?

• Does the balance match the context?

Pandemic.Game Design.

Sim

pli

city

/Co

mp

lex

ity

Page 16: Designing With Lenses (UxLx, CHIFOO, BigD)

LENS APPLIED TO PANDEMIC

Before

Actions:Quarantine with cubesMove and cure with cards

End of Turn:Draw 4 points of stuffCards count for 2Cubes count for 1

After

Actions:Everything takes 1 action

End of Turn:Draw 2 cards

Source: Matt Leacock. Lessons Learned from Pandemic. Presented at Netflix

Sim

pli

city

/Co

mp

lex

ity

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... AS SIMPLE AS POSSIBLE,BUT NO SIMPLER

Source: Matt Leacock. Lessons Learned from Pandemic. Presented at Netflix

Sim

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/Co

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LENS APPLIED TO PANDEMIC

Before

Single Deck of Cards:- For direct flights- For connecting flights- For charter flights- To cure diseases- To infect cities

After

Two Decks of Cards:

Source: Matt Leacock. Lessons Learned from Pandemic. Presented at Netflix

infection card

player card

Sim

pli

city

/Co

mp

lex

ity

Page 19: Designing With Lenses (UxLx, CHIFOO, BigD)

The Lens of Simplicity/Complexity

Strike the right balance between simplicity and complexity.

• Are the main things simple?• Does complexity emerge as

needed? Or is the interface intrinsically complex?

• Does the balance match the context?

Shakers.Furniture Design.

Sim

pli

city

/Co

mp

lex

ity

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FOUR POSTS, THREE SLATS, A HANDFUL OF STRETCHERS, A FEW YARDS OF WOOLEN TAPE FOR THE SEAT. IT COULD SCARCELY BE MORE SIMPLY MADE, BUT LOOK MORE CLOSELY AT THIS PRODUCT OF AN UNHURRIED HAND. THE PROPORTIONS WERE CHOSEN WITH CARE.

THE POSTS ARE SLENDER, NO THICKER THAN NEEDED FOR STRENGTH. YOU CAN LIFT THE CHAIR WITH A FINGER. THE SLATS INCREASE

SLIGHTLY IN HEIGHT AS THEY RISE, AS DOES THE SPACE BETWEEN THEM, SO

THAT THE BACK SEEMS TO FLOAT ABOVE THE SEAT AND LEGS. THE CHAIR

SLANTS BACKWARD AT AN ANGLE AGREEABLE FOR SITTING.

Source: Shaker Design. June Sprigg. p . 11

Sim

pli

city

/Co

mp

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FOUR POSTS, THREE SLATS, A HANDFUL OF STRETCHERS, A FEW YARDS OF WOOLEN TAPE FOR THE SEAT. IT COULD SCARCELY BE MORE SIMPLY MADE, BUT LOOK MORE CLOSELY AT THIS PRODUCT OF AN UNHURRIED HAND. THE PROPORTIONS WERE CHOSEN WITH CARE.

THE POSTS ARE SLENDER, NO THICKER THAN NEEDED FOR STRENGTH. YOU CAN LIFT THE CHAIR WITH A FINGER. THE SLATS INCREASE

SLIGHTLY IN HEIGHT AS THEY RISE, AS DOES THE SPACE BETWEEN THEM, SO

THAT THE BACK SEEMS TO FLOAT ABOVE THE SEAT AND LEGS. THE CHAIR

SLANTS BACKWARD AT AN ANGLE AGREEABLE FOR SITTING.

Source: Shaker Design. June Sprigg. p . 11

Sim

pli

city

/Co

mp

lex

ity

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The Shakers did not spurn beauty; they simply reinvented it... The Shakers had just one [restriction]: do not make what is not useful.

The rejected ornament. The rest--color, pattern, line, form, proportion--they freely and joyously used.

Sim

pli

city

/Co

mp

lex

ity

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The Lens of Simplicity/Complexity

Strike the right balance between simplicity and complexity.

• Are the main things simple?• Does complexity emerge as

needed? Or is the interface intrinsically complex?

• Does the balance match the context?

BMW.Car Design.

