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GAME BIOFEEDBACK as a Tool for Stress Assessment and Professional Training Dr. Olga Jafarova, Ph.D. Biofeedback Computer Systems Lab., NIIMBB Federal Research Center of Fundamental and Translational Medicine Novosibirsk, Russia

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Page 1: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

GAME BIOFEEDBACK as a Tool for

Stress Assessment and Professional

Training

Dr. Olga Jafarova, Ph.D.

Biofeedback Computer Systems Lab., NIIMBB

Federal Research Center

of Fundamental and Translational Medicine

Novosibirsk, Russia

Page 2: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

GAME BIOFEEDBACK

and

Professional Training

How it can be performed:

Individually or in Group?

Page 3: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

Material and Method Part 1

• 65 students of the Novosibirsk Regional Firefighter Training

Center of EMERCOM of Russia, males of 23 ± 3 years old

•Course of stress resilience training - 5 sessions

of HR game biofeedback + 3 HRV sessions (N40)

•Psychological and psychophysiological assessment

(LSI, STAI, MSTAT, Heim, HRV)

Page 4: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

HEART RATE GAME BIOFEEDBACK

Game biofeedback –

biofeedback-based

computer game controlled

by player’s pulse

Each session consists of separate trials

To win the player has to improve the result of the previous one

Model of Stress Conditions

To win in the competition

one has to stay calm,

keep his/her pulse stable

and not let it rise,

as well he/she has to react fast

to random stimuli

Page 5: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

This is a competition of two divers

searching for treasures in the sea.

The slower pulse of the player,

the faster the left diver moves.

The dynamics of inter-beat interval

(biofeedback parameter) is shown

as a graph at the bottom of screen

VIRA!

RALLY is a car race.

The speed of player’s car depends

on his/her pulse. The more calm

he/she is, the faster the car moves.

The player must respond (press

Spacebar) asap when he/she sees

a stone appear on the road

Stress conditions were simulated as car racing game “Rally” or diving competition

“Vira” where the speed of players inversely depended on their heart rate

Page 6: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

The data to store and to study:

Inter-beat interval duration (RR) (measured in ms) - period between two successive heartbeats

Reaction time (RT) - period from the moment when a stimuli (rock) appears on the road to the moment when a player press Spacebar (measured in ms)

Page 7: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM
Page 8: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

780

800

820

840

860

1 2 3 4 5

мс Vira!

2

1

0

Strategies 0 1 2

trials

300

400

500

600

700

800

1 2 3 4 5

мс Rally

trials

Matrix of self-regulation abilities

efficiency under stress

0

0,5

1

p0 p1 p2

VIRA!

0

0,5

1

p0 p1 p2

RALLY

RR 754 771 752 760 761

RT 523 495 453 412 402

RR 844 823 811 819 850

«VIRA-RALLY» TEST

Probabilities of classification

«R

AL

LY

»

«VIRA!»

Page 9: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

HRV training

HRV training protocol

1. Individual choice of breath rate

6 or 5,5 or 5 bpm?

2. Individual choice

of respiratory cycle structure

50:50 or 40:60 or 30:70?

Result – individual regimen

Page 10: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

Duration of

the respiratory

cycle

is 10 sec

Inhale : Exhale

50 : 50

Structure of the respiration cycle for HRV training scenario

Inhale : Exhale

40 : 60

Page 11: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

Inhale : Exhale

50 : 50

0

200

400

600

800

1000

1200

1400

1600

1800

0 0,05 0,1 0,15 0,2 0,25 0,3 0,35 0,4

Hz

0

200

400

600

800

1000

1200

0 0,05 0,1 0,15 0,2 0,25 0,3 0,35 0,4

Structure of the respiration cycle scenario for HRV training

matters!

