user experience design, service design, design thinking

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 , service design & design thinking by Sylvain Cottong, www.integratedplace.com SA UX Forum, Faculty of  Design, University of  Johannesburg, August 18 th , 2009 http://gr oups.google.com/ group/sauxforum/browse_thread/thread/ba87ca0252c48a7d

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7/29/2019 User Experience Design, Service Design, Design Thinking

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 ,

service design

 &

 design

 thinking

by Sylvain Cottong, www.integratedplace.com

SA UX

 Forum,

 Faculty

 of 

 Design,

 University

 of 

 Johannesburg,

 August

 18th,

 2009

http://groups.google.com/group/sa‐ux‐forum/browse_thread/thread/ba87ca0252c48a7d

7/29/2019 User Experience Design, Service Design, Design Thinking

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7/29/2019 User Experience Design, Service Design, Design Thinking

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What 

is 

user 

experience 

design?

 

a person

 has

 when

 interacting

 with

 a specific

 design.

 This

 can

 

range from a specific artifact, such as a cup, toy or website, 

airport.

Source:  htt : www.uxnet.or 

It most commonly refers to the result of  a planned integration 

of  software design, business, and psychology concerns.

In the web world, user experience is sometimes conflated with 

usability, information architecture (IA), and user interface (UI) 

esign, a   o  w ic   are components o  it.

Source: http://en.wikipedia.org/wiki/User_experience_design

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What 

is 

user 

experience 

design?

 Jesse  James Garret’s  famous representation of  UX   for  the Web:

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What 

is 

user 

experience 

design?

Peter  Morville’s honeycombs:

Information architecture:

‐ The combination of  organisation, 

labeling, and navigation schemes within 

an 

information 

system. 

‐ The structural design of  an information 

space to facilitate task completion and 

intuitive access to content.

Sources: 

http://semanticstudios.com/publications/sem

antics/000010.php

ttp: semanticstu ios.com pu ications sem

antics/000029.php

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What 

is 

user 

experience 

design?

Peter  Morville’s honeycombs:

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What 

is 

user 

experience 

design?

UX  design is a Human‐Centered  Design  process

An International

 Standard

ISO 13407: The Human‐centered design process defines a general process for 

‐ ‐  , 

does not specify exact methods. 

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What 

is 

user 

experience 

design?

UX  design is a Human‐Centered  Design  process

Specify the

 context

 of 

 use

Identify the people who will use the product, what they will 

,  .

Specify requirements

Identify 

any 

business 

requirements 

or 

user 

goals 

that 

must 

be 

.

Create design solutions

This part of  the process may be done in stages, building from a 

rou h conce t to a com lete desi n.

Evaluate designs

The most important part of  this process is that evaluation ‐

ideally through usability testing with actual users ‐ is as 

integral as quality testing is to good software development. 

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What 

is 

user 

experience 

design?

UX  design is a Human‐Centered  Design  process

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UX 

design 

processMany similar ways of  representing the UX design process.

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UX design process

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UX design process

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UX design process

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UX design process

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UX design process

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T ical 

UX 

tools 

deliverables: 

Personas

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Typical UX tools & deliverables: 

Mental models

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T ical 

UX 

tools 

deliverables: 

Wireframes

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Typical UX tools & deliverables: Wireframes

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T ical 

UX 

tools 

deliverables: 

Conce t 

ma

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T ical 

UX 

tools 

deliverables: 

Card 

sortin

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Typical UX tools & deliverables:

Content Inventory

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Typical UX tools & deliverables:

User & task flow charts

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T ical 

UX 

tools 

deliverables: 

Sitema

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T ical 

UX 

tools 

deliverables: 

User 

tests

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Typical UX tools & deliverables

There are many other UX tools & methods. You have to decide in the context 

of each ro ect which ones to use. 

http://project.cmd.hro.nl/cmi/hci/toolkit/ http://nform.ca/tradingcards/

http://clearlyitworks.pbworks.com/UX+and+IA+Resources

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Key benefits of  UX?

  u  

¾Manages the risk the workers won't be able to use the application, 

or won't want to use it

¾Ensures that

 vital

 features

 are

 not

 left

 out

 

¾Reduces costly development of  features that users don't want or 

don't need 

¾Reduces training and support costs 

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Key benefits of  UX?

