why games (2008)

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K.Becker Why Games General Learning from Games Learning From Games Learning From Games Katrin Becker University of Calgary February 2008 This session focuses on how games can support learning, why they are a natural fit for learning*, what we can learn from blockbusters, and how games are being used now. *if not for education

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Page 1: Why Games (2008)

K.Becker Why Games General Learning from Games

Learning From GamesLearning From Games

Katrin BeckerUniversity of Calgary

February 2008

This session focuses on how games can support learning, why they are a natural fit for

learning*, what we can learn from blockbusters, and how games are being used

now.

*if not for education

Page 2: Why Games (2008)

K.Becker Why Games General Learning from Games

This presentation contains many links to other websites.

Try passing your mouse over the pictures – if the pointer changes to a hand, it is an active link that you can follow. Usually they will lead to the webpage that was the source of the image.

Most underlined text is linked to other pages.Also:(+) = link to other page in this presentation(-) = link to website or article containing further

information.

Note that there are many links to wikipedia entries. Although wikipedia is not considered to be a sound scholarly resource, it is often a great place to start, and it can be very useful for providing straight-forward and up-to-date explanations, especially of newer technological terms.

Notes on presentation accessible online:

Katamari Damacy

Page 3: Why Games (2008)

K.Becker Why Games General Learning from Games

Bit of Wild Ride....

Image source: http://home.cfl.rr.com/omniluxe/mtwr.htm

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K.Becker Why Games General Learning from Games

Ready, Set, GO!!

Kids today (sheesh) (+)Importance of play

(what makes us human) (+)The Case for New Ways (again) (+)

Gamers (and what they do) (+)Games (and learning) (+)

The Masters (and learning from them) (+)Games and Pedagogy (by way of superimposition)

(+)Serious Games (Games for Learning and) (+)

(+) Takes you directly to that

section

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K.Becker Why Games General Learning from Games

Kids Today (sheesh)

"The children now love luxury; they have bad manners, contempt for authority; they show disrespect for elders and love chatter in place of exercise. Children are now tyrants, not the servants of their households. They no longer rise when elders enter the room. They contradict their parents, chatter before company, gobble up dainties at the table, cross their legs, and tyrannize their teachers.”

Attributed to SOCRATES by Plato ~400BC

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K.Becker Why Games General Learning from Games

“Kids Today” have been “Kids

Today” for

thousands of

years,BUT… Vampire: The Masquerade

Page 7: Why Games (2008)

K.Becker Why Games General Learning from Games

Kids Today Really Are different

Digital Natives (-)

Tech Savvyyet

Still Naive

Producers, not just Consumers

Final Fantasy XII

Final Fantasy XII

Nomad Soul

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K.Becker Why Games General Learning from Games

Kids TodayAre different

What do we do about it?

HELP THEM?Prepare them?Cure them?

We need to consider whether we are educating children for their futures or our pasts.

Geoff Southworth 2002

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K.Becker Why Games General Learning from Games

We’ve come a long way, right?

“Our schools have been scientifically designed to prevent over-education from happening...The average American [should be] content with their humble role in life, because they're not tempted to think about any other role."

- William Harris, U.S. Commissioner of Education, 1889

Vocational training is the training of animals or slaves. It fits them to become cogs in the industrial machine. Free men need liberal education to prepare them to

make a good use of their freedom. -John Dewey, 1916

Page 10: Why Games (2008)

K.Becker Why Games General Learning from Games

Importance of play (it makes us human)

Games:Require joint attentionImitation games precede language

development in childrenMimetic games form culture…

2500 BCEhttp://www.personal.psu.edu/users/w/x/wxk116/romeball.html

Knucklebones 3-400 BC http://www.attalus.org/info/howto.html

Defn: Mimesis: intentional non-linguistic

representational or imitative acts [Janet Murray]

Progress of hominid cognition // progress of game forms

- Merlin Donald

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K.Becker Why Games General Learning from Games

Michael Tomasello

Ur ~3000 BC

Senet ~3000 BC

Games are media of

interpersonal communication

Marshall McLuhan

Culture ratchets cognition

– our brains and our culture co-evolve.

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K.Becker Why Games General Learning from Games

Games are Natural Instructional Technologies

As old as mankind.

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K.Becker Why Games General Learning from Games

Making the Case for New

Ways

EverQuestl

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K.Becker Why Games General Learning from Games

New Methods for “New” Ways

“The invention of new methods that are adequate to the new ways

in which problems are posed requires far more than a simple modification

of previously accepted methods." Vygotsky

(-)

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K.Becker Why Games General Learning from Games

New Ways (again)

Everything old is new again

Apprenticeship (PBL, case-based…)OLD

OLD?

New

Page 16: Why Games (2008)

K.Becker Why Games General Learning from Games

New Ways (again)

Everything old is new again

Experiential Learning

One learns by doing a thing; for though you think you know it, you have no certainty until you try.

