uvaeren of cormanthor by phasai
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UVAERENThe Lore Lands of Arcorar
Lost Realms of Cormanthor
Volume IVComplied, edited & in parts written by
Snowblood
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Contents Page
Map of Uvaeren Circa -6000 DR page 3Lore of the Lorelands page 4
History of Uvaeren page page 6Geography of the Vale page 11
Lore of Light page 19Map of Uvaeren City page 22
Resources Used page 24
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UvaerenCirca -6000 DR
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Lore of the LorelandsWhen the gods created the Elven Court, the boughs of Arcorar (the Great King Forest)crossed the Dragon Reach to the east and surrounded the three mountain ranges and LakeMiir(its human name) to the west, forming one massive timberland from the Gods Theaterto the eastern end of the Dragon Sea interrupted only by the barren, ogre-rife Stonelands.At that time, Arcorar contained five major elven domains. Uvaeren, one of the latersettlements created during the Founding Times, lay southwest of Jhyrennstar lands. It grewfrom the efforts of one gold elf clan and two moon elf clans. Formerly of Aryvandaar, theseclans (along with four other gold clans and two moon clans) originally fled that conflictedrealm during the Third Crown War. All nine clans were political enemies of the ruling
Vashaan clan, and they sought to create a better, more peaceful, elven civilization forthemselves than any that existed up until that time.
They originally settled farther north, along the western shores of a mountainnestled lake(the future Lake Miir), and they called the land Ilodhar. Centuries of constant harassment byorcs and ogres and goblins split the clans and sundered their plans for a peaceful realm.Three gold clans elected to stay and fight for their lands, while the other six abandoned thissite in -8210 DR in hopes of finding another realm they could settle more peacefully. Threeclans headed farther north, where they met the elves of Rystall Woods and established thenorthernmost settlement of that realm: Yrlaancel, the city of peace. The remaining three
clans eventually settled in the west-central forest and founded Uvaeren, a civilizationdedicated to knowledge both magical and mundane. Led by the Rivleam clan, Uvaeren becameknown as the Lorelands to the People.
Over the course of the next millennia, Arcorars many domains flourished despite repeatedorc and goblin attacks from the north and west. Jhyrennstars magic made Arcorars treesequally the most massive and the most resplendent of all their like on Faern. The green elfdruids and rangers of this realm were as one with the greensward, and they made alliancesfor the elves with the centaurs, satyrs, treants, and other local sylvans. Uvaerens knowledgeand lore continued to prove a boon to the Elven Court and the other realms. Elven
lorekeepers from this realm were the most cryptic and secretive, and invented hundreds ofways to both record the annals of elvenkind and hide that information from any nonworthyeyes. Many believe that the Uvaeranni enchanters created the first telkiira ofFaern.
During this time, Elven Court became the first of these elven realms to make contact withthe dwarves (Sarphil) through the agents in the eastern forests across the Dragon Reach.The Elven Court sought to keep the forests east of the Reach under its control, and foughtthe dwarves to prevent their expansion to the surface lands. After a time, Sarphils dwarvesand the Elven Court struck an alliance, and both their realms profited greatly from trade
and exchange of information.
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Tragedy invaded the glades of Arcorar in the Twelve Nights of Fire, five millennia after thearrival of the first elf of Elven Court. A star fell from the heavens, tearing across the skyand crashing upon the center of Uvaeren.s settlements and librariums. The falling starbrought with it a widespread meteor shower, all of which set the trees of western Arcoraraflame for twelve days. The fires decimated the western forest, splitting Rystall Wood fromArcorar and clearing a wide gash into the main forest along the direction of the meteor.Between the impact crater and the fires, the Lorelands of Uvaeren were destroyed beyondrepair. About one-quarter of its people survived and later migrated either to Jhyrennstar orSemberholme. Steven E Schend Cormanthyr.
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History of the LorelandsRulers of Uvaeren
-8200 DR until -5000 DR
Length of Reign Rulers Name Race & Gender-8200 DR to -7700 DR Erthalas Ulvaer Rivleam Gold Elf Male-7700 DR to -7400 DR Valaer Rivleam Gold Elf Male-7400 DR to -6900 DR Kiyuigh Rivleam Gold Elf Male
-6900 DR to -6300 DR Eltaor Rivleam Gold Elf Male-6300 DR to -5660 DR Intevar Rivleam-Audark Gold Elf Male-5660 DR to -5000 DR Mnuvae Audark Gold Elf Female
8210 DRThe non-gold elf clans of Ilodhar abandon
that realm due to constant harassment by
orcs and ogres. Several clans travel north
to Rystall Wood, while others travel east
to western Arcorar. High Mage Lord
Erthalas leads three clans south, across
The Saddle and deep into the primeval
wilderness of Arcorar. After 10 years of
nomadic wandering, the scouts of the clan
are lead to a small bird filled lake, The
Moonlight Mere where Lord Erthalas is
met by an avatar of Sehanine and
instructed to settle down and build a new
city of knowledge and peace.