Benefits to Businesses in Customer‐Facing 

Applications

¾Enables ease‐of ‐use  resultin   in hi her conversion rates and 

greater cross‐selling and up‐selling opportunities 

¾Reduces support

 &

 service

 costs,

 generates

 greater

 customer

 

satisfaction & loyalty and improved perception of  the brand 

¾Improves customers' tolerance of  business goals that conflict with 

t eir 

persona 

goa s 

¾Reduced overall project costs and timescales

¾And thus generates increased revenues

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Service design

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What 

is 

Service 

desi n 

?¾Today, services represent between 60% & 70 % of  GDP of  

¾Whereas design methods have always been applied to 

roducts  services have lon   been considered as a necessar  

extension to products without paying them the same 

attention than products themselves

¾Most products today are combined with services, thus it is 

the overall experience that counts and that is  judged by 

customers

¾The emerging field of  service design combines design 

methods from product design & interaction design for 

of  educated interaction designers work in service design.

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What 

is 

Service 

desi n 

?Service design is most developed in northern Europe (Scandinavia, 

The Netherlands and Great Britain and to a lesser extent in the US.)

Source: http://howardesign.com/exp/service/worldwide/

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What 

is 

Service 

desi n 

?Service design is about making what you do more useful, 

usable &desirable for your users, and more efficient, effective

& valuable for

 you

‐everyone

 loves

 a

 great

 experience.

Do you remember the 

UX design honeycomb ?

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What 

is 

Service 

desi n 

?Service design is a human‐centered approach that focuses on 

customer experience and the quality of  service encountered 

as the

 key

 value

 for

 success.

Do you remember the 

human‐centered design 

process ?

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Service 

desi n: 

Ke 

conce ts

Service touch points are the tangibles, for example: 

spaces, objects, people or interactions that make 

the total

 experience

 of 

 using

 a

 service,

 i.e.:

¾Advertising

¾Web, mobile

 phone

 &

 PC

 interfaces

¾Physical environments (shops, reception areas, 

transport environments, hospitals, etc.)

¾Customer facing staff  (Call centers, customer 

representatives, receptionists, etc.)

¾Communication & mailings, etc.

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Service 

desi n: 

Ke 

conce ts¾ Systems

Services are  rovided and ex erienced throu h s stems 

and relationships.

¾ Value

Different services create and measure value in different 

ways, but most services try to provide the best value for 

both users and producers.

¾ Journe sAll services are experienced over time. People also take 

different  journeys to, through, and from a service.

¾ Peo le

Services always

 involve

 people

 and

 rely

 on

 both

 the

 user

 and the producer working together.

¾ Pro ositions

Services are generally packaged as a ‘proposition’ for users 

to 

buy 

into.

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Service 

desi n: 

Tools 

MethodsEthnography, user studies & personas

Identifying, discovering and understanding the service context and the users.

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Service 

desi n: 

Tools 

MethodsCustomer  journey map

Illustrates how the customer perceives and experiences the service 

interface along the time axis.

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Service desi n: Tools

 

MethodsService blueprinting

Allows for

 a

 quantitative description of 

 critical service 

such 

as 

time, 

logical 

sequences 

of  

actions 

and 

processes, 

also specifying both actions and events that happen in the 

time and place of  the interaction (front stage)

and actions and events that are out of  the line of  visibility 

service (backstage).

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Service desi n: 

Tools 

MethodsIdeation, context mapping & participatory design

Reveals users’ conscious

 and

 latent

 needs,

 

ex eriences  ho es and ex ectations.  Users 

participate in a workshop facilitated by a tutor.

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Service desi n: Tools & Methods

Service prototyping: Scenarios, storytelling, storyboards, real 

wor   exper ence s mu a on

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Service desi n: Tools & Methods

Service prototyping: Scenarios, storytelling, storyboards, real world 

exper ence s mu a on

ec n ques  rom mov e‐ma ng an   e per orm ng ar s are  us very 

useful for service prototyping.

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Service desi n: Ke   benefits

 

¾Enables ease‐of ‐use, resulting in higher conversion rates and 

greater cross‐se ng an   up‐se ng opportun t es 

¾Reduces support

 costs,

 greater

 customer

 satisfaction

 &

 loyalty, and improved perception of  the brand

conflict with their

 personal

 goals

 

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Service desi n: Ke   benefits

 

¾Everyone, like

 it

 or

 not,

 is

 a service

 provider

¾The inclusion of  good customer service is becoming a key 

differentiator for any type of  organisation, be it product or 

serv ce‐ ase .  n our new economy an   soc a  sys em  s  e 

whole experience, before, during or after the actual selling 

that really counts. 

¾Customers are willing to pay a premium for products and 

exciting.

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Service desi n: Ke   benefits

 

¾Innovating, redesigning

 and

 managing

 services

 represent

 a

 

organisations.

e ps mee ng cus omers  r s ng expec a ons o  c o ce an  

quality

¾Helps make

 use

 of 

 the

 technologies’

 revolution,

 that

 multiplies

 the possibilities for creating, delivering and consuming services

¾Helps answering the pressing environmental, social and 

economic challenges

 to

 sustainability

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Service desi n: Case stud

Carnegie Library of  Pittsburgh, a project by Maya design

strategic 

design 

project 

:

 

¾wayfinding

¾web site

¾and

 

the 

library 

catalog

and thus is a service design project as it 

dealt with several touch points and the 

customer  journey,  ut wit   a strong 

focus on

 information

 architecture.

http://www.maya.com/portfolio/carnegie ‐libraryMAYA Design, Inc. / SouthSide Works, Building 2, Suite 300 2730 Sidney Street / 

Pittsburgh, PA

 15203

 /+1

 412

‐488

‐2900

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Service desi n: More resources on the Web

Abouthttp://www.designcouncil.org.uk/en/About‐Design/Design‐Disciplines/Service‐

design‐by‐Bill‐Hollins/

http://www.howardesign.com/exp/service/

 

http://www.enginegroup.co.uk/projects/

Methods &

 tools

http://www.enginegroup.co.uk/service_design/methods/

http://servicedesign.wikispaces.com/

http://www.servicedesigntools.org/

: www. v .o

Professional organizationhtt : www.service‐desi n‐network.or

and many blogs…..

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Desi n thinkin

What is the meta‐trend & concept behind such practices as 

UX  esign & service  esign

Design thinking, a way for solving all kinds of  problems 

.

Often also referred to as “design thinking in business”.

It’s about a methodology, but also about a mindset and 

about a changing paradigm in management theory, moving 

from the traditional top‐down and quantitative approach to 

more 

bottom‐

up, 

qualitative 

approach in 

innovation 

transformation processes.

It’s a new design discipline that builds on traditional design 

skills to address social and economic issues. 

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,  ,  , 

experiences that not only satisfy a function or solve a problem, but that 

are also desirable, aspirational, compelling and delightful. 

These qualities can be used by organisations in both the public and private 

sector which are seeking to transform the way in which they connect to 

individuals. It’s

 a

 rocess

 that

 can

 be

 a lied

 to

 almost

 an

 roblem.

 

Benefits: 

¾placing the person  – the ‘user’  – at the heart of  a solution; 

¾a means for experts to collaborate equally on complex issues; 

¾a rapid, iterative process that can adapt to changing circumstances; 

an   a  ig y creative approac   to pro em‐so ving t at  ea s to practica 

& innovative everyday solutions.

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divergent thinking, bringing different approaches together to find new 

solutions for complex and ill‐defined problems. 

B‐school meets D‐school

(Or left‐brainers meet right‐brainers).

Design schools create the tools of  transformation and graduate the 

people to implement them.

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(“Multidisciplinarity” , “Get the big picture”)

‐ ,  . 

scientific method for problem solving uses problem‐focused strategies 

and analysis, designers use solution‐focused strategies and synthesis.

Good Design Thinking is the ability to see things not readily apparent to 

others (and that's where market differentiation can occur). 

It's the ability to see the 'edges' of  something, to find shape and form in a 

mass of  stuff. It's the ability to see things differently  – to see the implicit and make it explicit.

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" "

 

It is about survival and being truly honest with customers.

approach over a data‐driven approach. 

