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THE USE OF SCISSORS, ROCK, AND PAPER (SRP) GAME
TO IMPROVE STUDENTS’ MASTERY OF VOCABULARY
(A Classroom Action Research of the Fifth Grade Students of SD 3
Cendono Dawe Kudus in the Academic Year 2015/2016)
By:
RIKA MEILANI
NIM 201132083
ENGLISH EDUCATION DEPARTMENT
TEACHER TRAINING AND EDUCATION FACULTY
MURIA KUDUS UNIVERSITY
2015
THE USE OF SCISSORS, ROCK, AND PAPER (SRP) GAME
TO IMPROVE STUDENTS’ MASTERY OF VOCABULARY
(A Classroom Action Research of the Fifth Grade Students of SD 3
Cendono Dawe Kudus in the Academic Year 2015/2016)
SKRIPSI
Presented to the University of Muria Kudus
In Partial Fulfillment of the Requirements for Completing
The Sarjana Programin the Department of English Education
By:
RIKA MEILANI
NIM 201132083
DEPARTMENT OF ENGLISH EDUCATION
FACULTY OF TEACHER TRAINING AND EDUCATION
UNIVERSITY OF MURIA KUDUS
2015
MOTTO AND DEDICATION
MOTTO:
There is a will, there is a way from ALLAH SWT.
Start everything with bismillah, you will find alhamdulillah in the end.
Do what you love, love what you do, and life will love you “Mario Teguh”
DEDICATION:
Allah SWT the Almighty.
Her parents who always give support and
pray to finish this project.
Her beloved brother (Duwi Andika B.S)
Her lecturers, her best friends, and
everyone who knows and cares of her
ACKNOWLEDGEMENT
Alhamdulillah. First and foremost, the writer would like to extend
gratitude to the Almighty Allah SWT, the lord of the universe, for blessing every
time, so this final project can be finished. Secondly, the writer does not forget to
always say Sholawat and Salam to the best human in the world and here after
Muhammad SAW who has opened the dark covering this world.
The writer would express her appreciation to those who have helped her,
namely:
1. Dr. Slamet Utomo, M.Pd. the Dean of Teacher Training and Education
Faculty.
2. Diah Kurniati, S.Pd, M.Pd. the Head of English Education Department.
3. Dra.Endang Kusmaryati, M.Pd. as the first advisor, for all the time, advice,
patience and attention to the writer in completing this skripsi.
4. Fitri Budi Suryani, SS, M.Pd. as her second advisor who had been wise to
give corrections and suggestions.
5. The lecturers of English Education Department of Teacher Training and
Education Faculty of Muria Kudus University.
6. Joko Supriyono, S.Pd as Headmaster of SD 3 Cendono Dawe Kudus, who
permits him to conduct the research in his school.
7. Noor Lisniawati S.Pd. as the English teacher of fifth graders in SD 3
Cendono Dawe Kudus for the collaboration in the process of collecting data
in her classroom.
8. The fifth grade students (5) of SD 3 Cendono Dawe Kudus.
9. Writer’s beloved parents and brother who give the writer love, pray, support,
and do the best for writer.
10. The best friends (Olip, Nelly, Vita, Nova, Santy, Hafizh, Mega, Lia, Madina,
Ika, Farida and Novi)
11. All people whom the writer cannot mention; those who has been involved
directly or indirectly to the process of writing the skripsi.
The writer always waits critics and suggestion from the readers which will
be fully appreciated. The writer do expects that this research will be useful for
those, especially who are in the field of education. Last but not least, thanks for
everyone who involved finishing making this skripsi better.
Kudus, August 2015
Rika Meilani
2001132083
ABSTRACT
Meilani, Rika. 2015. The Use of Scissors, Rock, and Paper (SRP) Game To
Improve Students’ Mastery of Vocabulary (A Classroom Action Research
of The Fifth Grade Students of SD 3 Cendono Dawe Kudus in The
Academic Year 2015/2016). Skripsi. English Education Department,
Teacher Training and Education Faculty, Muria Kudus University.
