business b7 e-business models learning outcomes

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BUSINESS B7 E-Business Models

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Page 1: BUSINESS B7 E-Business Models Learning Outcomes

BUSINESS B7

E-Business Models

Page 2: BUSINESS B7 E-Business Models Learning Outcomes

Learning Outcomes

1. Describe the business-to-business (B2B) and business-to-consumer (B2C) e-business models

2. Describe the four main areas where companies conduct business online

3. Differentiate between a vertical marketplace and a horizontal marketplace

4. Summarize the current and future trends for e-business models

Page 3: BUSINESS B7 E-Business Models Learning Outcomes

Introduction

Pure play – an Internet retailer that has no physical store, such as Expedia.com and Amazon.com

E-business – conducting business on the Internet, not only buying and selling, but also serving customers and collaborating with business partners

E-business model – an approach to conducting electronic business through which a company can become a profitable business on the Internet

Page 4: BUSINESS B7 E-Business Models Learning Outcomes

The four main areas where companies conduct business online

1. Direct marketing, selling, and services

2. Financial and information services

3. Maintenance, repair, and operations (MRO)

4. Intermediaries

Page 5: BUSINESS B7 E-Business Models Learning Outcomes

Direct Marketing, Selling, & Services

Key to success: Marketing – create site visibility and demand

Sales – allow personalized content and adaptive selling processes, integrate with back-office

Services – automate customer service features such as customer feedback, customer inquires, tracking information, and customized services

using the Internet to contact customers directly

Page 6: BUSINESS B7 E-Business Models Learning Outcomes

Financial and Information Services

Online banking Paying bills Making transfers between accounts Trading stocks, bonds, and mutual funds

Online billing Internet-based bill delivery services saves money

Secure information distribution – Business can safeguard information

Page 7: BUSINESS B7 E-Business Models Learning Outcomes

Maintenance, Repair, & Operations (MRO)

MRO goods include – office suppliers, office equipment, furniture, computers, and replacement parts

The Internet can transform corporate purchasingfrom a labor and paperwork inten sive processinto a self-service application

Page 8: BUSINESS B7 E-Business Models Learning Outcomes

Intermediaries

Intermediaries – agents, software, or businesses that bring buyers and sellers together that provide a trading infrastructure to enhance e-business

Reintermediation – using the Internet to reassemble buyers, sellers, and other partners in a traditional supply chain in new ways

Page 9: BUSINESS B7 E-Business Models Learning Outcomes

Intermediaries

Content providers – companies that use the Internet to distribute copyrighted content, including news, music, games, books, movies, and many other types of information

Online brokers – intermediaries between buyers and sellers of goods and services

Page 10: BUSINESS B7 E-Business Models Learning Outcomes

Intermediaries

Portals - Central hubs for online contents

Market makers – intermediaries that aggregate three services for market participants A place to trade Rules to govern trading An infrastructure to

support trading

Page 11: BUSINESS B7 E-Business Models Learning Outcomes

Intermediaries

Infomediary – provides specialized information on behalf of producers of goods and services and their potential customers

Application service providers – sell access to Internet-based software applications to other companies

Page 12: BUSINESS B7 E-Business Models Learning Outcomes

E-Business Models

Page 13: BUSINESS B7 E-Business Models Learning Outcomes

Business-to-Business (B2B) Models

Business-to-business (B2B) – applies to businesses buying form and selling to each other over the Internet

E-procurement – the B2B purchase and sale of supplies and services over the Internet

Systematic sourcing – involves buying through prenegotiated contracts with qualified suppliers

Spot sourcing – businesses buy transaction-oriented commodity-like products and rarely involves a long-term or ongoing relationship between buyers and sellers

Page 14: BUSINESS B7 E-Business Models Learning Outcomes

B2B: Marketplace classifications

Page 15: BUSINESS B7 E-Business Models Learning Outcomes

B2B exchanges are new organizational forms in digital space that can take place in the following:

Buyer model (few buyers, many sellers)

Marketplace model (many buyers, many sellers)

Longer term relationship model (few buyers, few sellers)

Seller model (few sellers, many buyers)

Page 16: BUSINESS B7 E-Business Models Learning Outcomes

B2B exchanges

Buyer Model - Reverse auction – the winning bid is the lowest, rather than the highest

Seller model – appropriate when the supplier hosts value-added services on its Web site such as suppliers’ product catalog and customers’ order information

Longer term relationship model – items requiring a high degree of planning between buyers and sellers either in the design stage or in fulfillment

Marketplace model – allows a virtually infinite number of businesses to transact electronically with minimal cost

Page 17: BUSINESS B7 E-Business Models Learning Outcomes

Consumer-to-Business (C2B)

Consumer-to-business (C2B) – applies to any consumer that sells a product or service to a business over the Internet

C2B facilitates the following: Social interaction Personal finance management Purchasing products and information

Page 18: BUSINESS B7 E-Business Models Learning Outcomes

Consumer-to-Consumer (C2C)

Consumer-to-consumer (C2C) – appliers to sites primarily offering goods and services to assist consumers interacting with each other over the Internet

C2C communities thriving on the Internet: Communities of interest Communities of relations Communities of fantasy

Page 19: BUSINESS B7 E-Business Models Learning Outcomes

E-Business Challenges

Cost Value Security Leverage existing systems Interoperability

Page 20: BUSINESS B7 E-Business Models Learning Outcomes

Current Trends: E-Marketplaces and E-Markets

e-marketplaces – are interactive business communities providing a central market space where multiple buyers and sellers can engage in e-business activities

Horizontal marketplaces – connect buyers and sellers across many industries, primarily by simplifying the purchasing process

Vertical marketplaces – provide products that are specific to trading partners in a given industry

Page 21: BUSINESS B7 E-Business Models Learning Outcomes
Page 22: BUSINESS B7 E-Business Models Learning Outcomes

Advantages and limitationsof various e-marketplace revenue models

Page 23: BUSINESS B7 E-Business Models Learning Outcomes

The “Content” Perspective ofE-Marketplaces Content and product description establish the

common understanding between parties in a transaction

The accessibility, usability, accuracy, and richness of the content directly affects the transaction

Page 24: BUSINESS B7 E-Business Models Learning Outcomes

Future Trends: E-Channels,E-Portals, and E-Government e-channel – Web-based business channel

e-portal – a single gateway through which to gain access to all the information, systems, and processes used by stakeholders of an organizations

e-government – the use of strategies and technologies to transform government(s) by improving the delivery of services and enhancing the quality of interaction between the citizen-consumer within all branches of government(s)

Page 25: BUSINESS B7 E-Business Models Learning Outcomes

Extended E-Business Models

Page 26: BUSINESS B7 E-Business Models Learning Outcomes

Specific e-business models as they relate to e-government

Consumer-to-government (C2G) – constitutes the areas where a consumer (or citizen) interacts with the government

Government-to-business (G2B) – includes all government interaction with business enterprises

Government-to-consumer (G2C) – governments dealing with consumers/citizens electronically

Government-to-government (G2G) – governments dealing with governments electronically

Page 27: BUSINESS B7 E-Business Models Learning Outcomes

Closing Case One Questions

1. eBay is one of the only major Internet “pure plays” to consistently make a profit from its inception. What is eBay’s e-business model and why has it been so successful?

2. Other major Web sites, like Amazon.com and Yahoo!, have entered the auction e-marketplace with far less success than eBay. How has eBay been able to maintain its dominant position?

3. eBay has long been an e-marketplace for used goods and collectibles. Today, it is increasingly a place where major businesses come to auction their wares. Why would a brand name vendor set up shop on eBay?