-8200 DRFounding of Uvaeren begins with the
raising of the Rainbow Palace by the High
Magi and Sehanine herself. The ladys
appearance amongst the people becomes
a tale of whispered legend when she
personally crowns Lord Erthalas as
Uvaerens first Coronal. The population ofIlodhar continues to grow as migrants
pour in from the west. Several clan elders
petition the Coronal to allow them to
establish a second library city far away
from the increasing threat of orcs. After
months of debate within the council hall,
Lady Athalasstra of Ilohdar signs thecharter leading to the official Founding of
Uvaeren. Uvaeren is founded by one Sun
and Two Moon Elf clans, they establish
the land as a civilization dedicated to
knowledge both magical and mundane.
Uvaeren becomes known as the
Lorelands. Close ties continue to be
maintained between the two cities as any
lore gem created in either city is copied
and sent to the library caverns of its sisterrealm.
-8105 DRLady Athalasstra and many of her knights
fall before yet another orc horde as it
sweeps through The Saddle and threatens
to engulf the new colony realms of
Uvaeren and Jhyrennstar. Standing shield
to shield at the top of the pass theCoronal and her knights hold the line long
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enough for the three realms combined
high magi to annihilate the 300000 strong
horde. From the survivors, the Araegisses
of Jhyrennstar, The Spellblade, Gildoraen
Irithyl becomes the next Coronal of
Ilodhar.
-7900 DRLord Erthalas and his wife are blessed by
the arrival of their twelfth child, a son
they name Valaer. Within a few short
decades, this precocious prodigy has
become a mage of tremendous skill and
power. In his 90th
year he sporadically
casts a high magic ritual of solitude
without any apparent training. A
previously unknown birthmark appears
upon his forehead glowing with piercing
silver light.
-7863 DRCoronal Gildoraen orders the Grand
Library Caverns sealed and begins
discussing the possibilities left open to an
increasingly isolationist council of elders.
The option to abandon the city is
discussed openly amongst the common
folk and by several families of Moon and
Green Elves but out-rightly rejected by the
more stiff necked Gold Elf clans. Several
Lore Masters and High Mage circles begin
shifting their base of operations and
considerable troves of lore and magic to
the more secure libraries and vaults of
Braceldaur.
7790 DR
The King Killer Star appears and the many
dragons of the region gather in several
flights rampaging about the lands near
Sea of Dragons. Lord Teaenath and a
contingent of griffon riding Moon Knights
and High Magi slay 14 dragons across the
Moon Vale as they attack communities all
across the northern forests. Other parties
of slayers from Ilodhar, Uvaeren, Rystalaar
and Jhyrennstar meet with similar success
using Aryvandaaran Dragon Orbs to lure
many of the lesser wyrms to their deaths.
Such is the slaughter that the dragon
population takes millennia to recover.
-7700 DRStart of the Second Rysar of Uvaeren
begins when the aged Lord Erthalas is
killed whilst attempiting to cast his 5th
high magic ritual within the same month
trying to push the boundaries of magical
research. Against all established protocols
the Council of Lore Lords elects Sehanines
Chosen One, Prince Valaer Rivleam as the
next Coronal of Uvaeren.
-7609 DRDespite the increasingly vocal demands to
abandon the city and save its many
priceless treasures, the dogmatic stance
by the Coronal and her advisory council
infuriates many lesser Moon and Gold Elf
nobles. One in particular, the High Mage
Oluvaera Mistriven decides to take thingsinto her own hands. During the abortive
coup the Coronal, most of the elder
matriarchs and High Mage Oluvaera are
slain in a cataclysmic explosion that
demolishes much of the Palace of Dreams.
The surviving senior nobles elect a more
moderate thinking ruler, the Songknight,
Paerisia Irithyl who immediately orders
the cataloguing and securing of Ilodhars
many artifacts. Many items are sent to
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Uvaeren, the Elven Court, Yrlaancel and
Jhyrennstar.
-7557 DRLady Paerisia orders the people to begin a
full evacuation of the city. The last od the
original Gold Elf families choose to stay
and defend their holdings. As if to
emphasise the point trying to be made by
the Coronal, a large migrating horde of
goblins manages to slip into the tunnels
and basements of the abandoned parts of
the city, setting many fires before they are
finally routed. Lady Paerisia and many
lesser priests and mages are killed saving
the city from being consumed in a
growing conflagration. The Duskblade
Phormloan Haladar becomes the citys
Araegisses in the absence of a coronal or
rulers council. He immediately orders the
rebuilding of some of the citys key strong
points whilst at the same time ordering
those not capable of defending
themselves be sent east to Uvaeren.
-7400 DRIlodhar falls under an orc horde this year.
The Third Rysar of Uvaeren begins after
the sudden death of Coronal Valaer while
hunting. His Orcish arrow ridden body is
found floating headless on a muddy pool
in the eastern Dagger Hills. The new
Coronal, the Bladesinger, Kiyuigh Rivleam
is more militarily disposed, and beginsproactively attacking orcs and giants in
the mountains and hills to the west of the
vale.
-7213 DRAfter hundreds of years of bitter warfare
the last great giant citadel within the
Moonspires is destroyed. The conquering
armies of Uvaeren and Braceldaur return
to a triumphant welcome tinged with
sadness, baring the body of Coronal Teirist
through the streets of Braceldaur. With
the armies of both realms backing his bid,
Araegisses Prince Kavanor Taurntyrith is
crowned by Coronal Kiyuigh, thus
beginning the 4th rysar of Braceldaur.
