playful design-uxlx-2011

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1 playful design chris2an crumlish consumer experience evangelist, AOL ux lisbon @mediajunkie 13 may 2011

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An inquiry into several aspects of play and how to foster them in our design work.

TRANSCRIPT

Page 1: Playful design-uxlx-2011

1

playful  designchris2an  crumlish  consumer  experience  evangelist,  AOL

ux  lisbon@mediajunkie

13  may  2011

Page 2: Playful design-uxlx-2011

design

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play

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play  ac2ng

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masks

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make  believe

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reimagining

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games

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9invita2on

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boundaries

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rules

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goals

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compe22on

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coopera2on

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a  comment  from  Bernie  DeKoven:

I  think  there  might  be  a  problem  with  your  musical  instrument  analogy.  For  most  people  (unless  they're  kids)  it  is  really  not  successful  in  invi2ng  “play.”  It's  too  open,  too  unstructured,  too  difficult  to  make  it  sound  “good.”

h"p://www.majorfun.com/

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music

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tuning

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ensemble

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frameworks

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control

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chaos

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cura2on

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flow

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@mediajunkiehLp://mediajunk.ie

thanks!