welcome to the world of ez-mail

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1 Welcome to the world of EZ-Mail E-Mail should be for Everyone… Including your Grandmother!!!

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Welcome to the world of EZ-Mail. E-Mail should be for Everyone… Including your Grandmother!!!. Team Members. Anjli Idan Mounir Rabie Rasha. Objectives. Introduction Design Evolution Summary of feedback provided by the evaluation team Changes in response to feedback Conclusion. - PowerPoint PPT Presentation

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Page 1: Welcome to the world of  EZ-Mail

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Welcome to the world of EZ-Mail

E-Mail should be for Everyone…Including your Grandmother!!!

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Team MembersTeam Members

• Anjli

• Idan

• Mounir

• Rabie

• Rasha

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ObjectivesObjectives

• Introduction• Design Evolution• Summary of feedback provided by

the evaluation team• Changes in response to feedback• Conclusion

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IntroductionIntroduction

•Purpose & Scope

•Old System

•Features

•Usage Scenario

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Purpose & ScopePurpose & Scope

• Simplify the use of email

• Fewer functions

• Improve Interface

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Who is the User?Who is the User?

Everyone!Everyone!

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The Old SystemThe Old System

• Complicated

• Expensive

• Time Consuming

• SOLUTION….EZ-Mail

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Are We the First to think about it?

NO!!

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CIDCO E-Mail Appliance

• Customer Reviewer: An electronics fan from Amherst, VA December 31, 1999 – "…Perhaps MailStation could have even fewer

functions, making for more simplicity of operation."

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CIDCO E-Mail Appliance vs. EZ-Mail (2)

• It includes a calculator, a spell check, and a calendar!!

• Why add these extra features, the user wants to send an email and not calculate numbers!

• The user is not lead through!

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FeaturesFeatures

• Requires NO computer skills

• Simple learning curve

• Simple Keyboard

• Touch-screen email

• Small & Portable

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Usage ScenarioUsage Scenario Mother trying to reach me at school

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Design Evolution

Key decisions

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Evolution of the PrototypeEvolution of the Prototype

• 3 Iterations– Step 1: Mock-up

• “go to” type story board mock-up

– Step 2: html prototype• implementation of “go to” type mock-up

– Step 3: improved html prototype• more functionality• more consistency• improved interface

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From From Iteration 1Iteration 1 to to Iteration 2: Iteration 2: Major Changes...Major Changes...

• Changed the method of “logging in”

• Feedback for new messages

• Improved the marker for new messages

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Login screenLogin screen

1st Iteration 2nd Iteration

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Options PageOptions Page

1st Iteration 2nd Iteration

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Message ListMessage List

1st Iteration 2nd Iteration

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Other ChangesOther Changes

• Address book

• Ability to go to the previous and next message for the current message

• Screen consistency– same colors in all screen– Exit button in the same place on the screen

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Evaluation Stage

Summary and Analysis of Feedback

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Log on EZ-mail

• "Logging on" step unclear.

• "system password" or "select button" ?!

• Navigation by tapping the screen not obvious.

• Registered user, message clear and concise.

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Add New User

• Message unnecessarily long and wordy.

• "Registration form", "system" and "create your account" would intimidate a novice user.

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Registration Confirmation Message

• The user’s email address is provided once after the user creates an account but after that it is nowhere to be found.

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Options: Read Messages & Compose New Message

• User kept informed of number of unread messages.

• Red, flashing "unread messages" indicator should remain present as long as unread messages exist.

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Compose a Message

• "Cc?" & “E-mail list?": Terms unclear to novice user.

• No Cancel and exit EZ-mail options.

• No indication on how the user is expected to move between fields.

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Send Message

• Feedback is excellent!

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Inbox:List of Messages

• "new/old", "from" and "subject" columns seem to indicate one should get a different response by clicking on each!

• Width of first column disproportionate to that of the other columns.

• No "Refresh"Inbox option.

• No Delete message option.

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Read Message

• Affordance, visibility and feedback are good.

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Add E-mail address to Address Book

• Task is simple, Feedback is good.

• No option to delete or edit in Address Book.

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Reply/Forward Message

• No option to exit Ez-mail or cancel the action.

• "Cc" & "forward" might be an unknown term to novice users.

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Generalities

• Exiting EZ-Mail– Very easy and very quickly done. But not all

screens have this option.

• Feedback– Title of each screen keeps user informed as to

what the current interface is meant for.

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Generalities (Continued)

• Control & Freedom– Technical support information not required on

every screen. – Advanced user mode more for experienced

users requiring a quicker alternative to PC-based e-mail.

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Generalities (Continued)

• Aesthetics– Nearly identical design and layout of each

screen very appropriate.– Reduce size of EZ-Mail logo.– Take advantage of the screen dimensions by

using "landscape" screen instead of the "portrait" screen.

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Evolution of the interface

The Final Prototype...

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General ModificationsGeneral Modifications

• “Cancel” button added to all relevant screens. (Concept of Forgiveness)

• “Exit EZ-mail” added to all post welcome screens.

• Confirmation messages for Destructive action.

• Reconfigured screens to Landscape Format.• Access to Help by touching

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Welcome ScreenWelcome Screen

•Simplification of wordings

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Create New AccountCreate New Account

•Simplification of wordings •Choice of E-Mail address•Cancel Button

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E-Mail OptionsE-Mail Options

•Button Style (obvious)•Changed the title

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Compose New MessageCompose New Message

•E-Mail List => Address book•CC is omitted•Cancel Button

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Message ListMessage List

•Delete Functionality•Confirmation Message•Compose New Message Functionality

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Read MessageRead Message

•Forward/Reply•Delete

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Address BookAddress Book

•Choice of E-Mail address•Simplification of wordings •Add/Delete

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ConclusionConclusion

HCI Concepts

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How were HCI concepts applied to the design of EZ-mail?

By respecting the founding principles of HCI

• Norman’s principles of good design

• Iterative design process

• Shneiderman’s Golden Rules

• User-centered design approach

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Norman’s principles of good design

• Provide a good conceptual model

• Make things visible

• The principle of mapping

• The principle of feedback

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Iterative Design Process

• Initial design specification phase

• Storytelling prototype phase

• Functional prototype phase

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Shneiderman’s Golden Rules

• Consistency throughout design

• Shortcuts for frequent users

• Informative feedback

• Closure via design dialogues

• Error Handling / Action reversal

• Reduce short-term memory load

• K.I.S.S. (Keep it short and simple)

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User-centered design approach

• Concentrate on user’s abilities and needs

• Study the user’s work habits

• Provide the tasks the user demands