-6900 DRCoronal Kiyuigh dies beneath the claws of
Brown Landwyrm on his 100th foray into
the mountains. The Fourth Rysar of
Uvaeren starts with the new Coronal, the
blind Great Scholar Eltaor, who restores
Uvaerens reputation as a learned realm
beginning by building the Earath Library &
Hall of Scribes.
-6568 DR
Unusually heavy spring rains pour flood
waters down the River Verire sweeping
away dozens of bankside settlements.
The floods sweep into the Moon Mere
flood plain, causing it to break its banks
and flow on through the city streets. In
response the local elementalists harness
the powers of the river to clear up the
flood waters and guarantee that such a
natural event would ever trouble the city
again.
6300 DRThe Coronal Eltaor dies by a poisoned
palimpset. Investigations reveal the
murderer to be the Coronals, chief
advisor and longtime friend, Amalthior
Aelorith. The killer flees west to hidden
holdings in the High Forest where he
disappears. The Fifth Rysar of Uvaeren
sees the election of the young, vibrant
Coronal Intevar Rivleam.
-6299 DR
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The Gilden Librarium of Tyrithtael is
completed, and quickly becomes the
largest library of Elven art, literature and
music within Arcorar. Many art and
architecture students from Uvaeren
(including Lord Intevar), come north to
study within the Tyrithtael Academy of
Arts taking many new ideas with them
back to that growing realm.
-6000 DRThe chief speaker of the Oracles of the
Crimson Sun after months of disturbing
dreams, warns Coronal Intevar that the
end of Uvaeren in closer than he may wish
to acknowledge. Heeding the speakers
warnings, Lord Intevar orders his Lore
wardens to seek a solution to his citys
predicted coming demise. In response the
chief Lore Lord, Ashkalea Durothil
suggests the building of a sister
settlement on the far side of Selune to be
used as a final redoubt by the people and
as a hidden cache of the deepest secrets
of the lore held within the citys manylibraries and vaults.
-5880 DRConvicted of heresy after refusing to
follow her own temples teachings,
Coronal Deannara abdicates in favour of
her nephew, from Uvaeren the High Mage
Eltgorn Durothil. Dethroned and
defrocked, the outcast Lady Deannarachooses exile on Evermeet rather than risk
harming her unborn child.
-5800 DRUvaerens Coronal contracts geomancers
and Lore Masters from Uvaeren and
Braceldaur to begin building the vaults
and halls of the greatest library ever seen
in Arcorar. Spreading over several hides of
land both above and below ground,
Intervars Library as it has come to be
known takes 35 years to complete, has 27
halls, 19 vaults, a dozen academies and
schools, runs to at least 1000 feet below
the ground and has the support facilities
for nearly 5000 staff and students. The
calls goes out for lore to be gathered from
all the great libraries of Elfdom (and
beyond) and as each new scrap of lore is
gathered, a copy is sent to the vaults of
both Ilodhar and Braceldaur as a surety
against possible disaster. (A third
repository is located off world on the far
side of Selune linked to the Librarium via
a carefully hidden and guarded gate.)
-5700 DRTales of Intevars Librarium in Uvaeren
spread throughout all elven lands, as this
allegedly contains the collective
knowledge of the elves. The burgeoning
Librarium is expanded seven times in
order to accommodate the ever increasing
numbers of students and scholars comingto the Librarium and to hold the vast
stores of knowledge they bring as part of
their right to study at the librarys many
halls.
-5660 DRIntevars Librarium and some strongholds
in Uvaeren are attacked by greedy elven
wizards from Siluvanede seekingknowledge of the Hidden High Magics of
Aryvandaar thought to be held by the Lore
Wardens, but to no avail. However, Lord
Intevar dies of a poisoned wound received
defending his wife and her young children,
ending the Fifth Rysar. Arriving too late to
save his cousin, Lord Eltgorn and a
contingent of Moon & Song Knights and
Battle Magi arrive to secure the library
and Uvaerens throne until a new Coronalcan be crowned. The newest Coronal of
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the Sixth Rysar is his apprentice and young
wife, the Lady Mnuvae Audark. Shocked
at this brazen and cowardly attack upon
her family, Lady Mnuvae sends her
children west to live with her sister in
distant Evereska, safe from the
machinations of the Dladrageths and their
demon tainted followers.
-5300 DRThe city of Uvaeren celebrates the
building of new academy dedicated to the
creation of new and peaceful applications
of magic through music and song. Whilst
at the same time Lady Mnuvae and a
small core groiup of Lore Wardens speed
up the transfer of the realms lore to other
respositories, including the redoubt on
Selune.
-5000 DRThe Twelve Nights of Fire(Midsummer):Uvaeren is destroyed by a falling star
whose impact opens a 100-mile-long and
30-mile-wide clearing in Cormanthor.s
treeline. The Coronal and nearly all of its
noble houses die instantly or during the
conflagration. Less than one third of the
Uvaeranni escape to the safety of deeper
Arcorar. A few dozen survivors join withthe Sharn taking many of the elves
greatest secrets with them before it is
consumed in the great firestorm sweeping
away the realm. Whilst much of the
surface realm including the Moonlight
Mere is erased from the map, most of the
deeper vaults not directly struck by the
meteor fragments survive virtually intact.
