u72 lesson 04
TRANSCRIPT
Student NoticesCan I please remind and urge you to check student notices please? It’s vital that you take note and notice of stuff affecting you!
Your Teachers Are Changing!• Working to a Brief will be taken by:
• Rosie Francis• Chris Hallam• Jon Laud
• Concept Art will be taken by:• Kelly Vero• Gin Rai
• Computer Games Engines will be taken by:• Kelly Vero• Gin Rai
• Seminars will be taken by:• Jonny Stenton
NOTE: Your timetable has NOT changed!
Aims:Students will explore character devices in writing and storytelling
Objectives:All students will be able to identify 3 character devices in separate genreMost students will be able to identify 3 character devices and describe 1 form in detailSome students will be able to identify 3 character devices and describe 2 forms in detail
Aims & Objectives
Computer Game Story Development
1 Understand storytelling for games
2 Be able to produce a story for a game
3 Be able to produce game dialogue
4 Be able to reflect upon own narrative work.
Activity Write one line of dialogue for the following:
A Soldier An Alien (who speaks English!)
A Lawyer
Characters Tell Stories
In a moment you’ll be set a story writing task for your blog. Before all of that – let’s create a timeline of Jean’s life:
In pairs, please use your powers of research to create a brief timeline from 1963 to 2009– Include key facts like Phoenix/Phoenix Force– Marriage to Scott– Significant stories or storylines relating to Jean
Storytelling Devices… A Slight Return
Stories come in all shapes and sizes – we’ve seen and read a couple already. • To get from point A to point Z there are a few
devices you could use. – The Hook– The Shit/Deep Shit Point– The Reveal
Tip: Your characters can do this for you!
The Hook
Some stories hook you in straightaway: RPGs are great at this….
–Mysterious deaths– Strange visitors–Weird symbolism
What is the purpose of a hook?
Shit Points
Some stories put their protagonists and antagonists under the gun. Some story liners and writers refer to this as the shit or deep shit point !
– Your father is a very dark lord– The character gets so far and his/her target is shot dead– Your character accidentally (on purpose) learns about
the rouse he/she has been lured into
Can you associate with any of that in gaming or films/TV?
The Reveal
As with the last slide, sometimes thing are there to test, but often they can be there to draw up all of the loose ends. That’s called a denouement – we’ll talk about that in more detail later…
– Bad guy revealed– Missing gold/treasure found in unlikely place– Protagonist has a reason for living once more (barf!)
Does it feel familiar?
Jean Grey Walks Into A BarBy the ocean there is a bar… They called it Hannah’s Roadhouse once… I don’t know what they call it anymore. I just knew that she’d come and bring that thing with her. That thing that to me, was so precious, so deeply moving that just looking at it would blind me. But I had to have it and I knew that I couldn’t have it if she didn’t show up today…There she was, red hair with a slight orange fleck in the Ocean’s sunrise. She wasn’t old, in fact, she was new, as if reborn, she didn’t see me as she opened the door to the bar. I let her walk, I had no plans. She bought 2 drinks and sat at the bar……..
Jean Grey Walks Into A Bar
Now what?
Please blog for next week’s lesson….. Failure to do so equals concern notes…
Overview – What Have We Learned?
Have we met our outcomes?
• We’ve covered loads of ground and so far have a good foundation to build on.
• Using 1 character in depth, you can often get a story told relatively quickly.
• Storytelling has been around for much longer than any of us really know (or could speak)
• Devices are there to keep your audience interested… USE THEM!