Sim

pli

city

/Co

mp

lex

ity

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700 commands under one knoband one button

2002 BMW iDrive

Source: http://en.wikipedia.org/wiki/IDrive

Sim

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city

/Co

mp

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Now 7 buttons + knob. And 6 programmable buttons

Source: http://bit.ly/dy5wNx

Sim

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/Co

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Now 7 buttons + knob. And 6 programmable buttons

Source: http://bit.ly/dy5wNx

Sim

pli

city

/Co

mp

lex

ity

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Now 7 buttons + knob. And 6 programmable buttons

Source: http://bit.ly/dy5wNx

Sim

pli

city

/Co

mp

lex

ity

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Now 7 buttons + knob. And 6 programmable buttons

Source: http://bit.ly/dy5wNx

Sim

pli

city

/Co

mp

lex

ity

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Simplicity has a context

Sim

pli

city

/Co

mp

lex

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Simplicity has a context

Sim

pli

city

/Co

mp

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FOCUSED SIMPLICITYS

imp

lici

ty/C

om

ple

xit

y

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The Lens of Simplicity/Complexity

Strike the right balance between simplicity and complexity.

• Are the main things simple?• Does complexity emerge as

needed? Or is the interface intrinsically complex?

• Does the balance match the context?

Rate & Replace.Web Design.

Sim

pli

city

/Co

mp

lex

ity

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Sim

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/Co

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Sim

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Sim

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FLOW

Flow

Cog

nitiv

e

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The Lens of FlowA state of heightened mental focus.

• Are there natural transitions?• Every dialog needed?• Would one page suffice?• Can you persist context?• More subtle ways to show

state change?• Are there assists that amplify

efforts?

Flow Book.Psychology.F

low

Page 38: Designing With Lenses (UxLx, CHIFOO, BigD)

Notice anything?

Flo

w

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Flo

w

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Flo

w

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Try again.

Flo

w

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Flo

w

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Flo

w

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Exploratorium Exhibit

Flo

w

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Flo

w

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“Don’t stop the proceedings with

idiocy” - Alan Cooper

Flo

w

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“Don’t stop the proceedings with

idiocy” - Alan Cooper

Idiot Box

Flo

w

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Flo

w

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Keeps the user in browse flow till ready

to make a choice.

Flo

w

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Flo

w

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Pogo-stick navigation can break flow

Flo

w

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Flo

w

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Flo

w

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Flo

w

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Flo

w

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You can encapsulate forks in flow within an

overlay

Flo

w

Page 57: Designing With Lenses (UxLx, CHIFOO, BigD)

SUPPORTING ACTOR

Supporting Actor

The

ater

, Ani

mat

ion M

otion Graphics

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Best Actor in a Supporting Role - 2009

Christoph Waltz(Col. Hans Landa)

Inglourious Basterds

Role of Supporting Actor

Gives added dimension to a main character through relationship with this character.

Enhances the plot of a story.

Su

pp

ort

ing

Act

or

Page 59: Designing With Lenses (UxLx, CHIFOO, BigD)

The Lens of the Supporting Actor

A supporting actor/actress must use restraint not to upstage the main actor.

Ask these questions about effect/elements:

• Do they enhance the overall plot/goal?• What would they experience be like

without them?• Are there alternate, more subtle

approaches?• Is the interaction natural (not forced)?

Thelma Ritter.Actress.

Stella in Rear Window

Nominated for 6 Oscars for Best Supporting Actress

Never won

Su

pp

ort

ing

Act

or

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Su

pp

ort

ing

Act

or

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Su

pp

ort

ing

Act

or

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Su

pp

ort

ing

Act

or

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Su

pp

ort

ing

Act

or

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Su

pp

ort

ing

Act

or

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Occam: What can be done with

less is done in vain with

more.

Su

pp

ort

ing

Act

or

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Su

pp

ort

ing

Act

or

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Tufte: Smallest Effective Difference.

Make all visual distinctions

as subtle as possible, but still

clear and effective.

Su

pp

ort

ing

Act

or

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Su

pp

ort

ing

Act

or

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MOTION GRAPHICS LESSONS

up

po

rtin

g A

cto

r

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MOTION GRAPHICS LESSONS

up

po

rtin

g A

cto

r

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MOTION GRAPHICS LESSON

Simple Rule:Cut the current effect in half.

And maybe half again.

Su

pp

ort

ing

Act

or

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INTERESTING MOMENTS

Interesting Moments

Mag

ic, C

omic

s

Art, A

nimation

Page 73: Designing With Lenses (UxLx, CHIFOO, BigD)

Frescoes & stained glass have been telling stories for a long time.

panes tell the moments of a story

“Juxtaposed pictorial & other images in deliberate sequence.”

panels tell the moments of a story

The masters of animation called it the “Illusion of Life”.

cells tell the moments of a story

Magic hangs in the balance of the “delicacy of the illusion”.

the performance hides the moments of a story

INTERESTING MOMENTSIn

tere

stin

g M

om

en

ts

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The Lens of Interesting Moments

An experience is like an illusion. It looks simplest when every moment has been painstakingly premeditated.

Ask these questions about the moments:

• Have you considered all the details?• Are you using them for engagement?• Choosing wisely which to ignore?• Do they add up to a story?• Are there tell-tale signs? e.g., bandaids

to cover up for unconsidered moments?

Magic is in both in the details and in the performance.

Inte

rest

ing

Mo

me

nts

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DISAPPEARING LADY

Magic is in both in the details and in the performance.

The slightest mistake will destroy the illusion. Each moment matters.

Inte

rest

ing

Mo

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SIMPLE ILLUSION?

Page 80: Designing With Lenses (UxLx, CHIFOO, BigD)

SIMPLE ILLUSION? EVENTS...PAGE LOAD. MOUSE HOVER. MOUSE DOWN.

DRAG INITIATED. DRAG LEAVES ORIGINAL LOCATION. DRAG RE-ENTERS ORIGINAL LOCATION.

DRAG RE-ENTERS ORIGINAL LOCATION. DRAG ENTERS VALID TARGET. DRAG EXITS VALID TARGET. DRAG ENTERS SPECIFIC INVALID TARGET. DRAG IS OVER NO SPECIFIC TARGET. DRAG HOVERS OVER

VALID TARGET. DRAG HOVERS OVER INVALID TARGET. DROP ACCEPTED. DROP REJECTED. DROP ON

PARENT CONTAINER.16+

Inte

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SIMPLE ILLUSION? ACTORS...

PAGE. CURSOR. TOOL TIP. DRAG OBJECT. DRAG OBJECT’S PARENT

CONTAINER. DROP TARGET.

6+

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96Interesting Moments

Events

Actors

Inte

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ing

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INTERESTING MOMENTSIn

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INTERESTING MOMENTSIn

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INTERESTING MOMENTSIn

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INTERESTING MOMENTSIn

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INTERESTING MOMENTSIn

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INTERESTING MOMENTSIn

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INTERESTING MOMENTS

Events

Actors

Inte

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interesting momentsopportunities for engaging with the user throughout an interaction

micro-states

Inte

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SYMMETRY OF INTERACTIONIn

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SYMMETRY OF INTERACTIONIn

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SYMMETRY OF INTERACTIONIn

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SYMMETRY OF INTERACTIONIn

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SYMMETRY OF INTERACTIONIn

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SHIFTING CONTENT

contextual tool overlay. bing.com

Inte

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HOVER & COVER

contextual tool overlay. bing.com

Inte

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HOVER & COVER

anti-pattern. hover & cover. yahoo! teachers

Inte

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HOVER & COVER

anti-pattern. hover & cover. yahoo! teachers

Inte

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DELICACY BROKEN

barnes and noblesInte

rest

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DRAG & DROP MOMENTS

meebo bar

Inte

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DRAG & DROP INVITATIONIn

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DRAG & DROP INVITATIONIn

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DRAG & DROP INVITATION

These interesting moments work together

to create an illusion.

Inte

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Inte

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Can you spot the moment that the “delicacy of the illusion” was destroyed?

Inte

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Inte

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Inte

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Inte

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Can you see how the illusion is created?

Inte

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Inte

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FEEDBACK?•Lenses are still experimental for me.

•Launched http://designingwithlenses.com to collect & curate lenses.

•Lumpers vs. Splitters?

•Lens rooted in narrowly drawn principle/lesson from another field? OR lens rooted in generally universal principle and colored by many stories from other fields

•How important is the narrative of the story to the lens? Should the focusing questions be in the story narrative or in the user experience narrative?

•Different than patterns.

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CARDS? ROLES?

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RESOURCESdesigningwebinterfaces.com/resources

books

kits

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Companion Sitedesigningwithlenses.com

Presentationbillwscott.com/share/presentations/2010/chifoo

Blogslooksgoodworkswell.comdesigningwebinterfaces.comdesigningwithlenses.com

BookDesigning Web Interfaces

Follow me on twitter!@billwscott@uxlenses