© copyright 2006 clement mok web 2.0 > agency 2.0 > design 2.0 clement mok free-agent sapient...
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© Copyright 2006 Clement Mok
Web 2.0 > Agency 2.0 > Design 2.0
Clement Mok
Free-agentSapient Global Director of Design Planning
May 16, 2006
© Copyright 2006 Clement Mok
I. An overview of the challengeII. A way to think about the problemIII. Agency 2.0
Web 2.0 > Agency 2.0 > Design 2.0
© Copyright 2006 Clement Mok
Top-Line Market Summary
Growth» Projected $22B market by 2008 with a 14%
CAGR
» $450M analytics market posting 50% CAGR with very few non-vendor participants
$250B
© Copyright 2006 Clement Mok
Top-Line Market Summary
Focus of Growth» Interactive agency acquisitions by traditional ad agency holding
companies continue – 45% of AdWeek’s Top 50 Interactive agencies are owned by holding companies
» 96% of marketers agree that technology is vital to the success of marketing
» 63% of marketing technology decisions are made by marketers
» Top three technology themes for marketing departments • 1) customer info systems• 2) better online experience• 3) better multichannel experience
© Copyright 2006 Clement Mok
Impacts of Changing Market
» Business leaders are:
1. Unsure what dials to turn to drive desired impact and insights
2. Forced to justify all expenditures and drive efficiencies
3. Clambering to find news ways to connect with and maintain consumers
© Copyright 2006 Clement Mok
Impacts of Changing Market
» Consumers are:
1. Shopping and engaging companies via multiple channels
2. Developing ADD and more control over receiving of messages
3. Not motivated by any single touch-point
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CONSUMERS HAVE CHANGED OVER THE YEARS(some designers, marketers and agencies
still think and behave as if it’s 1975)
© Copyright 2006 Clement Mok
“broadband is beautiful” “we’re smarter than advertisers think”
“I relate to this brand”
“I do my own research”
“don’t sell me,engage me”
“free to choose”
“don’t tie me downmake it mobile”
“I Tivoded it”
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Pre-Digitalization
Product Development
Delivery of Products and Services
Marketing Sales
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Web 1.0
Product Development
Delivery of Products and Services
Marketing Sales
InternetDigitalMedia
BackOffice IT
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Web 1.5
Product Development
Delivery of Products and Services
Marketing Sales
InternetDigitalMedia BackOffice IT
Web Analytics Tools
Experience Modeling
ExperienceDesign
CRM/CMS
© Copyright 2006 Clement Mok
Web 2.0
Product Development
Delivery of Products and Services
Marketing Sales
InternetDigitalMedia BackOffice IT
Web Analytics Tools
Experience Modeling
ExperienceDesign
CRM/CMS
© Copyright 2006 Clement Mok
Web 2.0
» Web 1.0» DoubleClick» Ofoto» Akamai» mp3.com» Britannica Online» Personal Websites» eVite» Domain name speculation» Page vies» Screen scraping» Publishing» Content Management Systems» Directories (taxonomy)» Stickiness
» Web 2.0» Google AdSense» Flickr» BitTorrent» Napster» Wikipedia» Blogging» Upcoming.org and EVDB» Search engine optimization» Cost per click» Web Services» Participation» Wikis» Tagging (“folksonomy”)» Syndication
© Copyright 2006 Clement Mok
Web 2.0 Companies
»Services not packaged software with cost effective scalability
»Control over unique, hard-to-recreate data sources that get richer as more people use them
»Trusting users as co-developers»Harnessing collective intelligence»Leveraging the long tail through customer self-service»Software above the level of a single device»Lightweight user interfaces, development models and
business models
© Copyright 2006 Clement Mok
Current firms focus on developing best practices within their own domains
Product Development
Delivery of Products and Services
Marketing Sales
InternetDigitalMedia BackOffice IT
Web Analytics Tools
Experience Modeling
ExperienceDesign
CRM/CMS
© Copyright 2006 Clement Mok
TOTAL CUSTOMER EXPERIENCE
MARKETING TECHNOLOGY
creative
design
strategy
measurement CRM
PodCast
Blogbrand
iTV
TV
radio
experience map
experience models
value co-creation
digital assetmanagement
web analytics
data driven analytics
measured touch-points
© Copyright 2006 Clement Mok
Who
What
Strategy
Execution
Best Practices
New Methods
ROI
Foresight
Hard Results
Soft Results
Traditional Ad Agency
InteractiveAgency
SEM / ViralMarketingSpecialists
System Integration
Firms
BusinessConsulting
Agency 2.0
© Copyright 2006 Clement Mok
» Built in latency• 3-month learning cycle• 50 years of legacy to protect
» Organization of individuals • Wait for the big bang• Genius with a thousand helpers• Pyramid organization
» Big Concept Advertising Play
• Claims full service but actually specialists. Outsource things they can’t do. i.e. great brand shop, great direct mail shop.
• Medium bias consulting. It will always be a communication problem solved with an ad.
» Media is decoupled from creative execution
» Real time• 3-day learning cycle
• Predict the future by inventing it.
» Organization of teams — • ongoing improvement with intelligence to
optimize• Collaboration is a requirement and a core
competency
» Platform Play• Understands and leverage the power of
the network
» Media is the message• Embrace Web 2.0 - RSS, blogs, wikis
• Media is an integrated part of the solution. It’s not decoupled.
Agency 1.0 Agency 2.0
© Copyright 2006 Clement Mok
» Technology is a channel of delivery
• Believes technology has taken the control away
• Believes technology reduces their ability to manage brand contact
• Views technology as a commodity— I.e. DoubleClick, iCrossing, Omniture,
» Believes they build brands
» Technology is a critical tool to harness
• Micro-data becomes product development research on steriods
• Views technology as a surgical instrument
» Believes the customer owns and build the brand. The agency is merely there as catalyst to acquire, retain and enhance brand attributes.
Agency 1.0 Agency 2.0
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What does Agency 2.0 look and feel like?
Product Development
Delivery of Products and Services
Marketing Sales
© Copyright 2006 Clement Mok
EXPERIENCE INNOVATION &
MODELING
RESEARCH &ANALYTICS
DIGITAL MEDIA DESIGN &
MERCHANDISING
CUSTOMER STRATEGY AND MANAGEMENT
MARKETING STRATEGY AND INTEGRATION
SEARCH ENGINE OPTIMIZATION &
MARKETING
MEDIA SERVICESMARKETING TECHNOLOGIES
CAMPAIGN MANAGEMENT
+ +
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Real-time optimization requires “live” data and the tools to affect change • Integrated: Campaign Management, intelligent ad serving, email delivery, advanced analytics applications• Real-time Online Reports
Technology Enabled Marketing BridgeTrack®
© Copyright 2006 Clement Mok
• Leverage real-time focus groups and online panels • Identify the most efficient campaign within hours• Glean consumer insights for the best: Positioning, imagery, call to action, etc.
TRUTH THROUGH PROOF
average CPA
C1 C2 C3 C4 C5 C6 C7 C8 C9
Rapid-Cycle Testing