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    CRO SS FI RE

    Time and again wh en men w aged w ar on each other , empi res looked to restor e the i r g lory ; count r ies

    intend ed to display their mi l i tary m ight, levers w ent d ow n, gears creaked, engines roared. M achines

    stood tal l and evolved wi th every instance. Dat ing back to a century, the world experienced a

    massive surge in the development of war machines. A new breed of ships, batt le tanks and most

    important ly ai rplanes were unleashed on each other.Ungodly technological advancements were

    made. The roo ts of t odays science & techno logies go as far back as these tou gh t im es.

    W hen un i form ed m en form ed ranks, machines d isp layed t he i r prow ess in suppressing the enem y

    and oppressing th e i r f ront l i ne. An age w as form ed where m achines completed m en. A new

    generat ion o f M ECHANICAL EN GINEERS was thus born to the wor ld . A new sphere and a new

    dim ension w ere added. M achines started being used for w aging war and m aintaining peace. A need

    to b u i ld machines that lead to a g lor ious tomorr ow w as fe l t .

    Now your count ry i s waging a w ar against a very compet i t i ve enemy w ho equals your s t rength in

    every aspect. I ts t im e you show your r eal potent ial to you r enem ies.

    The enemy terr i tor y is l i t w i th fu l l of act iv i ty. M issiles are loaded onto thebay. Str ategic points are mar ked and t anks and m en are posi t ion ed. A sense

    of urgency has spread over your land. At 0900 hours, an immediate aerial

    recon of the enemy land has been cal led for. Only one Hawk is up on the

    deck and ready to go. Are you brave enough to venture th ere, look in to the

    si tuat ion and land hom e safely to h e lp your m achines and men w in the w ar

    for your count ry? Then you got a W RIGHT FLIGHT i n you! !

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    The f i re and stor m of b att le has just begun consumin g th e nat ions. M anand machine have started bracing themselves for what is to come. On

    th e shor es, a f leet is being manned. The ships are abo ut t o b e set o n sai l

    to t he for ef ront . Set t ing sa i l m ight turn out to b e th e easiest o f a l l the

    tasks to be accompl ished compared to the ones that need to becompleted. A m i l l ion hur d les stay on t he w ay. Prove t hat you are ab leenough to make your way past the m ines and lay down t raps for your

    enemy. Then i ts t ime you ventur e in to PROTEUS .

    A fu l l f l edged war i s imm inent ! ! ! A r t i l l e r ies and ammu ni t ions are be ing

    mo ved t o th e war f ront and are being placed in strat egic places so th at i t

    could hi t the spine of enem y suppl y rout es. Of al l these di f f icul t ies a r iver

    has to be crossed through a br idge that i s w ide enough for on ly one

    vehicle. Tim e is runn ing out. M ake sur e you can pass this hurd le and be

    product ive to your nat ion by bu i ld ing a PERFECT M ACHIN E.

    The dawn to stand u p for th e count ry has f ina ll y broken. Adrenaline

    rushes, buzzing of m en and m achine have f inal ly com e to a junctu re

    w here one get p i tched in against t he o th er . Arms and amm o loaded

    the machines race onto the bat t le f ro nt . Ar t i l l e r ies burst ing one af t er

    the ot her , machines are b low n apar t . Some crum pl ing in to b i ts w hi le

    others standing h igh above the o thers , proud t o have served th e i r

    purpose. Do you have the hear ts and power to go out there and

    stand one shoulder above the other? I t s t ime for your army to

    display i t s capabil i t ies in ROBOW ARS .

    M en are strand ed across th e bay. The bat tal ions have com pletely run

    out of suppl ies. A weapon and energy drained squadron remains on

    the bat t le f ron t . An expectant fore f ron t w ai ts for th e re in forcement s.An eminent danger looms large overhead. T ime is of the essence.You are on a race against t ime to take the men and machine to

    them . Now VELOCITY is al l that m atters.

    W e, thus in tend to exp lo i t th e c reat iv i ty , technical sk i ll s and pow er o f t he m any. A horde of events

    stay in the o f fer t est ing the ski l ls of p art ic ipants in bui lding m achines hovering in t he ai r , sai l ing on

    th e waves or going on a ram page on th e dusty lands. Be i t th e l ighten ing race betw een th e l i t t le cars,

    the M exican standof f betw een the ham m er w ie ld ing bots, scamp er ing of the l i t t l e machines to

    comp lete th eir tasks, the desperat ion to stay af loat in the ai r or w ater, the adrenal ine rush, shou ts of

    jo y, t ea rs o f loss, M ECHN ICAL EVENTS pro mises to br in g all of i t this year into you r mid st .

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    The W righ t Flight

    INTRODUCTION

    The enemy t err i tor y is l i t w i th f u l l of act iv i t y. M issi les are loaded onto the b ay. Strat egic point s are

    m arked and t anks and m en are posi t ioned. A sense of urgency has spread over you r land. At 0900 h ours,

    an imm ediate aer ia l recon of t he enem y land has been cal led for . Only one Haw k is up on t he deck and

    ready to go. Are you brave enough to vent ure th ere, look int o the si tuat ion and land hom e safely to help

    your m ach ines and men w in the w ar fo r your country?

    Hereby, we intend to explore the airs, a tota l ly untouched area. The event needs you to bui ld a g l ider

    that can hover si lent ly as h igh as possib le above t he w ar zone and land safely com plet ing i t s mission.

    GENERAL RULES

    Cont estant s wi l l have t o register onl ine. On spot registrat ions can also be do ne. The stud ents m ust carry val id student ID cards of their col lege w hich they w i l l be required

    to produ ce a t the t ime o f reg ist ra t ion .

    A team m ay com pr ise a m aximum of FIVE part ic ipants. Readymade kits are NOT allowed. Usage of Ready-to-Fly (RTF) and Almost-Ready-to-Fly

    (ARF) kit s is str ictly p roh ibit ed.