Inhale : Exhale

40 : 60

Page 12: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

0

10

20

30

40

50

60

70

Denial

Repression

Regression

Compensation Projecton

Displacement

Intellectualization

Exp.group Before Exp.group After Control group Before

Self-defense Profile Life Style Index, LSI

Plutchik-Kellerman-Conte ***

**

***

***

Result of training – non-adaptive self-defense level reduced

Results

Page 13: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

0

10

20

30

40

50

60

70

Denial

Repression

Regression

Compensation Projecton

Displacement

Intellectualization

Exp.group Before Exp.group After

Control group Before Control group After

Self-defense Profile Life Style Index, LSI

Plutchik-Kellerman-Conte

Supression

Result of training – non-adaptive self-defense level reduced

Page 14: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

RT Eff=5,5%

RR Eff=-2,6%

Strategy of Manager

About 40% of all participants (38 of

65) demonstrated at 1st session

the following behavior pattern:

they had high efficiency of RT control

and low ability to regulate RR

RALLY

When a person was trying

to complete a given task

in the most efficient way

possible,

it leads to an excessive

expenditures of physiological

resources

Page 15: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

• This subgroup had high value of LF/HF index

(> 2.0) that means sympathetic activation

• It was shown that 5 sessions of self-regulation

biofeedback training changed the strategy when

one controlled only RT (87,5% - 14 of 16)

• These major changes took place due to the

active use of the biofeedback cognitive

components

Results

Page 16: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

Material and Method Part 2

• 30 students

of the Novosibirsk Regional Firefighter Training Center

of EMERCOM of Russia, males of 22 ± 1 years old

• Course of training in VR with control of RR, GSR,

Respiration - 5 sessions

• Psychological and psychophysiological assessment

(STAI, MSTAT, visual SRT, FMNP, HRV)

Page 17: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

Game control (speed of the player) is performed by physiological signals: RR, Respiration,SC,GSR

“Starship Maze” Game simulator

for EMERCOM staff

The task of the test is to find the victim in the debris and return for the help asap – runtime of the quest & complexity of the trajectory are calculated

You found the victim. Return for the help asap!

Page 18: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

Assessment of psycho-physiological ‘Cost’

of professional activity (PFCA)

Control (and/or monitoring): HR (RR), SC (GSR), RespRate

Immersion in VR Game Plot for Assessment & Training:

reaction time, spatial-temporal coordination,

tolerance to ambiguity, memory, attention

+

= PFCA

Page 19: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

Examples:

• effective maze

passage

The trajectory of both

forward and

backward lines

is smooth

• non-effective

maze passage

The trajectory of the

movement is not

a smooth line

Results

SC

SC

RR

RR

GSR amplitude

Page 20: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

Projection of the cases on the factor-plane in PCA

Analysis of the physiological

parameters of forward

movement / backward

movement of the lifeguard

Outliers marked as red dots

Analysis of the spatial-temporal

characteristics of the test’s outcome

Outliers marked as blue dots

Page 21: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

Maze passage time normalized by its length

RR averaged

over way

forward

and backward

in sessions: Test (1,2)

Training1 (3,4)

Training2 (5,6)

Test

Training 1

Training 2

V6 – trending down

half way back

V7 - trending up

half way back

V9 - trending up …

V8 - trending down …

Page 22: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

• Game biofeedback can be used as a tool for

assessing the level of the stress resilience

• This training allows for effective handling of a

person’s behavior in stressful situations

• High motivation levels could interfere with one’s

self-regulation abilities and weaken his/her resistance

to stress

• Immersion into VR with adaptive feedback could

reveal more accurate reasons for increasing a

person’s PFCA level

• By means of VR biofeedback one trains

to respond to various professional situations

in a more effective way

Conclusions

Page 23: Динамика индексов ЭЭГ - AAPB · Динамика индексов ЭЭГ Author: user Created Date: 3/26/2019 1:55:04 PM

Acknowledgments:

We would like to thank

Natalya Gaydukova, lecturer,

the Psychological unit of the

Novosibirsk Regional Firefighter

Training Center

and all the staff of this Center

for their support in data

collecting

THANK YOU!

Olga Jafarova, Elena Danilenko, Kseniya Mazhirina,

Dmitry Tishakin, Eugen Tarasov

Biofeedback Computer Systems Lab.

Federal Research Center of Fundamental and Translational Medicine

Novosibirsk, Russia

[email protected]