Advisors: (i) Dra. Sri Endang Kusmaryati, M.Pd. (ii) Fitri Budi Suryani,
SS.M.Pd.
Key words: “Scissors, Rock, and Paper (SRP) game”, vocabulary mastery,
classroom action research
Vocabulary is one of elements of language that has to be mastered by the
language learners because without mastering vocabulary, learners will get
problems in studying of language. Teaching vocabulary in elementary school is
not easy because the students are difficult to memorize new vocabulary. That
condition also happened in SD 3 Cendono Dawe Kudus and the students have low
ability in master of vocabulary. After analyzing the problems, the writer assumes
to use teaching technique that is “Scissors, rock and paper (SRP) game” to
improve students’ vocabulary mastery.
The objective of the research is to find out whether teaching vocabulary
using Scissors, Rock, and Paper game can improve the vocabulary mastery of the
fifth grade students of SD 3 Cendono Dawe Kudus in the academic year
2015/2016 through Scissors, rock, and paper (SRP) game.
The design that is used in this research is Classroom Action Research
(CAR). The writer made two cycles. It consists of four stages; they are planning,
acting, observing, and reflecting. The subject of the research is the fifth grade
students of SD 3 Cendono Dawe Kudus in the academic year 2015/2016. The
instrument uses in this research are test and observation.
In every cycle, there is an improvement of students’ activity in teaching
English by using Scissors, Rock, and Paper (SRP) game. In cycle 1, there are
many students who are not active enough yet in teaching and learning process.
There are a few of students just silent and chat with their friends when the teacher
speak and give question. In cycle 2, most of the students who are active when the
teacher asks students to look the picture related the material and give good
responses to the teacher when the teacher explains the material. The result of the
students’ vocabulary mastery improves from pre-cycle until cycle 2. In the pre-
cycle, the average score of the students’ vocabulary mastery is 57.5 as sufficient
category. In the cycle 1, the average score of the students’ vocabulary mastery is
72.25 as good category and in the cycle 2 the average score of the students’
mastery is 87.5 as excellent category.
Therefore, the writer recommends some suggestions. The writer suggests
to the teacher, that the teacher must have control over class during the teaching
and learning process and the teacher must have a great motivation to make the
students more active in the classroom.
Scissors, Rock, and Paper (SRP) Game can be used as the alternative
teaching technique to teach English for the students to improve students’
vocabulary. In application of Scissors, Rock, and Paper (SRP) Game, it demands
the students to be active, so it is suggested that the English teacher uses interesting
clue and media to the students when teaching learning process, so the students can
be enjoy in study English.
ABSTRAKSI
Meilani, Rika. 2015. Penggunaan permainan Scissors, Rock, and Paper (SRP)
untuk meningkatkan penguasaan kosakata siswa (Sebuah Penelitian
Tindakan Kelas terhadap siswa V di SD 3 Cendono Dawe Kudus Tahun
Ajaran 2015/2016. Skripsi. Progam Studi Pendidikan Bahasa Inggris,
Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muria
Kudus.Pembimbing: (i) Dra. Sri Endang Kusmaryati, M.Pd. (ii) Firti Budi
Suryani, SS, M.Pd.
Kata Kunci: “permainan Scissors, rock, and paper (SRP)”, Penguasaan kosakata,
Penelitian Tindakan Kelas
Kosakata adalah salah satu elemen bahasa yang harus dikuasai oleh
pembelajar bahasa karena tanpa menguasai kosakata, pembelajar akan
mendapatkan masalah didalam mempelajari bahasa. Mengajar kosakata disekolah
dasar itu tidak mudah karena siswa sulit untuk mengahafal kosakata baru. Kondisi
tersebut juga terjadi SD 3 Cendono Dawe Kudus dan siswa mempunyai
kemampuan rendah dalam menguasai kosakata. Setelah menganalisa
permasalahan tersebut, penulis berasumsi bahwa dengan menggunakan teknik
pengajaran yaitu permainan Scissors, rock, and paper (SRP) untuk meningkatkan
penguasaan kosakata siswa.