    Teams should note that the place where f l ight test ing is done is an open area; hencechanges in w ind direct ion m ay occur. The organizing com m itt ee wi l l not be responsib le for

    any change in w eather a t the t ime o f test ing.

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    The gl ider has to b e as per t he speci f icat ion m ention ed below . A team is permi t ted to compete wi th more than one g l ider compulsor i ly o f same des ign

    and th at d esign can be registered on ly once.

    Any team tha t is no t ready a t t he t im e speci f ied wi l l be d isqua l i f ied f rom the comp et i t ionautomatical ly.

    The gl ider wi l l be checked for i ts safety before the event and would be discarded i f foundunsafe for other p art ic ipants and spectato rs.

    The organizing committee won t be responsib le for any damage done to the gl ider dur ingthe course o f t he event .

    The team s m ust adhere to th e spir i t of heal thy com pet i t ion. Judges reserve the r ight t odisqual i fy any team indulg ing in misbehavior .

    Judges decision w i l l be f in al and bin ding.EVENT FORM AT

    In th is event, cont est ing team s m ust build a Glider- an aerial recon naissance vehicle. The gl ider must be enti re ly unpowered. The gl ider is chucked by hand and th is should be theon ly w ay o f p rov id ing the in i t ial th rust . A Hard copy of the report spanning one page has to be submitted by the teams on the day of

    the event regarding their g l ider construct ion procedure , mater ia ls used, design aspects etc ,

    w hich w i l l be the judging cr i ter ia of your g l ider in case of a t ie .

    The event shall consist o f 2 rounds - one prel iminary and a f inal roun d. In the pre l iminary round , the part ic ipants are required to chuck the gl ider by hand to a

    m aximum hor izont al range and gl ide for the longest t im e per iod (Fig 1).

    The team s clear ing the pre l iminary round qua l ify to the f ina l round. In the f inal round , the teams are supposed to chuck their g l ider again by hand but here i t is

    tested for m aneuverabi l i ty. The gl ider is required t o go throu gh a pre designated path and then

    m aneuver across the given arena and crossing each checkpoint (Fig 2) . Each team w i l l be given THREE t r ia ls in each round and the best score from the three tr ia ls wi l l

    be considered for t he f inal scor ing.

    The team s wi l l have to b r ing the i r ow n rad io contro l equ ipm ents and the organ izing com m i t tee w o n t be provid ing any.

    GLIDER SPECIFICATIO N S

    M axim um wingspan o f the gl ider must be 1.5 m . M axim um w eigh t o f the g l ider shou ld be less than 1kg. Any m ater ial m ay be used fo r fabr ica t ion o f g l ider . Use of IC-engines in any form is not perm itt ed. The in i t ia l thr ust to t he gl ider is provided b y m eans of chucking by han d only. Part ic ipants can use a m aximum of 3 servo mot ors only for cont ro l surfaces.

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    AREN A SPECIFICATIO N S

    The height o f th e bui ld ing from w hich the part ic ipants w i l l be launching their g l ider is 9 m eters and f l ight

    area o f 35 m X 25 m.

    FIG 1 (d imen sions in m eters)

    Fig 2 (d im ensions in m eters)

    Arrow s indicate designated f ly ing zone

    START

    POINT

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    JU DG IN G CRITERIA & SCORIN G

    The fo l low ing wi l l be considered w hi le judging the gl ider:

    Preliminary Round: (Gliding TEST)

    P1= (L x T * 0.5) + sf

    W here L = hor izont al range achieved.

    T = t ime t aken w h i le g lid ing f rom chuck ing to t ouchdow n in seconds.

    sf = bonus points g iven for safe landing ( on a scale of 1 t o 20 )

    Final Round : (M aneu verabil ity TEST)

    P2= (n x T x 0.6) + sf

    W here n = Num ber o f checkpo in ts reached

    T = t ime t aken w h i le g lid ing f rom chuck ing to t ouchdow n in seconds.sf = bonus points g iven for safe landing ( on a scale of 1 t o 20 )

    Report (R) (on a scale of 0 t o 50)

    Design & construct ion 25

    M ater ia l used 15

    Other detai ls 10

    Total po ints= 0.2 x P1 + P2 + R

    Design & construct ion : M ore w e igh tage fo r the g l ider w i th less w e igh t to w ingspan ra t io .

    M in imum d istance o f 7 met ers has to be covered by the g l ider in Pre l im inary round.

    * Safe landing for gl iders wi th control sur faces is def ined as landing under complete control of the

    p lane and for uncontro l led p lanes i t i s dec ided based on the impact due to landing. The points

    award ed are com pletely are the discret ion of t he judges and is unqu estionable.

    *Gl ider is def ined completely unpowered f ly ing machine. (For more detai ls checkht tp : / /sc ience.howstu f fworks.com/t ranspor t / f l igh t /modern /g l ider1 .h tm )

    CON TACT D ETAILS

    Prasad P - (+91) 9591561 518 Sudh ir Krishna G - (+91) 9686125938

    LAST UPD ATED ON : 10 t h October 2012

    M ai l your quer ies / subm ission to skg.09M 258@ni tk .edu.in

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    For cont inuous updat es l ike: ht tps :/ / w ww . facebook.com/ M echEvents

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    Proteus

    INTRODUCTION

    The f i re and storm of batt le has just begun consum ing the nation s. M an and machine have star t ed

    bracing them selves for w hat is to com e. On the shores, a f leet is being mann ed. The ships are about to

    be se t on sa i l to the fo re f ron t . Set t ing sa i l migh t tu rn ou t to be the eas iest o f a l l the tasks to be

    accompl ished compared to the ones tha t need to be comple ted . A mi l l ion hurd les s tay on the way.

    Prove tha t you are ab le enough to m ake your way past t he m ines and lay dow n t raps fo r your enemy.

    Want to make a splash at Engineer 2012? This year Proteus br ings you the ul t imate water bot

    compet i t ion w here bo ts need to bu rst ba l loons underwater and reach t he dest ina t ion in record t im e. A

    sim ple event, th is is m eant for anyone w ho can th ink smart and t h ink sim ple. Read on!

