weapon art direction
DESCRIPTION
WEAPON ART DIRECTION. Rob Clarke [email protected]. Core / Stock / Barrel Attachments / rail attachments / magazines . Overview. Weapons/Anatomy. Core Weapon and Alternate Attachments. Overview. Weapons/Anatomy. Attention to Detail / Amplified Contrast / Material Differentiation. - PowerPoint PPT PresentationTRANSCRIPT
WEAPON ART DIRECTION
Rob Clarke [email protected]
Overview Weapons/Anatomy
Core / Stock / Barrel Attachments / rail attachments / magazines
Overview Weapons/Anatomy
Core Weapon and Alternate Attachments
Stylization Hyper Realism
Attention to Detail / Amplified Contrast / Material Differentiation
Stylization Hyper Realism
Attention to Detail / Amplified Contrast / Material Differentiation
Stylization Hyper Realism
Attention to Detail / Amplified Contrast / Material Differentiation
Geometry
Army of Two 7944tris Battlefield 3 6257tris Medal of Honor 8410tris
Geometry
Army of Two Battlefield 3 Medal of Honor
Detail Where it Matters
Detail Beveling & Roundness
Textures Texel Density
Non-Uniform (bad) Texel Density
Textures Texel Density
Uniform (good) Texel Density
Textures Weapon Skins
Uniform (good) Texel Density
Textures Wear and Tear
Good Wear Bad Wear
Textures Wear and Tear
Wear in areas of contact
Textures Wear and Tear
Wear on leading edges
Textures Wear and Tear
Wear:light surface detail
Textures Materials
Metal Plastic Wood
Textures Contrast
Army of Two Rifle
Textures Contrast
Real-World Rifle
Textures Contrast
Side by Side Comparison
Textures How to read a Histogram
Tonal Range
Quantity of Pixels
Quality Control
Faceted Polys Bad Texels UV Stretching
Seams Tiling Mirroring
Legality
Text and Logos (Brand names, symbols, trade marks) Trade DressModify distinctive features as per Art Direction File NamingFollow exact names provided by EA (here)Email ReferencesDo not Refer to real weapons in emails
References
General Overview of Weapons and UpgradesBudgetsCustomization MaterialsRiggingSniper Scope SetupMaterial and Shader Guide