Tujuan penelitian ini adalah untuk menemukan apakah pengajaran
kosakata menggunakan permainan Scissors, rock, and paper dapat meningkatkan
penguasaan kosakata siswa pada siswa kelas lima di SD 3 Cendono Dawe Kudus
tahun ajaran baru 2015/2016 melalui permainan Scissors, rock, and paper (SRP).
Desain yang digunakan dalam penelitian ini adalah penelitian tindakan
kelas (PTK). Penulis melakukan dua siklus. Yang terdiri dari empat tahapan,
diantaranya adalah rencana, penerapan, pengamatan, dan refleksi. Subjek
penelitian adalah siswa kelas lima SD 3 Cendono Dawe Kudus tahun ajaran
2015/2016. Instrumen yang digunakan didalam penelitian ini adalah tes dan
observasi.
Dalam setiap siklus, terdapat peningkatan aktivitas siswa pengajaran
bahasa Inggris menggunakan permainan Scissors, Rock, and Paper (SRP). Pada
siklus 1, terdapat banyak siswa yang tidak cukup aktif didalam proses belajar
mengajar. Ada beberapa siswa yang hanya diam dan berbicara dengan teman-
temannya ketika guru berbicara dan memberikan pertanyaan. Pada siklus 2,
hampir semua siswa aktif ketika guru meminta siswa melihat gambar yang
berhubungan dengan materi dan memberikan respon yang baik kepada guru ketika
menjelaskan materi. Hasil tes penguasaan kosakata siswa meningkat dari pre-
siklus sampai siklus 2. Pada pre-siklus, nilai rata-rata penguasaan kosakata Bahasa
Inggris adalah 57.5 sebagai kategori cukup. Pada siklus 1, nilai rata-rata
penguasaan kosakata Bahasa Inggris adalah 72.25 sebagai kategori baik dan pada
siklus 2 nilai rata-rata penguasaan kosakata Bahasa Inggris adalah 87,5 sebagai
kategori unggul.
Dengan begitu, penulis memberikan beberapa saran. Penulis menyarakan
kepada guru, agar dapat mengontrol kelas dengan baik ketika proses belajar
mengajar dan guru harus dapat memberikan motivasi untuk membuat siswa lebih
aktif didalam kelas.
Permainan Scissors, Rock, and Paper (SRP) dapat digunakan sebagai
teknik mengajar alternatif untuk mengajar bahasa Inggris kepada siswa untuk
meningkatkan kosakata. Dalam penerapan permainan Scissors, Rock, and Paper
(SRP) tersebut menuntut siswa untuk aktif, sehingga disarankan agar guru bahasa
Inggris menggunakan petunjuk dan media yang menarik untuk siswa ketika proses
belajar mengajar, sehingga siswa dapat menikmati belajar bahasa Inggris.