    GENERAL RULES

    The stud ents m ust carry val id student ID cards of their col lege which th ey wi l l be requ iredto produ ce a t the t ime o f reg ist ra t ion .

    A team m ay com pr ise a m aximum of FOUR part ic ipants. Readym ade ki ts are N O T a l lowed. The team i s no t pe rm i t ted t o compe te w i th more than one bo t . Teams wi l l no t be a l low ed to m od i fy the i r bo ts dur ing the i r t r ia l . Judges decision in th is regard w i l l be f inal and b inding.

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    EVENT RU LES

    The bot has to star t the event from START ZONE. There shal l be 2 qual i fy ing rounds; one to test your m anoeuvrabi l i ty and speed and th e other t o

    test how w e l l you can destroy the g iven ta rget .

    The top 8 f rom combinat ion o f the roun ds qua l ify fo r t he f ina l round. The f inal roun d is going to test bot h th e ski l ls of th e bot . I t has to m anoeuvre i tsel f around t he

    arena w hi le burst ing bal loons that are at varying di f f icu l ty levels d istr ib uted across the t ank.

    The m axim um t im e a l lo t ted fo r a t r ia l i s 7 m inu tes (inc lud ing se tup t ime) . Team s w i l l be provided w ith an external 230V AC pow er supply. Teams mu st take care t o ensure tha t t he propu lsion system and t ranspor t m echan ism emp loyed

    in the bo t does no t in any way damage the arena or sp lash w ater ou t o f the tank.

    The team s are a l low ed to m end the i r bo t s on ly af te r each t r ia l no t in be t w een t r ia ls.EVENT FORM AT

    RO U N D 1 The bot w i l l have to t rave l in a long the tank and on reach ing the o ther end i t has to go

    around a sta t ionary obstacle and re tu rn t o t he s ta r t ing po in t in the smal lest t ime( t im e= t1 )

    RO U N D 2

    The bot w i l l have to bur st an easy leve l ta rge t s ta r t ing f rom 1m away in the smal lest t imepossib le ( t im e=t2).

    FINAL ROU ND

    The part ic ipants are suppo sed to star t fro m the easy level target and go on destroyingtargets whi le m anoeuvr ing in the tank. The team w hich destro ys al l the 3 targets in the

    m in imum possib le t im e wins.

    SCORING

    Time taken to comple te roun d 1 = t1 ( in seconds)

    Time taken to comple te roun d 2 = t2 ( in seconds)

    Final Round Qual i fy ing Score = Top 8 t eams taking low est t im e of ( t 1+t2).

    Final roun d score s= { (n1 X 4) + (n2 X 8) + (n3 X 10) + e (50 X n / t ) }

    whe re ,

    n1= Easiest ballo on bu rst.

    n2= M odera te ba lloon burs t .n3= Hardest bal loon bu rst.

    n= num ber o f ba l loons burst .

    t=t im e taken to bu rst n bal loons (in seconds).

    In case of a t ie in f inal rou nd, qual i fy ing rou nd scores w i l l be considered.

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    BOT SPECIFICATIO N S

    Bots may be w i red / w i re less. The contro l l ing wi res (i f any) shou ld no t be he ld tau t a t any po in t o f t he event . Bot d im ensions shou ld no t exceed (L* B* H) 30*30* 35 cm 3 w i th L & B m aking a p lane paral le l to

    w ater surface. Please note t hat a bot w hich f i ts into a box of 30x30x35 cm3

    m ight no t sa t isfy theabove condi t ion .The organisers decision in th is regard w i l l be f inal .

    There is no rest r ict ion on the w e igh t o f the bo t . The poten t ia l d i f fe rence be tw een any two p o in ts on the bo t shou ld no t exceed 12 V . Electr ical comp onent s such as m oto rs must be adequately insulated to prevent comp l icat ion s

    ar ising f rom com ing in contact w i th the w ater .

    There is no restr ict ion on the t ype of design of the bot . I t is left t o t he part ic ipants to designthe i r bo t s accord ing to the i r ow n s t rengths.

    ARENA SPECIFICATIONS

    The f lum e w i l l be t ransparent on one s ide , and open f rom the to p .

    The wid t h o f th e f lume is 0 .72 m . The f lume w i l l be f i l led wi t h w ater up to a depth o f 0 .5m . There are two obstruct ions o f length 0 .35m perpend icu la r to the w a l l o f the f lum e. Please refer t he diagrams for fur t her det ai ls regarding the arena.

    Figure 1: Arena in 3-Dimensional view.

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    Figure 2: Top view of t he Arena

    CON TACT D ETAILS

    Prasad P - (+91) 9591561 518 Sudh ir Krishna G - (+91) 9686125938

    LAST UPDATED ON : 10 t h October 2012

    M ai l your quer ies / subm ission to skg.09M [email protected]

    For cont inuous updat es l ike: ht tp s:/ / w w w .fa ceboo k.com / M echEven ts

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    Perfect M achine

    INTRODUCTION

    W ar is imm inent ! ! ! Bo th the s ides are in p reparat ion fo r t he ba t t le . Ar t i l le r ies and amm uni t ions are

    being moved to the war front and are being placed in strategic p laces so that i t could h i t the spine of

    enemy supply routes. Of a l l these di f f icu l t ies a r iver has to be crossed through a br idge that is wide

    enough for o nly one vehicle. Time is runn ing out! !

    Placing these art i l ler ies, creating a bunker on the war front is no more than solving a puzzle!! The

    object ive of th is event is to p lace a required set of puzzle p ieces in the correct or ientat ion, in their

    respective p laces using a remo te contro l led bot, befor e the oppon ent d oes the sam e.

    GENERAL RULES

    The stud ents m ust carry val id stud ent ID cards of t heir col lege which they w i l l be required toproduce at t he t im e o f reg ist ra t ion .

    Cont estant s wi l l have to register o nl ine. On spot registrat ions can also be do ne. A team m ay com pr ise a m aximum of FIVE part ic ipants. Readym ade ki ts are N O T al lowed. Judges decision in th is regard w i l l be f inal and bin ding. The team i s no t pe rm i t ted t o compe te w i th m ore than one bo t . Teams wi l l no t be a l lowed to m od i fy the i r bo ts dur ing the i r t r ia l .

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    EVENT FORM AT

    The Event w i l l be a one on one com pet i t ion. Each round w i l l be o f a maxim um of 1 5 min dura t ion . Fig 1 port rays the arena w hich has to be traversed by the com peting bot s. I t consists of 2 segm ents separated by a br id ge. Each team has to solve a pu zzle consist ing o f 5 puzzle p ieces in t heir respective colours. Of t he 5

    pieces 2 p ieces (starred pieces) wi l l be placed at the star t ing point a long with the bot and the

    remaining 3 puzzle pieces( Regular pieces) wil l be placed in space where they wil l be solving the

    puzzle.

    Solved puzzle w i l l be show n t o com pet i to rs be fore t he event . Each bot must have a mechan ism to move the p ieces and p lace them in the i r respect ive

    posi t ions. Starred pieces have to be pushed from star t ing point, over the br idge and f inal ly

    should be p laced in respective p osi t ion in puzzle area.

    I t i s im pera t ive tha t t he bo t s t raverse the br idge in o rder t o com ple te the t ask.

    The w h i te reg ion is the neutra l reg ion wh ich can be t raversed by bo t h t he bo t s.EVENT RU LES

    Each bot w i l l be given only one round in w hich they need t o arrange the p uzzle p ieces. Placing puzzle p ieces in th eir respective po sit ion , correct or ient at ion and t im e taken w i l l be used

    to de term ine the top 4 com pet i to rs .

    The top 4 w i l l again solve the sam e puzzle and the w inners wi l l be decided by the end of th isround .

    The bots shou ld not h ave any att acking mechanism speci f ically designed t o att ack oth er bo ts. I f the bo t ge ts imm obi l i zed (unab le to show m in imum l inear d isp lacement o f 10cm for 30

    seconds) the bo t w i l l be disqual i f ied.

    I f a bo t ge t topp led dur ing the event t hey can restore t he i r bo t any num ber of t im es. The teams should m ake sure t heir w ires are slack and al l the w ires com ing out of bot need to be

    tangled toget her. The wires used by the t eams should be a min imum o f 3 m e t e rs in le ng t h .

    The w i res coming ou t o f t he bo t shou ld be p laced in such a w ay tha t i t shou ld be sa fe f rom anyat tacks on the bo t .

    The organizers reserve the r ight t o change any or a l l of t he above ru les or add any ru les as theydeem f i t .

    The machine w ould be checked for i t s safety du r ing registrat ions. In case of unsafe robot s, theteams w i l l be al lowed t o m od i fy the rob ot be fore the reg ist ra t ions close .

    The arena should no t be dam aged by the bo t doing so wi l l lead to im m ediate d isqual i f icat ion . Violat ion of any of t he above ru les wi l l lead to d isqual if icat ion . Judges' decision shal l be t reated as f inal and bind ing on al l .

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    Fig 1: Arena w hich has to be t raversed by th e comp eting bot s

    JU DG IN G CRITERIA & SCORIN G

    A pu zzle is considered as solved o nly i f i t is p laced w el l w i th in the respective area. The score given to each team at th e end of t heir tr ia l is as fo l low s

    Score = 10* (n+ (3* k ) ) ( i+1)/ t

    Where ,

    t= T im e taken to comple te th e task in m inu tes. ( t m ax =15)

    n= Number o f Regular puzzle pieces placed in th eir respective p lace (n m ax = 3)

    K= Num ber o f Starred puzzle pieces placed in t heir r espective p lace. (k m ax =2)

    i= Num ber of p uzzle p ieces placed in r ight or ient at ion. ( i max =5)

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    SPECIFICATIONS

    BOT SPECIFICATIONS

    The in i t ia l bot d im ensions should not exceed 30 x 30 x 20 cm 3 excluding th e contro l devicedim ensions. This d imension excludes the pneum atic or hydr aul ic pump s, i f used.

    The w e igh t o f the bo t shou ld no t exceed 15 kgs. The bot can be contr o l led w ire lessly or wi t h w ires. Readym ade wire less rem ote cont ro l uni t s m ay be used. In case w ired contro l is used, the w ire(s) must rem ain slack thro ughout the event . I f the

    w i res are v isib ly tau t , the team w ou ld be imm ediate ly d isqua l i fied .

    Single phase external 230V AC pow er w i l l be suppl ied. M aximum vol tage betw een any tw opoint s on th e bot m ust not exceed 24 V DC or 24 V AC.

    PUZZLE PIECE DIM ENSION

    Total num ber of puzzle p ieces to b e solved =5.The dim ension of each puzzle pieces is 10x10x10 cm 3.

    The weight of each puzzle w i l l be 0.2kgs.

    M OBILITY

    All robot s m ust have easi ly vis ib le and cont ro l led m obi l i ty in ord er to com pete.

    Any m ach ine component shou ld no t be de tached (in ten t iona l ly ) dur ing any po in t o f the event . M ethods o f M ob i l i ty inc lude:

    o Rol l ing (wheels, tracks or t he w hole rob ot)o W alk ing ( linear actua ted legs w i th no ro l l ing or cam opera ted m ot ion) .o Shuff l ing(rotat ion al cam operated legs)o Jum ping and hopping is not a l lowedo Flying (air fo i l using, hel ium b al loons, orni t hopt ers, hover crafts etc.) is not a l lowed .

    AREN A SPECIFICATIO N S

    Traversing rout es

    Fig 2 represents the pat hs that t he t eams are required t o use. These are indicated using arrow sin t heir respective colors.

    The w hite region is neut ra l and can be traversed by bot h the t eams. The br idge is com m on to b o th t eams. The dimen sions of t he br idge are as indicated

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    Fig 2: paths that the t eams are required to use

    Fig 3: The dim ensions of the br idge

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    CON TACT D ETAILS

    Keerthan Sharm a - (+91) 8971897568 Sudh ir Krishna G - (+91) 9686 12593 8

    LAST UPD ATED ON : 10 t h October 2012

    M ai l your quer ies / subm ission to skg.09M [email protected]

    For cont inuous updat es l ike: ht t ps:/ / w w w .fa ceboo k.com / M echEvents

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    Robowars

    INTRODUCTION

    The daw n to stand u p for t he count ry has f inal ly broken. Adrenal ine rushes, buzzing of m en and m achine

    have f inal ly com e to a juncture w here one ge t p i tched in against t he o ther . Arm s and am m o loaded the

    machines race onto the batt le front. Art i l ler ies burst ing one after the other, machines are b lown apart.

    Some crumpl ing into b i ts whi le others standing high above the others, proud to have served their

    purpose. Do you have the hear ts and po w er to go ou t there and s tand one shou lder above the o t her?

    This ENGINEER exper iences a thr i l l that i t never had before as the mighty robots f ight for survival in a

    one on one ba t t le . Bu i ld the f ie rcest , m eanest and t he tou ghest bo t to pave your w ay th rough the arena

    and defea t the op ponent in th is one-on-one tou rnament . The goa l o f the game is to m ake your robot k i l l

    a l l other rob ots and be the lone survivor. Read on!!

    GENERAL RULES

    Cont estant s wi l l have t o register onl ine. On spot registrat ions can also be d one. The stud ents m ust carry val id student ID cards of their col lege w hich they w i l l be required

    to produ ce a t the t ime o f reg ist ra t ion .

    A team m ay com pr ise a m aximum of FIVE part ic ipants. A t eam can compr ise o f s tudent s f rom d i f fe ren t co l leges. The team i s no t pe rm i t ted t o compe te w i th more than one robo t .

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    EVENT FORM AT

    Robot s have to be registered at the event venue before 12.00 noon . No registrat ions wi l l beenter ta ined aft er th e registrat ion desk closes.

    The robots have to be subm i t ted t o t he organ izers 15 m inutes be fore the event . The com peti t ion w i l l be played on knock-out basis. The machine w ould be checked for i ts safety d ur ing registrat ions. In case of unsafe robot s,

    the t eams wi l l be a l low ed to m od i fy the robo t be fore th e reg ist ra t ions close .

    Only one person can contro l the robot and one person can stay near the arena formon i to r i ng the robo t .

    In case o f a t ie , the rob ots wi l l have to ba t t le fo r a t im e dura t ion o f 2 m inu tes. Each team w i l l have a maximum t im e per iod o f 20 m inutes to repa ir th e i r robot a f te r each

    bat t le round.

    The teams should m ake sure t heir w ires are slack and al l the w ires comin g out o f bot needto be tang led to gether .

    The wires com ing out of the b ot should be placed in such a way t hat i t should be safe fromany a t tacks on t he bo t .

    The organizers reserve th e r ight t o change any or a l l of t he above ru les or add any ru les asthey deem f i t .

    Violat ion of any the above ru les w i l l lead to d isqual i f icat ion. Judges' decision shall be tr eated as final and bin ding on all.

    EVENT RU LES

    The vol tage rat ing of each robot wi l l be tested before the event for a load of 20 kg. Loadpoints and loading methods (push, pul l etc) wi l l vary for d i f ferent mechanisms and wi l l be

    decided by t he organizers. The vol tage betw een any 2 term inals on t he bot shouldn t exceed

    25 V. The robot s w hich fa i l to obey th is condi t ion w i l l be disqual i f ied. The maximum dura t ion o f each ba t t le wou ld be 5 minutes except fo r the f ina ls wh ich is

    go ing to be a 10 minute ba t t le . Any team tha t is no t ready a t the t ime spec i f ied wi l l be

    d isqua l if ied f rom t he com pet i t ion and the opponent robot w i l l be dec la red the winner .

    A robot that is deem ed unsafe by the judges after t he m atch has begun w i l l be disqual i f ied.The match w i l l be imm ediate ly ha lted and the opponent w i l l be aw arded a w in .

    A robot is declared victor ious i f the opponen t rob ot is imm obi l ized. A robo t w i l l be declaredimm obi le i f i t i s unab le to show a m in imum l inear d isp lacem ent o f 10cm for 30 seconds.

    I f bo th t he robots fa il to show any k ind o f m ot ion dur ing the ba t t le , bo th th e robots wi l l bee l imina ted .

    I f the robot s fai l to contact each o ther fo r 60 seconds, bo th t he robot s wi l l be e l imina ted . The arena wi l l have open ing in one o f th e corners th rough w h ich bo t s can be pushed o f f thearena. In case a robot fa l ls off the arena, i t can be restored back to the star t point by a team

    member , w i th in 30 seconds, dur ing wh ich the opponent can move in the arena bu t no t

    m ake contact w i th the o t her robot . On ly 1 restore w i l l be a llowed per team .

    The robot has to main ta in a min imum d is tance o f 60 cm f rom the opponent dur ing i tsrestore.

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    I f the robot fa l ls o f f the arena fo r the second t ime, the opponent w i l l be dec la red thew inne r .

    The robots are not a l lowed to cut the opponents contro l wires. Vio lat ion of th is ru le wi l llead to d isqual i f icat ion .

    How ever i f the robot ge ts imm obi l i zed or t opp led over by opponent s bo t , teams cannot askfor r estore .

    JU DG IN G CRITERIA & SCORIN G

    Points wil l be awarded by the judges to a robot only if i t has a considerableimpact / dam age on the opponent s robot . (Defin i t ion of damage wi l l be decided by the

    ju dge an d w i ll be b in ding t o al l. NO d iscu ssion w il l be en t er t ai ned )

    In case none o f the robo ts are imm obi l ized , the robot w i th m aximum num ber o f po in ts w i l lbe dec la red the w inner .

    Poin ts wi l l be aw arded to the team t ha t to pp les the op ponent s robot us ing the l i f te r . Poin ts wi l l be awarded to t he team tha t pushes the opponent s robot and m akes it h i t the

    arena boundary or pushes the rob ot using the offensive mechanism. Points wi l l be awarded i f the teams can make use of arena weapons in damaging the

    opposite bo t .

    AREN A SPECIFICATIO N S

    The arena wi l l be a woo den board o f a rea 10 f t x 10 f t The arena w i l l be sym m etr ic about on e of th e diagonals. The arena w i l l have 2-3 f t h igh mesh al l around i t except at one corner w hich has an elevated

    area (a round 5 - 15) fo l lowed b y an open ing th rough w h ich t he robot s can be pushed out o f the

    arena (ref f ig for exact det ai l ).

    The arena w i l l com prise of tw o pushers (75cm X 75cm ) which are at t w o oppo site corners eachw i th tw o contro ls , one each fo r each team.

    The arena may have one or m ore o f the fo l low ing t raps:o Reciprocating Platfor m w ith about 1 20 reciprocation s per m inut e.o Rota t ing Pla t fo rm o f about 30 300 rpm .o Lif t in g M echanism s.o Vibrat ing Pla t fo rm w i th m aximum ampl i tude o f 5cm .o Sand/ Gravel Pits of d im ensions 70 cm x 70 cm. Depth o f th e pi ts from the arena surface

    are at an average of 3cm.

    o Corrugat ions w i th a m aximum rad ius o f 10cm and p i tch 20 cm .o Rol le rs wi th a maximum d iam eter o f 6 cm.o Hitt ing M echanism s.

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    Figur e 1

    Figur e 2M OBILITY

    All robot s m ust have easi ly vis ib le and contr o l led m obi l i ty in order t o comp ete. Any m ach ine component shou ld no t be de tached (in ten t iona l ly ) dur ing any po in t o f the w ar . M ethods o f M ob i l i ty inc lude:

    o Rol l ing (wheels, tracks or t he w hole rob ot)o W alk ing ( linear actua ted legs w i th no ro l l ing or cam opera ted m ot ion) .o Shuff l ing(rotat ion al cam operated legs)o Jum ping and hopping is not a l lowed

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    o Flying (air fo i l using, hel ium b al loons, orni t hopt ers, hover crafts etc.) is not a l lowed .BOT SPECIFICATIONS

    In i t ia l d imen sion of t he robo t should no t exceed 50cm x 50cm x 50cm ( l x b x h) .The externaldevice used to cont ro l th e m achine or any external tank is not in cluded in the size constra int .

    W eight o f t he robot shou ld no t exceed 20kg (Exclud ing remote contro l and contro l w i res) . I f the robot uses externa l pneumat ic / hydrau l ic source tank, its w e igh t w ou ld no t be

    considered.

    I f the r obot is so le ly powered b y onboard ba t t e r ies (w i re less robots), i ts we igh t w ou ld beconsidered 0 .8 t ime s i ts actual w eight.

    PNEUM ATIC / HYDRAULIC SYSTEM S

    Part ic ipants can use pneum atic and hydraul ic weapo n system s. The outlet pressure of the source/ tank should n ot exceed 8 bars. The used pressure should be

    indicated by means of temporar i ly f i t ted pressure gauge or there should be a provision to

    m easure the cyl inder pressure on the bo t.

    Robots can use pressur ized, non- inf lammable gases/l iquid to in i t ia l ize their pneumaticmechanisms.

    Team s have to b r ing their o w n cyl inders. Organizers wi l l not p rovide any kind o f ref i l l ing. W eight o f t he externa l cy l inders a re no t t aken in to account .

    BATTERY AN D PO W ER SU PPLY

    Both on and off board power suppl ies are a l lowed. Batter ies must be sealed, immobi l ized-electro lyte types (such as gel cel ls, l i th ium , NiCad, NiM H, or d ry cel ls) .

    The vo l tage be tw een any tw o t e rmina ls in t he robot shou ld no t exceed 25V. There is norest r ic t ion on the pow er consumpt ion o f t he bo t .

    230V AC pow er w i l l be prov ided. Part ic ipants can m ake use of one or m ore DC/ Stepp er m oto rs. Use of an IC engine in any form is not a l lowed . I f the robot is wired then the wire should remain slack under a l l c i rcumstances dur ing the

    compet i t ion . The length o f the wi re be tween contro l l ing dev ice & the power supp ly and

    betw een m achine & contr o l l ing device should be at least 5 m eters.

    W EAPON SYSTEM S

    Robot s can have any kind of m agnetic w eapons, cutt ers, f l ippers, saw s, l i f t ing devices, spinninghamm ers e tc. as weapons wi th fo l lowing except ions and l im i ta t ions:

    o Liquid project i les.o Any k ind o f in f lamm able liqu id .o Flame-based w eapons.o Electro -M agnet ic Pulse.o Any kind of explosive or inten t ion al ly igni ted sol id or pot entia l ly igni table sol id.

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    o Nets, tape, glue, or any ot her ent anglement device or adhesives.o High pow er m agnets o r e lect romagnets.o Radio jam m ing, tazers, tesla coi ls, or any ot her h igh-vol tage device.o Un-tethered project i les.

    Tethered pro ject i les in any d i rect ion wi th each hav ing a maximum te ther length o f 1m area l lowed.

    Spinn ing weapons wh ich come in contact w i th the arena a t any po in t o f t im e are no t a l lowed . Inno case should the arena be damaged by any bot. Vio lat ion of th is ru le wi l l lead to immediate

    disqual i f icat ion.

    SAFETY RULES

    Com pl iance wi th a l l event ru les is mandatory . I t i s expected tha t compet i to r s stay w i th in t herules and procedures of their ow n accord and do no t req uire constant p ol ic ing.

    I f you have a robot o r weapon des ign tha t does no t f i t w i th in the ca tegor ies se t fo r th in theabove said ru les or is in som e w ay ambiguous or b order l ine, p lease cont act t he event organizers.

    Safe innovation is a lways encouraged, but surpr is ing the event staff wi th your br i l l iantexp lo ita t ion o f a loopho le m ay cause your rob ot to be d isqual i f ied be fore i t even competes.

    Each event has safety inspections. It is at the judges sole d iscret ion th at you r ro bot is a l lowed tocompete. As a bui lder you are obl igated to d isclose al l operat ing pr incip les and potentia l

    dangers to t he inspection staff .

    Proper act ivat ion and deactivat ion of robots is cr i t ica l . Robots must only be act ivated in thearena, test ing areas, or w i th express consent of the ev ent coord inators.

    All w eapons mu st h ave a safety cover on any sharp ed ges. All part ic ipants bui ld and operate robots at their own r isk. Combat robotics is inherently

    dangerous. There is no amou nt o f regulat ion t hat can encom pass al l the dangers involved.

    Please take care to not hurt yoursel f or oth ers w hen bui ld ing, test ing and comp eting.CON TACT D ETAILS

    Ram sharan TK - (+91) 810594 5067 Sudh ir Krishna G - (+91) 9686125938

    LAST UPD ATED ON : 10 t h October 2012

    M ai l your quer ies / subm ission to skg.09M 258@nit k.edu.in

    For cont inuous updat es l ike: ht tp s: / / w w w .facebook.com/ M echEvents

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    Velocity

    INTRODUCTION

    M en are s t randed across the bay . The bat ta l ions have complete ly run out o f suppl ies. A w eapon and

    energy dra ined squadron remains on the bat t le f ront . An expectant fore f ront wai ts for thereinfor cemen ts. An eminent danger loo ms large overh ead. Time is of th e essence. You are on a race

    against t im e to take the m en and machine to th em.

    Ready for a race o f f? Ve loc i ty w i l l p rov ide you the jumpstar t you need to get the fue l pumping

    th rough yo ur car s veins. Being th e f lagship event of Engineer, Veloci ty pro vides you an op por tu ni tyto showcase your rac ing ta lents amongst ded icated peers who have put in the e lbow grease

    required in bui lding t hese racing m achines.

    GEN ERAL RU LES

    The student s m ust carry valid stud ent ID cards of th ei r col lege which th ey shou ld pro duce atthe t im e of reg ist ra t ion.

    A team m ay com pr ise a max im um o f FIVE part ic ipants. The team is not permi t t ed t o comp e te w i t h m ore t han one car . Teams wi l l not b e al lowed t o m odi fy the i r car du r ing the i r t r ia l .

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    EVENT FORM AT

    The event w i l l have 7 roun ds:

    On-spot Abstract Report submission: The teams must submi t an abs t rac t repor t whichincludes speci f icat ions, features of the car along wi th pic that include the stages ofdeve lopm ent o f t he car by th e team. The repor t i s to be submi t t ed on the race day.

    Car Judging: The car wi l l be scrut inized by the organizers to make sure i t conforms to thespecif ied rules. There wil l be no points for this round. However, i f the vehic le doesn tconform to al l the rules, i t wi l l be imm ediately disqual i f ied.

    M aneuverab il i ty Test : Each car wi l l have to maneuver a set of obstacles and points wi l l beawarded based on t ime taken to com plete the course.

    Acceleration Test: Each car wi l l have to accelerate a certain distance and points wi l l beawarded based on the t im e taken to complete the s t re tch.

    Quarter-Finals: 12 quar ter-Final ists wi l l be decided based on t heir aggregat e point s obtainedin the abstract submission, accelerat ion test and maneuverabi l i ty test . 3 groups of 4 carseach w i l l race and th e to p 2 pro ceed to th e f inals. The cars coming 3 rd in each group w i l l race

    off fo r the rem aining 2 spot s in the semi-f inals.

    Semi-Finals: 8 sem i-f inal ists wi l l be div ided into 2 gro ups and race-of f f or t he 4 spot s in th efinals.

    Final: This round requires the f inal 4 cars to race through a t rack wi th acute curves andobstruct io ns wi th the cars able pi t stops for r efuel ing and repairs. The endur ance of th e car

    w i l l be tested.

    EVENT RULES

    The f inal 3 rounds wi l l have races wi th mul t ip le cars racing at a t ime. So the part ic ipantsmust use remot e w i t h f requency o f b and spect rum 2.4GHz.

    From quart er- f inals onw ards the part ic ipants should use th e fuel supp l ied by the organisers,each car wi l l be given enou gh amou nt of fu el in advance to tun e their engines.

    The remo te cont ro l le rs o f a l l the t eams should b e depos i ted a t th e reg ist ra t ion d esk oncethe m anoeuvrab i l i ty test starts.

    The track wi l l have check point s at regular intervals. I f a machine tu m bles, or hal ts, or goesof f the arena at any po in t on the t rack , one o f t he team m embers i s a l low ed to l i f t i t up and

    place i t at the nearest checkpoint behind that point . The clock wi l l keep running during thist ime Only O N E mem ber o f t he t eam w i l l be a ll owed to run a l ong w i t h t h e ca r t h roughou t

    each race.

    Team members are not permi t ted to touch e i ther the i r machines or those o f the i ropponents once the race begins (unless there is a need to l i f t the machine as stated in

    second po int) . The penal ty f or doing so is disqual i f icat ion.

    The person control l ing the car wi l l be posi t ioned on a 7f t . High podium posi t ioned besidesthe track.

    I f any o f th e machines s tar ts o f f before th e f lag is waved, the counter w ould b e restar tedand the machines wi l l get a second chance. However, i f any machine starts of f before the

    wav ing o f f lag (or count dow n) for a second t im e, i t w i l l be d isqual i f ied. No re-match w i l l beof fered for th e second t ime.

    The machines are not al lowed to leave any loose parts on any part of the arena. Anym achine dis integrat ing dur ing the race w i l l be disqual i f ied.