Rystall Wood becomes a separate forest
and realm after the Twelve Nights of Fire
clear away the mountain and hill trees
that attached it to Arcorar. While an
independent forest now, its Coronal still
convenes often with the leaders of Elven
Court.
-1950 DRFighting a drow incursion into the western
woods, Coronal Sakrattars sacrifices
himself to create a blood dragon and
destroy the massive horde of drow
occupying the last ruins of Uvaeren and
the Twisted Tower (though not the Tower
itself).
-1720 DRNetherese wizards arrive near the blasted
ruins of Uvaeren, fleeing something they
are transformed into wraiths; the few
survivors flee but are all persued by
vengeful Elven Spirits. They die within two
years after uncovering a hidden library
cache and unwittingly setting loose some
of its magical defenses.
-1354 DRUnified armies of Rystal Wood and
Cormanthyr infiltrate and rout the
majority of the drow forces around and
under the lands of Rystall, Uvaeren's
ruins, and the Old Skull, the granite crag
within the hills that lie in the clearings
among the three forests. However, they
cannot penetrate the Twisted Tower,
allowing many drow to escape.
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Geography of the ValeUvaeren City -UvaerenMythal: No
Who Rules: The Coronal
Who Really Rules: Council of Lore Wardens
Important products: Education, lore recording devices, jewellery, books, tomes, scrolls, lore
gems, art works & sculptures, leaf boats, silks & linens, clothing, leather goods, magical
items, spells & potions, pearls, timber products, music & musical instruments, plays, poetry
& songs.
Temples: Corellon, Oghma, Labelas, Angharad, Hanali, Mystral, Selune, Eldath.
Important Mages: Oracles of the Crimson Sun (Diviners), Dream Weavers of Anthastra:Crystallomancers & Lore Wardens, Hantherian Scribes, Azure Cascades Academy of the Art
& Arms, Songfire High Magic Circle & Spellsingers School, The White Witches of Uvaeren.
Important Organisations: Gem Miners & Jewellers Guild, Dearuth Geomancers & Stone
Masons Collective, Cluth Horse Breeders & Stud Masters Guild, Murhaen Fishers & Pearl
Farmers, Moonlight Mere Boat Builders, Lore Masters Council, Council of History &
Genealogy, Hunters of Olliirae,
Important Locations: Ballanshrae Hall (Lore masters meeting hall & home of the sitting
coronal), The Rainbow Palace, Silvermarsh Harbour, Hanalath Plaza, The Briar Rose Festhall,
The Oaks Academy of Art & Sculpture, Earath Library & Hall of Scribes, Yrtoril Spire, The
Barrow Fields (SW of the city, on the shores of the Mere.)Local Lore:
Built upon the shores of a shallow mere deep in the heart of a primal sea of trees, the
library city of Uvaeren started out as a colony of Ilohdar founded by refugees from
Aryvandaar. Lead by the High Mage Erthalas Ulvaer Rivleam who sought above all a place
where he and his followers could live in peace in their never-ending pursuit of knowledge
for its own sake. Hidden deep within its pristine valley, the city grew slowly and flourished
as students and those seeking knowledge came from far and wide. It was required that all
who came to live and study within one of the many schools within the city had to bring new
lore to be shared. Be it a poem, song, work of art, spell or even some esoteric lore from afar away land, all knowledge was welcome. The city never once suffered attack by any
enemy nor was it ever touched by natural disaster.
In time the inhabitants of the city built many beautiful libraries and buildings of
breathtaking design. It was said by some that Uvaeren, the City of Lore was perhaps even
more beautiful that Lothen, Sharlarion or Aelinthaldaar at the height of its glory. Many
buildings and tree homes raised within the city were later copied en masse in Elven towns
and settlements throughout the heart lands. So that echoes of the architectural glory of the
realm continued long after the realm had faded to a distant memory.
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The city proper was filled with meandering tree and statue lined boulevards, with stately
halls, towers, villas and tree homes overlooking sweeping parks and flower filled gardens.
Wildlife of all descriptions were happy to wander the many avenues and paths; dear, elk,
black, moon and sun bears, lynx, rabbits, and birds of all descriptions felt at complete ease
within the citys boundary. The citys non-violent nature also encouraged a large population
of pixies, brownies, sprites and other mischievous spirits to call Uvaeren home. Despite the
constant pranks and small scale disruptions that occurred on a daily basis the People of the
city welcomed the free spirited vitality the fey folk brought.
The heart of the city was the Rainbow Palace, a repository of Lore rivalled only by Intervars
Librarium. Grown from glittering theurcrystal sown through with gems of a hundred
sparkling hues, the palaces many glittering towers shone night and day with shimmering
faerie fire. At night the radiance of the palace would light the entire mere, but on summer
nights at the time of the full moon, the lights would de dimmed so that the stairways to the
moon could form. The palace had its own mantle that protected both its structural integrity
and all the lore contained within. During the destruction of the realm it was here that theSharn appeared to rescue not only the lore wardens and their students but also much of the
lore contained in the vaults beneath the Palace. What happened to the lore the Sharn
collected has never been revealed, but when the palace was finally consumed by the fires,
its extensive vaults were all but empty.
