body and identity cyberbodies, avatars, self, and identity in the networked environment - jieun kwon...
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Body and IdentityCyberbodies, avatars, self, and identity in the networked environment
- JIEUN KWON -
Contents
JIEUN KWON
IntroductionIntroduction
Online identity and Virtual life
The relation virtual and physical existence
Surface
Detachment
IdentityIdentity
Cyborg and PosthusmanCyborg and Posthusman
Human-Machine InteractionHuman-Machine Interaction
Networked CommunicationNetworked Communication
The BoundariesThe Boundaries
Virtual Realm
INTRODUCTION
JIEUN KWON
CyborgCyborg Cybernetic organism
a human being whose body has been taken over in whole or in part by electromechanical devices
[ A.I ][ Ghost Shell ]
INTRODUCTION
JIEUN KWON
AvatarAvatar A digital representation of a user in virtual reality site
A graphical personification of a computer or a computer process, intended to make the computing or network
environment a more friendly place.
A graphical image of a user, such as used in graphical real-time Chat applications,
INTRODUCTION
The body and identity
How we define ourselves in virtual as well as networked physical space How we define ourselves in virtual as well as networked physical space How we define ourselves in virtual as well as networked physical space How we define ourselves in virtual as well as networked physical space
in the digital realm
Sherry Turkle Allucquere Rosanne Ston
Online presence as
1. Multiple
2. Time-sharing system
Investigate the decentring of the subject brought about by digital the thchnologies
Donna Haraway
Cyborg is a socialist-feminist mythologythat is not founded on belief in an idyllic pastor overarching unity
JIEUN KWON
IDENTITY
JIEUN KWON
Online identity & virtual lifeOnline identity & virtual life a simultaneous presence in various space and contexts
CHATING
MUD
MOOChoose avatorRepresent themselves
Slip in and out of character
Reproduction
A condition that has become a central
• focused on online identity• Cusee Me
Tina Laporta
IDENTITY
JIEUN KWON
The relation The relation virtual and physical existencevirtual and physical existence
Can hardly be constructed as a simple dichotomy
• technologized body • Increasingly the question is : not whether we will become posthuman for posthumanity is already here Rather what kind or postuhumans we will be
Katherine Hayles
What extent are we already experiencing a man technologically enhanced and extended bodies?
CYBORG AND THE POSTHUMAN - surface
JIEUN KWON
• construct human-machine interfaces incoporating robotic, posthetics and the Internet • human beings have always to some extent been prosthetic bodies and cyborgs
Stelarc
‘Ping Body’ established a direct connection
between Internet activity and body movement
to some extent integrating the physical body and
the network.
Central aspect of discussions about the changes that
digital technologies have brought about for our
sense of self.
Exoskeleton (1998)
Ping Body (1996)
CYBORG AND THE POSTHUMAN - detachment
JIEUN KWON
• on website, visitors creat a cyberbody and on line presentation out of different components
Victoria Vensna
Bodies, Inc(1995)
Notime(2001)
• self-reflection
• encountered in avatars connects to the inversion of reality and dichotomy
of identity and difference, presence, and absence
Monika Fleischmann, Wolfgang Strauss, Cristian-A.BohnLiquid View
(1993)
CYBORG AND THE POSTHUMAN – virtual realm
JIEUN KWON
• translated the story Brandon into cyberspace by using multiple interfaces to explore the multi-layed narrative of gender and identity as well as issues of crime and purnishment
Shu Lea Cheang
a person and work existing at the cross-section of real and virtual identity.
BRANDON(1998)
HUMAN-MACHINE INTERACTION
JIEUN KWON
• issue
by crossing the frontier between the body and technology invasion
by turning the body into a ‘site’ for hosting artificial memory first time a human being had been added to the database
Kac
a radical liberation of the body from the machine combines the ephemeral (identification through web scanning)
the permanent (the implant itself) makes it permeable and readable to the Internet
Time Capsule
(1997)
NETWORKED COMMUNICATION
JIEUN KWON
• to expand these perceptual limits of technology
Stahl Stenslie
a user can ‘enter’ another person’s body and perception without
being able to influence it
Networked CommunicationNetworked Communicationhas created instant connectivity
a form of disembodied intimacy
remains detached from the realm of the primal senses
• Confusing the borders between you and me
Kazuhiko Hachiya
Tactile Technologies
Inter_Skin
Inter Discommunication
Machine
THE BOUNDARIES
JIEUN KWON
• This concretizes the usually invisible limits that outline personal space
• This separate the self from the other in social relationship
Scotte Snibbe
underlines the digital medium’s
capacity to visualize abstract
processes in a dynamic way
Boundary Functions
Christiane Paul My classmates Thank you