    Teams are not a l lowed to purposefu l l y damage the machine o f the opponent 's team. I ffoun d do ing so on t rack (whi le racing), the concerned t eam w i l l be disqual i f ied. Execut io n oflast t hree rules w i l l be subject ive and rel ies com pletely on judges' discret ion .

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    I f the m achine runs out of f uel they can f i ll fuel only at the check points.ARENA SPECIFICATION S

    Figure 1: Isom etr ic v iew of the t rack.

    Figure 2: Top view of t he t r ack.

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    The design o f th e t rack w i l l be updated p er iod ica l ly . ( M ake a note to check out the w ebsi teperiodical ly)

    There wi l l total 4 laps per race in which the cars needs to go on the ramp 2 t imescompulsor i ly .

    The actual t rack dur ing the t im e of race might not str ict ly fol low th e design show n above. The wid th o f the t rack var ies f rom 0.5 m to a max imum of 2mt s .

    CAR SPECIFICATIO N S

    M achine should f i t i n a box o f d im ensions 500 mm x 500 m m x 400 mm (L X B X H) a t anymom ent o f t im e dur ing the race. The he ight w i l l be measured exc lud ing the ant enna. The

    external device which is used to control t he m achine is not included in the s ize constraint .

    The machine should be cont ro l led by a w i re less rem ote cont ro l mechanism throu ghout t herace.

    The machine must not be made from Lego parts, or any ready-made assembly k i ts otherthan the parts ment ioned below. Readi ly avai lable chassis layouts are not al lowed. Any

    m achine fo und having a readym ade chassis w i l l be imm ediately disqual i f ied.

    The machine m ay be roughly c lassif ied into structural and fu nct ional part s: Structural p arts Chassis and shock mo unt ing mem bers have to be buil t by the part ic ipants

    themselves.

    Functional Parts - Steer ing mechanism and suspension ( lower excluding suspension spr ingand shock absorber s) have to be buil t by the part icipants them selves.

    Judging for th e sam e wi l l be str ic t and th e part ic ipant w i l l be imm ediately disqual i f ied i f anyof the above st ruc tura l compon ents are found to be ready made.

    The t i res used must have a minimum diameter of 3 inches. You are advised to use tyres ofgood w id t h for bet ter p er formance on d i r t t racks.

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    Please note : I t is not comp ulsory to fabricate the brake m echanism.

    W h e e l H u b: Any par t r ig id ly a t tached to the w heel hub w i l l be cons idered as a par t o f i t andhence can be ready-m ade. An exam ple here is that of the bal l s tud.

    However, teams wil l have to manufacture the socket which f i ts on to the bal l stud

    themselves.

    Steering M echanism : Any part w hich is connected to steer in g rod r igidly i .e. has no degre esof f reedom wi th respect to s teer ing rod (example: he im

    jo in t h t t p :/ / en .w iki ped ia. org/ w ik i / Hei m _j o in t ) w il l be co nsider ed as p ar t o f st ee r ing ro d an d

    thu s has to b e fabr icated by part ic ipants.

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    Suspension mechanism: Any par t r ig id ly connected to suspens ion arms or one w i th no

    degrees of f r eedom w i th r espect t o suspension arm w i l l be considered as i ts part and has tobe fabr icated by the part ic ipants, except the upper suspension arm. For example both the

    heim jo in t (h t tp : / / en.w ik iped ia .org /w ik i/ Rod_end_bear ing -see th is for m ore in for mat ion)

    for the upper suspens ion arm and the s tud r ig id ly connected to the wheel hub can bebough t f rom the m arket .

    I f there are par ts used in the concerned jo in t which are ne i ther r ig id ly connected w i thsuspens ion or the hub, s teer ing sys tem or hub; they can be used readymade f rom themarke t .

    I f team s get any part specif ical ly m anufactured for t hem , they are required t o present t heCAD Draw ings given to t he m anufacturer and t he m anufacturers bi l l for the same .

    The above pictur es are just samp le pictures for you t o un derstand t he ru les easi ly.

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    PROPULSION AN D STEERIN G

    The machine must use on ly mechanica l power generated by an in terna l combust ion ( IC)engine for propuls ion. Only one IC engine should be used in the machine. Use of any other

    sources such as chemicals, compressed gas, rockets etc. is not al lowed.The maximum

    al lowed capaci ty of IC engine to b e used is 4 cc.

    Any machine which uses DC Motors for propuls ion wi l l be disqual i f ied. However DC motorsand servos can be used for steer ing mechanisms or any other control mechanisms apartf rom pr opuls ion.

    The m achine m ust h ave an on-board pow er supply to run any mechanism requ i r ing e lect r i cpower .

    The electr ic vol tage anyw here in th e machine should not exceed 15V at any poin t of t ime. There sha l l be a countdown preceding the s tar t o f the race. No par t i c ipant i s a l lowed to

    touch the machine dur ing the countdow n per iod.

    Providing a c lutch mechanism between the engine and the wheel would prove useful , as i two uld prevent th e eng ine f rom dy ing out a t any stage o f the race.

    Part ic ipants are advised to use a proper cool ing mechanism to prevent overheat ing of theengine.

    Part ic ipants are advised t o use sw ay bars for bet ter con tro l and stabi l i ty . The part ic ipant s are advised t o use prop er ai r f i l ters as di r t m ight cause ser iou s prob lems to

    the engine.

    Readymad e wh eels are al low ed. The machine wi l l be inspected and i f found to be dangerous, the team wi l l be disqual i f ied.

    This decision rests solely w i th t he jud ges and the organizers.

    CONTACT DETAILS

    Sachin S Borkar - (+91) 90356 114 17 Sud hir Krishna G - (+91) 968612 593 8

    LAST UPD ATED ON : 10 t h October 2012

    M ai l your quer ies / subm ission to skg.09M [email protected]

    For cont inuous upd ates l ike: ht tps:/ / w w w.facebook .com / M echEvents