- Sophocles Never Winter Nights

Harvest Moon

OLD

New

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K.Becker Why Games General Learning from Games

New Ways (again)

Everything old is new again

Story-telling

OLD

New

Page 18: Why Games (2008)

K.Becker Why Games General Learning from Games

New Ways (again)

Everything old is new again

Visual CultureOLD

New

Page 19: Why Games (2008)

K.Becker Why Games General Learning from Games

If Everything New is Old,Then WHAT, if anything

HAS Changed ?

Media -> Digital Games = New Method(this is not just about getting kids to pay attention)

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K.Becker Why Games General Learning from Games

One View of Communication Media through

HistoryPerforming Arts

Story-Telling

Broadcast Radio

Cinema

Television

Multimedia

Passive: watch,

listen, read

Active / Interactive:

Do, Act, Contribute

Print Media

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K.Becker Why Games General Learning from Games

"Technology is anything that wasn't around when you were

born.

20’s-30’s: radio, telephone

40’s-50’s: television60’s-70’s:

computers, cell phones

80’s: games, internet, ipods

90’s: nothing (!!!)

texting, blogging, wiki’s, open source, FaceBook, YouTube,MySpace, RSS, preferences (& customization, see D.Norman), augmented reality games, machinima

Alan Kay

What is technology for you?When were you born....

SecondLife

Page 22: Why Games (2008)

K.Becker Why Games General Learning from Games

Gamers.....Gamers are:

- mostly under 18 years- primarily male

Most popular games are:- violent twitch games

RIGHT????

Data source: http://www.theesa.com/archives/files/Essential%20Facts%202006.pdf

XIII

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K.Becker Why Games General Learning from Games

Gamers.....

Elder Scrolls IV: Oblivion

Average age of Gamer: 33# of US homes that have game

consoles: 45 million (~half)

Gamers are:31.0% under 18 years44.0% 18–49 years25.0% 50+ years

85% of all games sold in 2005 were rated "E" for Everyone, "T" for Teen, or "E10+" for Everyone 10+.

WOMEN age 18 or older represent a significantly greater portion of the game-playing population (30%) than boys age 17 or younger (23%).

38% of gamers are women.

http://www.theesa.com/archives/files/Essential%20Facts%202006.pdf

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K.Becker Why Games General Learning from Games

What Gamers Do….

WHAT ELSE ARE GAMERS DOING?Gamers devote more than triple the amount of time spent

playing games each week to exercising or playing sports, volunteering in the community, religious activities, creative endeavors, cultural activities, and reading.

In total, gamers spend 23.4 hours per week on these activities, compared to 6.8 hours per week playing games.

79% of game players of all ages report exercising or playing sports an average of 20 hours a month.

93% of game players also report reading books or daily newspapers on a regular basis, while 62% consistently attend cultural events, such as concerts, museums, or the theater.

Source: Peter D. Hart Research Associates, 2004

51% of all gamers play games in-person with other players at least one hour a week, and a quarter (25%) of gamers play games with others online for at least an hour per week.

http://www.theesa.com/archives/files/Essential%20Facts%202006.pdf

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K.Becker Why Games General Learning from Games

Games (and

learning)

Page 26: Why Games (2008)

K.Becker Why Games General Learning from Games

Digital GamesMore than a simple modification of

previously accepted methods…

Now what?Tomb Raider

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K.Becker Why Games General Learning from Games

Digital Games

If we are to take advantage of the medium, we must

Look at HOW…

Look at exemplars:“Old Media”New Media

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K.Becker Why Games General Learning from Games

Are Games Good Are Games Good Teachers Too?Teachers Too?

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K.Becker Why Games General Learning from Games

Figuring it out:To find out how games should teach, first look

at how games do teach.

Place in familiar context:Learning & Instructional Theories

Find contact points.Gagné / Reigeluth / Merrill / Bruner/ JonassenKolb / Keirsey / Gregorc / FelderActivity Theory/ Problem-Based Learning

(This work has been done)

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K.Becker Why Games General Learning from Games

Games and Pedagogy

Premise: Games already incorporate sound pedagogy – even if it was not deliberate.

Test: Can we superimpose accepted learning and instructional theories on existing games?

Grim Fandango

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K.Becker Why Games General Learning from Games

Answer:

Yes, if they are good games.

An example…

Elder Scrolls IV: Oblivion

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K.Becker Why Games General Learning from Games

How Do Games How Do Games Teach?Teach? Learning Theories

BackStory

Boss Challenges

Levels

H.U.D.Heads Up Display

Cut-Scenes

Attract Mode

N.P.C.Non-PlayableCharacters

A.I.Artificial

Intelligence

P.O.V. /PerspectivePoint of View

Variable L.O.D.

Level of Detail

SandboxMode

StoryMode

Transmediality

Gagné’s Nine Events

Trailers

Valorization

Fan Sites & Game

Communities

Each of these elements can be seen as a tool that facilitates learning.