Intevars Librarium
Spreading over several hides of land both above and below ground, Intervars Library as it
has come to be known takes 35 years to complete, has 27 halls, 19 vaults, a dozen
academies and schools, runs to at least 1000 feet below the ground and has the supportfacilities for nearly 5000 staff and students. The calls goes out for lore to be gathered from
all the great libraries of Elfdom (and beyond) and as each new scrap of lore is gathered, a
copy is sent to the vaults of both Ilodhar and Braceldaur as a surety against possible
disaster. (A third repository is located off world on the far side of Selune linked to the
Librarium via a carefully hidden and guarded gate.)
Ashvael
Located at the heart of the vale, this small village of orchardists, silk growers and farmers
sits astride a deep gorge some 500 yards long and almost as many deep. The village properexists within, across and above the gorge in spacious caverns, timber halls and tree homes.
Located at the bottom of this dry gorge are the remains of a giant, demonic looking statue.
Just who or what the glaive wielding giant with the bulbous red eye and jutting yellow fangs
represents, is a mystery to all but the few elves of the region who have travelled to the
islands of Wa. The gorge itself is criss-crossed with silk rope and timber bridges and ladders
that, like a spiders web link the many levels of this narrow, vertical village. The people here
are a mixture of Green and Moon Elves with the few Forest Gnomes scattered amongst the
tree roots of the forest giants that line the gorge. The area around the village is filled with
orchards, vineyards, bee hives, mulberry bushes thick with cocoons, and vegetable and herb
gardens if infinite variety. The climate around the gorge is much warmer than thesurrounding lands thanks to the continuous flow of warm volcanic air that flows up from the
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seam of super heated rocks some 10000 feet below. This makes it possible for the local
villagers to grow food stuff that would not normally survive the harsh winter frosts of this
region.
Maelorynn
A magical place of roaring cataracts, silky mists and fireflies, the village of Maelorynn
overlooks the Seharael Falls, a series of small waterfalls that pour over a steep, fern and
orchard filled cliff that is home to swarms of sprites and is literally aglow with fire-flies in
summer. This Green Elf tree town of towering oak trees is linked via a series of rope
ladders and bridges. The whole area is considered sacred to Solonor and Hanali and the
locals are quite proactive in their protection of the sight. Behind the largest fall is a small
cavern that on moonlit nights becomes a oneway gate to Hanalis realm in Arvandor. How
and why this gate is here is known only to the priests and druids who guard the falls. It is
said however that both Elf deities will appear through the gate to defend the people if ever
they are threatened. Known to only a few, the falls are one of the few places where Hanali
and Solonor can meet without the disapproving eyes of Corellon falling upon them. Just
why the two seek such divine privacy is never discussed and it is forbidden to do so within
the bounds of the community itself.
Talytholme
The seven ringed citadel of Talytholme, with its 21 interlinked black granite towers and
central keep is home to a mysterious sect of High Magi and Spellsingers dedicated to the
study of the darker sides of High and Song Magic. This shadowy and foreboding place is
filled with teachers, students, researchers and an entire community dedicated to and
supportive of the work done here. Outsiders are unwelcome and visitors few, the intricate
web of spellwebs and mantles that surround the citadel make sure that only the chosen few
make sure of this. Perpetually in misty shadow this twilight land is only tolerated by the
Lore Lords because of its unwavering and implacable loyalty to the Coronal. Necromantic
and shadow aspects of magic are explored and researched; this includes the forbidden
works or the Vyshaan. Agents from Talytholme are to be found throughout the lands
inhabited by the people looking for and hunting down those who would wish to research
and unleash the worst abuses of Vyshaan and Ilythiiri high magic. The vaults of Talytholme
are rumoured to hold many of the horrors unleashed during the first four crown wars
contained within heavily warded and deeply buried dead magic fields. But these are justrumours...
Pevinscross
When the Elves first came west to Arcorar they came across a community of savage Rock
Gnomes who had fallen to savagery and cannibalism. After the first few Elvish envoys and
scouts failed to return after encounters with these savage smallfolk. What ensued was a
bitter little guerrilla war that saw dozens of unsuspecting elves and their animals end up on
the dinner tables of the subterranean bone crunchers. Led by the demonic gnome
halfbreed, Pevin Skullsmasher, the deranged rock gnomes were eventually wiped out and
Pevin brought to heel in a mighty battle with Green Elf rangers deep beneath the clearing in
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which Pevinscross now stands. The current village surrounds are large burial mound that
contains the ashes of the more than 500 elves who died in the dirty little war. Atop this
grass and flower covered mound is a menhir raised up to commemorate the fallen. This
granite pillar stands 12 feet high and is covered in highly detailed pictographs and Miyeratan
glyphs.
Moonspire Cathedral.
