a minimal viable product that works
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The term "Minimal Viable Product" has become so widely used that is seems to have lost its meaning. There is growing confusion whether the MVP is a "pre-launch" version of an online or mobile produce, or an "alpha" or "beta". Creating the MVP is an excellent way of establishing whether a business idea is likely to fly in the real world. But, all too often I see people getting tanged up in the technicalities of what the MVP should include. And, when that happens, the purpose that the MVP should serve becomes forgotten or lost. This presentation shows you how a logical process of creating two MVPs in quick succession will help anyone that is creating a web or mobile product to spend less time and money on creating a sustainable business by minimising the risk of "getting it wrong". The advice applies to anyone, no matter how big or small the budget. And I can wholeheartedly testify that people who have applied this precise process have: 1. Saved hundreds of hours of efforts which would have taken them in the wrong direction, 2. Helped businesses that had built a product but found uptake lacklustre to reposition their offering to attract a much higher rate of customer acquisition and retention. Enjoy :)TRANSCRIPT
A Minimal Viable Product that works How to test your assumptions
without wasting your time Olga Pavlovsky @Lplatebigcheese
FFWDLondon 01 July 2014 What are you trying to do? Your goals ! 1.
Create something you can SHOW to people ! 2. Get an OPINION on
whether you have a business idea that solves a real problem ! 3.
Set the list of features which will get REAL DATA ! 4. Make money
Your goals and the MVP process ! 1. Create something you can SHOW
to people (create MVP1) ! 2. Get an OPINION on whether you have a
business idea that solves a real problem (show MVP1) ! 3. Set the
list of features which will get REAL DATA (plan MVP2) ! 4. Make
money (create and release MVP2) What are you NOT trying to do? Your
non-goals ! 1. Waste time ! 2. Waste money ! 3. Fail for completely
avoidable reasons because you are listening to your social
conditioning, bad advice from people who dont know what theyre
talking about or just forgetting your goals. Why can I help you?
[insert life story here] Lessons you can learn from my life lessons
! 1. Be resourceful ! 2. Time and place is sometimes more important
than product ! 3. Sales and the pitch of the vision is as important
as the product Most common mistakes I see founders making ! 1.
Spending time on creation of the product instead of doing one big
thing they dont like to do: selling ! 2. Communicating features and
not the vision when they talk about the product ! 3. Getting
defensive about problems people point out, not learning from
feedback ! Everything in life is a trade-off. The MVP is really
easy to hide behind. The sales pitch is not easy to refine and
deliver. But you must do both to succeed as fast as you can. !
Remember: the goal of MVP1 is to gather OPINION ! The last picture
I want to paint Whats the different between: ! ! ! Tetris in 1984 !
Grand Theft Auto V in 2013 Success is a process How to build
Tetris, not GTV The design lozenge The process for a product
Research 1. Industry research (benchmark) 2. User research Strategy
3. Value proposition Planning & implementation 4. User journeys
5. Moodboard 6. Design 7. Technology & project plan 1. Industry
benchmark What are all the alternatives? Where is the gap? 2. User
research Who are your target clients/customer? Early adopters? What
are their motivations? What is their top problem? 3. Value
Proposition What is the value proposition for your target users?
Which one is the easiest to deliver and attracts the right people?
This is the best tool I have seen to help you do this 3. Value
Proposition This is now your vision. ! Invest time in the pitch. !
Go and tell everyone about it. Do it as soon as possible. ! Listen
to their feedback. Iterate. ! ! Methodologies and guides ! Customer
Development - Steve Blank ! (Ultra) Lean Startup - Eric Reis !
Dream, Design, Surf - Marcelo Bravo 3. Value Proposition = features
list What does each feature drive? Acquisition - Retention -
Revenue - Remarkability Refined feature list VALUE PROPOSITION
Specific to this audience GOALS to activate the value proposition
LOCATION of user when needing your products help to achieve goal
PROCESS What steps must user take to achieve goal? EXPERIENCE How
can you make each of those processes really simple? FEATURE Whats
the feature youre going to build? Acquisition Retention Revenue
Remarkability # Audience 1 (Name) Goal 1 Device(s) in use: Goal 2
Device(s) in use: Goal 3 Device(s) in use: (C) Imaginary Cloud 2014
3. Features list = refined features list If I had more time, I
would have written a shorter letter - Hemingway, Cicero, Voltaire,
Mark Twain and/or Blaise Pascal 4. User journeys What do your users
need to do to get the value proposition? Can you shorten and
simplify this? What can users get in one click? CATALOG |COLLECTED
COVVERS CATALOG |COLLECTED COVVERS Description
blablablablablablablabl ablablablablablablabla
blablablablablablabla Name Sharing options Private | Public View
Mode Edit Covver CREATE | CATALOG | DISCOVER | STORE Account Name
|Inbox Description blablablablablabl ablablablablabla
blablablablablabl ablablablablabla Name View Mode ADD TO MY ACCOUNT
CREATE ACCOUNT | SIGN UP CATALOG ONE-VIEWCREATION TOOL Owner's view
User 1 shares with user 2 Description blablablablablabla
blablablablablabla blablablablablabla blablablabla Name View Mode
ADD INSIDE PAGES CREATE | CATALOG | DISCOVER | STORE Account Name
|Inbox Toolbar V2 User 1 creates User 1 view User 2 Add to account
Visitor's view 5. Moodboard Really useful, especially for helping
you pitch your vision. Honestly, if done efficiently, this is not
wasted time. 6. Graphic Design Option 1: design the interfaces and
make them work Sell the vision and help people imagine their
problem is being solved 6. Graphic Design For MVP1, graphic design
should be as far as you go. For MVP2, design should be as simple as
possible, but you should use a pro. Option 2 ! Design a Brochure
Use Hippoprint or MOO to print ! ! Design a landing page with video
Use Launchrock and YouTube ! 6. Graphic Design: Tools for mock ups
There are literally hundreds of tools which can help you create
sketches and wireframes which are interactive. ! You need to choose
one which matches your team capabilities and needs: ! Ask: 1. Will
I, or a qualified designer be using it? 2. Will I be doing this for
the web or mobile? 3. Will I be branding it, or just telling a nice
story? 4. Will the OPINIONS I gather from MVP1 help me decide to
move onto MPV2 where I gather real data by trying to sell people
something? ! Now Get out of the office and ask: ! Do people really
have the problem youre convinced is there? How do they solve it
now? Would they pay to solve it? How much would they pay to solve
it? Observe: who will actually pay to solve it? ! ! Survey as many
people as possible. Be honest with yourself about the results. !
But remember: this is just OPINION Now, go out and test MVP1 DO NOT
go straight to MVP2 If all goes well, if you prove your assumptions
through OPINION ! Then GO TO MVP2 7. Technology and project plan
This is for MVP2 where you want to actually put something on the
web or mobile to see if people will part with their time and cash.
! You need to be aware of the following stack ! ! ! ! ! ! ! ! ! ! !
! Make the right choice given your confidence in the idea following
MVP1, your teams technical capabilities and financial circumstances
Product (Shopify) Super fast Very rigid Framework (Ruby on Rails)
Speeds you up Flexible for a defined purpose Language (Ruby) Pretty
slow Completely flexible Remember our friend, the design lozenge
How much should you spend on MVPs? MVP1: keep it to a few hundred
pounds at most. ! MVP2: try to keep it to one month of development,
or maximum of two. [NB if you have a CTO or are really approaching
this with a solid understanding of technology, the architecture
will take more time. But I strongly recommend your first features
take just a month or two to build). ! ! Why should you keep the
spend low? In my experience, two things usually happen: 1. You will
throw the first product away 2. You will discover you could have
done things much, much more simply than you did, and youll change a
lot. ! ! ! ! How much do real people spend? I have observed that
there is a calculation that can be done to see if your MVP costs
are aligned with your place in the products journey. ! ! MVP cost =
customer expectations + idea confidence + circumstances ! ! 2,000 =
(huge problem, low expectations) + (founder new to market) + (needs
investment to continue building product) ! ! 100,000 = (customers
are CEOs of banks) + (founder has excellent connections) + (founder
has cash to invest) ! In both cases, it took about 12 months of
full time work from day 1 for the businesses to be self-sufficient
(i.e. allowing the founders to focus on them full time) If you take
one thing away today Make it this And build Tetris not GTV Thank
you! @Lplatebigcheese Olga Pavlovsky COO, @Imaginary_Cloud