TABLE OF CONTENTS
Page
COVER ...................................................................................................... i
LOGO ......................................................................................................... ii
TITLE ......................................................................................................... iii
MOTTO AND DEDICATION ................................................................... iv
ADVISORS’ APPROVAL ......................................................................... v
EXAMINERS’ APPROVAL ..................................................................... vi
ACKNOWLEDGMENT ............................................................................. vii
ABSTRACT ............................................................................................... ix
ABSTRAKSI ............................................................................................. xi
TABLE OF CONTENTS ........................................................................... xiii
LIST OF TABLES ..................................................................................... xv
TABLE OF FIGURES ............................................................................... xvi
LIST OF APPENDICES ............................................................................ xvii
CHAPTER I INTRODUCTION
1.1 Background of the Research. ............................................................... 1
1.2 Statement of the Research. ................................................................... 4
1.3 Objective of the Research. ................................................................... 5
1.4 Significance of the Research. ............................................................... 5
1.5 Scope of the Research. ......................................................................... 6
1.6 Operational Definition. ........................................................................ 6
CHAPTER II REVIEW OF RELATED LITERATURE AND ACTION
HYPOTHESIS
2.1 Teaching English for Young Learners ................................................. 8
2.2 Teaching English in SD 3 Cendono Dawe Kudus ............................... 9
2.2.1 The Curriculum of Teaching English in SD 3 Cendono Dawe Kudus 10
2.2.2 The Purpose of Teaching English in SD 3 Cendono Dawe Kudus .... 10
2.2.3 The Material of the Teaching English in SD 3 Cendono Kudus........ 11
2.3 Definition of Vocabulary ...................................................................... 12
2.3.1Types of Vocabulary ........................................................................... 12
2.3.2 Technique of Teaching Vocabulary ................................................... 13
2.4 Games .................................................................................................... 15
2.4.1 Scissor, Rock, and Paper Game as a Technique of Teaching English
Vocabulary ......................................................................................... 18
2.4.2 Steps of Doing Scissor, Rock, and Paper Game ................................ 20
2.5 Reviews to the Previous Research ........................................................ 20
2.6 Theoretical Framework ......................................................................... 22
2.7 Action Hypothesis ................................................................................. 24
CHAPTER III METHOD OF THE RESEARCH
3.1 Setting and Characteristic Subject of the Research ............................. 25
3.2 Variable of the Research ...................................................................... 26
3.3 Design of the Research ........................................................................ 26
3.3.1 Planning ............................................................................................. 28
3.3.2 Action ................................................................................................. 28
3.3.3 Observation ........................................................................................ 29
3.3.4 Analysis and Reflection ..................................................................... 29
3.4 Data Collecting Technique .................................................................... 29
3.5 Instrument of the Research.................................................................... 30
3.6 Data Analysis ........................................................................................ 31
CHAPTER IV FINDING OF THE RESEARCH
4.1 Prelimenary Research ........................................................................... 33
4.2 The Result of cycle 1 .......................................................................... 35
4.2.1 The Implementation of Scissors, Rock, and Paper (SRP) Game
in Teaching and Learning Process of English Vocabulary of the
Fifth Grade Students of SD 3 Cendono Dawe Kudus in Cycle 1 ... 36
4.2.2 The English Vocabulary Mastery of the Fifth Grade Students of
SD 3 Cendono Dawe Kudus in the Academic Year 2015/2016
Taught by Using Scissor, Rock, and Paper (SRP) Game in Cycle
1 ....................................................................................................... 42
4.3 The Result of cycle 2............................................................................. 44
4.3.1 The Implementation of Scissors, Rock, and Paper (SRP) Game
in Teaching and Learning Process of English Vocabulary of the
Fifth Grade Students of SD 3 Cendono Dawe Kudus in Cycle 2 ... 45
4.3.2 The English Vocabulary Mastery of the Fifth Grade Students of
SD 3 Cendono Dawe Kudus in the Academic Year 2015/2016
Taught by Using Scissors, Rock, and Paper (SRP) Game in
Cycle 2 ............................................................................................. 49
CHAPTER V DISCUSSION OF THE RESEARCH 5.1 The Implementation of Scissors, rock, and paper (SRP) game in
Teaching Vocabulary of the Fifth Grade Students of SD 3 Cendono
Dawe Kudus in the Academic Year 2015/2016 .................................. 52
5.2 The Vocabulary Mastery of the Fifth Grade Students of SD 3
Cendono Dawe Kudus in Academic Year 2015/2016 by Using
Scissors, Rock, and Paper (SRP) Game .............................................. 56
CHAPTER VI CONCLUSION SUGGESTION
6.1 Conclusion ........................................................................................... 58
6.2 Suggestion ............................................................................................. 60
REFERENCES .......................................................................................... 61
APPENDICES .......................................................................................... 63
CURRICULUM VITAE ........................................................................ 116
LIST OF TABLES
Table Page
3.1 Range Scales of the Students’ Vocabulary Mastery Mean Score...... 32
4.1 The Students’ Score English Vocabulary of the Fifth Grade
Students of SD 3 Cendono Dawe Kudus in Pre-cycle ...................... 34
4.2 Range Scales of the Students’ Vocabulary Mastery Mean Score ..... 35
4.3 The Implementation of Scissors, Rock, and Paper (SRP) Game in
Teaching and Learning Process of English Vocabulary of the
Fifth Grade Students of SD 3 Cendono Dawe Kudus in the First
Meeting of Cycle 1 ........................................................................... 36
4.4 The Implementation of Scissors, Rock, and Paper (SRP) Game in
Teaching and Learning Process of English Vocabulary of the
Fifth Grade Students of SD 3 Cendono Dawe Kudus in the
Second Meeting of Cycle 1 ............................................................... 39
4.5 The English Vocabulary Mastery of the Fifth Grade Students of
SD 3Cendono Dawe Kudus in the Academic Year 2015/2016
Taught by Using Scissors, Rock, and Paper (SRP) Game in Cycle
1 ........................................................................................................ 42
4.6 Range Scales of the Students’ Vocabulary Mastery Mean Score ..... 43
4.7 The Implementation of Scissors, Rock, and Paper (SRP) Game in
Teaching and Learning Process of English Vocabulary of the
Fifth Grade Students of SD 3 Cendono Dawe Kudus in the First
Meeting of Cycle 2 ........................................................................... 45
4.8 The Implementation of Scissors, Rock, and Paper (SRP) Game in
Teaching and Learning Process of English Vocabulary of the
Fifth Grade Students of SD 3 Cendono Dawe Kudus in the
Second Meeting of Cycle 2................................................................ 47
4.9 The English Vocabulary Mastery of the Fifth Grade Students of
SD 3Cendono Dawe Kudus in the Academic Year 2015/2016
Taught by Using Scissors, Rock, and Paper (SRP) Game in Cycle
2 ........................................................................................................ 49
4.10 Range scales of the students’ vocabulary mastery mean score ........ 50
4.11 Recapitulation of the English Vocabulary Mastery of the Fifth
Grade Students of SD 3 Cendono Dawe Kudus in the Academic
Year 2015/2016 Taught by Using Scissors, Rock, and Paper
(SRP) Game ...................................................................................... 51
LIST OF FIGURES
Figure Page
2.1 Scissors, rock, and paper Chart.......................................................... 19
2.2 The General Theoritical Framework of the Research ....................... 22
3.1 Cyclical Action Research ................................................................. 27
LIST OF APPENDICES
Appendix Page
1. Syllabus of the fifth Grade Students of SD 3 Cendono Dawe Kudus in
the academic year 2015/2016 .................................................................... 63
2. The test of pre-cycle ................................................................................. 76
3. The score of achievement test in pre cycle ................................................ 80
4. Lesson Plan of Cycle 1 .............................................................................. 81
5. The achievement test of cycle 1 ................................................................ 85
6. The result of observation checklist to the teachers’ and students’
activity in teaching English vocabulary by using scissors, rock, and
paper (SRP) game in cycle 1 ..................................................................... 88
7. The score of students’ achievement test in cycle 1.................................... 93
8. Lesson Plan of Cycle 2 .............................................................................. 94
9. The achievement test of cycle 2................................................................. 98
10. The result of observation checklist to the teachers’ and students’
activity in teaching English vocabulary by using scissors, rock, and
paper (SRP) game in cycle 2 ..................................................................... 102
11. The score of students’ achievement test in cycle 2.................................... 106
12. The Documentation .................................................................................. 107