The most awe inspiring temple to the Moon Maiden ever raised east of Mhilamniir, the
Moonspire was raised to mark the spot where the Lady herself, along with the three other
Ladies of the Moon danced at moonrise, on the evening the Elven Court was proclaimed. Abubbling spring of sparkling, crystal clear water rose upon the sight and formed a small
moonpool which is now located at the center of the temple. This most holy of sites is
frequented by pilgrims from all across Faerun by followers of Sehanine, Selune, Eilistraee
and another masked lady whose name is known only to her followers. The temple and its
surrounding community of priests and lay worshippers number more than 1000 beings and
the pilgrim road brings much wealth and the sharing of knowledge from all across the globe.
The village of moonspire boasts several hostleries, a concert hall, an observatory, a hospital,
vintners hall, a school and the largest ecclesiastical and genealogical library outside of
Illefarn. Its burial vaults are said to be guarded by baelorn priests of the various gods whose
servants dwell here and the records kept here are often engraved onto nearly indestructible
sheets of mithrantine and stored in magically protected vaults deep beneath the crypts and
guarded by their occupants.
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Briarwood
A merry little settlement of tree dweeling Green and Moon Elf fisher folk, the community of
Briarwood saddles the wide and deep, fish and oyster filled pools of the river hereabouts.
The peace loving people here are more than ready to defend themselves with spear, bow,
net or sling. There are no ground dwellings here but many leaf boats and boat sheds along
with the accompanying fishnet and traps are found all along both sides of the river for atleast a mile in both directions. Freshwater pearls and pearl shell are major products much
sought after by Gold and Moon Elf merchants from Uvaeren who eagerly come here to
trade bringing with them those items used by the Briarfolk but not made here. The local
elementalists control the river levels and currents are have stored in case or emergencies at
least 100 earth, air, and water elementals that they can call upon to help defend the village
whilst the people flee.
Burial Vaults of Uvaeren
Here the nobles and well to do of Uvaeren buried their dead in great barrows and cryptswithin the hills at the northeastern End of the Uvaeren Vale. The many dozens of family
vaults, crypts, barrows and tombs are all heavily warded and most have their own cunning
and deadly traps, defences and guardians. It is said that the greatest collection of learned
undead is gathered here, and many a scholar has come here to consult the many sage
ancestors who either refuse to or cannot rest for the want of knowledge.
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Moonlight Mere
This shallow, reed lined lake is home to a thriving community of lake house dwelling fisher
folk who make a living fishing and making weave ware from the reeds. Their deftly made
timber and thatch round houses sit upon stilts out within the middle of the lake and are
reached via leafs boats, rafts and small canoes. The people here owe allegiance to the
nobles of Uvaeren but pay their edicts little heed. Waterfowl and fish abound upon this lake
and on summer nights during a full moon when the lakes level is lowest a moonlight
staircase forms upon the sand flats at the in front of Inteva rs Librarium, a stair that is said
by some to be a gateway to the moon.
Trohiilaern
The extensive tree town of Trohiilaern, a place of dozens on interconnecting tree halls,
homes and flets sit upon a ridge riddled with tombs of powerful wizards, spellblades,
spellsingers and High Magi. The heavily populated village of Duskwoods, Chime Oaks, and
Shadowtop trees looks down upon the Trondillaran College and Library. This large citadel of
soaring towers and a central red granite hall of seven pointed spires, is home to a school of
independent Green Elf spell casters who practice magic that works with and enhances the
power of nature and the elements. The 800 odd teachers and students are ardent
defenders of this northern most Uvaeren outpost and act as guardians for the many
hundreds of tombs that dot the hills hereabouts. The college is famous for the quality of its
spellcasters, the originality of its spells, and the creative majesty of the magical items
produced here. Many of these return to the college with the bodies of their creators andare often interred beneath Running Rocks, the ridge upon which the tree town sits. Noted
amongst the more powerful items created here are the Seven Rings of Trondilar and the
Ruby Rod of Ilorath.
The Living Woods
Home to all manner of Fey creatures, the Living Woods sits at one of the great fey cross
roads of the forest. The heart of the Woods is a huge fey mound surrounded by twin circles
of standing stones. The woods abound with all manner of ffolk including the odd leshay
druid or two. Many treants, dryads, hamadryads and other tree spirits make this area of
forest one rarely visited by any beings not directly connected to the area. The area is also
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known for its herds of unicorns and pegasi who come here to breed and raise their young.
Within the woods, necromantic magic simply does not work, whilst spells and powers from
the enchantment school works at double its normal effects and is often permanent
duration. Beings have wandered into this stretch of forest only to emerge years or even
centuries later. The Living Wood is a coursing ground of the High Hunt and frequently plays
host to visits from the nobles and rulers of the Seelie Court. At the north western edge of
the woods sits a bare rock shaped like the top of a great alabaster skull, nearby sits a granite
outcropping, an ancient volcanic plug which sits astride a vast network of lava vents and an
underground stream that emerges nearby. The Dark Elves of Maerymdra sometimes use
this isolated spot as an exit to the surface world, but always with great caution for the fey
spirits of the Seelie Court hold no love for the children of the Spider Queen.
