youth apps challenge overview
TRANSCRIPT
Youth Apps Challenge 2014 OverviewKaren ManuelMarch 2014
Youth Apps Challenge• Students work in teams to design and build a
functional app prototype that addresses a community need. Uses Android platform.
• Can be offered in-school, after school, or summer • Curriculum: Scratch, AppInventor 2 ; mapped to
standards• Develop wireframes in LucidChart• Instructor training in May/June and August/Sept• Contest in June 2014.
Curriculum Overview• Introduction to Scratch• About Apps• Idea Generation• User profiles and market
research• Paper prototype• Wireframe prototype• App development• Pitching app• Link
Wireframe Prototype
App Inventor 2
• Block based• Tutorials available• Free• Gmail account needed• Connect to device to
run app
• http://appinventor.mit.edu/explore/
Resources Needed• Apps for Good curriculum www.appsforgood.org,• TA’s Youth Apps Challenge Guide• App Inventor (Google account required)• Lucidchart. Free to schools• Android phones and/or tablets• Computer lab – one computer per team• Funding available
Next Steps• In-school, after school or summer program?
how many sessions, and what is duration?• Available to attend training?• Group size?• Sign agreement
Thank You & ContactKaren Manuel
STEM Outreach Project [email protected]
(206) 389-7243
www.technology-alliance.comwww.appsforgood.org