Rather than

 amassin

 mounds

 of 

 data

 from

 customer

 and

 market

 

research, you go out and observe people to understand their lives and 

needs and how products could fit into them (Ethnography). 

building empathy

 with

 customers.

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Design Thinking helps transform existing conditions into preferred ones, thus 

improving the future.

There are no  judgements in design thinking. 

This eliminates the fear of  failure and encourages maximum input and 

participation. 

Wild ideas are welcome, since these often lead to the most creative solutions. 

methodologies to

 any

 of 

 life's

 as

 well

 as

 public

 &

 business

 organisation's

situations.

(‐> Service design, social design, process design, decision‐making design, 

business model design, product design, web design, etc.)

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EXPLORATORY MINDSET

Decision min set:  I am going to i enti y a   t e a ternatives, weig   t eir 

consequences, and choose one.“

Desi n mindset: "Man   of  the alternatives are  et to be discovered  and the true 

consequences of  choosing any of  them are difficult to be sure of; let's iteratively 

explore the possibilities together, discovering new ones and choosing as best we 

can at each step.“

DESIGN PROCESS

Design thinking is built on confidence in The Design Process:

¾understand the context you are addressing ‐‐ the people, relevant activities and 

environments ‐ the forces at work must necessarily shape any workable solution

¾try to conceive something that might serve the situation you've started to 

understand

 

context and see how it works

¾this takes you back to the "understand" step, and around you go again.

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Design thinking norms

Process

DefineObserve & 

ResearchIdeate & 

Co‐createChoose

Prototype 

& testImplement

& learn

Think visually  – Tell stories

Characteristics of  tools & methods

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¾Empathy

¾Integrative thinking

pt m sm

¾Experimentalism

¾Collaboration

Source:

http://www.ideo.com/images/uploads/news/pdfs/IDEO_HBR_Design_Thinking.pdf 

It’s about  how  to use  product, communication, interaction and  spatial  designers’  core skills to transform the ways in which the  public  interacts with systems, services, organisations and   policies.

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mpa y¾Ability to imagine the world from multiple perspectives  – those of  

colleagues, clients, end users and customers

¾“People first” approach: imagine solutions that are inherently desirable 

and meet explicit and latent needs.

¾Notice things instantly that others don’t see (Ethnography)

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n egra ve  n ng¾Not only relying on analytical processes (that produce either/or choices)

   –    –  

confounding problem and creating novel solutions that go beyond and 

dramatically improve on exiting alternatives.

Optimism  , 

one potential

 solution

 is

 better

 then

 the

 existing

 ones.

 

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xper men a sm¾Significant innovations don’t come from incremental tweaks. Design 

thinkers pose questions and explore constraints in creative ways that 

Collaboration

 , 

¾ replaced the myth of  the lone creative genius with the reality of  the 

¾design thinkers don’t simply work alongside other disciplines; many of  

them have si nificant ex erience in more than one & are used to workin  

in multidisciplinary teams.

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"T‐shaped” people 

They have

 a

 principal

 skill

 that

 describes

 the

 vertical leg of  the T ‐‐ they're mechanical 

engineers or industrial designers. But they are so 

empathetic that they can branch out into other 

skills, such as anthropology, and do them as well. 

They are able to explore insights from many 

different perspectives and recognise patterns of  

Tim Brown, CEO of  design consultancy IDEO in 

http://www.fastcompany.com/magazine/95/design‐

s ra egy. m page=

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Roger Martin, the dean of  the Rotman school of  management, another leading 

“ ”, 

Source: http://www.rotman.utoronto.ca/rogermartin

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¾Design thinking is a new mindset & set of  methods  (inspired by traditional design 

theory) for solving today’s pressing economic, social & environmental problems, as 

opposed, but also as in addition to, the traditional analytical and quantitative methods.

  ‐ ,  , 

new, innovative and sometimes radical solutions in a multidisciplinary & participatory 

way.

¾These solutions are constantly prototyped, tested and implemented in an iterative 

process.

 

the 

consumer 

the 

provider.

¾UX design for the web & service design are practices that are perfectly in line with

t e  es gn t n ng process & min set. It s a out app ying  ong  nown tra itiona 

design methods & processes in product design to more complex, abstract, interactive & 

intangible 

things.

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Thank you

 for

 your

 attention.

Your questions?

[email protected]