1. Gaining Attention (Reception)

2. Informing Learners of the Objective (Expectancy)

3. Stimulating Recall of Prior Learning (Retrieval)4. Presenting the

Stimulus (Selective Perception)

5. Providing Learning Guidance (Semantic Encoding)

6. Eliciting Performance (Responding)

7. Providing Feedback (Reinforcement)

8. Assessing Performance (Retrieval)

9. Enhancing Retention and Transfer (Generalization) Tutorial

Mode

Click to progress through events

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K.Becker Why Games General Learning from Games

All good games incorporate:

Merrill’s First Principles of Instruction (-)Engagement – Solving realistic (real-life) problems Activation – Start Where the player/learner is.Demonstration – Show them what we want them

to learn – don’t just tell them.Application – New knowledge must be applied to

solve problems.Integration – Motivate to apply what was learned

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K.Becker Why Games General Learning from Games

Serious

Games (-)

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K.Becker Why Games General Learning from Games

Games for Change (-)ScienceHealth (-)LearningTrainingInterfaceWorkVisualizationDefenseCollective IntelligenceEtc.

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K.Becker Why Games General Learning from Games

Food Force

http://www.food-force.com/

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K.Becker Why Games General Learning from Games

Food Force

http://www.food-force.com/

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K.Becker Why Games General Learning from Games

Making History

http://www.making-history.com/

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K.Becker Why Games General Learning from Games

Making History

http://www.making-history.com/

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K.Becker Why Games General Learning from Games

A FORCE MORE POWERFULThe Game of NONVIOLENT Strategy

The game’s producers enlisted the help of veterans of recent nonviolent campaigns, including Ivan Marovic of Otpor, the Serbian resistance group that played a critical role in ousting Slobodan Milosevic.

“We wanted to create a game that is not only interesting and fun to play, but one that replicates the real world,” said Marovic. “The game emphasizes and rewards planning and calculated decision-making. Ultimately, by teaching strategic skills that are applicable to a variety of scenarios the game teaches individuals how to think about their own situation.”

http://www.aforcemorepowerful.org/game/index.php

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K.Becker Why Games General Learning from Games

Re-MissionOur mission is to "combine the highest standards of

scientific research with innovative solutions to improve the health and quality of life for young people with chronic illness."

http://www.hopelab.org/ http://www.re-mission.net/

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K.Becker Why Games General Learning from Games

Games for HealthPain DistractionPhobia ManagementPre-Op CalmingSurgical Training

Chronic Illness Management / Education (like Diabetes)

http://www.interactivemediainstitute.com/index_conf.html

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K.Becker Why Games General Learning from Games

http://www.hungryredplanet.com/academic/acaov.html

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K.Becker Why Games General Learning from Games

Virtual Leaderhttp://www.simulearn.net/leadershiptraining.htm l

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K.Becker Why Games General Learning from Games

Thanks!!Game Images courtesy of:Official Game Sites (images are identified by game)Fan ArtMobygames.comGamespot.comIGN.com

Further Resources Available at:Serious Games Pathfinder: http://www.minkhollow.ca/KB/PF/index.html Katrin’s Thesis: http://www.minkhollow.ca/KB/PhD/Thesis07/doku.php?

id=thesis:mainKatrin’s Website: http://www.minkhollow.ca/KB

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K.Becker Why Games General Learning from Games

Games:Black & White: http://www.lionhead.com/bw/Civilization III: http://www.civ3.com/ Elder Scrolls IV: Oblivion: http://www.elderscrolls.com/games/oblivion_overview.htm Everquest: http://everquest.station.sony.com/ Final Fantasy XII: http://www.finalfantasyxii.com/ Grim Fandango: http://www.mobygames.com/game/windows/grim-fandango Harvets Moon: http://www.natsume.com/currentgames_frameset.html Harry Potter: http://harrypotter.ea.com/ Legend of Zelda: http://www.zelda.com/universe/ Lineage II: http://www.lineage2.com/ Myst: http://www.mystworlds.com/us/ Neverwinter Nights: http://nwn.bioware.com/ Nomad Soul: http://www.quanticdream.com/#omikron Nox: http://www.mobygames.com/game/nox Railroad Tycoon: http://www.2kgames.com/railroads/railroads.html Real Lives: http://www.educationalsimulations.com/products.html Riven: http://www.mobygames.com/game/riven-the-sequel-to-myst RollerCoaster Tycoon: http://www.atari.com/rollercoastertycoon/ Second Life: http://www.secondlife.com/ Shadow of the Colossus: http://www.us.playstation.com/PS2/Games/Shadow_of_the_Colossus/OGS/ Spore: http://www.spore.com/ Syberia: http://www.theadventurecompanygames.com/syberia/index.html Tomb Raider: http://www.tombraider.com/ Turok: http://www.turok.com/ Vampire: The Masquerade: http://www.white-wolf.com/Games/Pages/VampireHome.html Wik and the Fable of Souls: http://www.wikgame.com/ World of Warcraft: http://www.worldofwarcraft.com/index.xml XIII: http://www.xiii-thegame.com/uk/home.php