The Barrow Hills
Hidden amongst the heavily wooded hills and valleys are hundreds of tombs and barrows of
great antiquity. The people have been using the woods to guard their dead since the first Elf
bands arrived in the area. Many stone circles and temples to the gods of nature abound in
this fey place. Hidden within the tree are several tree spirit guardians. Animated and
sentient golem like creatures defend the treasures of those interred in hollowed out
caverns, sepulchres and catacombs. The tombs here all follow a similar pattern. They are all
built set into the sides of large earthen mounds some as high as 50 or more feet high. The
internal walls and ceilings are slabs marble or granite. The floors are either bare earth or
paved with granite slabs. The entrances are narrow with a low ceiling and steps down into
the tomb proper. Each tomb contains between 5 and 20 bodies, packed tightly into all
available niches. Earthen mounds covering the chambers of stone are covered in bracken,
with many fractured by tree roots. The mounds come in a variety of shapes. A simple domeis typical, but a complex geometric or animal shape is not infrequent. To the untrained eye,
even the most elaborate mound can look like natural hills, especially as most are overgrown
with trees and weeds. A few barrows, those more carefully hidden hold the remains of
more powerful individuals and families.
The greatest barrows rest beneath large natural looking hills. Set into the sides of these hill
are cunningly hidden stone, bronze, mithral or adamantine doors. The inward opening doors
are covered in life like bas-relief carvings often depicting scenes from the afterlife. The
doors surfaces are strangely untarnished and radiate powerful abjuration magics. The
interior of the barrows are very different from the exterior. The walls are covered inpaintings and murals of scenes of the history of the clan or individual buried, devoid of
cracks, dust, dirt or tree roots. Often a prayer chapel of ornate yet simple beauty stands just
inside the entrance hiding the doors to the inner burial and funerary chambers of the tomb.
No barrow of the great ones is ever unguarded, and many watchnorns and baelnorns make
their final resting places here. Outside of the Vale of Lost Voices, the Barrow Hills are the
most haunted place in all Cormanthor.
Grove of Darkness
This wild region of killer trees, malevolent spirits, evil treants and strangleweed is the sightof ancient barrows and lost peoples. The eldritch and ancient trees here date back millennia
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and are amongst the oldest in all Arcorar. They are also the angriest and hate all two legged
beings equally. The Eldar Treants at the heart of the grove are all powerful druids with long
memories. The outer woods are guarded by Elven rangers and druids who warn others
away from this fey and dangerous place. Several fey mounds can be found within this the
dark heart of western Arcorar, and at least one fey cross road with links to the Unseelie
Court can be found within the gloomy, hate filled woods.
River Verire (adapted from Jorkens of Candlekeep & Elminsters Ecologies by Ed Greenwood)
Flowing east from the Dagger Hills the River Verire cuts the forest roughly in half and is
several hundred yards across, and deep, more than 30' in places. Its banks slope steeply in
most places making crossing and access difficult. As it slowly flows through the ancient elven
woods, parts of its waters constantly runs out into creeks and springs between the ancient
trees and more comes into the river from others. Every spring, the heavy rains have a
chance of causing the river to flood its banks, although the flooding is not severe, but it will
cause hundreds of fish and frogs to become stranded in the muddy river banks. The riverwith its heavily wooded banks with the shadowy overhangs of rhododendron and willow has
always been the safest form of natural transportation and there has been always been more
traffic on the river than on the forest paths.
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Lore of LightLore Storage DevicesAmong the more obscure of the legendary library methods of Uvaeren were:
chimes keyed to play certain multiple Elven melodies that gave far more information
than their lyrics ever could (by association of the tunes and the pitch at which the
chimes were set)
a stone mural spanning an open-air temple that shows a massive crowd of armoured
elves walking in a scene of clouds, wind, rustling trees, and waving grass (100
different legends and warnings are there in ancient Elven racial scripts, visible onlyunder certain lighting conditions or by infravision. Of course, one has to know four
different millennia-dead written languages to pick out the words from a carving of
intricate chain mail links on one figure among hundreds);
a clear, smooth-surfaced crystal spindle as tall as an elf. Its interior was inexplicably
carved seemingly from within with faceted pictographs that change their appearance
and meaning with a shift of light or viewpoint, allowing the full history of a clan to be
placed in plain view but not be revealed to any who did not know how to read such
Lightlore.
Taken from CormanthyrEmpire of the Elves by Steven E Schend and Kevin Melka
Ruby Rod of IlorathThis 70 inch long, red crystalline baton is topped by a fist sized egg shaped ruby that
sparkles with an inner fire. Aside from its powers as a staff of fire, the Rod is able to
summon and control up to 100 HD of fire elemental based creatures per day for up to 144
turns and is used to control the Crystalline Shield Guardians that are located throughout
almost every library, tomb and vault within Uvaeren. The rods greatest power was to allow
the realms Grand mage to bypass every ward and high magic mantle and spellweb laid
down within the vale....and perhaps even beyond.
Seven Rings of TrondilarThese seven matching rings are forged from intricately carved adamantine and inscribed on
the inside with arcane Elvish runes. Each ring is linked to both its wearer and the other six
rings. Originally created to allow high mages to work in close concert when working in
adverse conditions or over long distances (including other planes), the rings bond with the
wearer until death or voluntarily surrendered. The rings allow each wearer to know the
exact location of all the other ring wearers at all times, and allow instant mental
communication. At the same time the ring wearers can teleport without error to another
ring wearers location, or to summon them to their own location if that is their wish or if thering wearer in incapacitated in some way. (Which all other wearers will be instantly be
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aware of). The rings also have the powers of a mindblank spell, protection from evil and
spell turning.
Sehanines Silver CrownThis delicate silver circlet, set with a single large pearl in the fore-crown was Sehanines gift
to the first coronal of Uvaeren. Its powers are designed to provide protection and insight
for the realms ruler.
The wearer is protected by a mantle that absorbs all incoming hostile magic and
converts it into spell energy usable by the wearer to power their own spells or to
heal 1 hp per spell level absorbed.
The circlet allows the wearer to use mage sight, true sight, detect lie and legend lore
at will.
The wearer is able to project an image just as Baelnorn do and is able to cast spell
through it too.Lastly the wearer can teleport w/o error, use a 30
thlevel stone skin, and fly at 36/B
up to three times per day each.
Rulers Staff of UvaerenCarved from a single piece of Cloud Yew heart wood, this rather plain looking staff is shod at
one end by a cold iron shoe, whilst at the other end a single rough cut kiira gem bound by a
basket of cold iron knot work adorns the other end.. The staff has all the powers of a staff
of the magi and a staff of scrivening, but its main purpose is to record everything that
transpires within a 1000 yard radius in exact detail. This includes thoughts, words, deeds,
spells, powers, illusions, true forms, scrying attempts and the like. All knowledge garnered
is stored within the kiira at the head of the staff and later transferred after review to various
storage devices. This staff discerns falsehoods and illusions in all their forms so that what is
seen in replay is the actual event right down to the breakdown of a spells components, who
is scrying and from where and what mental powers were used and by whom. Only the ruler
of Uvaeren may use this staff and a portion of their personality is absorbed into the staff as
a wraith like being capable of performing tasks for the wielder including protecting them
from harm.. The staff wielder must undergo a bonding ritual or be blessed by Sehanine.
They are able to summon the staff at will from anywhere upon the same plane.
Intevars Everclear CodexThis simple tome is 18x10x6 thick, made of cured sky blue dragon hide embossed with
the twin sigils of Houses Rivleam and Audark is a list of magic items. Bound by bronze
corner pieces and clasp the tome when first opened appears to be a long list of nonsense
written in the arcane language of the high magi of old Sharlarion. To those without the
bloodline of Intevar or his wife the codex is nothing but gibberish. But when read by one
who knows how the book reveals itself to be a complete list of every magical item every
created or gathered within the vaults of the realm. Each entry appears either glowing a softgreen blue, or a dull leaden grey. Turning the pages reveals nothing but more gibberish, but
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calling up a listed item causes ancient Elvish script to appear that if able to be read reveals
an detailed description of the original form of the item, a brief history of its creation and
creator, its original purpose and general powers and and within which vault it was originally
stored. A glowing entry reveals that the item is still active and in existance upon Toril, grey
entries let the reader know that the item is either destroyed, no longer magical or hot upon
the planet. The book is apparently indestructible having survived a meteor strike and being
stolen by the Sharn. It is said to lie inside Intevars Tomb, wherever that may be and
whenever it has been stolen, the thieves have been hunted down and slain by watchnorns
and the wraiths of previous thieves who have attempted to steal the book in times past. In
each case the book has reappeared on a restored Intevars Stone Coffin within days of its
theft.
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Uvaeren City Circa -6000 DR
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Key to the City1. The Rainbow Palace
2. Ballanshrae Hall
3. Silvermarsh Harbour4. Hanalath Plaza
5. Briar Rose Festhall
6 The Oaks Academy
7. Earath Library
8. Earath Scribes Hall
9. Yrtoril Spire
10. Gem Miners & Cutters Guild Hall
11. Dearuth House
12. Cluth Stud Masters Hall & Stables
13. Murhaen Pearl Farms14. Moonlight Boat Builders Yard
15. Lore Masters Council Hall
16. Halls of the Ancestors - History & Genealogy Library
17. Olliirae Lodge
18. Spire of the Crimson Sun
19. Palace of Dreams
20. Crystallomancers & Lore Wardens Citadel
21. Hall of Hanther
22. Azure Cascades Academy
23. Songfire School24. The Misty Palace of the White Witches
25. Bractalon Play House & Concert Hall
26. Faerdin Amphitheatre
27. Starfire Lake
28. The Wier & Kiirantel Pond
29. The Sunrise Palace Temple to Corellon
30. The Crystal Scroll Temple to Oghma
31. Times Silent Song Temple to Labelas
32. Tears of the Moon temple to Sehanine
33. Moonrose House of Mothers & Orphanage (Temple to Hanali)
34. Illianath House School Temple to Mystral
35. Spires of the Azure Moon Temple to Selune
36. The Quiet Waters Hospice & Temple to Eldath
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Resources UsedDemi-Human Deities
Forgotten Realms Campaign Settings 1st -4th EditionsLost Empires
Volos Guide to All Things Magical
Cormanthyr: Empire of the Elves
The Fall of Myth Drannor
The Ruins of Myth Drannor
Elves of Evermeet
Complete Book of Elves
Forgotten Realms Adventures
Grand History of the Realms
Blackstaff By Steven R Schend
Candle Keep Posts by George Krashos & Jorkens