designing for change half day
TRANSCRIPT
Designing for Change
Designing for Change@cwodtke | www.eleganthack.com
notesShorter studio, more structured
Tutorial stuff placed wrong
Consider six panel exercise
Ive introduced a lot of changeAdopt new events appChange search behaviorKeep photos onlineLeave Facebook to play gamesRedesign profiles
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Jack gets upgraded to ios 7
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Its safer in the CloudIts safer on my machine
Its better than GoogleIt doesnt work like Google
Its up to dateIts wrong
Its oursIts mine
ChangeWhen is it awesome? When does it suck?
Hell and Heaven3 min silent listing of what you hate about travel3 min silent listing of what you love about travel5 min affinity map
The ProjectTripit adds bookings
What is Trip it? (1:30 minute)
TripitGoal: 1. increase engagement, measured in DAU 2. increase revenuePlan: Add hotel booking from inside app, via Booking.com integration Project pressures: BD closed deal with Lonely Planet, wants to integrate tipsHead of Design wants to do a refresh of the look. Thinks the design is outdated.
Redesign these two pages to include bookings
Why We love ChangeBy we I mean companies
Designers love new!Were bored. We see it every day. Do our users?
The testing said it was betterDo we test all aspects of the product? How much better?I dont care if its better. I hate it.
If I dont ship improvements, how can we compete?
Why we hate changeBy we I mean users
Loss AversionIf a man can write a better book, preach a better sermon, or makea better mousetrap than his neighbor, though he build hishouse in the woods, the world will make a beaten path tohis door.
Ralph Waldo Emerson was mistaken
Eager Sellers and Stony Buyers:Understanding the Psychology of New-Product AdoptionJohn T. GourvilleFROM THE JUNE 2006 ISSUE of hbr
Evaluate perceived valueEvaluate relative to what they knowUser mindset
The IKEA Effect
@cwodtke | www.eleganthack.com
Loss of Control
http://interaction14.ixda.org/program/saturday/401-the-shock-of-the-new
Mine
yours
When does a website stop being perceived as belonging solely to the company?
Muscle memory & Cognitive loadOur hands are mad at your company
From Serious Ponys Blog Your App Makes Me Fathttp://seriouspony.com/blog/2013/7/24/your-app-makes-me-fat
From Serious Ponys Blog Your App Makes Me Fathttp://seriouspony.com/blog/2013/7/24/your-app-makes-me-fat
Eager Sellers and Stony Buyers:Understanding the Psychology of New-Product AdoptionJohn T. Gourville
Sure FailureEasy SellsLong HaulsSmash HitDegree of Behavior ChangeChange in Perceived ValueAdapted from Eager Sellers, Stoney Buyers
Sure Failure
Question: should you even make a change?Is it 9x better?
Empathy mapUnderstand the mindset
Elevator pitch2 MinutesFor (target customer) who has (customer need), (product name) is a (market category) that (the 9x benefit). Unlike (current solution), the product(unique value).
Planning for change
Head heart HandsABC; Affective, behavioral, cognitive
Head: Direct the riderBright SpotsScript the movesPoint to the destination
Express Value in user termsPoint to the destination: The intellectual argument
Follow the bright spotsEarlyvangelists
Write down 20 benefitsFreelisting, silent, 3 minutes
Script the key movesPlan to teach
Dont do thisDont make people memorize the changes
Epic StoryHelp your users be heroes
Heros Journey A character is in a zone of comfort3. They enter an unfamiliar situation3 Adapt to it4. Get what they wanted
5. Pay a heavy price for it
6. Then return to their familiar situation7. Having changed.2. But they want something
Users Journey A USER is in a zone of comfort3. They enter an unfamiliar situation3 Struggle to get it4. Initial success
5. Greater challenges
6. Increased competence and skills in old jobs7. Having changed for the better.2. But they want something
Journey of adoptionGoalMotivationInciting incidentConflict
Story + Engagement Style
Richard Bartle http://www.mud.co.uk/richard/hcds.htmDrawing: Frank Caron http://frankcaron.com
Understanding behavioral patterns in player types, and what features support the behavior desired is also useful.Maybe more useful.
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4 Key Engagement Styles in Social GamingCompeteCollaborateExploreExpressAmy Jo Kim amyjokim.com @amyjokim
Amy Jo Kim has developed different player types that you find in Social Games. Each one has his or her own play style. Knowing these needs shapes the feature set and core loop.
SatisficersSelf-discoveryOptimizersSocializers
Amazon?
AmbitiousReluctantsEarly Adopters?Goal: Im going to make something spectacularMotivation: Im an artist. ReallyInciting Incident: ArticleConflict: I want to get making, not learning.Goal: Learn just enoughMotivation: I dont want to look stupidInciting Incident: Feature they were missingConflict: You moved everything! Its hard!Who else?Who else?Goal: Motivation:Inciting Incident: Conflict:Goal: Motivation:Inciting Incident: Conflict:
Now you- pick a userGoal: What do they want to accomplish?Motivation: Why? (stakes- emotional, social)Inciting Incident: What makes them choose change?Conflict: what gets in their way?
1. Clear GoalsAnd regular check points. Levels as chapters. Levels as rewards.
Goals in gamesOutwitSolutionExplorationConstructionForbidden act
Rescue or EscapeAlignmentRaceChaseCapture
Capture
Strategery: Capture enemy Territory
Race
Tiny Wings: Go farther faster
Alignment: Dots & BejeweledMatch three or more
Canva uses puzzles and construction, native to the app
No Tutorials!Tutorials!Scaffolded play!
Pick 5 key places where you need to hold customers hand3 minutes, silent
Heart: Find the FeelingMotivate The ElephantShrink the ChangeGrowth Mindset
MotivateEmotional Appeal
Find the feeling
Growth Mindset: I am betterHow important is it to you to be a voter in tomorrows election? versus How important is it to you to vote in tomorrows election?Walton, Gregory and Banaji, Mahzarin, Being what you say: the effect of essentialist linguistic labels on preferences,Social Cognition, Vol. 22, No. 2, 2004, pp. 193-213.+11%
Shrink the change
Write down the emotional Payoff2 minutes, How am I making my user a superhero?
Affinity Grouping10 minutes
Hands: Shape the PathBuild on old habitsTweak the EnvironmentRally the herd
Tiny Habits
Make change tinyPlace it in an existing routineTrain the cycle daily
BJ Fogg, PhDDirector, Persuasive Tech LabStanford University
Build on old habits
Tweak the Environment
StudioDeliverables: Plan and Key screens (landing and trip page)Time: 30 minutesPlan for rollout (what you are doing, and when, & how)Key Screens
TripitGoal: 1. increase engagement, measured in DAU 2. increase revenuePlan: Add hotel booking from inside app, via Booking.com integration Project pressures: BD closed deal with Lonely Planet, wants to integrate tipsHead of Design wants to do a refresh of the look
Redesign these two pages INTRODUCING CHANGE!
Check listWhat is the promise of this change?Where do you introduce it? How? (hints, tutorials, opt in, invite only?)To how many people?What is your exit criteria to introduce it to more people?Where can people find help if they need it?
Rally The Herd
Old Habits, Environment, socialTake two minutes to note what can be managed
Present What changed? How Will You introduce it?5 minutes a team
1. What is going to change?2. Who will lose what?3. How will your introduce the change? 4. What is your strategy for resistance?
Ask yourself
Make 9x valuable change
Explain it from the users view
Guide the user through those changes
Christina Wodtkeeleganthack.com@cwodtkeWANT
Q&ATurn and face the strange