avatars, identity & deception i. a.r. stone “in novel condtions” ii. julian dibbel, a rape...
TRANSCRIPT
Avatars, Identity & Deception
I. A.R. Stone “In Novel Condtions”
II. Julian Dibbel, A Rape in Cyberspace
III. PBS Channel, Is Facebook changing our identity
Dibbell: A Rape in Cyberspace (LamdaMoo)
LamdaMOO- online database maintained for experimental purposes inside a Xerox Corporation which had open access to the internet
MUD- Multi User Dungeon Interact with other users from around the
world Dr. Bombay created an online persona to
witness the incident Unsafe because there wasn’t any authority
Cyberspace Incident
Rape Display from an Online User named Mr. Bungle by using a Voodoo Doll in the halls of LamdaMoo
Legba & Starsinger (usernames) were the victims
Mr. Bungle used a computer form New York University
Interaction across the United States Mr. Bungle had Social Issues in real life No Explicit Rules against before the Incident
Results from Cyberspace Incident
Social Forums were created about Mr. Bungle Post Traumatic Stress Disorder from Victims In 24 hours, 50 players wanted to banish Mr.
Bungle started by Evangeline (Survivor of Virtual Rape)
Blocking other users Harassment under California State Law? Online Rape versus Actual Rape Online Democracy (Banishment, Toading) No Journalistic Value for the Media
Novel Conditions: The Cross Dressing Psychiatrist
CompuServe one of the main information sources “People are willing to pay money just to connect, Just for
the opportunity to communicate.” Role Playing Game- less expensive and becomes part of
their daily lives First RPG Established (1972) Dungeons and Dragons Multiple User Domain (1980)- multiple user social
environment MUD name was switched multiple times
Online Persona
Sanford Lewin, a Male Psychiatrist in the Real World
First Account “Doctor” which online users mistaken him as a female
Created a 2nd account Female Psychiatrist named Julie Graham in the virtual world
Julie was disabled and had a traumatic life Started a woman’s discussion group and talked to
individuals about suicide, depression, drugs etc. Protected females from Rapists Volunteered to help individuals who are
intoxicated
Online Interaction Results
Julie became married, attended conferences, talked about going to college
Disabled Individuals questioned in Julie was disabled in real life
Lewin feared about Julie’s popularity and only expected to make a few friends
Lewin tried to kill the Julie character Online Users found out about Julie Graham
was Lewin Many individuals felt betrayed because of
deception. Julie was not real
Pros about online gaming/interactions
Helpful for the economy and a from Marketing/Advertising standpoint
People are willing to pay money just to connect on the internet and communicate
You can make a private account Helpful towards individuals, example
the cross dressing psychiatrist Huge Profit, Low Cost funding
Cons about Online Gaming/Interaction
s Dangerous people on the internet
Can create traumatic mental experiences
Difficult to differentiate online versus physical rape
MMO, RPG- have no regulations under law when first created
Difficult to track actions of other players
Is Facebook Changing Our Identity: PBS channel
Facebook facts:
Facebook has 955,000,000 users. 552,000,000 of those users use the internet daily.
That’s as many people that’s in Unites States, United Kingdom, Spain, Germany, Italy all
combined All of these people are uploading 250 million
photos a day and clicking the like button 2.7 billion times a day
Is Facebook Changing our Identity
Facebook is used for users to create a digital version of them and advertise their life styles and to show friends their location and what changes has happened recently in their life.
Lock Theory
Philosopher John Lock theory is that we tend to construct our idea of ourselves and our identity
based on what we know and over past experiences, things we cant or don’t know is not
apart of our identity.
Facebook’s Facts Pros and Cons
(Pro)Fact: The average brain holds over one to ten terabits of data. Facebook can hold that much data in
just an hour.
Other interesting facts: