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Chief Architect ® X1 User’s Guide Professional Design & Drafting Software Chief Architect, Inc. 6500 N. Mineral Dr. Coeur d’Alene, Idaho 83815 www.chiefarchitect.com

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Page 1: 13516655 Chief Architect 11 Users Guide

Chief Architect® X1User’s Guide

Professional Design & Drafting Software

Chief Architect, Inc.6500 N. Mineral Dr.

Coeur d’Alene, Idaho 83815www.chiefarchitect.com

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Copyright © 2007 by Chief Architect, Inc. All rights reserved.

No part of this book or the accompanying software may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without permission in writing from Chief Architect, Inc.

Chief Architect® is a registered trademark of Chief Architect, Inc.

The Sentry Spelling-Checker Engine Copyright © 1994-2003 Wintertree Software Inc.

The City Blueprint and Country Blueprint fonts are © 1992-1999 Payne Loving Trust. All rights reserved.

All other trademarks and copyrights are the property of Chief Architect, Inc. or their respective owners.

Printed in the United States of America.

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Chapter 1: InstallationWhat’s in the Product Box..................................................................1System Requirements..........................................................................2Installing Chief Architect....................................................................2

Setup Wizard Welcome ....................................................................4Setup Maintenance ............................................................................4License Agreement ...........................................................................5Choose Destination Location ............................................................5Custom Libraries Option ..................................................................6IRC Checklist License Agreement ...................................................7Setup Wizard Complete ....................................................................7

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Installing Your Hardware Lock ........................................................ 8Your Hardware Lock ........................................................................ 8Before Installing Your Lock ............................................................ 8Installing Your Lock ........................................................................ 8If You Receive an Error Message .................................................... 8

Starting Chief Architect ..................................................................... 9Registration Wizard .......................................................................... 9Enter CD Key ................................................................................. 10User Information ............................................................................ 10Mailing Address ............................................................................. 11Online Registration ........................................................................ 11Completing the Registration Wizard .............................................. 12Password Not Obtained .................................................................. 12

Startup Options ................................................................................. 13Manufacturer Libraries ................................................................... 13Program Updates .............................................................................. 13Uninstalling Chief Architect ............................................................ 13Training Videos ................................................................................. 14

Chapter 2: House Design TutorialIntroduction....................................................................................... 15Before You Begin .............................................................................. 16Getting Started .................................................................................. 16Setting Floor Defaults ....................................................................... 19Drawing Walls ................................................................................... 19Creating Dimension Lines ................................................................ 22Adjusting Wall Spacing.................................................................... 24Creating Rooms................................................................................. 27

Creating Invisible Walls ................................................................. 29Room Types ................................................................................... 30Decks and Porches ......................................................................... 32

Creating a 3D Overview ................................................................... 33

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Adding Floors.....................................................................................34Adding Stairs .....................................................................................41Adding a Roof ....................................................................................45

Attic Walls ......................................................................................49Improving Structural Support .........................................................51Placing Doors and Windows.............................................................53

Chapter 3: Interior Design TutorialIntroduction .......................................................................................65Controlling the Display of Objects...................................................66Working with Library Objects.........................................................67Adding Electrical Objects.................................................................72Applying Room Moldings .................................................................77

Creating a Tray Ceiling ..................................................................80Applying Wall Coverings..................................................................82

Chapter 4: Materials Management TutorialIntroduction .......................................................................................83Setting Materials Defaults ................................................................84Using the Materials Tab....................................................................85Using the Material Painter ...............................................................88Using the Material Eyedropper........................................................89Using the Color Chooser ...................................................................91Custom Materials, Images, and Backdrops ....................................93

Creating a Material .........................................................................93Creating Images ..............................................................................95Creating Backdrops ........................................................................95

Generating a Materials List..............................................................98

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Chapter 5: Kitchen and Bath Design TutorialIntroduction....................................................................................... 99Adding Cabinets................................................................................ 99Placing Appliances .......................................................................... 105Editing Cabinets and Appliances .................................................. 106Creating a Custom Countertop ..................................................... 108Creating Architectural Blocks ....................................................... 110Working in Cross Section/Elevation Views .................................. 112

Finishing Touches ........................................................................ 115

Chapter 6: Landscaping TutorialIntroduction..................................................................................... 117Editing the Terrain Perimeter ....................................................... 118Adding Lot Line Information ........................................................ 119Adding Elevation Information....................................................... 123Adding a Retaining Wall ................................................................ 125Adding Terrain Features................................................................ 129Adding Library Objects to Your Plan .......................................... 137Taking Final Views ......................................................................... 140

Chapter 7: Deck and Porch TutorialIntroduction..................................................................................... 141Drawing Decks ................................................................................ 143Drawing Stairs................................................................................. 148Changing Planking Orientation..................................................... 152Adding Exterior Furniture............................................................. 154Changing Materials ........................................................................ 155Generating a Materials List ........................................................... 156

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sChapter 8: Walkout Basement TutorialIntroduction .....................................................................................159Getting Started.................................................................................160Editing the Terrain Perimeter........................................................161Adding Elevation Data ....................................................................162Adding Flat Regions ........................................................................165Adding Doors and Windows...........................................................169Creating a Patio ...............................................................................170Adding a Road .................................................................................172Completing the Walkout Basement ...............................................174

Chapter 9: Layout TutorialIntroduction .....................................................................................177Getting Started.................................................................................177Creating a Layout Template...........................................................178Sending Floor Plan Views to Layout .............................................181Sending Elevation Views to Layout ...............................................184Sending Details to Layout ...............................................................189Sending Perspective Views to Layout ............................................192Printing to PDF................................................................................194

Chapter 10: Roof TutorialIntroduction .....................................................................................195Getting Started.................................................................................196Auto Rebuild Roofs .........................................................................197Deleting Roofs ..................................................................................197Hip Roofs..........................................................................................198Gable Roofs ......................................................................................199Shed Roofs........................................................................................201

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Saltbox Roofs ................................................................................... 202Gambrel Roofs ................................................................................ 203Gull Wing Roofs .............................................................................. 204Half Hip Roofs................................................................................. 205Mansard Roofs ................................................................................ 206Roof Type Quick Reference ........................................................... 207Roof Returns.................................................................................... 208Adding Gables over Doors and Windows..................................... 209Automatic Dormers......................................................................... 209

Auto Floating Dormer .................................................................. 210Auto Dormer ................................................................................ 210

Drawing Manual Dormers in a Gable Roof ................................. 211Skylights........................................................................................... 218Using the Break Wall Tool with Roofs.......................................... 219

Appendix A: Additional ResourcesReference Manual ........................................................................... 223Training CDs ................................................................................... 223Online Help Database ..................................................................... 224Chief Architect Web Site................................................................ 224Online Personal Training ............................................................... 224Training Seminars .......................................................................... 224 ChiefTalk ....................................................................................... 224Online Help...................................................................................... 225Technical Support ........................................................................... 225

Appendix B: License AgreementEND USER LICENSE AGREEMENT......................................... 227

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Chapter 1:

Installation

This chapter helps you get started with the program. In this chapter you will learn:

• What’s in the Product Box• System Requirements• Installing Chief Architect• Starting Chief Architect• Startup Options

• Manufacturer Libraries• Program Updates• Uninstalling Chief Architect• Training Videos

What’s in the Product BoxYour Chief Architect package includes the following:

• Chief Architect Program DVD• Chief Architect Reference Manual• Chief Architect User’s Guide• Hardware Lock or Password Key

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System RequirementsIn order to install and run Chief Architect, your computer system should meet the following recommendations:

• Windows XP or Vista• Memory: 1 GB or more• CPU: 2 GHz or faster• Hard Drive: 3 GB or more available disk space• Video Memory: 256 MB• A DVD drive.

Visit www.chiefarchitect.com for more information about system recommendations.

Installing Chief ArchitectTurn on your computer and start Windows. You should close all other programs before installing Chief Architect.

Place the Chief Architect X1 Disk into the DVD drive. The Setup Wizard begins after a brief pause.

(Note: If you have purchased the Chief Architect Lite Version, insert the Chief Architect X1 Lite Version Disk 1 into your DVD drive.)

If the Chief Architect installation window does not display, you can open it manually. Click the Start button, then click Run. Type D:\Setup (assuming DVD drive is drive D) and press Enter or click OK.

If you experience difficulties duringinstallation, disable your anti-virus soft-

ware and try again. Some anti-virus programsmay cause problems with software installa-tion. After installing, remember to re-enablethe anti-virus software.

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To install Chief Architect

• Click Install Chief Architect to open the welcome window of the Setup Wizard.• PDF995 is a freely distributable pdf print driver that allows you to save files in .pdf format.

Using this driver, you can save your Chief Architect plans as .pdf files that can be shared and printed on any printer, including large-scale plotters used by many print services. Click Install PDF995 Print Driver to install it.

• Click Install Additional Tools to visit the Additional Tools page of the Chief Architect Web site. From this Web page, you can install other useful software tools.

• Click Install Adobe Acrobat Reader to view the User’s Guide and Reference Manual in PDF format.

• Click Visit ChiefArchitect.com to launch your default Internet browser and connect to the Chief Architect home page.

• Click Help to open the on-line help for information about installation. • Click Exit to close the Chief Architect installation.

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Setup Wizard Welcome

1. The Welcome window displays. The installation determines if you have adequate disk space to install the program. This may take several minutes.

Setup Maintenance

2. If you have installed the program before, this window displays, allowing you to Change, Repair or Uninstall the program. If you are installing the program for the first time, this window does not display.

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3. Click Next to continue.

License Agreement

4. Read the License Agreement carefully. You must check the box to acknowledge agreement with its terms before continuing. Click Print if you would like to print a hard copy of the agreement.

Choose Destination Location

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5. Choose the destination folder for the program. By default, the program installs in the C:\Program Files\Chief Architect Inc\Chief Architect X1 folder.

• If you prefer a different location, click the Browse button to navigate to the desired directory.

• Click the Reset button to return to the default feature list. • Click Disk Usage to view the hard drives on your computer and the space available on each. • Click Next to proceed to the next window.

6. If you have installed Chief Architect before, you can also use this window to install only some components of the program. Click the drop-down by the component you want to install adn select Entire Feature Will Be Installed. Click Next. To install the entire program, click Chief Architect X1 as shown in the illustration above.

Custom Libraries Option

7. To have the installation copy your custom libraries from an earlier version of Chief Architect to version X1, click Yes. Otherwise, click No.

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IRC Checklist License Agreement

8. This window displays if you chose to install the IRC feature. Read the International Code Council’s IRC Checklist License Agreement carefully. You must check the box to acknowledge agreement with its terms before continuing. Click Print to print a hard copy of the agreement.

Setup Wizard Complete

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9. When all files have been copied, this window displays. If you want to launch Chief Architect immediately, check the box. Click Finish to exit from the installation..

Installing Your Hardware LockIf you are installing the password version of Chief Architect, skip this section and proceed to the Starting Chief Architect section of the instructions.

Your Hardware LockThe hardware lock is your key for operating Chief Architect. It allow you to run Chief Architect on any computer it is attached to. You cannot operate Chief Architect without your lock, so please take care of it.

Before Installing Your Lock

Installing Your Lock1. Attach your lock to any available USB port.2. Your computer should detect the lock and install it automatically.3. Launch Chief Architect.

If You Receive an Error Message1. If you try to register and you receive an error message saying “No Appropriate Hardware Lock

Was Found,” repeat the steps above, and make sure that the lock is securely attached.2. If there is a problem with your hardware lock, the Hardware Lock Troubleshooter may help you

diagnose hardware lock issues. When the program asks if you want to run the toubleshooter, click Yes.

3. If the problem continues, refer to Chief Architect’s Web site for support at www.chiefarchitect.com.

Do not plug the hardware lock into your computer until you have completedthe preceding Chief Architect installation instructions.

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Starting Chief Architect1. You can use the Start menu or the shortcut on your desktop to start Chief Architect. When you

launch the program for the first time, the Registration Wizard opens.

Registration Wizard

2. Click Next to continue.

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Enter CD Key

3. Enter your CD key. Your CD Key can be found either on your Chief Architect product box or inside your Chief Architect DVD case.

User Information

4. Enter your contact information for registration. This information is used to authenticate your right to use this product and to notify you of free updates and other important information.

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Mailing Address

5. Enter your mailing address and click Next to continue.

Online Registration

6. Click the Next button to register online.

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Completing the Registration Wizard

7. Click Print Registration Information to print a copy of the registration for your own records. Click Finish to close the Registration Wizard and launch Chief Architect.

Password Not Obtained

If you are using the password version and do not have Internet access or were not able to obtain a password online, this windows displays. Password versions are not recommended without Internet access.

Leave this screen active and call Chief Architect Customer Service for assistance.

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Startup OptionsWhen the program is launched, the Startup Options dialog displays. Click on a File command, a recently opened file, or a Help option to proceed. See “Startup Options” on page 2.

Manufacturer LibrariesA collection of name-brand manufacturer symbol and material libraries can be downloaded from the Chief Architect Web site. When you launch the program after installing, select Library> Library

Browser and click on the Manufacturers library category. In the library preview pane, click on the Bonus Library Content link.

You can also access the Chief Architect Content Resources Web page by selecting Help> Download Bonus Content from the menu or by visiting: www.chiefarchitect.com/useraccess/content.html.

Program UpdatesClassroom Design Project Training Video: Obtaining Program Updates

This dialog may display when the program is opened.

• Click Yes to open your default Internet browser to the program updates section of the Chief Archi-tect Web site.

• Click No to launch Chief Architect.

Uninstalling Chief ArchitectChief Architect can be removed from your computer from the Windows Control Panel.

To remove the program using the Control Panel1. Double-click the My Computer icon on your desktop.2. Open the Control Panel.

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3. Double-click Add/Remove programs.4. Select the Chief Architect program, click Change, then select Remove.

Training VideosDVD’s containing Chief Architect Training Videos are available for purchase. To view the tutorials, place disk 1 of a series into your DVD drive. The training videos run automatically.

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Chapter 2:

House DesignTutorial

IntroductionThis tutorial shows you how to get started on a design project starting from scratch. The tutorials that follow continue with the same plan. When we are finished, we will have reconstructed a sample plan named “Oceanside” that can be found in the Samples folder of the Program directory. In this tutorial you will learn about:• Before You Begin• Setting Floor Defaults• Drawing Walls• Creating Dimension Lines• Adjusting Wall Spacing• Creating Rooms• Creating a 3D Overview• Adding Floors• Adding Stairs

• Adding a Roof• Improving Structural Support• Placing Doors and Windows

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Before You BeginChief Architect may appear differently on your screen than it does in the following tutorials.

• Screen captures are taken from a smaller window to optimize image quality, so the size and proportion of your interface may be different.

• Some features such as the reference grid have been turned off to optimize image quality. For more information, see “Plan Defaults” on page 180 of the Reference Manual.

• Because toolbars can be customized, their default layout and location may differ. For more information, see “Toolbar Customization Dialog” on page 18 of the Reference Manual.

• As the program is updated, features may be added or removed. If you are using the latest version of Chief Architect, you may see buttons and/or menu items that have been added or removed since this tutorial was written. For more information, see “Program Updates” on page 15 of the Reference Manual.

• Depending on your operating system and Windows system settings, dialogs and toolbars may appear differently.

Getting StartedWe’ll start with a new plan. If necessary, restart the program to make sure no plans are open.

To start Chief Architect1. Click the Windows Start button.2. Point to All Programs, then Chief Architect Inc.3. Point to Chief Architect X1> Chief Architect X1 and click to start the program.4. The Startup Options window appears.

5. Click New Plan to launch the program.

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6. Select Edit> Edit Behaviors> Default from the menu to make sure this is the active edit behavior. The active edit behavior is indicated by a check next to it in the submenu.

7. Select Terrain> Create Terrain Perimeter from the menu or click the corresponding toolbar button. See “Toolbars and Menus” on page 21 of the Reference Manual.

8. Select Window> Fill Window to fill the screen with the terrain perimeter.

9. Go to CAD> Dimension> Display Temporary Dimensions and make sure temporary dimensions are turned on for display. A check is displayed next to them in the submenu when they are on.

10. Select the terrain perimeter by clicking on either of the long edges. Notice that a temporary dimension appears, indicating that the selected edge of the terrain perimeter is 50 feet from the opposite edge.

11. With the terrain perimeter selected, click on the temporary dimension. The Move Object Using Dimension dialog opens. Enter 150 feet using an apostrophe to denote feet (150’). The program will default to inches if no apostrophe is included. For more information about using dimensions to relocate objects, see “Moving Objects Using Dimensions” on page 804 of the Reference Manual.

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12. Click OK and repeat this step for the adjacent edge of the terrain perimeter, creating a square that is 150 feet by 150 feet.

13. Click Window> Fill Window to fill the screen with the terrain perimeter.

14. It is a good idea to save your work and save it often. Select File> Save from the menu, enter a name for your plan in the Save Plan File dialog, and click Save. You should save your work as you go.

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Setting Floor Defaults

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Setting Floor DefaultsBefore we draw walls and create rooms, we should set the floor defaults. In one of the following tutorials we will be creating a tray ceiling in the dining room, so we’ll need to raise our ceiling heights to accomodate that feature. It is always better to set floor defaults before rooms are created. For more information, see “Floor Defaults” on page 364 of the Reference Manual.

To set the Floor Defaults

1. Select Edit> Default Settings to open the Default Settings dialog. 2. Select Floor in the tree view and click the Edit button to open the Floor 1 Defaults

dialog. 3. Change the Ceiling Height to 9 feet (9’) or 108 inches.4. Click OK to close the Floor Defaults dialog.5. Click Done to close the Default Settings dialog.

Drawing WallsWe’ll start by drawing four exterior walls without trying to be exact. For more information about walls, see “Walls, Railings, & Fencing” on page 227 of the Reference Manual.

To draw exterior walls

1. If you can still see the entire terrain perimeter, you may want to Zoom In once.

2. Select Build> Wall> Straight Exterior Wall from the menu or click the corresponding toolbar button. See “Toolbars and Menus” on page 21 of the Reference Manual.

3. Click and drag a wall from left to right. Walls can be drawn in two ways:• If you first click using the left mouse button, each wall section will end when the

mouse button is released. Place the pointer over an existing wall end and click and drag to create a new connected wall section.

• If you initially click using the right mouse button, you will draw continuously connected walls until you click both mouse buttons simultaneously (or press the Esc key). See “Continuous Wall Drawing” on page 238 of the Reference Manual.

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4. There are a couple things to notice as you draw a wall.• The wall’s length appears in two places; above the wall and on the status bar at the

bottom of the screen. • An "S" and an "E" appear, indicating the start and end of the wall. • Wall angles are restricted to increments of 15 degrees when angle snaps are on. Select

Edit> Snap Settings> Angle Snaps and make sure they are turned on for this tutorial. See “Angle Snaps” on page 84 of the Reference Manual.

5. Continue drawing walls, creating a rough outline of the building’s exterior, as shown in the following image.

• Exact dimensions are not important yet. • It is important that exterior walls (and any other wall types with an interior side and an

exterior side) are drawn clockwise to ensure the proper orientation of wall surfaces. • Keep the building within the terrain perimeter. It doesn’t have to be perfectly centered

because the entire building can be moved later.

Wall length is indicated as the wall is drawn

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Interior walls are drawn the same way as exterior walls.

To draw interior walls

1. Select Build> Wall> Straight Interior Wall from the menu or click the corresponding toolbar button. See “Toolbars and Menus” on page 21 of the Reference Manual.

2. Draw an interior wall as shown in the following image.

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Creating Dimension LinesDimension lines locate walls, openings in walls, and other objects. With Chief Architect you can generate automatic exterior dimension lines, and draw a variety of manual dimensions such as interior dimensions, point to point dimensions, baseline dimensions, and angular dimensions. For more information about dimensions, see “Dimensions” on page 795 of the Reference Manual.

To create automatic exterior dimension lines

1. Select CAD> Dimension > Auto Exterior Dimensions .

2. For a closer view of a certain area, click the Zoom Window tool, click and drag a box around the area you want to see in detail, and release the mouse button. That area fills the screen. For more information, see “Zoom & View Tools” on page 723 of the Reference Manual.

3. To return to the previous view, click the Undo Zoom tool.4. If you can’t see all the exterior dimension lines at once, click the Fill Window Building

Only button to center your plan on screen.

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To draw an interior dimension line

1. Select CAD> Dimension> Interior Dimension .2. Click and drag a line that intersects the interior wall and other walls you want to locate.

3. Release the mouse button to display the interior dimension.

Interior walls are measured from their main layer by default (see “Wall Type Definitions Dialog” on page 251 of the Reference Manual). This and other dimension defaults (such as minimum number size) can be specified in the Dimension Defaults dialog. See “Dimension Defaults Dialog” on page 809 of the Reference Manual.

Because interior dimensions and exterior dimensions locate different wall surfaces, sometimes two dimension lines may appear to offer different measurements of the same distance.

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Adjusting Wall SpacingNow we’ll adjust the spacing of walls with more precision. For more information about using dimensions to relocate objects with precision, see “Moving Objects Using Dimensions” on page 804 of the Reference Manual.

To adjust the spacing of the exterior walls

1. Let’s begin by selecting Window> Fill Window Building Only so we can see the entire building.

2. Click the Select Objects tool then click on an exterior wall with the pointer to select it. 3. Click on a dimension line that is associated with the selected wall. There are a couple ways

to determine which dimensions are associated.• Move the selected wall and see which dimensions update.• Move your pointer over a dimension. If it is an associated dimension, the icon will

change to a pointing hand ( ).

4. Click the associated dimension to open the Move Object Using Dimension dialog.

Selected Wall Associated Dimension

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Adjusting Wall Spacing

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5. Enter a new value. Don’t forget, numbers entered with an apostrophe denote feet and numbers entered with quotes denote inches. If neither apostrophes or quotes are included, the entered value defaults to inches.

6. Click OK to close the dialog. The wall will move the specified distance.

7. Repeat this process for the adjacent exterior wall, continuing in a clockwise direction. It

may help to refresh Auto Exterior Dimensions (Shift + A) between commands. When you are finished, the dimensions of your model should match those in the following image.

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For more information about using the Move Object Using Dimension dialog to finalize the layout of exterior walls, see “Resizing a House Using Exterior Dimensions” on page 805 of the Reference Manual.

To delete all dimensions at once

1. Select Edit> Delete Objects to open the Delete Objects dialog. See “Delete Objects Dialog” on page 141 of the Reference Manual.

2. Select the All Floors radio button, check Dimensions, and click OK.

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Creating Rooms

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Creating RoomsNow that the exterior of the house has been finalized we can begin laying out rooms on the interior. Rooms are defined by the walls that enclose them. Rooms are then assigned a room type that assigns common room attributes.

To define rooms using interior walls

1. Select Build> Wall> Straight Interior Wall and draw interior walls as shown in the following image.

2. Select Build> Wall> Break Wall and place two breaks as shown in the following image.

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3. Select the middle wall section created by the breaks and delete it.4. Adjust the wall spacing of the interior walls to match the following image. Use Interior

Dimensions as previously shown. The original interior wall (hatched in the following image for illustrative purposes) should not be moved.

5. Using the Interior Wall tool, draw two more interior walls, creating a room that will

become the dining room. Using an Interior Dimension , the interior wall parallel to the entrance should be 9 feet from the opposing exterior wall.

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Creating Rooms

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Creating Invisible WallsIn reality, rooms may not always be divided by a physical wall. The separation of two rooms may be marked by a change in the flooring (carpet to linoleum for example), or by a change in the interior wall finishing. In Chief Architect an invisible wall can be used to define rooms without creating an actual wall. We’ll use invisible walls to define more of the first floor layout. For more information about invisible walls, see “Invisible Walls” on page 234 of the Reference Manual.

To create an invisible wall

1. Select Build> Wall> Invisible Wall and draw invisible walls as shown in the following image.

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Room TypesRooms in Chief Architect are given special attributes by assigning a Room Type. For example, kitchens use a linoleum floor material while living rooms use hardwood. For more information about rooms, see “Rooms” on page 279 of the Reference Manual.

To designate a Room Type for a room

1. Activate the Select Objects tool.

2. Select the small room at the bottom of the plan and click the Open Object edit button to open the Room Specification dialog. Double-clicking a room when the Select

Objects tool is active will also open the Room Specification dialog. For more information, see “Room Specification Dialog” on page 296 of the Reference Manual.

3. Click the Room Type drop down list and select Entry.4. Click OK to return to floor plan view.

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5. Open each of the rooms and assign room types as shown in the following image.

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Decks and PorchesClassroom Design Project Training Video: Drawing a Roofed Porch with Support Beam and Columns

Decks and porches are exterior rooms that are defined by the deck railings and exterior walls

that enclose them. When an exterior room is drawn using the Deck Railing tool, the room is automatically assigned the exterior room type Deck.

Railings and Deck Railings are drawn just like walls. To illustrate this, we’ll add a deck off the main floor between the master bedroom and the nook.

To draw a deck

1. Select Build> Decks> Straight Deck Railing . 2. Draw three deck railings as shown in the following image.

• Note that when the mouse is released, the room is assigned the Room Type Deck, and given a label.

• Turn on Display Temporary Dimensions and select the outer railing to position the railing as shown.

• For information about angular dimensions, see “Angular Dimensions” on page 798 of the Reference Manual.

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Creating a 3D OverviewLet’s take a look at our plan in 3D and see how it looks so far. For more information about creating 3D views, see “Render Views” on page 763 of the Reference Manual.

To create a doll house view

1. Select 3D> Create Render View> Render Floor Overview . A floor overview displays a single floor without a ceiling or roof.

2. Select 3D> Move Camera With Mouse> Mouse-Orbit Camera (should be selected by default) and click and drag the mouse on screen to change the camera perspective. You can press the I (in) and the O (out) keys on the keyboard to zoom in and out of the plan.

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Adding FloorsNow we’ll add a basement and second story to our plan. Anytime after the first floor layout has been finalized is a good time to add additional floors. For more information about working with multiple floors, see “Multiple Floors” on page 363 of the Reference Manual.

To create a foundation or basement1. Press Ctrl + Tab on your keyboard to return to floor plan view.

2. Select Build> Floor> Build Foundation . In the Foundation Defaults dialog, change the Min Wall Height to 96 inches and click OK. See “Foundation Defaults” on page 372 of the Reference Manual.

3. Select Derive New Foundation Plan From the First Floor Plan and click OK to close the New Floor dialog.

4. You can select Window> Fill Window Building Only from the menu to center the plan on screen.

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To add a second floor

1. Click the Up One Floor button to return to the first floor.

2. Select Build> Floor> Build New Floor . The New Floor dialog appears.3. Select Derive new 2nd floor plan from the 1st floor plan and click OK to close the New

Floor dialog. A floor plan appears for the second floor based on the first floor plan. We’ll need to edit the walls of our second floor manually. It will be difficult to know where the second story walls should be without knowing where the first floor walls are located.

4. Select Tools> Reference Floors> Reference Display (or press F9). The first floor walls are displayed for reference.

In the next few pages we will edit these second story walls step-by-step. When finished, we will have four exterior walls that are aligned as shown in the following image.

First floor walls displayed for reference

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To achieve this, we could create a blank second floor plan and draw our second story walls manually, or we could generate second story walls based on the layout of the first floor (which we’ve already done), then merge walls.

Preview of how our second floor walls will look when finished

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To merge two parallel walls into one

Note: Before merging walls, make sure Object Snaps are turned on.

1.

3.

Select a wall and place the cursor over the center edit handle.

Release the mouse button when the On Object snap indicator appears to merge the wall sections. Note that the edit handles now extend the full length of the wall.

2. Click and drag the pointer over the edge of another parallel wall. Look for the On Object snap indicator. For more information, see “Object Snaps” on page 82 of the Reference Manual.

On Object snapindicator

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To finish merging the second story walls

We’ll use the same method to edit the remaining second story walls.

1.

2.

3.

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6. Select 3D> Create Render View> Render Full Overview from the menu to create a 3D overview of our entire plan so far.

To add a second story deck

Now that we have a second floor, we’ll use the tools and techniques we learned earlier to add a second story deck that is aligned with the first story deck below. See “Decks” on page 288 of the Reference Manual for more information.

1. Press Ctrl + Tab on your keyboard to switch back to floor plan view.

2. If they are not already displayed, click Reference Display to display the first floor walls.

3. Select the Straight Deck Railing tool.

4.

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4. Draw a deck as shown in the following image. If you have Object Snaps on, the second story deck railing will likely be drawn in alignment with the first floor on your first attempt. If not, you can align the deck railing with the first floor deck below in the following steps.

5. Select a section of deck railing that has a deck railing below it on the first floor, click the

Open Object edit button to open it for specification, check Align with Below on the General tab of the Wall Specification dialog, and click OK. (If Align with Below is disabled the wall needs to be moved closer to the wall below, or the wall is already aligned.) This will align the selected deck railing with the deck railing below.

6. Repeat this step for each section of deck railing that has a deck railing directly below it on the first floor. When you are finished, your second floor should look like this:

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Adding StairsNow that we’ve got three floors we’ll need to get from one floor to another. For more information about stairs, see “Stairs” on page 435 of the Reference Manual.

To draw stairs with a landing

1. Click Down One Floor to go to the first floor. You may want to select Tools>

Reference Floors> Reference Display to turn off the display of the reference floor.

2. Select Build> Stairs> Straight Stairs (or press Shift + Y).3. Click and drag to draw a short stair section as shown in the following image.

4. Draw another stair section 90° to the right of the first stair section, along the interior wall.

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5. While the Straight Stairs tool is still active, click in the corner between the two stair sections to create a landing.

6. Select the landing and resize it to fit against the wall. This may make a nice bench seat.

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To create a stairwell1. Select either of the two stair sections.

2. Click the Auto Stairwell edit button to create a stairwell.

3. Click the Up One Floor button to go to the second floor. Notice that the second floor now displays a stairwell.

A stairwell is an interior room that is automatically assigned the Room Type “Open Below” in the Room Specification dialog.

Adding a staircase and stairwell from the foundation floor to the first floor is just as easy!

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To add stairs from the foundation to the first floor

1. Click the Down One Floor button twice to go down to the foundation.

2. Turn on the Reference Display .

3. It makes sense that both stairwells share the same vertical space. Use the floor one stairs as a guide and draw a new stair section (or sections). You can create a landing and edit the stair sections as necessary to align them with the stairs above.

4. Select a stair section and click the Auto Stairwell edit button to create a stairwell.

5. Select 3D> Create Render View> Render Full Overview .

6. When the view has generated, select 3D> Render View Options> Glass House Mode to view our entire model, inside and out.

7. Select 3D> Move Camera With Mouse> Mouse-Orbit Camera and click and drag the mouse on screen to change the camera perspective. You can press the I (in) and the O (out) keys on the keyboard to zoom in and out of the plan.

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Adding a RoofIt looks like our house could use a roof now. Chief Architect’s roof tools will not be covered in any detail in this tutorial. For now we’ll generate an automatic roof. See “Roofs” on page 383 of the Reference Manual for more information about the roof tools.

To turn on automatic roof generation

1. Select Build> Roof> Build Roof from the menu to open the Build Roof dialog.2. On the Build tab, check Auto Rebuild Roofs. See “Build Roof Dialog” on page 416 of the

Reference Manual for more information. Click OK to generate a roof.

3. Select 3D> Create Render View> Render Full Overview to create a 3D overview.

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To edit the default roof1. Close any other views you may still have open. For the following steps, only the floor plan

view and the previously created render full overview should be open. 2. Make the floor plan view active by press Ctrl + Tab or by selecting the view that ends with

“:Floor Plan” from the bottom of the Window menu.

3. Click Up One Floor to go to the first floor.

4. Select Window> Tile Vertically from the menu to tile the full overview and floor plan view windows.

5. Open the following first floor walls for specification and assign the settings (as shown) on the Roof tab of the Wall Specification dialog (see “Wall Specification Dialog” on page 259 of the Reference Manual). Individual walls can be selected in 3D views and opened for specification (see “Selecting Walls” on page 242 of the Reference Manual). However it may be a quicker operation in floor plan view since you can hold down the Shift key and group-select walls.

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Full Gable Wall

Full Gable Wall

Full Gable Wall

Full Gable Wall

Full Gable Wall

4/12 lower pitch 4/12 lower pitch

Full Gable Wall

Open a wall (or walls) for specification and check “Full Gable Wall” to assign a full gable wall

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6. Click Up One Floor to go to the second floor.7. Assign the following settings on the Roof tab of the Wall Specification dialog to the

second story walls. The additional walls you see are attic walls. You can ignore them for now. We’ll talk about them in the next section.

8. Notice that as you make these changes in floor plan view the 3D model updates.

Open a wall for specification, check the “Upper Pitch” box and assign a (lower) pitch of 4 in 12

Full Gable Wall

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Attic WallsWhen a roof is generated, attic walls are also generated. An attic wall fills the space between the first floor walls and angled roof planes above. To see this in floor plan view, take a look at the second floor.

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If you do not want to see attic walls, you can keep them from showing without deleting them.

To turn off the display of attic walls

1. Select Tools> Display Settings> Display Options (or press the ~ key) to open the Layer Display Options dialog.

2. Find Walls, Attic, remove the check from the Disp column and click OK. For more information about showing objects, see “Displaying Objects” on page 221 of the Reference Manual.

Attic walls generated below gable roof planes

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Improving Structural SupportThe second floor is not supported well by the first floor. Before sending this plan in for

approval, this must be addressed. Click the Down One Floor and Up One Floor

buttons while the Reference Display is on to see how the walls on each floor line up.

• The southern wall of floor two should have the dining room wall directly below it, which can serve as a bearing wall. We could also add an interior wall to the staircase to serve as a bearing wall. The span between the two will require a floor beam.

• The entire western wall of the second floor is supported by an exterior wall below.• The northern wall of the second floor needs help. We can move the closet wall directly

below it, but we’ll also need to add a couple floor beams to help carry the load.• The eastern wall of the second floor needs a floor beam to span between the exterior

walls. Also, the first floor wall is not in alignment with the second story wall above.

To create bearing walls

1. Draw a Straight Interior Wall beside the stairwell on floor one, making sure to align it with the second story wall above. If the Dining Room wall is not in alignment with the second story wall above, open it for specification and on the General tab, check Align with Above and click OK.

2. Select the closet wall in the master bedroom and align it with the second story wall above.

First floor with the second floor displayed for reference

Second floor with the first floor displayed for reference

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3. Select the wall that divides the Nook from the Deck and open it for specification. On the General tab, check Align with Above and click OK.

To add floor beams

1. Select Build> Framing> Floor/Ceiling Beam .2. In the master bedroom, click and drag to draw a floor beam that overlaps the exterior wall

and the interior closet wall.3. Once drawn, the floor beam can be selected and moved. See “Editing Box-Based Objects”

on page 111 of the Reference Manual.

4. You may need to Zoom in to make sure the floor beam is centered below the second story wall above. If the snapping behaviors prevent accurate positioning, you can hold down the Ctrl key to bypass them.

5. Draw three more floor beams to provide support for our second story; one over the deck, one between the kitchen and the nook, and another in the living room.

The floor beams we’ve added can remain exposed, or they could be drywalled and finished. In the Master Bedroom, we’ll lower the ceiling to cover the beam.`

To conceal the floor beam with a lowered ceiling1. Select the master bedroom and open it for specification.2. On the General tab, enter a value of 95 for Lowered Ceiling (C).

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Placing Doors and WindowsClassroom Design Project Training Video: Placing Doors

Classroom Design Project Training Video: Placing Windows

We’re making progress on our house, but we can’t get into it, and neither can light. Now is a good time to add some doors and windows. For more information about doors and windows, see “Doors” on page 305 of the Reference Manual and “Windows” on page 327 of the Reference Manual.

To add a door1. If your views are still tiled, maximize the floor plan view.

2. Select Build> Door> Hinged Door .3. Move the pointer to the entry and click (left of center) to place a door.

To add a window

1. Select Build> Window> Window .2. Move the pointer to the entry and click (right of center) to place a window.

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To create a camera view

1. Select 3D> Create Render View> Render Full Camera (or press Shift + J).

2. Click the Fill Window button to fill the window around the terrain perimeter.3. Click at the bottom of the floor plan view window and drag a line that stops at the door.

The point where you click (A) defines the point of perspective and the line (B) defines the direction of perspective.

4. Release the mouse button to create the 3D camera view. Where the mouse is released (C) is the point about which the camera rotates.

ABC

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5. If necessary, you can use Mouse-Orbit Camera tool to change the camera’s perspective. See “Move Camera with Mouse Tools” on page 738 of the Reference Manual for more information.

To edit the door

1. Click on the door with the pointer when the Select Objects tool is active to select the door in 3D view.

2. Click the Open Object edit button to open the Door Specification dialog. For more information, see “Door Specification Dialog” on page 315 of the Reference Manual.

3. On the General tab, set the Door Style to Glass.4. On the Frame & Trim tab, set the Frame Bottom to 8 inches.5. On the Lites tab, set the Lites across to 3 and Lites vertical to 4.6. Click OK to return to the 3D view.

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To edit the window1. Select the window.

2. Click the Open Object edit button to open the Window Specification dialog. For more information, see “Window Specification Dialog” on page 343 of the Reference Manual.

3. On the General tab, select “Left-Sliding” from the Window Type drop-down list and set the Width to 36.

4. On the Lites tab, change the Lites across to 2 and Lites vertical to 3.5. Click OK to close the Window Specification dialog.

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To change the door swing1. Return to floor plan view and select the door.

2. Click the Change Opening/Hinge Side edit button.

To copy a window/door1. Return to the 3D view and select the window.

2. Click the Copy/Paste edit button. For more information about copying objects, see “Copying and Pasting Objects” on page 137 of the Reference Manual.

3. Click on the wall to the left of the entrance to paste the window.

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Doors and windows can be placed, selected, deleted, copied, pasted, and edited in 2D and 3D views. If there is a window design that you will be using throughout a plan, you can create it once, then just copy and paste it. It might make more sense to set the door and window defaults to the proper settings before placing these objects. For more information, see “Default Settings” on page 176 of the Reference Manual.

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To create a doorway

1. Return to floor plan view and Zoom in on the dining room.

2. Select Build> Door> Doorway and click on the dining room wall nearest the entrance to place a doorway.

3. Select 3D> Create Render View> Render Full Camera and create an interior camera view of the doorway.

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To customize the doorway

1. Select the doorway (by clicking on it’s frame) and click the Open Object edit button to open the Door Specification dialog.

2. On the General tab, change the Width to 80 inches.3. On the Frame & Trim tab, change the casing Width to 10 inches.4. On the Arch tab, click the Type drop-down and specify a broken arch from the list. Set the

Height of the broken arch to 12 inches.5. On the Moldings tab, click the Library button below casing and select a molding profile

from the Door & Window Casings library.6. Click OK to close the Door Specification dialog.

To center the doorway1. Return to floor plan view and select the doorway.

2. Click the Center Object edit button, then click on the interior wall that contains the doorway.

3. Return to the camera view to see the results.

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Use the tools and techniques you’ve learned to add window and doors to the rest of the plan, as shown in the following images. Doors placed in interior walls become interior doors. If you feel inspired, customize the doors and windows as you see fit (see “Windows” on page 327 of the Reference Manual and “Doors” on page 305 of the Reference Manual).

We’ve added quite a lot to our model. Let’s see how it all looks. Before we do that, let’s make sure everything will be displayed in our camera view. Some objects (such as floor beams) are not displayed by default. Instead of just turning on that layer, let’s turn everything on then take a final look.

First floor

Second floor

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To turn on everything for display

1. Select Tools> Display Settings> Display Options (or press the ~ key) to open the Layer Display Options dialog.

2. Click the Available Layer Sets drop down and select Camera View Set. For more information, see “Layer Sets” on page 216 of the Reference Manual.

3. Click the Select All button (at bottom left) to select all layers. In the Properties for multiple layers section of the dialog check Display so that all columns are checked for display. Click OK.

To take a final look

1. Using the Render Full Camera tool, create an interior camera view that will allow an unobstructed 360 degree view of the first floor of the model. Remember that where you click determines the camera’s perspective and where you release determines the point about which the camera will rotate. Therefore a short drag distance is ideal, however, the distance must be greater than one foot.

2. Release the mouse button to create the 3D camera view then use the Mouse-Orbit

Camera tool to take a look around and see our progress so far.

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3. Now take a Render Floor Overview of the model.

4. When you have finished, Save your work.

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Chapter 3:

Interior DesignTutorial

IntroductionWe’ll pick up in this tutorial where we left off in the previous tutorial. The shell and basic structure of our plan is complete, but a lot of interior finishing remains. Our plan still needs lights, outlets, and fixtures to be a functional home. In addition, the interior could use some creature comforts such as furniture and moldings. You may want to save this tutorial using a new name to archive your previous work. In this tutorial you will learn about:• Controlling the Display of Objects• Working with Library Objects• Adding Electrical Objects• Applying Room Moldings• Applying Wall Coverings

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Controlling the Display of ObjectsClassroom Design Project Training Video: Working with Layers and Layer Sets to Get the Views You Want

We have a roof on our plan, but in this tutorial we’ll be working on the plan’s interior, so we do not need the roof planes to show in floor plan view. As we learned in the previous tutorial when we turned off the display of attic walls, the display of objects is controlled in the Layer Display Options dialog. For more information about layers and using the Layer Display Options dialog, see “Layers” on page 215 of the Reference Manual.

To control the display of objects

1. Select Tools> Display Settings> Display Options (or press the ~ key) to open the Layer Display Options dialog.

2. Press the letter R, find the layer "Roof Planes", and remove the check from the Display column. While we’re at it, let’s also turn off the display of "Windows, Labels"and "Doors, Labels". Click OK.

First floor with the display of roof planes, window labels, and door labels turned off

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Working with Library ObjectsChief Architect comes with a library that contains thousands of library objects that can be used in a plan. For more information about the library and library objects, see “Libraries” on page 669 of the Reference Manual.

To place a bed

1. Select Library> Library Browser (or press Ctrl + L on your keyboard) to open the library browser.

2. Go to the Furnishings (Interior) library. 3. Select the Beds category, find the King (rail) bed and click on it in the preview to select it

for placement. When a library object is selected for placement the cursor changes to indicate the type of library object selected.

4. Click in the master bedroom to place the bed.

Note: Objects may be turned off and on throughout thesetutorials to improve image quality.

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Library objects can be selected and opened for specification, a method that offers the most complete editing capabilities (see “Library Object Specification Dialog” on page 699 of the Reference Manual). Library objects can also be selected and edited using the mouse.

To edit a library object in floor plan view using the mouse

1. Click the Select Objects button (or press the space bar) and click the bed to select it. The bed displays edit handles. For more information, see “Editing Box-Based Objects” on page 111 of the Reference Manual.

2. Use the rotate edit handle to rotate the bed.3. Use the move edit handle to move the bed up against the left wall.

Rotate edit handle

Resize edit handles

Move edit handle

Extend edit handles

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Now we’ll place some fixtures. If you cannot find what you’re looking for, the Library Search

feature can help.

To use library search

1. Click the Library Search button at the bottom of the library browser to open the Library Search dialog.

2. Type “toilet” into the search field and click the Search button.3. Select the Lowboy from the search results then click the Close button. This library object

is now selected for placement.4. Click in the bathroom to place the toilet. Click again in the master bathroom to place

another toilet.

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If there are multiple library objects in a plan that are similar, they can be replaced at the same

time using the Replace From Library edit button.

To replace a library object

1. While the Select Objects tool is active, click on either one of the lowboy toilets in floor plan view to select it.

2. Click the Replace From Library edit button to open the Replace From Library dialog.

3. Click the Library... button to select an item from the library to replace the lowboy toilets.4. Select the standard toilet and click OK to return to the Replace From Library dialog.5. Select Replace Identical Objects on Floor and click OK.

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Using the tools and techniques learned so far, place fixtures and furniture in both bathrooms.

If existing walls and/or other objects do not allow enough room for a libraryobject to be placed, place the library object where there is enough room

and move the object into place while holding down the Ctrl key on the keyboard.

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Adding Electrical ObjectsThe electrical tools that come with Chief Architect allow you to detail the location of outlets and lights, as well as the layout of switches and circuits. For more information about working with electrical objects, see “Electrical” on page 523 of the Reference Manual.

To place an outlet

1. Select Build> Electrical> 110V Outlet .2. Click next to the sink in the bathroom to place an outlet. Notice that the outlet is a GFCI

outlet, because the room is assigned the Room Type "bath".3. Click next to the bed in the master bedroom. A standard 110V outlet is placed.

To place outlets in a room automatically

1. Select Build> Electrical> Auto Place Outlets .2. Click once in the master bedroom and once in each bathroom to automatically place

outlets. Auto Place Outlets will place outlets a predetermined distance from one another and place lights above sinks in rooms with the room type “bath”.

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To place lights

1. Select Build> Electrical> Light .2. Click on a wall to place a wall light.3. Click in a room to place a ceiling light.

To place a switch

1. Select Build> Electrical> Switch .2. Click on a wall to place a switch.

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Electrical objects can be connected in floor plan view to detail circuitry.

To draw circuits

1. Select Build> Electrical> Connect Electrical .2. Click on an electrical object, drag a line to another electrical object, and release the mouse

button.3. Select the electrical connection to show an edit handle. Click and drag the edit handle to

adjust the arc.

Switch

Light

Outlet

Floor plan view showing switches, lights, and outlets

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The library contains electrical objects such as fans, jacks, and smoke detectors.

To place an electrical object from the library

1. If it is not still open, select Library> Library Browser (or press Ctrl + L) to open the library browser.

2. Go to the Electrical category.3. Find the ceiling mounted smoke detector, select it for placement, and click in the master

bedroom to place it.

Now let’s take a look at our master bedroom in a 3D view. See “To create a camera view” on

page 54 for information about using the Render Full Camera tool.

Floor plan view showing two electrical circuits

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To place electrical objects in a 3D view

1. Select Build> Electrical> Light . The cursor indicates that the light tool is active.

2. Click on the wall to place a light.

3. Select Build> Electrical> Switch .4. Click below the light to place a switch.

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Applying Room MoldingsWith Chief Architect you can create a variety of moldings. The library contains hundreds of available molding profiles or you can create your own profiles and save them for future use. Moldings can be used in a variety of creative applications. We’ll start by applying a crown molding to the master bedroom. Then we’ll add a chair rail molding to the dining room. Finally we’ll create our own molding profile and use it to create a tray ceiling in the dining room. For more information about moldings, see “Trim & Molding” on page 535 of the Reference Manual.

To create a crown molding1. Press Ctrl + Tab on your keyboard to return to floor plan view without closing the 3D

camera view.

2. Select Window> Tile Vertically to display floor plan view and the camera view at the same time. The floor plan view is on the left because it was active when the tile command was invoked.

3. Use the Zoom Window button to zoom in on the master bedroom in floor plan view.

Electrical objects can be placed in 3D views as well

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4. While the Select Objects tool is active, select the master bedroom. The room will appear highlighted when selected.

5. Click the Open Object edit button to open the Room Specification dialog for the master bedroom.

6. On the Moldings tab, enter a crown molding Height of 4 inches. Since we lowered the ceiling in this master bedroom to 95 inches in the previous tutorial, we need to change the Distance Above Floor to 95 inches. Click OK to close the Room Specification dialog.

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Chair rail moldings are created similarly. Base moldings are on by default in dining rooms.

To create chair rail moldings1. Select the dining room and open it for specification.2. Go to the Moldings tab of the Room Specification dialog. Specify a Height for a Chair

Rail of 2 inches (2") and set the Distance Above Floor to 32 inches. Click OK.

3. Create a new 3D camera view using the Render Full Camera tool.

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Creating a Tray CeilingA tray ceiling is a special kind of stepped ceiling. You may recall in the previous tutorial that we raised the ceiling height to 9 feet before creating rooms. Now we’re ready to put in our tray ceiling. There are a few different ways to create a tray ceiling in Chief Architect. Each method has advantages and disadvantages. Polyline solids can be used, primitive objects can be used, even soffits can be used to create tray ceilings. Using a molding is a method that works particularly well. It is a simple and powerful technique. First we’ll create a profile, then apply that profile to a crown molding.

To create a molding profile1. Switch to floor plan view and choose an open place in your plan where you can draw a

small CAD polyline. It can be outside the house or within a room.

2. Select CAD> Lines> Draw Line (or press W).3. Draw a molding profile that will become a tray ceiling. A few things to keep in mind:

• The upper left hand corner of the profile will be placed in the corner of the ceiling.• This molding profile must be a closed polyline. See “Editing Closed-Polyline Based

Objects” on page 107 of the Reference Manual.

• Keep Grid Snaps on. See “Grid Snaps” on page 85 of the Reference Manual.• The distance of each line segment displays in the status bar as it is drawn.

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4. Select the closed polyline and click the Add to Library edit button.5. In the Add to Library dialog, select the My Moldings library, give the profile a name,

and click OK. Now that it’s saved to the library, you can delete the original polyline.

6. Select the dining room and open it for specification.7. On the Moldings tab of the Room Specification dialog change the Distance Above

Floor to 108 inches and click the Library button for a Crown Molding.8. In the Select Library Object dialog, find and select your new molding from the My

Moldings library and click OK. 9. Click OK to close the Room Specification dialog.

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Applying Wall CoveringsIntroductory Training Video: Wall Coverings

Classroom Design Project Training Video: Adding Wall Coverings with Assigned Materials

Now we’ll apply a wall covering to the master bedroom. For more information about wall coverings, see “Wall Materials” on page 281 of the Reference Manual.

To apply a wall covering1. Select the master bedroom and open it for specification.2. On the Wall Covering tab of the Room Specification dialog, click the Add New button

to open the Select Library Object dialog.3. In the library browser find Materials> Fabric & Wall Coverings> Patterns & Prints, select

a pattern, and click OK.4. Change the Width to 12 inches, and change the Floor to Bottom value to 84 inches.5. Click OK to close the Room Specification dialog.

6. When you have finished, you may want to Save your work.

Wall coverings can also be used to create wainscoting or paneling.

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Chapter 4:

MaterialsManagement

Tutorial

IntroductionClassroom Design Project Training Video: Storing Materials in the Library

Materials appear in 3D views. The materials used on objects can make a 3D view appear highly realistic. If you are recreating a house or floor plan of an existing building, using the right materials may be the most important aspect of your design.

This tutorial continues from where the previous tutorial ended. You may want to save this tutorial using a new name to archive your previous work. In this tutorial you will learn about:• Setting Materials Defaults• Using the Materials Tab• Using the Material Painter• Using the Material Eyedropper• Using the Color Chooser

• Custom Materials, Images, and Backdrops• Generating a Materials List

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Setting Materials DefaultsClassroom Design Project Training Video: Setting Defaults for New Plan Files

The material defaults determine the initial material settings for different objects. Setting the correct material defaults before beginning a project may help you save time. Material defaults can be accessed through the Default Settings dialog. For more information about defaults, see “Defaults & Preferences” on page 175 of the Reference Manual.

To set material defaults

1. Select Edit> Default Settings to open the Default Settings dialog.

2. There are a couple options. You can do either or both: • Select an object in the tree view and click the Edit button to open the defaults dialog

for that object. The default dialogs for objects such as cabinets, windows, and doors have a Materials tab that allows you to set the material defaults for object components.

• Select Materials> General Materials from the Default Settings dialog and click the Edit button to open the Material Defaults dialog. Here you can set the material defaults for many different objects.

3. Click Done to close the Default Settings dialog.

Once an object has been placed in a plan, the materials applied to it can be changed in a number of ways. To illustrate this we’ll change materials from camera view and floor plan view.

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If you are continuing from the previous tutorial, you may already have three views open, a

floor plan view and two Render Full Camera views; one of the master bedroom and another of the dining room. If you do not, go ahead and create a camera view of the master bedroom. See “To create a camera view” on page 54 for more information.

If you’d like, you can tile these views so that they show simultaneously by selecting Window>

Tile Vertically from the menu (Shift + F6). In this tutorial we’ll use one view at a time.

Using the Materials TabThe materials used on most objects can be edited in their specification dialog. For example, a door can be selected and opened for specification in the Door Specification dialog and the materials on that door can be edited on the Materials tab.

To change material on an object using the Materials tab1. In the master bedroom, select the door that accesses the deck.

2. Click the Open Object edit button to open the Door Specification dialog.3. Go to the Materials tab, select one of the door’s components, and click the Library

Material button to open the Select Library Object dialog.4. Find and select a material and click OK.

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5. You can continue to specify component materials. The preview in the dialog updates as changes are made. Notice that you can display the preview from either the interior or the exterior. When finished, click OK to close the specification dialog.

6. If necessary, press Ctrl + Tab to activate the camera view.

To edit a room using the Materials tab1. In floor plan view, select the master bedroom. When selected, the whole room is

highlighted. If you accidentally select an object other than the room, you can press the Tab key on the keyboard until the room is selected.

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2. Click Open Object to open the Room Specification dialog.3. On the Materials tab, select Moldings and click the Library Material button to open the

Select Library Object dialog.4. Find and select a material and click OK to close the dialog.

5. Click OK to close the Room Specification dialog.6. Press Ctrl + Tab to activate the camera view.

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Using the Material PainterThe Material Painter tool allows you to select a material first and then apply it to an object in a 3D view.

To apply a material using the Material Painter1. If it is not active already, activate the camera view (or any 3D view).

2. Click the Material Painter button to open the Select Library Object dialog. Find and select a carpet color from the Flooring category of the Materials library and click OK.

3. Click on the floor of the master bedroom.

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With the Material Painter tool you can apply a material to any object, even those that can’t be individually selected, like the base molding on a wall or the frame of a window. You can continue to apply the selected material to objects until a different tool is selected.

Using the Material EyedropperThe Material Eyedropper tool is similar to the Material Painter tool. However,

instead of selecting a material from the library, the Material Eyedropper allows you to load the material from an object already existing in your plan. Notice in our master bedroom that the type of wood we have assigned to the interior trim of the exterior door is different than the material used on the trim of the interior doors.

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To change materials using the Material Eyedropper1. Activate the camera view (or any 3D view).

2. Click the Material Eyedropper button and notice that the pointer has changed to an eyedropper.

3. Now just click to load that material. Notice that the pointer changes to a spraycan, indicating that the loaded material is ready to apply to another object.

The trim on the door at left is different from the other three doors

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4. Click on the doors and their frames to apply the loaded material.

Using the Color ChooserWith the Color Chooser you can load any color that is displayed on your monitor and save it to the library for use in your plans.

To create a new material using the color chooser

1. Select Tools> Color Chooser to open the Color Chooser dialog.2. Place your cursor over the eyedropper at the right of the dialog, then click and drag the

eyedropper to an open image on your screen.

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3. Release the mouse to load the color, then click the Create Material button in the Color Chooser dialog. Click OK to close the Color Chooser dialog.

4. You will find the new color in Materials> My Materials in the library. Select the color for placement, then click on a wall in your plan to apply that color.

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Custom Materials, Images, and BackdropsChief Architect allows you to customize your 3D views by importing your own images. Images can be saved as materials, objects, or backdrops that display in 3D views. For more information about images, see “Pictures, Images, & Movies” on page 889 of the Reference Manual.

Creating a MaterialMaterials are images that are applied to objects. You can create your own materials from an image and save it to the library.

To create a new material and save it to the library

1. Select Library> Library Browser (or press Ctrl + L) to open the library browser.2. Right click on the My Materials category of the Materials library and select New>

Material from the contextual menu or select 3D> Materials> Create Material from the main menu.

3. In the Define Material dialog, on the General tab, give the new material a name.

Note: The following steps make use of image files that are notincluded with the program. You can use image files that are alreadyon your computer or you can create new ones. You can even usethe same image file to create a material, an image, and a backdrop.Learning the tools and techniques described is more important thanthe appearance of the final product.

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4. On the Texture tab, click the Browse button and browse to an image file on your computer.

5. Select an image and click the Open button to return to the Define Material dialog.6. On the Render tab, specify the Shininess and Transparency of the material. A Dull

material will most closely resemble a blanket, which is what this material will be used for. 7. Click OK to add the new material to the My Materials category of the Materials library.

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Creating ImagesAn image saved to the image library is more than just a 2D object, it contains height and width information, can display at a specified elevation, and can contain transparency information.

To create an image and save it to the library1. Right click on the My Images category of the Images library and select New> Image from

the contextual menu to open the Image Specification dialog. See “Image Specification Dialog” on page 897 of the Reference Manual.

2. On the Image tab, click the Browse button and browse to any image on your computer. In this tutorial we will use a dog. You can use any image.

3. Click Open to return to the Image Specification dialog.4. On the Image tab, enter the Height or Width, adjusting one will adjust the other,

maintaining the correct proportion. Enter a Height Above Ground value to specify the elevation at which the image appears. A value of 24 inches works well in this case.

5. Specify the transparency settings on the Transparency tab. 6. Click OK to close the Image Specification dialog and add the new image to the My

Images category in the Images library.

Creating BackdropsBackdrops are images that appear behind 3D views. With Chief Architect you can take a photo from a site, save it to the library as a backdrop, and display it behind 3D views to create a highly realistic rendering of your model and its surrounding view.

If you would like to turn pictures of your own into images that can beused in Chief Architect, go to www.HomeDesignerSoftware.com to

learn more about Picture Painter™.

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To create a backdrop and save it to the library

1. Select File> Import> Backdrop and browse to an image on your computer.

2. Select the image and click Open to add it to My Backdrops.

To apply a backdrop to 3D views

1. Select 3D> 3D Settings to open the 3D Settings dialog. Go to the Backdrop tab.2. Click the Select Backdrop button to open the Select Library Object dialog.3. Find and select your backdrop from the My Backdrops library and click OK.

4. Click OK to close the 3D Settings dialog.

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To apply the newly created material and image to the plan1. Select the bed in the master bedroom (in floor plan view or 3D view) and open it for

specification.2. On the Materials tab, select the Blanket, then click the Library Material button. Assign

our newly created bedspread that we saved to the Materials library, click OK to close the Select Library Object dialog, then click OK to close the Furniture Specification dialog. See “Using the Materials Tab” on page 85 if you cannot remember how to do this.

3. Open the library browser, go to the Images library, and select the image for placement.4. Click on the bed to place the image.

5. Let’s see what progress we’ve made by creating a Render Full Camera view.

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Generating a Materials ListTo conclude this tutorial, we’ll generate a materials list for the house. You can generate a materials list for the whole plan, an area of the plan, or just a single room. For more information about materials lists, see “Materials Lists” on page 1003 of the Reference Manual.

To generate a materials list for the whole plan

1. Select Tools> Materials List> Calculate From All Floors .

2. You can enter material costs in the Price column. The total cost of all materials you enter appears automatically at the bottom of the spreadsheet.

3. Close the materials list by selecting File> Close Window from the menu. A dialog appears asking if you want to save the materials list before closing.

4. Save or click No to close without saving. A new materials list can always be created later.

5. When you have finished, you may want to Save your work.

Note: The Materials List is only a rough cost estimate and should bedouble checked before being relied on.

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Chapter 5:

Kitchen and BathDesign Tutorial

IntroductionThis tutorial continues where the Materials Management Tutorial left off. You may want to save this tutorial using a new name to archive your previous work.

The tools and techniques used to design kitchens and bathrooms are very similar. This tutorial focuses on kitchen design. When you’re finished you can use what you’ve learned to finish up the bathrooms as well. In this tutorial you will learn about: • Adding Cabinets• Placing Appliances• Editing Cabinets and Appliances

• Creating a Custom Countertop• Creating Architectural Blocks• Working in Cross Section/Elevation Views

Adding CabinetsClassroom Design Project Training Video: Placing and Merging Kitchen Cabinets

We’ll begin by placing a cabinet in the kitchen and editing its dimensions, orientation, and placement. For more information about cabinets, see “Cabinets” on page 551 of the Reference Manual.

To place a base cabinet

1. Zoom in on the Kitchen/Nook area in floor plan view.

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2. Select Build> Cabinet> Base Cabinet .3. Click to place a base cabinet anywhere in the kitchen.

Once a cabinet is placed, it can be edited like other objects.

To select and edit a cabinet1. Cabinets can be selected using one of the following methods.

• Click on the cabinet while the Select Objects tool is active.

• Click on the cabinet while any of the Cabinet Tools are active. This allows only cabinets to be selected.

• Right click on the cabinet when another tool is active.2. When selected, five edit handles, a front indicator, and a temporary dimension appears. As

with other objects, the arrow that appears when the pointer is held over an edit handle indicates what edit functio n that edit handle will perform. See “Editing Box-Based Objects” on page 111 of the Reference Manual.

• Move a cabinet using the move edit handle. By default, you can move a cabinet at 90° angles. To allow unrestricted movement, hold down the Ctrl key (or click using the right mouse button) then drag the cabinet.

• Resize two sides of a cabinet using a resize edit handle, located in each corner. • Extend a cabinet’s edge on one side using an extend edit handle. One of the extend edit

handles also displays an arrow that indicates the cabinet’s front. • Rotate a cabinet using the rotate edit handle.• A temporary dimension updates as the cabinet is moved or resized.

Resize edit handles

Rotate edit handle

Move edit handle

Front indicator

Extend edit handles

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To layout base cabinets for this tutorial1. Place and position base cabinets in your plan and edit their width and orientation as shown

in the following image. A cabinet merges with another if they are in alignment, facing the same direction, and of the same type.

To create corner cabinets1. Select the three foot base cabinet at bottom left.

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2. Click the Open Object edit button to open the Base Cabinet Specification dialog.

3. On the General tab, click the Special drop-down list, select Corner, and click OK to change the cabinet into a corner cabinet.

4. Select the three foot cabinet at bottom right and open it for specification:• On the General tab change it to a corner cabinet (as we did in the previous step). • On the General tab change the Left Side Width to 45 inches (45").• On the Front tab uncheck Diagonal Door.

5. Click OK to close the Base Cabinet Specification dialog, then select this cabinet and move it into the corner, until it bumps into the walls.

6. Select the corner cabinet on the left, and push it (along with the others) into the corner cabinet on the right.

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7. Place two more base cabinets next to it that face to the right. Once placed, the cabinets may need to be rotated.

To place wall cabinets

1. Select Build> Cabinets> Wall Cabinet .2. Click very near a corner to place a corner wall cabinet as shown. You can also place a

standard wall cabinet, then open it for specification and change it to a corner cabinet.

3. Continue placing wall cabinets, adjusting their width to match the base cabinets below.

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To place soffits

1. Select Build> Cabinet> Soffit then click above the wall cabinets to place soffits. Adjust their width and orientation to match the wall cabinets below.

When objects occupy the same vertical space it may be difficult to select theintended object in floor plan view. You can select one of the stacked objects,

then press the Tab key to select a neighboring object. The status bar indicateswhich object is currently selected.

The status bar indicates which object is currently selected

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Placing AppliancesClassroom Design Project Training Video: Adding Appliances

Appliances come in two basic varieties, freestanding and built-in. We’ve allotted space for both types in our plan. For more information about library objects, see “Libraries” on page 669 of the Reference Manual.

To place a freestanding appliance

1. Select Library> Library Browser to open the Library Browser.2. Open the Fixtures (Interior) category to the Appliances library, find a standard refrigerator,

and select it for placement.3. Click to the right of the base cabinets near the top of the screen to place the refrigerator.

You may need to move the cabinets so that the side of the refrigerator can be aligned with the wall of the nook.

To place a built in appliance1. Open the Fixtures (Interior) category to the Plumbing Fixtures library, find the double self-

rimming 32 inch sink (Sinks> Kitchen Sinks>With Fixtures>Self-Rimming) and select it for placement.

2. Click on the base cabinet near the top of the screen that is 3 feet wide to place the sink.

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3. In the Appliances library, find a basic dishwasher, select it for placement, and click on the cabinet to the right of the sink.

4. In the Appliances library, find the electric drop-in range (Ranges> Drop-In) and select it for placement.

5. Place the range in the 2½ foot cabinet near the bottom of the screen.

Editing Cabinets and AppliancesClassroom Design Project Training Video: Adding Drawers to a Cabinet Front

We’ve already learned how to edit the dimensions of cabinets and appliances in floor plan view. Like other objects, cabinets and appliances can also be edited in their own specification dialogs. This method allows a higher degree of customization.

To edit cabinets in the Cabinet Specification dialog

1. Select the cabinet to the left of the sink and click the Open Object edit button to open the Base Cabinet Specification dialog.

2. Select the drawer in the preview. Notice that clicking anywhere on the preview takes you to the Front tab.

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3. Click the Add New button to open the New Cabinet Face Item dialog.4. Click the Item Type drop-down list, select cutting board, assign an Item Height of 1 inch.

5. Click OK to return to the Cabinet Specification dialog and select the cutting board in the preview.

6. Click the Move Up button three times to move the cutting board above the drawer and the empty spaces above and below it.

7. Click OK to close the Base Cabinet Specification dialog.

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To edit appliances in their specification dialogs

1. Select the refrigerator and click the Open Object edit button to open the Fixture Specification dialog.

2. On the General tab change the Depth to 28 and click OK.

Creating a Custom CountertopNow we’ll add a custom countertop with an overhang.

To create a custom countertop

1. Turn on Object Snaps .

2. Select Build> Cabinet> Custom Countertop .3. Draw a rectangular polyline that will become our custom countertop.

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4. Select the custom countertop and use the CAD tools to edit it’s shape as shown in the following image.

• Use the Break Line edit button to add edit handles and change the polyline’s shape.

• For more information, see “Editing Closed-Polyline Based Objects” on page 107 of the Reference Manual.

5. While we’re at it, let’s add some stools to our new bar (Furnishings (Interior)> Seating> Stools).

6. Let’s create a Render Full Camera view and take a look.

Custom countertop hatched for illustrative purposes only

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Creating Architectural BlocksClassroom Design Project Training Video: Blocking Cabinets and Adding Them to the Library

Groups of items can be blocked together and saved to the library for use in other plans.

To create an architectural block1. Return to floor plan view.2. Group select all objects you would like to include in the architectural block. Select one

object, then hold down the Shift key and select additional objects to add them to the selection set. There are many other ways to select and group select objects. For more information, see “Selecting Objects” on page 92 of the Reference Manual.

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3. Click the Make Architectural Block edit button.

To add objects to the library1. If it is not still selected, select the architectural block.

2. Click the Add to Library edit button to open the Add to Library dialog.3. Select the My Architectural Blocks category or any other unlocked category.4. Enter a name.

5. Click OK.

To explode an architectural block1. Select an architectural block.

2. Click the Explode Architectural Block edit button.

Group selected cabinets, custom countertop, and stools

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Working in Cross Section/Elevation ViewsLike other objects, cabinets can be edited in cross section/elevation views. This method of editing is very powerful and allows objects to be edited easily in vertical space. Next we’ll edit wall cabinets and add a range hood. For more information about cross section/elevation views, see “Editing Objects in 3D Views” on page 746 of the Reference Manual.

To generate a cross section/elevation view

1. Select 3D> Create Vector View> Cross Section/Elevation .2. In floor plan view, click and drag a line of sight that intersects the group of cabinets that

includes the electric range.

3. Release the mouse button to generate the cross section/elevation view.

4. Zoom in on the kitchen.

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To edit the cabinets in cross section/elevation view1. Click on the wall cabinet above the range.2. Grab the bottom edit handle that appears and drag upwards.

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3. When the Height reaches 18 inches, release the mouse button.

To place a range hood1. Find a range hood from the Interior Fixtures Library (Appliances> Hoods> Standard) and

select it for placement.2. Click above the range to place the hood.

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Finishing TouchesYou may want to add a few finishing touches.

• Remove the window behind the refrigerator.• Raise the bottom of the window behind the sink.• Widen the window behind the sink, and center it on the sink.• Add furniture and cabinets to the nook and change the flooring to match the kitchen.• Add a table and some chairs to the dining room.

To view our kitchen using the Cross Section Slider and Final View

1. In floor plan view, click Fill Window .

2. Create a Render Full Camera view that starts from the exterior and release the mouse button in the kitchen. See “To create a camera view” on page 54.

3. Use the Mouse-Orbit Camera tool to adjust the camera’s perspective. You can turn off the display of the backdrop in the 3D Settings dialog. For more information, see “3D Settings Dialog” on page 757 of the Reference Manual.

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4. Select 3D> Render View Options> Cross Section Slider to open the Cross Section Slider dialog. Select the flat cut line and use the position slider to specify the location of the cutting plane. See “Cross Section Slider Dialog” on page 785 of the Reference Manual.

5. Select 3D> Render View Options> Final View to create a final render view.

6. In a future tutorial, we will be returning to this plan file, so be sure to Save your work.

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Chapter 6:

LandscapingTutorial

IntroductionClassroom Design Project Training Video: Building a Terrain Model

This tutorial and the one that follows were written to help you learn how to use Chief Architect’s terrain tools. It continues from where the previous tutorial left off. It is a good idea to complete these tutorials and become familiar with the terrain tools before beginning your own terrain project. You may want to save this tutorial using a new name to archive your previous work.

In this tutorial, you will learn about:• Editing the Terrain Perimeter• Adding Lot Line Information• Adding Elevation Information• Adding a Retaining Wall

• Adding Terrain Features• Adding Library Objects to Your Plan• Taking Final Views

In this tutorial, you will learn how to add elevation information to your terrain, how to create terrain features, and how to add plants and other objects from the library.

It is important that you save this plan using a new name (Save As ) to archive your previous work.

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Editing the Terrain PerimeterIntroductory Training Video: Creating a Terrain Perimeter

Your house may already be centered on the terrain perimeter. If so you can proceed to the next section. See “Adding Lot Line Information” on page 119.

To move the terrain perimeter

1. Select Window> Fill Window then select Window> Zoom Out to give us some working space.

2. Select the terrain perimeter and place your pointer over the move edit handle.

3. Move the terrain perimeter so that the house is centered.

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Adding Lot Line InformationClassroom Design Project Training Video: Creating a Site Plan

It looks like we should have no problem meeting setback requirements. To be sure, let’s draw a setback line.

To draw a setback line

1. Turn on the concentric edit behavior by selecting Edit> Edit Behaviors> Concentric .

2. Select Edit> Preferences to open the Preferences dialog. 3. On the Edit> Behaviors panel, set the concentric jump to fifteen feet (15’) and click OK.

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4. Select the terrain perimeter in floor plan view.

5. Click the Copy/Paste edit button, then click and drag one of the terrain perimeter’s resize edit handles to the inside. A copy will be made at the specified increment of 15 feet.

6. While the new line is still selected, open it for specification.7. On the Linestyle tab, assign a dashed line style and change the color to green. Notice also

that perimeter and area information displays on the Polyline tab.8. Click OK to close the Polyline Specification dialog.

9. While we’re thinking about it, select Edit> Edit Behaviors> Default to return to the default edit behavior.

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When plans are submitted for approval, bearing information for the lot perimeter is often required.

To add bearing information1. Select the terrain perimeter and open it for specification.2. On the Line Style tab, check Show Length and Show Angle, then click OK.3. Select Edit> Default Settings to open the Default Settings dialog, then open the CAD

Defaults dialog.4. Specify to Display Line Angle as Bearing and click OK.5. Click Done to close the Default Settings dialog.

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This information is helpful, but we don’t need it to display for the remainder of this tutorial.

To create a new layer

1. Select Tools> Display Settings> Display Options to open the Layer Display Options dialog.

2. Click the New button to open the New Layer Name dialog.3. Enter a name for the new layer.

4. Click OK to close the New Layer Name dialog then click OK again to close the Layer Display Options dialog.

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To move the setback line to the new layer1. In floor plan view, select the setback line and open it for specification.2. On the Line Style tab of the Polyline Specification dialog click the Layer drop down

list and select the new layer we just created. This moves the setback line to the new layer, however that layer is still currently displaying. Click OK.

To turn off the display of a layer

1. Select Tools> Display Settings> Display Options to open the Layer Display Options dialog.

2. Uncheck the Disp column for the new layer and click OK.

To turn off the bearing information1. Select the terrain perimeter and open it for specification.2. On the Line Style tab, uncheck Show Length and Show Angle, then click OK.

Adding Elevation InformationIntroductory Training Video: Adding Elevation Information for Sloped Lots

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Our terrain is currently flat because there is no elevation data in the plan. For more information about elevation information, see “Terrain Elevation Tools” on page 585 of the Reference Manual.

To add elevation information to your plan

1. Select Window> Fill Window to fill the window with the terrain perimeter.

2. Select Terrain> Elevation Data> Elevation Line and draw elevation lines as shown in the following image. An elevation line drawn near the end of another will merge.

3. To enter elevation information, click the Select Objects button, select an elevation

line, and click the Open Object edit button to open it for specification. Values entered are in inches unless the foot ( ' ) mark is added. Negative values are preceded with a hyphen (-).

4. Select 3D> Create Render View> Render Full Overview to create a full overview. Pressing the “I” key or the “O” key moves the camera in or out.

200”

180”

96”72”

48”

-72”

-120”

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Adding a Retaining WallAdding a retaining wall helps create a flat building pad for the house. For more information about retaining walls, see “Retaining Walls” on page 593 of the Reference Manual.

To draw a retaining wall1. Return to floor plan view. Note the generated contours.

2. If you prefer, you can turn off the display of primary contours in 2D. Select Tools>

Display Settings> Display Options to open the Layer Display Options dialog. Remove the check from the Disp column for the layer “Terrain, Primary Contours”. See “Layer Display Options Dialog” on page 218 of the Reference Manual for more information.

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3. Select Terrain> Walls and Curbs> Straight Retaining Wall . Draw two straight wall sections as shown in the following image.

4. Select Terrain> Walls and Curbs> Curved Retaining Wall and draw a curved retaining wall that connects at both ends to the two straight sections. Don’t worry about the angle just yet, we’ll make the curved section tangent in the next step.

5. Select the curved section then click the Make Arc Tangent edit button to open the Radius of Tangent Curved Wall dialog. This dialog gives you a few alignment options. For more information, see “Make Arc Tangent” on page 246 of the Reference Manual. Click OK to make the curved wall section tangent to both straight sections.

Open 3D views are redrawn whenever changes are made to theplan, even if the 3D views are not active. Closing 3D views when

they are not needed will help maximize your computer’s performance.

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6. Now add two more elevation lines just inside the retaining wall. This helps designate the height of this area when terrain is generated. This elevation line can stay at its default height of 0' 0”.

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7. Take a look in a Render Full Overview . Your plan should look like this.

0”

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Adding Terrain FeaturesIntroductory Training Video: Terrain Features

Now we’ll add a skirt, a beach, a water line, and a pathway to our plan. For more information about terrain features, see “Terrain Feature Tools” on page 590 of the Reference Manual.

To create a terrain skirt for the house1. Close the overview to return to floor plan view.

2. Make Edit> Edit Behaviors> Concentric the active edit behavior.

3. Select Edit> Preferences and on the Edit> Behaviors panel of the Preferences dialog, change the concentric jump to 3 feet (3’) or 36 inches (36"). Click OK.

4. While the Select Objects tool is active, click just outside of an exterior wall to select the "exterior room". If another object is selected instead, press the Tab key or click the

Select Next Object edit button until the exterior room is selected. For more information see “The Exterior Room” on page 284 of the Reference Manual.

5. Click the Make Room Polyline edit button.

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6. While the room polyline is still selected, grab one of the resize edit handles at a corner and drag it out. The room polyline should resize to the concentric jump increment of 3 feet.

7. While the room polyline is still selected, click the Convert Polyline edit button to open the Convert Polyline dialog. Select Terrain Feature and click OK to convert the room polyline into a terrain feature.

8. While the terrain feature is still selected, click Open Object edit button to open it for specification.

9. On the Materials tab of the Terrain Feature Specification dialog, select the terrain feature and click the Library Material button to open the Select Library Object dialog. In the Landscaping category, select a material for the terrain skirt.

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10. Click OK to close the Select Library Object dialog, then click OK to close the Terrain Feature Specification dialog.

11. Take a look at the skirt in a camera view. Create a Render Full Overview .

12. While we’re thinking about it, select Edit> Edit Behaviors> Default to turn off the concentric edit behavior and return to the default edit behavior.

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To create a beach1. Close the overview and return to floor plan view.

2. Select Window> Fill Window then select Window> Zoom Out to give us some working space outside the terrain perimeter.

3. Select Terrain> Feature> Spline Feature and draw a spline feature that extends beyond the boundaries of the terrain perimeter.

4. Select the terrain feature and the Open Object edit button to open the Terrain Feature Specification dialog.

5. On the General tab, the Height should be at 0 inches. On the Materials tab, select the terrain feature and click the Library Material button to open the Select Library Object dialog and assign a sand material from the landscaping library.

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6. Click OK to close the Select Library Object dialog then click OK to close the Terrain Feature Specification dialog and return to floor plan view.

7. Take a look at our new beach in a Render Full Overview . Notice that only the portion of the terrain feature that is included within the terrain perimeter is modeled.

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To create a body of water

1. Return to floor plan view, select Terrain> Feature> Spline Feature and draw another spline feature, within the existing spline feature (the beach).

2. Open the spline feature for specification: • On the Materials tab assign a water material.• On the General tab, raise the Height to 2 inches, this will raise the water above the

beach.

3. Click OK and take a look in a Render Full Overview .

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To add a stepping stone pathway from the beach to the house1. Return to floor plan view.

2. Select Terrain> Stepping Stones> Polyline Steping Stone and draw a stepping stone

just above the beach line, leading to the entrance. It may help to Zoom in.

3. Select the stepping stone and open it for specification. On the General tab, change the Height to 1 inch. On the Material tab, select the terrain feature, click the Library Material button, and specify a different material if you like. Brick Pavers in the Masonry & Stone library make nice stepping stones.

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4. Click OK to close the Select Library Object dialog then click OK to close the Terrain Feature Specification dialog and return to floor plan view.

5. Let’s look at our stepping stone in a Render Full Camera view.

6. In floor plan view, click the Select Objects button, select the stepping stone, click the

Copy/Paste edit button, then click the Sticky Mode secondary edit button. iiiiii

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7. Click in floor plan view to paste copies of the group selected objects. Continue pasting copies until you have created a pathway that leads to the house.

Adding Library Objects to Your PlanIntroductory Training Video: Plant Chooser

The library contains many objects that can be added to a plan such as plant images and landscaping blocks. For more information about library objects, see “Libraries” on page 669 of the Reference Manual.

To add plants to your plan from the library browser

1. If the library browser is not open, select Library> Library Browser to open it.

2. At the bottom of the library browser, click the Plant Chooser button to open the Plant Chooser dialog. This dialog can also be opened by selecting Terrain> Plant>

Plant Chooser .3. On the Plant Information tab, enter “birch” in the Common Names field, and click the

Search button to find birch trees in the library browser.

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4. Select Betula papyrifera (young) from the search results and click the Close button. This selects this plant in the library browser for placement.

5. Click in floor plan view or a 3D view to place the selected plant at that location. You can continue placing the selected plant image until another tool or library object is selected.

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To add Landscaping Blocks1. In the library browser, browse to the Architectural Block category.2. Go to Landscape Blocks> Garden Beds> Bench Garden and select it for placement. 3. Click in your terrain to place this garden block in your plan. The library object may need to

be rotated.

4. Create a Render Full Camera view.

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Taking Final ViewsA final view can be created from any full overview or camera view. A final view smoothes out edges in a plan and creates a more realistic rendering of the model. For more information about final views, see “Preview vs. Final Render View” on page 766 of the Reference Manual.

To take a Final View

1. Select 3D> Create Render View> Render Full Overview . Adjust the overview as you see fit.

2. Select 3D> Render View Options> Final View With Shadows to create a final view from the full overview.

3. When you have finished, you may want to Save your work.

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Chapter 7:

Deck andPorch Tutorial

IntroductionIntroductory Training Video: Decks

Classroom Design Project Training Video: Drawing a Roofed Porch with Support Beam and Columns

In the House Design Tutorial we added a deck to the backside of the house, on both the first and second floor. Now we’ll create two decks off the front of the house and connect them with

an exterior staircase. You may want to save this tutorial using a new name (Save As ) to archive your previous work.

If you have been following along since the first tutorial (see “House Design Tutorial” on page 15), you have reconstructed a sample plan that can be found in the Samples folder called “Oceanside.”

In this tutorial you will learn about:• Drawing Decks• Drawing Stairs

• Changing Planking Orientation• Adding Exterior Furniture

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• Changing Materials • Generating a Materials List

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nDrawing DecksSince this home is on a beach, we might as well add a couple of decks off the front. For more information about the deck tool, see “Deck Railings” on page 237 of the Reference Manual.

To add a first and second floor deck to the plan1. In floor plan view, go to the first floor (you may be there already).

2. Make sure Angle Snaps and Object Snaps are turned on. 3. Delete the stepping stones that we added in the previous tutorial.

4. Select Build> Decks> Straight Deck Railing and draw a deck off of the first floor as shown in the following image. As you may recall from the first tutorial, when the deck railings and the exterior front walls of the house enclose an area, room definition is created and a "Deck" label appears.

5. Select the deck “room” in floor plan view. If you have a selection fill color other than white specified, the deck will highlight when selected. See “Colors Panel” on page 186 of the Reference Manual.

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6. Click the Build Advanced Deck Framing edit button.

7. Now take a look at our first floor deck in a Render Full Camera view. You can see that the program generated support pillars, footings, and the handrail.

8. Return to floor plan view and click the Up One Floor button to go to the second floor. 9. If necessary, turn off the display of attic walls. If you cannot remember how to do this, see

“To turn off the display of attic walls” on page 50.

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10. Zoom In on the second floor.

11. Select Build> Decks> Straight Deck Railing and draw a deck on the second floor that is 10 feet wide and 9 feet 6 inches deep as shown in the following image.

12. The front deck railing should be positioned above the exterior wall on the first floor below, with their exterior surfaces in alignment. Select Tools> Reference Floors> Reference Display (or press F9) to turn on the first floor for reference.

13. The second story deck railing is positioned above the first floor exterior wall, but the

exterior surfaces are not in alignment. Make sure Object Snaps are still turned on, then select the deck railing.

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14. Move the deck railing so that it is flush with the exterior surface of the exterior wall below. The object snaps will appear when they are in alignment.

15. Release the mouse when the deck railing is in alignment. Repeat this process for the deck railing on the right.

16. Press F9 to turn off the reference floor display.17. We need access to the deck. Delete the two windows, select Build> Door> Sliding Door

, then click on the wall to place a sliding door.

Object Snaps indicating alignment

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18. Now take a look at our second floor deck in a Render Full Camera view.

The platform edge of the second story deck can be made to match the exterior wall.

Classroom Design Project Training Video: Adding a Deck and Changing its Platform Edge Material

To change the deck platform material1. Select an exterior wall and open it for specification. On the Materials tab, make note of the

exterior wall material being used. In this example, "Tan 1" is the default material used.2. Select the deck railing(s), open them for specification, go to the Materials tab, and select

the Platform Edge in the tree view.3. Click the Plan Material button to open the Plan Materials dialog. Select "Tan 1" in the

materials list and click OK. Click OK to close the Deck Railing Specification dialog.

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Drawing StairsNow we’ll draw stairs between the upper and lower decks, and from the lower deck to the terrain below. For more information about stairs, see “Stairs” on page 435 of the Reference Manual.

To connect the upper and lower decks with stairs1. In floor plan view, go to the first floor. 2. The deck planking is making it difficult to see the area where we’ll be working. In the

Layer Display Options dialog, turn off the display of the layer "Framing, Deck Planking". If you cannot remember how to do this, see “Controlling the Display of Objects” on page 66.

3. Make sure Angle Snaps and Object Snaps are turned on.

4. Select Build> Stairs> Straight Stairs . 5. Go to the first floor and click and drag to draw a stairway from the lower deck to the

outside edge of the upper deck railing as shown in the following image. In many cases an opening will be added automatically to the deck railing at the top of a staircase. Sometimes it is necessary to add the opening manually, which we’ll do in the following steps.

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6. Let’s look at our staircase in a 3D view. An opening may have been created automatically. If not, an opening can be created manually. If an opening was created automatically, you can skip the next step.

7. A doorway (opening) can be added in a 3D view or in floor plan view. Select Build>

Door> Doorway then click on the deck railing to create an opening.

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To draw a down staircase to the ground

1. In floor plan view select Build> Stairs> Click Stairs .2. Click just to the outside of the deck platform, as shown in the following image.

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3. Draw new stepping stones that lead to the staircase from the beach. If you cannot remember how to do this, see “To add a stepping stone pathway from the beach to the house” on page 135.

4. Now take a look at our deck in a Render Full Camera view.

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Changing Planking OrientationThe angle of the deck planking can be controlled in the Room Specification dialog.

To angle deck planking1. Return to floor plan view and turn on the display of the layer "Framing, Deck Planking" so

we can see the angle of the planking in floor plan view.

2. Select the deck "room". You will likely select an individual plank. Press the Tab key (or

click the Select Next Object edit button) until the room is selected.

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3. Click the Remove Advanced Deck Framing edit button.

4. Select the deck "room", click the Open Object edit button and go to the Deck tab of the Room Specification dialog.

5. Uncheck the Default checkbox next to Plank Direction, and then change the Plank Direction to 45 degrees. See “Deck Tab” on page 301 of the Reference Manual.

6. Click OK to close the Room Specification dialog and return to floor plan view.

7. While the deck room is still selected, click the Build Advanced Deck Framing edit button to regenerate the deck planking.

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Adding Exterior FurnitureNow let’s add some furniture to our deck.

To add furniture to the deck1. Open the library browser to Furnishings (Exterior)> Exterior Chairs> Adirondack Chair

and select it for placement.2. In floor plan view or a 3D view, click on the deck to place a chair at that location. You can

continue clicking to place more chairs.3. Find Fixtures (Exterior)> Outdoor Cooking> Grills & Ranges> Gas> BBQ (shelf), select it

for placement, and place the barbecue on the deck.

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nChanging MaterialsNow let’s change the material on the adirondack chairs to a white paint. For more information about materials, see “Materials” on page 703 of the Reference Manual.

To change materials using the Material Painter

1. In a 3D view, select Material Painter to open the Select Library Object dialog.2. In the Materials category, select Colors & Paints> Generic Colors> White/Neutral> Bone.

Double-click in the upper pane to load that material and close the dialog.3. The cursor looks like an aerosol paint can in a 3D view, indicating that the selected

material is ready to be applied.4. Click on one of the adirondack chairs to make it white.

To change materials using specification dialogs1. In floor plan view, select one of the chairs and open it for specification.2. On the Materials tab, select Main, then click the Library Material button to open the

Select Library Object dialog.3. Select Colors & Paints> Generic Colors> White/Neutral> Bone and click OK.4. Click OK to close the Furniture Specification dialog.

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Generating a Materials ListYou can generate a materials list to estimate the cost of an entire plan or just a portion of a plan. For more information about material lists, see “Materials Lists” on page 1003 of the Reference Manual.

To calculate a materials list for the entire plan

1. Select Tools> Materials List> Calculate from All Floors . A materials list is generated for all floors of the house.

2. Close the materials list window by selecting File> Close from the menu, by pressing F4, or by clicking the in the upper right hand corner (for the current window, not the program). The Keep Materials List dialog appears, asking if you wold like to save this materials list before closing.

3. Click No to close the materials list and return to the previous view.

To calculate a materials list for just the deck

1. From floor plan view, select Tools> Materials List> Calculate from Area .2. Click and drag a box surrounding the first floor deck to display a Materials List for the area

surrounded by the box.3. Locate the barbeque under the Fixtures category.4. Click in the “Price” column for the barbeque and type in $75.00.

Note: The Materials List is only a rough cost estimate and shouldalways be double checked before being relied on.

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5. Notice that the subtotal and Total both update to reflect the pricing change. You can specify prices for every material in your plan, allowing you to generate a cost estimate.

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Chapter 8:

WalkoutBasement

Tutorial

IntroductionIntroductory Training Video: Creating a Walkout Basement

In this tutorial we will use the same plan we’ve used in previous tutorials and make a few changes to the terrain to create a walkout basement.

In this tutorial you will learn about:• Editing the Terrain Perimeter• Adding Elevation Data• Adding Flat Regions• Adding Doors and Windows• Creating a Patio• Adding a Road• Completing the Walkout Basement

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Getting StartedIn this tutorial we’ll use the same house plan that we’ve used in previous tutorials. However, the terrain will be entirely different. The terrain data, terrain objects, retaining wall, and the large front deck must be removed to allow for a walkout basement. We could delete all of these elements manually. However, since we saved the plan as we began each new tutorial, we could open the plan that we saved at the end of the Kitchen and Bath Design Tutorial (before we created landscaping), rename it, and start from there.

To begin this tutorial1. Open the plan file that you saved at the end of the Kitchen and Bath tutorial.

2. Select File> Save As and give the plan file a new name.

3. Click the Fill Window button to fill the screen with the terrain perimeter. 4. If necessary, center the terrain perimeter around the building. Do this by selecting the

terrain perimeter and moving it. If you cannot remember how to do this, see “To move the terrain perimeter” on page 118.

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Editing the Terrain Perimeter1. Select the terrain perimeter, then click the Open Object edit button to open the

Terrain Specification dialog. 2. On the General tab, make sure Flatten Pad and Auto Calculate Elevation are unchecked,

and change the Elevation to 12 inches.

• Flatten Pad flattens the building pad around the house. By unchecking this, the terrain will be allowed to slope where it intersects the house.

• Auto Calculate Elevation places the house at average terrain height. By unchecking this we can control the building’s height relative to the terrain.

• Changing the elevation to 12 inches raises the terrain 12 inches above the first floor.3. Click OK to close the Terrain Specification dialog.

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Adding Elevation DataNow we’ll add elevation lines to give the site appropriate relief for a walkout basement.

Adding Elevation Lines

1. Select Terrain> Elevation Data> Elevation Line .2. Draw an elevation line on the side of the house opposite the gable entrance. This part of

the terrain will become lower in elevation.

3. Select the elevation line and click the Open Object edit button to open the Elevation Line Specification dialog. You can also double click the elevation line with the Select

Objects tool active to open it for specification.4. Set the elevation at negative 96 inches (-96).

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5. Click OK to close the Elevation Line Specification dialog.6. Draw another elevation line on the other side of the house. We’ll let this elevation line stay

at the default elevation of 0.

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7. Let’s take look at our progress so far. Select 3D> Create Render View> Render Full

Overview .

8. We can see that the lot is beginning to slope, but it could use a little more work. Close the current 3D view by selecting File> Close from the menu, pressing F4, or clicking the in the top right corner of the window. If you have other active 3D views open, you may want to close them too. When multiple 3D views are open, your computer’s performance may not be optimal.

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Adding Flat RegionsA typical walkout basement has an upper flat region where you enter the house on the first floor, and a lower flat region where you walk out to ground level from the basement.

To create flat regions

1. In floor plan view, Zoom in on the house to see it in more detail.

2. Make sure Object Snaps are on.

3. Select Terrain> Elevation Data> Elevation Region and draw a flat region directly below the deck.

4. Select and open the flat region for specification and assign an elevation of negative 92 (-92) inches.

5. Select Fill Window to include the terrain perimeter on screen.6. Draw another flat region that borders the main entrance, as shown in the following image.

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7. Leave the elevation of this flat region at the default height of 0.8. Just as we did in the previous tutorial, select the deck on the first floor and click the Build

Advanced Deck Framing edit button. Go to the second floor and repeat this step for the second floor deck.

9. Now create a 3D camera view of the deck. Create this camera view so that the focal point is the walkout basement. If you cannot remember how to do this, see “To create a camera view” on page 54.

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The second floor deck was not given structural supports because there was a deck beneath it. We can take care of that manually.

To add support for the second story deck1. Return to floor plan view.2. On the first floor, group-select the deck railing and open it for specification.3. On the Railing tab of the Deck Railing Specification dialog check Post to Beam and

click OK. See “Railing Tab” on page 267 of the Reference Manual.4. Take a look in a 3D view .

5. A section of our first floor deck railing should not have the Post to Beam attribute

checked. Return to floor plan view and turn on the Reference Display .

6. Select Build> Wall> Break Wall and place a break in the deck railing where the second floor deck above recedes.

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7. Select the remaining section of deck railing and uncheck Post to Beam on the Railing tab.

8. Turn off the Reference Display .9. Take a look in a 3D view.

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Adding Doors and WindowsNow we’ll add a sliding door and some windows.

To place a sliding door1. Press Ctrl + Tab on your keyboard to return to floor plan view.

2. Click Down One Floor to go to the basement level (Floor 0) in floor plan view.

3. Zoom in on the basement.

4. Select Build> Door> Sliding Door then click to place a sliding door in the foundation wall.

5. Open the sliding door for specification and make it 84 inches wide.6. Press Ctrl + Tab to return to the 3D Camera view.

To place windows1. Press Ctrl + Tab on your keyboard to return to floor plan view. You should still be on the

basement level.

2. Select Build> Window> Window .

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3. Click along the foundation walls to place windows. You may recall that windows can be placed and edited in 2D and 3D views. If you cannot remember how to do this, see “Placing Doors and Windows” on page 53.

4. Press Ctrl + Tab to return top the 3D camera view.

Creating a PatioIntroductory Training Video: Patios

Our walkout basement could use a patio. As you may recall from previous tutorials, a terrain feature creates an object that sits on top of the terrain’s surface. This will work well for a patio.

To draw a patio1. Press Ctrl + Tab to return to the the basement level in floor plan view.

2. Click the Up One Floor button to go to the first floor. Terrain information should always be drawn on floor 1.

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3. Select Terrain> Feature> Rectangular Feature and draw a rectangular feature that

sits on top of the flat region. This is much easier when Object Snaps are on.

4. Open the rectangular feature for specification and on the General tab, set the Height to 4 inches (placing it 4 inches above the elevation region) and set the Thickness to 6 inches (making it 6 inches thick, 2 inches subgrade). Click OK to close the Terrain Feature Specification dialog.

5. Press Ctrl + Tab to return to the 3D camera view.

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Adding a RoadNow we’ll add a road to our plan.

To add a road to the plan1. Press Ctrl + Tab to return to floor plan view. You should still be on floor 1.

2. Click the Fill Window button to fill your screen with the terrain perimeter. 3. Turn off the display of the layer, "Terrain, Primary Contours". If you cannot remember

how to do this, see “Adding a Retaining Wall” on page 125.

4. Select Terrain> Roads and Sidewalks> Driveway then click and drag to draw

driveway sections. Driveway sections drawn using the Driveway tool will merge when drawn end to end.

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5. Select the driveway and click the Convert to Spline edit button.

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Completing the Walkout BasementFor the most part, our walkout basement is complete. You can use the tools and techniques learned in previous tutorials to add a terrain features and plants to the model.

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Chapter 9:

LayoutTutorial

IntroductionClassroom Design Project Training Video: Creating a Layout File for Working Drawings

In this tutorial we will create a layout template, send a few views to a layout page, then save this document in PDF format.

In this tutorial you will learn about:

• Creating a Layout Template• Sending Floor Plan Views to Layout• Sending Elevation Views to Layout

• Sending Details to Layout• Sending Perspective Views to Layout• Printing to PDF

Getting StartedChief Architect uses two files types: plans and layouts. In a plan file (.plan), we design a 3D model of a structure, and in a layout file (.layout) we arrange views of that model as well as text, callouts and other annotation to produce professional quality construction documents. For complete information about layouts, see “Layout” on page 969 of the Reference Manual.

In previous tutorials we explored aspects of creating a 3D model in a plan file. Now, we’ll create a layout file and arrange views of the model that we recently completed on the layout pages. Since we won’t be altering the model itself, it doesn’t matter which plan file you use.

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Creating a Layout TemplateBefore creating a layout file, it is very helpful to create a layout template. Templates save default, layer and page setup settings and then apply them to new, blank files - saving you the time and work of specifying them every time you begin a new project. For more information about plan and layout templates, see “Template Files” on page 167 of the Reference Manual.

To create a layout template

1. Select File> New Layout to open a new, blank layout file.

2. Select Edit> Default Settings from the menu to open the Default Settings dialog. Make any changes that you wish to the Text, CAD and Layout Defaults. This tutorial will simply use the default settings, but you can customize the defaults to suit your own tastes. See “Default Settings” on page 176 of the Reference Manual. Click Done when you are finished to close the Default Settings dialog.

3. Select Tools> Display Settings> Display Options to open the Layout Page Display Options dialog. Here you can set up line weights, styles, and colors for the layers in your layout template. See “Layout Page Display Options” on page 982 of the Reference Manual. These settings do not affect objects within layout views - they only affect CAD, Text, Dimensions and layout box borders placed on the layout pages. Click OK when you are finished.

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4. Select File> Print> Page Setup to open the Page Setup dialog. First we’ll specify the printer.

• If you have a local printer/plotter you will be using, click the Printer button and select it from the list.

• If you do not have a local printer, and you have not already installed the PDF995 driver, insert the Chief Architect X1 program DVD and install it now. Click the Printer button and select PDF995 from the list. See “Printing to PDF” on page 194.

5. Specify the Size and Orientation for the Printer Paper and Drawing Sheet. The sizes available will be limited by the current printer. In most cases, the printer paper and the drawing sheet should be the same size. If you would like to print a test page or if you would like to tape smaller pieces of paper together to create a larger sheet, the printer paper and the drawing sheet can be different dimensions.

6. The Drawing Scale for layout files should always be 1 in = 1 in (1 mm = 1 mm for metric plans). For more information, see “Page Setup Dialog” on page 963 of the Reference Manual. Click OK when you are finished.

7. Select Tools> Layout> Page Down to go to Layout Page 0. Any information that you place on Layout Page 0 will display and print on all pages of the document, so this is a good location for your border and title block. See “Layout Page Zero” on page 973 of the Reference Manual.

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8. Using the Text and CAD tools, design a border and title block. See “Text, Callouts and Markers” on page 817 of the Reference Manual and “CAD Objects” on page 841 of the Reference Manual.

9. Select File> Templates> Save Plan as Template . The Save Plan File dialog opens to the Templates directory specified in the Preferences dialog. (See “Folders Panel” on page 192 of the Reference Manual.)

10. Save your new layout template with a short, descriptive name such as "My 24 x 36 Template.layout".

11. When prompted, click Yes, specifying that you would like to use your new template as the default.

12. Your template layout file will close and (provided you have no other plans open) a new untitled layout file will open with your border, title block, default and layer settings ready to go.

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Sending Floor Plan Views to LayoutClassroom Design Project Training Video: Sending Plan Set Views to the Layout File

In order to send any view to layout, first open both the destination layout file and the plan file. It is recommended that these two files have the same name and be saved in the same folder in your computer. See “Organizing your Files” on page 160 of the Reference Manual and “Creating a Layout File” on page 971 of the Reference Manual.

To send a floor plan view to layout

1. Select File> Open Plan and open a plan such as the Walkout Basement Tutorial plan.

2. Select File> Save As and save the file using a new name.

3. Select Window> Fill Window . 4. Click the Active Layer Set Control drop-down arrow and select Plot Plan Set from the

list. Selecting this layer set turns off the display of layers that aren’t necessary for a site plan, such as cabinets, millwork and door and window labels.

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5. Select File> Print> Page Setup and make sure that your Drawing Scale is correct in the Page Setup dialog. This will be the scale of the view once it is sent to layout. For a plot plan, a scale such as 1/8 inch = 1 ft works well.

6. Select File> Send to Layout to open the Send to Layout dialog.• Confirm that the view is being sent to layout using the same Scaling as in the Page

Setup dialog.• Select Entire Plan/View under Send Options.• Uncheck Make Copy of Active Layer Set. This means that once sent to layout, the

view will use the Plot Plan Set and changes made to this layer set will affect the view.• Under Send Position, we will Send to Layout Page # 2 and leave Show Layout Page

checked so that when we click OK, the layout window will become active.

The information in the Page Setup dialog is view-specific. When youopen the dialog in floor plan view, its settings only apply to floor plan

views of the current plan. When you open it in a cross section view or CADdetail window, its settings apply only to the current view or detail window.

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7. Click OK to send the view to layout.

8. Once sent to layout, the view can be selected and moved using its edit handles or edit buttons, and its edges can be edited like a CAD box. See “Editing Box-Based Objects” on page 111 of the Reference Manual.

9. Select Window> Previous Window (or press Ctrl + Tab) to return to floor plan view.

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10. Click the Active Layer Set Control drop-down arrow and select Default Set from the list of available layer sets. See “Active Layer Set Control” on page 218 of the Reference Manual.

Sending Elevation Views to LayoutCross Section/Elevation , Backclipped Cross Section and Wall Elevation views can also be sent to layout.

To send an elevation view to layout

1. Select 3D> Create Vector View> Cross Section/Elevation View , then click and drag to create a front elevation view. See “Creating Cross Section/Elevation Views” on page 749 of the Reference Manual.

It is important that we switch from the Plot Plan Set so that we don’tmake unwanted changes to our site plan view on the layout page.

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2. In the elevation view, click the CAD Configuration button to access the CAD toolbar (see “Toolbar Configurations” on page 6 of the Reference Manual) and add any annotations such as roof heights, pitches, material specifications or other notes.

3. You may want to Zoom in on the house.

4. Select 3D> Save Active Camera so that the camera and your annotations are retained and listed in the Project Browser. See “Saving 3D Views” on page 747 of the Reference Manual.

5. Find the Cross Section view in the Project Browser, right click on it, and select Rename. Give the Cross Section view a short descriptive name, such as "Front Elevation".

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6. Close the Project Browser and select File> Print> Page Setup and specify a Drawing Scale for the elevation view in the Page Setup dialog. 1/4 in = 1 ft should work well. Click OK to close the Page Setup dialog.

7. Select File> Send to Layout to open the Send to Layout dialog.• Confirm that the view is being sent to layout using the same Scaling as in the Page

Setup dialog.• Select Current Screen under Send Options.• In this case, we will leave Make Copy of Active Layer Set unchecked. Once sent to

layout, the view will use the Section View Set and changes made to this layer set will affect the view.

• Under Send Position, we will Send to Layout Page # 3 and leave Show Layout Page checked so that when we click OK, the layout window will become active.

• When Vector Views (including cross section/elevation views) are sent to layout, you can specify line weights for surface edge lines and pattern lines. See “Send To Layout Dialog” on page 976 of the Reference Manual.

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8. Click OK.

9. Return to the elevation view, then select File> Close to close the view. The Closing Elevation dialog will appear, click OK. If you had made edits to the elevation view, clicking OK would update those edits to the layout view. In this case, no changes were made, so it doesn’t matter.

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10. Return to floor plan view. A camera symbol now displays, indicating the position of your saved elevation camera.

11. Repeat this process for a rear elevation view. The elevation views will need to be selected and repositioned on the layout page.

If you would like to make changes to the lines in the elevation view, select CAD> CAD Detail

From View to make a copy of the view in a CAD detail window that is composed of editable lines and polylines. Changes made to the model do not affect views sent to CAD. See “CAD Details” on page 874 of the Reference Manual.

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Sending Details to LayoutFoundation, roof, cross section and other details are an important feature of professional construction documents. The steps used to send details to layout can also be used to place schedules, legends, keys and other items on the layout page.

To send details to layout1. Return to floor plan view.

2. Select CAD> CAD Detail Management to open the CAD Detail Management dialog. Click the New button, type a short descriptive name for your detail and click OK.

Any vector view can be converted to a CAD Detail. All patterns become lines and colors no longer display. Individual lines can be added and edited.

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3. A new CAD Detail window opens. You can create a CAD detail from scratch using the CAD tools, or you can place a CAD block from the library.

4. In this example, we will place a blocked drawing from the CAD Blocks library category. This block can be exploded and edited as needed. See “CAD Blocks” on page 870 of the Reference Manual.

5. Select File> Print> Page Setup and specify a Drawing Scale for the CAD detail in the Page Setup dialog. 2 inches = 1 foot works well in this case.

6. Select File> Send to Layout to open the Send to Layout dialog.• Confirm that the view is being sent to layout using the same Scaling as in the Page

Setup dialog.• Select Entire Plan/View under Send Options.• In this case, we will leave Make Copy of Active Layer Set checked and type a short,

descriptive name for the layer set that the layout view will use, such as "Page 3 Detail Set". Once sent to layout, the view will use this layer set, so any changes made to the Default Set will not affect it.

• Under Send Position, we will Send to Layout Page # 3 and leave Show Layout Page checked so that when we click OK, the layout window will become active.

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7. Some useful notes are available in the Notes & Legends library in the CAD Blocks category. Text can also be copied and pasted from other applications. Place your notes in a CAD detail and send them to layout, as previously described.

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Sending Perspective Views to LayoutPerspective views add visual appeal and clarity to your documentation. They are converted to bitmap images when sent to layout, which means that they increase your file size considerably. As a result, you should send perspective views to layout sparingly.

To send a perspective view to layout1. Return to floor plan view.

2. Select 3D> Create Render View> Render Full Camera and create a 3D view.3. In the camera view, use the Move, Orbit and Tilt Camera tools available in the 3D menu to

adjust the view to your liking. See “Moving a Camera in 3D Views” on page 737 of the Reference Manual.

4. Click the Restore button at the top right corner of the view window, between the Minimize and Close buttons, then adjust the shape of the window so that it includes the information that you want and has a height to width ratio similar to the space you want it to fill on the layout page.

5. Select 3D> Render View Options> Final View to redraw the view at a higher quality according to your settings in the Preferences dialog. See “Render Views” on page 763 of the Reference Manual.

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6. Select File> Send to Layout to open the Send to Layout dialog. When perspective views are sent to layout our options are limited because they cannot be scaled. This is why we do not need to access the Page Setup dialog before sending the view to layout.

7. Send to Layout Page # 1 and leave Show Layout Page checked. 8. Select and resize the image as needed.

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Printing to PDFA PDF, or Portable Document Format, file saves all of the printable information associated with a document such as a layout and makes it available for both viewing and printing without using the software originally used to create it. PDFs are easy to create and provide you with an efficient way to share your work with others or send documents to a print service.

In order to create a PDF, you must first have a PDF printer driver installed on your computer. Many options are available, including PDF995, which is available on the Chief Architect installation disk or by visiting www.pdf995.com.

Creating a PDF is a printing function, and the PDF driver installed on your computer should be treated like any other printer. Set up page size and orientation information in its Properties dialog and select your PDF writer as your printer in the Page Setup and Print dialogs. For more information, see “Printing to a PDF File” on page 953 of the Reference Manual.

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Chapter 10:

Roof Tutorial

IntroductionThis tutorial can be completed independent of the previous tutorials. We’ll go over some common roof styles that can be created using settings in the Wall Specification dialog. We’ll also learn how to add gables over doors and windows, how to create dormers automatically and manually, and how to create skylights. For more complete information about using the roof tools, see “Roofs” on page 383 of the Reference Manual. In this tutorial you’ll learn about:• Getting Started• Auto Rebuild Roofs• Deleting Roofs• Hip Roofs• Gable Roofs• Shed Roofs• Saltbox Roofs• Gambrel Roofs• Gull Wing Roofs• Half Hip Roofs• Mansard Roofs• Roof Type Quick Reference

• Roof Returns• Adding Gables over Doors and Windows• Automatic Dormers• Drawing Manual Dormers in a Gable Roof• Skylights• Using the Break Wall Tool with Roofs

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Getting StartedWe’ll begin this tutorial with a new plan.

To begin a new plan1. If any plans are open, select File> Close All from the menu.

2. Select File> New Plan to open a new plan.3. Draw a rectangular floor plan, about 34 feet by 24 feet in a clockwise direction. We’ll use

this outline to build a number of different roof styles. See “Drawing Walls” on page 238 of the Reference Manual.

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Auto Rebuild RoofsWhen Auto Rebuild Roofs is checked in Chief Architect, a roof is automatically generated when walls are drawn to form a closed area, and is updated as your model is changed. Auto Rebuild Roofs is turned off by default, and this tutorial continues with this feature disabled, however the information presented here also applies when this feature is enabled.

To turn on/off Auto Rebuild Roofs

1. Select Build> Roof> Build Roof from the menu.2. In the Build Roof dialog, check/uncheck Auto Rebuild Roofs and click OK.

Deleting RoofsWhether a roof was drawn manually or automatically generated, deleting roof planes is easy.

To delete a roof

• Click the Roof Tools parent button, then Delete Roof Planes .

• Select Edit> Delete Objects and in the Delete Objects dialog, select All Rooms; place a check beside Roof Planes; and click OK.

If a warning message appears that roofs cannot be deleted while Auto Rebuild Roof is on. Click the Yes button to turn off Auto Rebuild Roof and delete the roof.

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Hip RoofsWhen roofs are automatically generated, the default roof type is a hip roof.

To create a hip roof

1. Select Build> Roof> Build Roof from the menu to open the Build Roof dialog. The initial settings in the Build Roof dialog are as follows:

• Pitch is set at 6 in 12• Minimum Alcove is 36• Normal Roof and Gable Roof Overhangs are each 18 inches.

2. Check Build Roof Planes and click OK to generate a hip roof

3. Take a Render Full Overview of the house. You can select 3D> Low Detail Mode

from the menu to turn off the display of textures.

4. Select Window> Tile Vertically to see both views at the same time.

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Gable RoofsTo create a basic gable roof, two walls must be specified as Full Gable Walls in the Wall Specification dialog.

To create a gable roof1. Click on the floor plan view window to make it the active view.

2. Select the Roof Tools parent button, then click Delete Roof Planes .

3. Click the Select Objects tool, select the vertical wall on the left, hold down the Shift key, and select the vertical wall on the right. The two walls should be group-selected.

4. Click the Open Object edit button and on the Roof tab of the Wall Specification dialog, check Full Gable Wall and click OK.

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5. Select Build> Roof> Build Roof to open the Build Roof dialog check Build Roof Planes, and click OK.

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Shed RoofsTo create a single, sloping roof plane, or shed roof, two walls must be specified as Full Gable Walls, and one must be a High Shed/Gable Wall.

To create a shed roof1. Click on the floor plan view window to make it the active view.

2. Click the Roof Tools parent button, then Delete Roof Planes .

3. With the Select Objects tool, double-click the lower horizontal wall and in the Roof tab of the Wall Specification dialog, check High Shed/Gable Wall and click OK.

4. As in the Gable Roof example, specify the left and right vertical walls as Full Gable Walls.

5. Open the Build Roof dialog, check Build Roof Planes, and click OK.

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Saltbox RoofsA saltbox is a type of gable roof with different pitches on each of the two roof planes and an offset ridge. Assign a different pitch to the two roof planes in the Wall Specification dialog for the wall supporting each one.

To create a saltbox roof1. Click on the floor plan view window to make it the active view.

2. Click the Roof Tools parent button, then Delete Roof Planes .

3. With the Select Objects tool, double-click the lower horizontal wall. On the Roof tab of the Wall Specification dialog, remove the check from High Shed/Gable Wall and change the pitch to 12 in 12. Click OK to close the Wall Specification dialog.

4. Select and open the upper horizontal wall for specification and change the pitch to 3 in 12.5. Leave the Full Gable Wall box checked for the two vertical walls.

6. Click the Build Roof tool, check Build Roof Planes, and click OK in the Build Roof dialog.

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Gambrel RoofsA gambrel or barn style roof has two pitches on each side of the ridge. The first (lower) pitch on either side is steeper than the pitch near the ridge.

To convert the saltbox to a gambrel1. Click on the floor plan view window to make it the active view.

2. Click the Roof Tools parent button, then Delete Roof Planes .3. Group select both horizontal walls and open them for specification. On the Roof tab:

4. Click OK to close the Wall Specification dialog.5. Open the two vertical walls for specification, they should remain Full Gable Walls.6. Open the Build Roof dialog, check Build Roof Planes, and click OK.

• Specify the lower Pitch as 12 in 12. • Place a check in the box beside Upper Pitch.• Keep the Upper Pitch as 6 in 12 and change

the Start Height to 156. The second pitch will begin 60 inches above the top plate (top plate = 96 inches, so 96 + 60 =156).

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Gull Wing RoofsA gull wing roof has two pitches on either side of the ridge, as a gambrel does; but the first pitch of a gull wing is shallower than the second.

To convert the gambrel roof to a gull wing1. Click on the floor plan view window to make it the active view.

2. Click the Roof Tools parent button, then Delete Roof Planes .3. Change the following settings for each of the horizontal walls on the Roof tab of the Wall

Specification dialog:• Set the Lower Pitch at 3 in 12 and the Upper Pitch 12 in 12. • Set Start Height to 114 inches.

4. The two vertical walls remain Full Gable Walls.

5. Click the Build Roof tool, check Build Roof Planes, and click OK in the Build Roof dialog.

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Half Hip RoofsA half hip roof has two gable ends. At the top of each gable is a hip that extends to the ridge.

To convert the gull wing roof to a half hip1. Click on the floor plan view window to make it the active view.

2. Click the Roof Tools parent button, then Delete Roof Planes .

3. With the Select Objects tool, double-click each wall and make these changes on the Roof tab of the Wall Specification dialog:

• For the two horizontal walls, make the Lower Pitch 6 in 12 and uncheck the Upper pitch check box.

• For the two vertical walls, leave the Full Gable Wall box selected. Check the Upper Pitch check box. Make the Upper Pitch 3 in 12 and set the Start Height to 144 inches.

4. Click the Build Roof tool, check Build Roof Planes, and click OK in the Build Roof dialog.

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Mansard RoofsA mansard roof is a hip roof with two slopes on the roof sections above each of the four walls. The second slope begins at the same height above each wall. The upper slope is usually quite gentle and the lower slope, much steeper.

To convert the half hip roof to a mansard1. Click on the floor plan view window to make it the active view.

2. Click the Roof Tools parent button, then Delete Roof Planes .3. Group select all four walls, open them for specification, and on the Roof tab of the Wall

Specification dialog specify the following settings:• Clear the Full Gable Wall box.• Make the Lower Pitch 24 in 12.• Specify an Upper Pitch of 1.5 in 12.• Set the Start Height to 132 inches.

4. Click the Build Roof tool, check Build Roof Planes, and click OK in the Build Roof dialog.

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Roof Type Quick ReferenceThe following chart provides a quick reference for building the roof styles described in this tutorial. The chart shows which walls to change and what to change on the Roof tab of the Wall Specification dialog for each wall. These parameters are based on a 34x24-foot model. For different size plans, adjust these numbers.

Roof Type Wall to Change

Set as Full

Gable

Set as High Shed Gable

Lower Pitch

Upper Pitch

Start Height

GableRoof

Vertical Wall 1Vertical Wall 2Horizontal Wall 1 XHorizontal Wall 2 X

ShedRoof

Vertical Wall 1 XVertical Wall 2 XHorizontal Wall 1 XHorizontal Wall 2

SaltboxRoof

Vertical Wall 1 XVertical Wall 2 XHorizontal Wall 1 12 in 12Horizontal Wall 2 3 in 12

GambrelRoof

Vertical Wall 1 XVertical Wall 2 XHorizontal Wall 1 12 in 12 6 in 12 156Horizontal Wall 2 12 in 12 6 in 12 156

Gull WingRoof

Vertical Wall 1 XVertical Wall 2 XHorizontal Wall 1 3 in 12 12 in 12 114Horizontal Wall 2 3 in 12 12 in 12 114

Half HipRoof

Vertical Wall 1 X 3 in 12 144Vertical Wall 2 X 3 in 12 144Horizontal Wall 1 6 in 12Horizontal Wall 2 6 in 12

MansardRoof

Vertical Wall 1 12 in 12 1.5 in 12 144Vertical Wall 2 12 in 12 1.5 in 12 144Horizontal Wall 1 12 in 12 1.5 in 12 144Horizontal Wall 2 12 in 12 1.5 in 12 144

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Roof ReturnsA roof return is a small decorative roof plane that connects to the low side of a gable roof overhang and extends below the upper triangular portion of the gable wall. The following pictures show the three styles of roof returns that can be produced in Chief Architect.

The first two are called Gable and Hip returns, since the returns themselves end in either a gable or a hip. The third is called a Full return because it extends under the entire gable, connecting both sides.

The Roof tab of the Wall Specification dialog contains the settings that generate roof returns. Roof returns can be specified for any wall, but only exterior Full Gable Walls can display them.

Specify the horizontal Length of the returns in inches; the distance to Extend the returns past the main roof overhang; the style of roof return; and whether the returns are sloping or flat. As long as your model has a roof, the specified roof returns will be generated when you click OK. For more information, see “Roof Returns” on page 400 of the Reference Manual.

Gable Return Hip Return Full Return

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Adding Gables over Doors and WindowsYou can add a gable roof over a door or window.

To create a gable roof over a door or window

1. Select a door or window, then click the Gable Over Door/Window edit button.

2. Click the Roof Tools parent button, then the Build Roof child button to open the Build Roof dialog.

3. Check Build Roof Planes and click OK. A gable is created with an overhang of one foot on each side of the door or window.

To remove a gable roof over a door or window

1. Select the door or window and click the Delete Gable Over Door/Window edit button.

2. Click the Roof Tools parent button, then the Build Roof child button to open the Build Roof dialog.

3. Check Build Roof Planes and click OK. When you rebuild the roof, the gable will be removed.

To create a gable over several doors and/or windows1. Group select a door, window, or mulled unit.

2. Click the Gable Over Door/Window edit button.

3. Double-click the Roof Tools parent button to open the Build Roof dialog.4. Check Build Roof Planes and click OK to create a gable the selected wall opening.

Automatic DormersClassroom Design Project Training Video: Creating and Copying Automatic Dormers

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The Auto Dormer and the Auto Floating Dormer tools offer a quick and convenient alternative to drawing dormers manually. With just a few clicks an entire dormer is placed, complete with roof, roof hole, walls, and window.

Auto Floating Dormer

An Auto Floating Dormer can be placed anywhere within a roof plane, as long as there is enough space to contain it. A floating dormer is what some people refer to as a “decorative” dormer. It does not require support walls and does not tie in with the structure of the building.

Click the Roof Tools parent button; then the Auto Floating Dormer child tool; and click within an existing roof plane to place a floating dormer at that location.

An auto floating dormer’s front wall can be aligned with the exterior wall to create a dormer with sidewalls that do not extend to the floor.

Auto Dormer

The Auto Dormer tool places a standard dormer, which has the same space and structural requirements as a manually drawn dormer. If you have not drawn dormers manually, you may benefit from learning how. For information, see “Drawing Manual Dormers in a Gable Roof” on page 211.

• Dormers can only be placed in roofs that are large and steep enough to contain them. You may need to change the pitch and/or size of a roof plane before an automatic dormer can be placed. If a warning message stating that some walls are outside the roof plane appears when you try to place an automatic dormer, try decreasing the Height value in the Dormer Defaults dialog.

• A knee wall must be present for the dormer to connect to. A knee wall will create attic space and offer structural support. A wall must be present, but it does not necessarily have to be designated as a Knee Wall in the Wall Specification dialog.

• Dormers cannot be in conflict with the ceiling on the same floor. If you need to create an open, attic condition, check Ignore Top Floor in the Build Roof dialog and generate roof planes based on the floor below the dormer. If necessary, you can then use Raise Off Plate in the Build Roof dialog to move roof planes up. See “Build Roof Dialog” on page 416 of the Reference Manual.

Once placed in your model, an automatic dormer can be repositioned and its width adjusted using its edit handles. Double-click on an automatic dormer to open the Dormer

An auto floating dormer’s front wall can be aligned with the exteriorwall to create a dormer with sidewalls that do not extend to the floor.

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Specification dialog, which looks just like the Dormer Defaults dialog but only affects the selected dormer. You can also select the dormer window separately; resize it with its edit handles; and open it for specification. For more information about dormers, see “Dormers” on page 398 of the Reference Manual.

Drawing Manual Dormers in a Gable RoofClassroom Design Project Training Video: Preparing a Roof for Dormers

To create dormers in an attic, create a new floor for your plan and modify this floor with knee walls and windows to form gables. We’ll start with a new 40 x 30 foot plan to learn this technique.

To create a new plan1. Select File> Close All from the menu to close any open plans.

2. Select File> New Plan to open a new plan.3. Draw a rectangular floor plan, 40 feet by 30 feet, in a clockwise direction.

4. Click the Fill Window Building Only button to zoom in on the house.

5. Select File> Save from the menu and give the plan a name.6. Group select the right and left vertical walls, open them for specification, and on the Roof

tab of the Wall Specification dialog, click the Full Gable Wall check box and click OK.

7. Select Build> Floor> Build New Floor . 8. Check the Derive new 2nd floor plan from 1st floor plan option in the New Floor

dialog and click OK.

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9. Group select the right and left vertical walls on the second floor, open them for specification, and on the Roof tab of the Wall Specification dialog, click the Full Gable Wall check box and click OK.

10. Select Build> Roof> Build Roof to open the Build Roof dialog. Change the roof pitch to 12 in 12 and click OK.

To create two knee walls1. A knee wall is a short wall on an upper floor that is cut off by a roof plane. Select Build>

Wall> Interior Wall and draw a horizontal interior wall (from left to right). Position this knee wall so that it is 5 feet from the top exterior wall.

2. Draw another interior wall (from right to left) and position it 5 feet from the bottom exterior wall. You can reposition the knee walls using dimensions. For more information, see “Moving Objects Using Dimensions” on page 804 of the Reference Manual.

3. Group select both interior walls and open them for specification. Check Knee Wall on the Roof tab of the Wall Specification dialog and click OK.

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4. Click the Dimension Tools parent button, then the Automatic Exterior Dimensions

tool to display exterior dimension lines for your plan, which should now look like this:

To build the dormer walls

1. Select Build> Wall> Exterior Wall and draw two rectangular boxes on the outside of the lower interior wall, as shown in the following image.

2. Position the lower walls of each dormer box 2 feet from the bottom wall. The lower dormer walls are those parallel to the bottom wall.

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3. Edit each dormer box so that it is 6 feet from each vertical side wall and 8 feet wide.

4. Select Build> Wall> Break Wall and click along the lower interior wall to place wall breaks as shown in the following image.

5. Delete the upper, horizontal portion of each window box.

Corners after Break Wall is used

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To add a window to each dormer

1. Select Build> Window> Window and click on each dormer front wall to place a window. The program will warn you that that you are adding windows to an interior wall; click OK to continue.

2. Select the window; click the Center Object edit button; and click on the wall containing the window to center it on the wall.

3. Do the same for the other window.

To build the roof1. Group select the two dormer front walls that contain a window, open them for

specification, and on the Roof tab of the Wall Specification dialog, check Full Gable Wall and click OK.

2. Group select the dormer side walls, open them for specification, and on the Roof tab of the Wall Specification dialog, specify the Pitch for the dormer roof plane above the wall, and click OK. Earlier we specified a pitch of 12 in 12 in the Buld Roof dialog, that pitch should have prefilled here. A steep pitch of 12 in 12 will work well for these dormers.

3. Double-click the narrow room above the top knee wall to open the Room Specification dialog, designate its Room Type as “Attic”and click OK.

4. Do the same for the lower attic room.

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5. Select Build> Roof> Build Roof from the menu. 6. In the Build Roof dialog, check Build Roof Planes and click OK.

7. Select 3D> Create Render View> Render Full Overview .

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8. Notice there are small gaps in the dormer side walls. This gap is caused by the difference between the position of the knee walls and the point at which the ceiling intersects the roofplane. This location is marked by the dotted line in floor plan view.

9. Select each of the knee walls and move them back so that they are in alignment with the ceiling plane. Making sure the knee walls are coplanar can be accomplished using Object

Snaps .

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10. Take a look in a 3D view.

SkylightsSkylights can easily be added using the Skylight tool. Select Build> Roof> Skylight then click and drag a rectangular shape within an existing roof plane. When you release the mouse button, a skylight is created and can be repositioned and resized using its edit handles. For more information, see “Skylights” on page 414 of the Reference Manual.

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Using the Break Wall Tool with RoofsMany homes have more than one roof type built above a single exterior wall. One common example is a reverse gable roof, created when a house has gable walls that are perpendicular to one another, as in an L-shaped home.

We can create a reverse gable roof on an L-shaped home using the Break Wall tool.

To create an L-shaped home1. Select File> Close All from the menu.

2. Select File> New Plan to open a new plan.3. Draw an L-shaped house with the following dimensions:

To create a reverse gable in this plan, we need to create three gable walls: two running vertically and one horizontally.

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To add a gable roof to the plan1. Check Full Gable Wall on the Roof tab of the Wall Specification dialog for these three

walls:• The far left vertical wall• The far right vertical wall• The bottom left horizontal wall

2. Click the Build Roof tool to open the Build Roof dialog.3. Check Build Roof Planes and click OK to build the roof. Your plan should look like this:

Built this way, the gable wall on the left produces roof planes that extend too high and interfere

with the roof over the lower part of the house. To correct this, use the Break Wall tool to break the left wall into two different sections. We can then specify the upper section as Full Gable without affecting the lower section.

To use the Break Wall tool

1. Select Build> Wall> Break Wall and click the far left wall at a point even with the lower right wall. Extension snaps should help you place the break at the right place. See “Extension Snaps” on page 83 of the Reference Manual.

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2. Open the lower portion of the wall for specification and on the Roof tab of the Wall Specification dialog, clear the Full Gable Wall checkbox and click OK.

3. Click the Build Roof tool, check Build Roof Planes and click OK to build a roof based on the new wall specifications.

You now have two full gable roof sections meeting to form your L-shaped roof. Your plan should look like the following image:

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Notice the step in the ridge line. This can be corrected by resizing the lower gable wall. Select the vertical wall to the right of the lower gable wall and move it to the left 2 feet, reducing the length of the gable wall from 20 to 18 feet. When you are finished, rebuild the roof.

This completes the Roof Tutorial. You can use any combination of the techniques described here to create more complex models.

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Appendix A

AdditionalResources

Chief Architect offers a wealth of resources to help you become familiar with the many features it offers.

Reference ManualThe Reference Manual is a comprehensive source of information for Chief Architect. Chapters are organized by subject, beginning with the fundamental concepts and progressing to the more advanced features.

The Reference Manual includes a Table of Contents and Index. This manual is also available in electronic format by selecting

Help> View Reference Manual .

Training CDsThe complete Training Series consists of DVDs, each set containing training videos organized by category that can be viewed on your computer. The videos are recorded screen activity and explain each step and action.

You can play the videos on your computer, click pause whenever you like, and switch to Chief Architect to practice what you learn.

For more information about the Training Series, visit the Chief Architect Web site at www.chiefarchitect.com.

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Online Help DatabaseThe Chief Architect Help Database at www.chiefarchitect.com contains a variety of articles describing how to resolve common technical problems and achieve specific design goals. New on-line tutorials are added

regularly, and we invite you to visit our Web site whenever you like.

Chief Architect Web SiteOur Web site, www.chiefarchitect.com, has answers to many frequently asked Technical Support questions (FAQs).

Online Personal TrainingWith a Personal Trainer, it's fast and easy to meet your personal training needs from the comfort of your own computer.

While connected to the Internet, you converse by telephone with a trainer and draw in Chief Architect. You can observe each other as you draw, taking turns

controlling the screen. The action can be very close to real time, depending on your Internet connection.

Visit the Chief Architect Web site at www.chiefarchitect.com to learn more about personal training.

Training SeminarsChief Architect offers training seminars to meet the needs of beginners, proficient users, and everyone in between. Seminars take place throughout the year in many locations in both the U.S. and Canada, delivering two full days of hands-on work

with Chief Architect. Work at a computer that we provide for you, observing and practicing as you go.

Visit www.chiefarchitect.com for information about upcoming seminars.

ChiefTalk The ChiefTalk Bulletin Board offers several ongoing discussions about a variety of topics

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related to the use of Chief Architect. It's rich with useful tips and available free of charge to all registered Chief Architect users. • Discussions are initiated and carried out

by users. • The tone is professional and friendly.

• Experienced users share knowledge with each other and beginners.

• Users offer and solicit drafting and design services.

• Chief Architect Staff members post announcements, advice and technical information.

Online HelpIf you have questions that the Reference Manual and Help feature have not answered, turn to on-line Technical Support Help Database at www.chiefarchitect.com.

A database of common technical support questions and answers related to supported versions of Chief Architect is also available through a searchable Web interface on our Web site.

Technical SupportChief Architect takes pride in offering world class technical support services that can be accessed by telephone, e-mail, or on our Web site at www.chiefarchitect.com.

Before contacting Technical Support, take a moment to see if the answer to your question is found in the Reference Manual, training CDs, or in our on-line Help Database at www.chiefarchitect.com. When you contact us, Technical Support will refer you to these resources if the answer can be found there.

So that our Technical Support specialists can assist you as efficiently as possible, please refer to Appendix A of the Reference Manual for additional trouble-shooting suggestions and information that will be needed before placing your call.

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Appendix B

License Agreement

END USER LICENSE AGREEMENT

Chief Architect, Inc.

End User Software License Agreement for Chief Architect® Software

NOTICE TO USER:

PLEASE READ CAREFULLY: THIS IS A CONTRACT. BY INSTALLING, COPYING OR USING THIS SOFTWARE, YOU AGREE TO BE BOUND BY ALL THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT, ON YOUR OWN BEHALF AND ON THE BEHALF OF THE ENTITY BY WHOM YOU ARE EMPLOYED OR REPRESENT. IF YOU DO NOT AGREE WITH THE TERMS OF THIS AGREEMENT, DO NOT INSTALL, USE OR COPY THE SOFTWARE. INSTEAD, RETURN THE SOFTWARE WITHIN THE SPECIFIED GUARANTEE PERIOD TO THE PLACE OF PURCHASE FOR A REFUND OF YOUR PURCHASE PRICE.

This Chief Architect Inc. End User License Agreement ("License Agreement", or "EULA") is a legal agreement between you (an individual or entity) and Chief Architect Inc., and sets forth the terms and conditions under which you are licensed to use the Software. "Software" means (A) all of the contents of the CD-ROM(s) or any other media which is accompanied by this Agreement, including, but not limited to (i) Chief Architect or third party software, (ii) printed, "online" or electronic explanatory materials ("Documentation"), (iii) digital images, sample plans, textures, images, symbols, photographs, videos or other artistic works ("Graphical

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Files"), (B) hardware security key, if any, and (C) modified versions, updates, upgrades, downloadable content, additions and copies of the software, if any, licensed to you by Chief Architect (collectively, "Updates").

1. GRANT OF LICENSE TO USE SOFTWARE: Chief Architect Inc. grants you a non-exclusive, non-transferable (except as provided below) license ("License") to use the Software in object code only (and specifically not in source code) subject to the following terms and conditions:

(a)Software: Unless otherwise agreed to in writing, Chief Architect Inc. grants you the right to use one copy of the Software on only one computer at one location at any one time;

(b)Storage/Network Use: You may store or install the Software on a network server or other storage device only to install and run the Software on an internal network. You must, however, purchase and dedicate a separate copy of the Software for each computer and each concurrent user of the Software installed or accessed from a network server or other storage device. A single license for the Software may not be shared or used concurrently on different computers;

(c)Backup: You may make a backup copy of the Software for archival purposes. If printed Documentation accompanies the Software, it may not be copied. If the Software is accompanied by Documentation in electronic form, you may print out one (1) copy for your use which, in turn, may not be copied. A copy of the Software must include all copyright notices and this License Agreement;

(d)If you receive one copy of the Software electronically and a second copy on media, the second copy may be used for archival purposes only and may not be transferred to or used by any other person. This license does not grant you any right to any enhancement or update unless otherwise agreed to in writing by Chief Architect Inc.;

(e)The Student Edition of the Software must be used only by a student for educational purposes while actively studying at an educational institution and shall not be used for commercial purposes.

(f)Educational Licenses are intended for use by educational institutions for educational purposes only. If the Software is licensed as an Educational License and you are not an educational institution using the Software for educational purposes, then your license(s) of the Software are invalid.

2. OTHER RIGHTS AND RESTRICTIONS:

(a)Reverse Engineering: You may not modify, translate, reverse engineer, decompile, disassemble, or modify the Software in any way or use any other method to convert the Software or any component of the Software into human-readable code, create derivative works based upon the Software, Documentation, or Graphical Files or allow anyone else to do so;

(b)Renting: You may not rent, lease, sub-license, lend, duplicate or distribute the Software, Documentation, or Graphical Files without the prior written consent of Chief Architect Inc.,

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which, if given, is subject to the transferee's consent to the terms and conditions of this License Agreement;

(c)Copying: You may not copy or reproduce the Software, Documentation, or Graphical Files (except for back-up purposes);

(d)Upgrades: If the Software is being licensed to you as an upgrade or update to software previously licensed to you, you must cease using the software previously licensed to you, including any copies installed on your computer hard-disk drives, once you have successfully installed and commenced use of the upgrade or update software. You may not transfer or sell the software version previously licensed to you. You may, however, maintain a copy of the software previously licensed to you for archival purposes only;

(e)The Student Edition cannot be upgraded. However, a portion of the purchase price of the Student Edition may be applied toward converting the Student Edition into a Professional Edition of the Software.

(f)Proprietary Notices: You may not remove any proprietary notices or labels from the Software, Documentation, or Graphical Files;

(g)Protection: You may not utilize any computer hardware or software designed to defeat any hardware or software copy-protection device, should the Software be equipped with such protection. You may not disable any licensing or control features of the Software;

(h)Public Access: You may not copy the Software or any component of the Software onto any public network. You may not, in any manner, make it accessible to others, including via internet Web site, telecommunication transmittal, electronic bulletin board, or any other form of electronic distribution system.

(i)Distribution: This Software and all components of the Software are licensed for your use only. You may not share or distribute the Software to any other party or entity. You may share only images, textures, and symbols used by your design; however, you may not share or distribute these files or exported versions of these files to any other party or entity for use as library content with other software programs. Use of Chief Architect Graphical Files as library content within other software programs is a violation of this License Agreement.

3. TRANSFERING YOUR SOFTWARE: You may permanently transfer your license to another person or entity only upon written approval by Chief Architect, Inc., and according to the following terms and conditions:

(a)You must fill out and return to Chief Architect Inc. the Certificate of Transfer of Ownership prior to any transfer of the Software. This is available through the Chief Architect Inc. Customer Service Department. Call Chief Architect Inc.'s Customer Service Department prior to any transfer in order to receive this document;

(b)The transferor or transferee must pay to Chief Architect Inc. a license transfer fee for each license transferred to complete the process of transfer of ownership.

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(c)You may permanently transfer an original license for the Software, for which full price was paid, but you must deliver the Software to the transferee and must not retain any copy of the Software on any computer or storage media, including backup or archival copies;

(d)You may transfer an Additional License and still retain other licenses of the Software only by paying to Chief Architect Inc. the difference in price between the first copy of the Software and each Additional License transferred;

(e)Your License will automatically terminate upon any transfer of the Software;

(f)If the Software being transferred is an Upgrade, you must transfer all prior versions of the Software, Documentation, and Graphical Files as well. You may not retain any copy of any prior version of the Software;

(g)You may not transfer any earlier versions of Software which have been upgraded;

(h)You may not transfer a Not For Resale (NFR) license of the Software. You also may not transfer a Student or Educational license of the Software.

(i)The recipient of the transfer shall agree to all the terms of this License Agreement as a condition of the transfer;

4. TITLE: Title, ownership, rights, and intellectual property rights in and to the Software, Documentation, Graphical Files, and any other accompanying materials shall remain with Chief Architect Inc. or the respective third party. Title, ownership, rights, and intellectual property rights in and to each of the Sample Drawings and any accompanying materials shall remain with each Licensor from whom Chief Architect Inc. licensed each Sample Drawing and any accompanying materials. Unauthorized copying of the Software, Documentation, Graphical Files, or Sample Drawings, or failure to comply with the foregoing restrictions, will result in the automatic termination of this License Agreement. Unauthorized duplication of the Software, Documentation, Graphical Files, or Sample Drawings constitutes copyright infringement and in the United States is punishable in a federal criminal action by a fine of up to $250,000 and imprisonment of up to five (5) years. In addition, federal civil penalties allow the recovery of actual damages based on the number of unauthorized copies produced or statutory damages of up to $100,000 for willful copyright infringement.

5. THIRD PARTY CONTENT: All trademarks and logos belong to their respective owners. All Graphical Files and Content, including symbols, images, textures, backdrops, text, and videos are the copyright subject matter of Chief Architect Inc. or third parties. The Graphical Files and Content included with the Software are provided for use with the Software only. You may not use the Graphical Files or Content included with the Software for any other purpose outside of the Software plan files. You may not sell or distribute the Graphical Files or Content for any purpose whatsoever. You may not use the Graphical Files or Content with other software. Chief Architect Inc. and third party content, symbols, text, or textures may not be copied, redistributed, or sold separately from the Software. Chief Architect Inc. and third party product content is provided for representational purposes only. For information regarding the

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represented items, including product specification, contact the supplier directly for more details. Chief Architect Inc. and third parties assume no responsibility for any discrepancies between actual product appearance and that represented in the Software, or between actual pricing, characteristics, and specifications, and that mentioned anywhere in the Software or Documentation.

6. MONEY-BACK GUARANTEE PERIOD: The Software has a money-back guarantee for satisfaction. During the money-back guarantee period (the "Guarantee Period") following your first purchase of the Software, you may request to return the Software, Documentation, Security Device (if any), and packaging, along with the original purchase receipt, for a refund of the purchase price, less any applicable shipping fees, taxes, duties, and rebates paid. This money-back guarantee does not apply to upgrade purchases or license transfers. You agree to contact Chief Architect Inc. in order to obtain proper return material authorization ("RMA") prior to returning the Software. You also agree to uninstall and deactivate the Software and all of its related files and content from your computer prior to returning the product.

If, after returning the Software, Documentation, Security Device (if any), and packaging for a refund, you repurchase any version of the Software again, you are, by the act of repurchasing the Software, acknowledging satisfaction with the Software, and by doing so agree to purchase and keep the Software permanently without the option to return it for a refund.

7. GRANT OF LICENSE TO USE SAMPLE DRAWINGS: Chief Architect Inc. has licensed from third parties (the "Licensors") sample drawings that may be included in the Software. These Sample Drawings are provided to you by Chief Architect Inc. solely for demonstrative and illustrative purposes to help you more quickly learn and better understand the functional capabilities of the Software, and are licensed to you solely for these limited purposes. You may not reproduce, distribute or use these Sample Drawings for any other purpose without the prior written consent of Chief Architect Inc. and the Licensor(s) from whom these Sample Drawings were licensed by Chief Architect Inc..

8. LIMITED SOFTWARE WARRANTY: Chief Architect Inc. warrants that for a period of sixty (60) days from the date of your purchase of the Software as evidenced by an original copy of your receipt, the media upon which the Software is furnished will be free from defects in materials and workmanship under normal use. EXCEPT FOR THE ABOVE EXPRESS LIMITED WARRANTIES, CHIEF ARCHITECT INC. MAKES NO WARRANTIES AS TO THE SOFTWARE, EXPRESS, IMPLIED, STATUTORY, OR IN ANY COMMUNICATION WITH YOU. CHIEF ARCHITECT INC. SPECIFICALLY DISCLAIMS ANY OTHER WARRANTY INCLUDING THE IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE WITH REGARD TO THE SOFTWARE, AND THE ACCOMPANYING WRITTEN MATERIALS. CHIEF ARCHITECT INC. DOES NOT WARRANT THAT YOUR USE OF THE SOFTWARE WILL BE UNINTERRUPTED OR THAT THE OPERATION OF THE SOFTWARE WILL BE ERROR-FREE. If this Software was purchased in the United States, the above exclusions may not apply to you as some states

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do not allow the exclusion of implied warranties. In addition to the above warranty rights, you may also have other rights, which vary from state to state.

9. CUSTOMER REMEDIES: The entire liability of Chief Architect Inc. and your exclusive remedy under the warranty provided as to Software set forth above will be, at Chief Architect Inc.'s sole discretion: (i) to replace the media; (ii) to attempt to correct or work around software media errors, if any; or (iii) if the above remedies are impracticable to refund the license fee you paid, if any, for the Software. The latter remedy is subject to pre-authorized return of the Software, Documentation, Security Device (if any) and packaging to Chief Architect Inc. or to the Authorized Chief Architect Inc. Dealer or Reseller from whom the Product was obtained together with an original copy of your receipt.

Repaired, corrected or replaced software media and documentation shall be covered by this limited warranty for the period remaining under the warranty that covered the original Software or, if longer, for thirty (30) days after the date Chief Architect Inc. either shipped the repaired or replaced software media or documentation to you or advised you as to how to operate the Software, whichever is applicable. Only if you inform Chief Architect Inc. of the problem with the software media or documentation during the applicable warranty period and provide evidence of the date you acquired the Software will Chief Architect Inc. honor this warranty.

10. NO WARRANTY AS TO THE SAMPLE DRAWINGS, SAMPLE PLANS, OR VIDEOS: CHIEF ARCHITECT INC. MAKES NO WARRANTY WHATSOEVER AS TO THE SAMPLE DRAWINGS, SAMPLE PLANS, OR TRAINING VIDEOS WHICH ARE PROVIDED TO YOU SOLELY FOR DEMONSTRATIVE AND ILLUSTRATIVE PURPOSES. CHIEF ARCHITECT INC. MAKES NO WARRANTY THAT THE DIMENSIONS IN THE SAMPLE DRAWINGS, SAMPLE PLANS, OR VIDEOS ARE ACCURATE AND FREE OF DISCREPANCIES. CHIEF ARCHITECT INC. MAKES NO WARRANTY THAT THE SAMPLE DRAWINGS OR SAMPLE PLANS COMPLY WITH ANY BUILDING CODES. THE SAMPLE DRAWINGS AND SAMPLE PLANS ARE PROVIDED TO YOU "AS IS," AND CHIEF ARCHITECT INC. AND THE LICENSORS OF THE SAMPLE DRAWINGS AND SAMPLE PLANS DISCLAIM ANY AND ALL WARRANTIES WITH RESPECT TO THE SAMPLE DRAWINGS AND SAMPLE PLANS, WHETHER EXPRESS OR IMPLIED OR ARISING BY CUSTOM OR TRADE USAGE, AND, SPECIFICALLY, MAKE NO WARRANTY OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE.

11. DISCLAIMER AND LIMITATION OF LIABILITY: COMPUTER-AIDED DESIGN SOFTWARE AND OTHER TECHNICAL SOFTWARE ARE TOOLS INTENDED TO BE USED BY TRAINED AND EXPERIENCED INDIVIDUALS ONLY. THEY ARE NOT SUBSTITUTES FOR YOUR TRAINED, EXPERIENCED AND PRACTICAL JUDGMENT. COMPUTER-AIDED DESIGN SOFTWARE AND OTHER TECHNICAL SOFTWARE ARE INTENDED TO ASSIST WITH ARCHITECTURAL, PREMISES OR PRODUCT DESIGN AND ARE NOT SUBSTITUTES FOR INDEPENDENT TESTING OF STRUCTURAL INTEGRITY, SOUNDNESS, SAFETY, AND UTILITY. DUE TO THE LARGE VARIETY

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OF POTENTIAL APPLICATIONS FOR THE SOFTWARE, THE SOFTWARE HAS NOT BEEN TESTED IN ALL SITUATIONS UNDER WHICH IT MAY BE USED. CHIEF ARCHITECT INC. SHALL NOT BE LIABLE IN ANY MANNER WHATSOEVER FOR THE RESULTS OBTAINED THROUGH THE USE OF THE SOFTWARE. PERSONS USING THE SOFTWARE ARE RESPONSIBLE FOR THE SUPERVISION, MANAGEMENT AND CONTROL OF THE SOFTWARE AND THEIR EMPLOYEES OR CONTRACTORS WHO USE THE SOFTWARE. THIS RESPONSIBILITY INCLUDES, BUT IS NOT LIMITED TO, THE DETERMINATION OF APPROPRIATE USES FOR THE SOFTWARE AND THE SELECTION OF THE SOFTWARE AND OTHER PROGRAMS TO ACHIEVE INTENDED RESULTS. PERSONS USING THE SOFTWARE ARE ALSO RESPONSIBLE FOR ESTABLISHING THE ADEQUACY OF INDEPENDENT PROCEDURES FOR TESTING THE RELIABILITY AND ACCURACY OF ANY PROGRAM OUTPUT, INCLUDING ALL ITEMS DESIGNED OR MEASURED BY USING THE SOFTWARE.

UNDER NO CIRCUMSTANCES WILL CHIEF ARCHITECT INC., ITS DEALERS, RESELLERS, DISTRIBUTORS OR THE LICENSORS OF THE SAMPLE DRAWINGS AND SAMPLE PLANS BE LIABLE FOR ANY DAMAGES, WHETHER ARISING FROM TORT OR CONTRACT, INCLUDING LOSS OF DATA, LOST PROFITS, COST OF COVER, OR OTHER SPECIAL, INCIDENTAL, CONSEQUENTIAL OR INDIRECT DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE SOFTWARE, DOCUMENTATION, GRAPHICAL FILES, OR THE SAMPLE DRAWINGS AND SAMPLE PLANS. CHIEF ARCHITECT INC., ITS DEALERS, RESELLERS, DISTRIBUTORS AND THE LICENSORS OF THE SAMPLE DRAWINGS AND SAMPLE PLANS ASSUME NO LIABILITY OR RESPONSIBILITY FOR, AMONG OTHER THINGS, INADVERTENT DISCREPANCIES, CONSTRUCTION INTERPRETATIONS OR CONSTRUCTED RESULTS. THESE LIMITATIONS WILL APPLY EVEN IF CHIEF ARCHITECT INC., ITS DEALERS, RESELLERS, DISTRIBUTORS OR THE LICENSORS OF THE SAMPLE DRAWINGS AND SAMPLE PLANS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. YOU ACKNOWLEDGE THAT THE LICENSE FEE REFLECTS THIS ALLOCATION OF RISK. FURTHER, IN NO EVENT SHALL THE LIABILITY OF CHIEF ARCHITECT INC., ITS DEALERS, RESELLERS, DISTRIBUTORS AND THE LICENSORS OF THE SAMPLE DRAWINGS AND SAMPLE PLANS UNDER ANY PROVISION OF THIS AGREEMENT EXCEED THE LICENSE FEE PAID TO CHIEF ARCHITECT INC. FOR THE SOFTWARE, DOCUMENTATION, GRAPHICAL FILES, AND THE SAMPLE DRAWINGS AND SAMPLE PLANS. BECAUSE SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

12. TERMINATION: This license shall terminate automatically if you fail to comply with the terms, conditions, and limitations described in this license. No notice shall be required from Chief Architect Inc. to effectuate such termination. Upon termination, you must immediately

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uninstall and deactivate the Software. You must also return or destroy all copies of the Software and Documentation.

13. U.S. GOVERNMENT RESTRICTED RIGHTS: The Software and Documentation are provided with RESTRICTED RIGHTS for U.S. Government customers. Use, duplication or disclosure by the Government is subject to restrictions as set forth in subparagraph (c)(1 )(ii) of The Rights in Technical Data and Computer Software clause at DFARS 252.227-7013 or subparagraphs (c)(i) and (2) of the Commercial Computer Software-Restricted Rights at 48 CFR 52.227-19 as applicable. The manufacturer is Chief Architect, Inc., 6500 N. Mineral Dr., Coeur d'Alene, Idaho 83815.

14. GOVERNING LAW: This License Agreement shall be governed by the laws of the State of Idaho without regard to conflicts of law principles. This License Agreement shall not be governed by the United Nations Convention of Contracts for the International Sale of Goods, the application of which is hereby expressly excluded. If either you or Chief Architect Inc. employs attorneys to enforce any right arising out of this Agreement, the prevailing party shall be entitled to recover reasonable attorney's fees and costs.

15. ENTIRE AGREEMENT: This agreement constitutes the complete and exclusive agreement between you and Chief Architect Inc. with respect to the subject matter hereof and supersedes all prior oral or written understandings, communications or agreements not specifically incorporated herein. This agreement may not be modified except in a writing duly signed by an authorized representative of Chief Architect Inc. and you. THE ACCEPTANCE OF ANY PURCHASE ORDER PLACED BY YOU IS EXPRESSLY MADE CONDITIONAL ON YOUR CONSENT TO THE TERMS SET FORTH HEREIN.

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IndexNumerics

3D Overview ........................................ 33

AAdding Elevation Data .............. 123, 162Adding Library Objects to Your Plan...

137Adding, Cabinets ................................ 99Adding, Floors .............................. 34–35Adding, Stairs ..................................... 41Aligning Walls .................................... 40Appliances ......................................... 105Auto Calculate Elevation .................. 161Auto Dormer....................................... 209Auto Place Outlets ............................. 72Auto Rebuild Roofs .....................45, 197Auto Stairwell ............................... 43–44Automatic Exterior Dimensions ....... 22

BBase Moldings .................................... 79Basement............................................. 34Break Wall .......................................... 219

CCabinets .............................................. 99CD Key ................................................. 10

Chair Rail Moldings ............................ 79Changing Materials .................... 85, 155Connect Electrical .............................. 74Corner Cabinet .................................. 101Creating

Backdrops........................................... 93Images ............................................... 93Materials ............................................. 93Rooms ................................................ 27

Creating a Camera View .................... 54Creating a Foundation ....................... 34Creating a Patio ................................ 170Cross Section Slider ........................ 115Cross Section/Elevation View ......... 112Crown Molding .................................... 77

DDeck Designer ................................... 143Deck Railing ........................................ 32Decks ................................................... 32Default Settings .................................. 84Dimensions.......................................... 22Doll House View .................................. 33Doors .................................................. 169

Adding ................................................ 53Editing ................................................ 55Placing ............................................... 53

Doors, Copying ................................... 57Dormers ..............................209, 211, 213Drawing

Decks ................................................. 32Drawing Decks .................................. 143

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Drawing Stairs .................................. 148Drawing Walls ..................................... 19Driveways .......................................... 172

EEditing

Appliances ........................................ 106Cabinets ........................................... 100Library Objects.................................... 68

Editing Cabinets ............................... 106Editing the Terrain Perimeter ......... 161Electrical

Circuits ............................................... 74Outlets................................................ 72Switches ............................................. 73

Electrical Objects ............................... 72Elevation Lines ................................. 124

FFill Window.......................................... 22Final View ...................................115, 140Flat Regions ...................................... 165Flatten Building Pad ........................ 161Furniture ............................................ 154Furniture Specification .................... 155

GGable Over Door/Window ................ 209Gable Roofs ...................................... 199Gambrel Roofs .................................. 203Generating a Materials List ............. 156Getting Started ..........................160, 177GFCI Outlet.......................................... 72Gull Wing Roofs................................ 204

HHalf Hip Roofs ................................... 205Hardware Lock ...................................... 8Hip Roofs ........................................... 198

IImage Specification Dialog ............... 95Installation ......................................... 1–2Interior Dimensions ............................ 23Invisible Walls ..................................... 29

LLibrary Objects

Editing ................................................ 68Placing ............................................... 67

Library Search..................................... 69License Agreement ............................... 5Lights ............................................. 73, 76

MMansard Roofs .................................. 206Material Eyedropper ........................... 89Material Painter ........................... 88, 155Materials Defaults ............................... 84Materials List....................................... 98Materials Tab ....................................... 85Merging Walls ..................................... 37Moldings .............................................. 77Mouse-Orbit Camera .................... 33, 44

NNaming Rooms .................................... 30

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PPersonal Tutor ................................... 224Placing

Cabinets ............................................. 99Doors ................................................. 53Electrical Objects ................................ 76Library Objects ................................... 67Windows............................................. 53

Plant .................................................... 137Plant Chooser .................................... 137Porches ............................................... 32

RReference Display ........................ 35, 41Registration Wizard ............................. 9Removing the Program ...................... 13Replace from Library ......................... 70Roof Designer .................................... 195Roof Type Quick Reference ............. 207Roofs

Auto Dormer ...................................... 209Gable ................................................ 199Gambrel ............................................ 203Gull Wing........................................... 204Half Hip ............................................. 205Mansard ............................................ 206Manual Dormers ................................ 211Returns ............................................. 208Saltbox .............................................. 202Shed ................................................. 201

Room Types ........................................ 30Rooms

Designating Room Types..................... 30Selecting ............................................ 86

SSaltbox Roofs .................................... 202Sample Plans ...................................... 14

Search ................................................ 137Select Library Object ....................... 155Selecting

Cabinets ........................................... 100Rooms ................................................ 86

Shed Roofs ........................................ 201Skylights ............................................ 218Soffits......................................... 103–104Stair Designer ..................................... 41Stair Landings..................................... 41Stairwell ......................................... 43–44Starting Home Designer .................... 16System Requirements .......................... 2

TTerrain Perimeter ................................ 17Terrain Specification ........................ 161Tutorials .............................................. 14

UUp One Floor ..................................... 144

WWall Cabinets ............................ 103–104Wall Coverings .................................... 82Walls..................................................... 19Windows

Copying .............................................. 57Editing ................................................ 56Placing ............................................... 53

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