the future of play
TRANSCRIPT
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1 | Virsix Games
INTRO
THE FUTURE OF PLAY
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WE ARE VIRSIX
SCREEN TIME
TOGETHER TIME
IS UP
IS DOWN
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WE ARE VIRSIX
89% of parents in the US say technology regular ly
inter feres with thei r interact ion with thei r ch i ld .
SCREENS KEEP USAPART
Behavioral pediatrician Jenny Radesky ’s 2017 survey on the effects of
excessive screen time between parents and children under five.
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THE FUTURE OF PLAY
“Play is being joyfully immersed in the moment, and as adults, we rarely do that.” Catherine Tamis-LeMonda , Professor of Developmental
Psychology at New York University
“Family game night once a week can promote bonding, creative thinking and problem-solving skills.” The Bump
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WHAT’S NEXT
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THE FUTURE OF PLAY
TOGETHER
THE FUTURE
ISOF Play
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GAME CHANGER
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THE FUTURE OF PLAY
AI NFC
Voice-Control
Smart-Speakers
Augmented Reality
Machine Learning And more...
Reimagining how people play together
Using tech to bring people together, not apart
Remixing analog play with cutting-edge technology
WEARE
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ST. NOIRE
WE MADETHE WORLD’S
FIRST
BOARD GAME
ALEXA POWERED MURDER-MYSTERY
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A VOICE-ACTIVATED MURDER-MYSTERY GAME
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ST. NOIRE
Alexa, Accuse THE Mayor of murder.
ST. NOIRE
SPEED-TO-MARKETIdeation to in-market in 6 months
IMMERSIVE MURDER-MYSTERYWorld’s f irst voice-controlled tabletop
#1 AMAZON HOT NEW BOARD GAME Within 12 hours of launch
SOLD OUTWithin 24 hours
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PRESS
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ST. NOIRE
EVERYONE
TALK ABOUT
US
}}WHICH MADE
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HOW WE MAKE MONEY
HOWWEMAKE MONEY
Licensing Intellectual Property For Royalties
Consumer Product Sales
Co-Development Collaborations
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WHERE WE’RE AT
WHERE WE’RE AT
9 GAMESOptioned to a top global board game/toy company
2 GAMESOn hold with a top global board game/toy company
10+ GAMESIn Development
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MARKET STATS
M A R K E TIS HERE
41% of respondents say they purchase AI powered speakers to enter ta in chi ldren
and fami l ies .
25% of respondents say they use AI powered speakers to p lay d ig i ta l
interact ive games.
65% of respondents say that they would never go back to l i fe without
an AI speaker .
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MARKET STATS
DIGITAL GAMES MARKET AR GAMING MARKET
NFC MARKET SMART TOY MARKET
TABLETOP MARKET
VOICE ASSISTANT MARKET
$160 Bi l l ion $280 Bi l l ion
$50 Bi l l ion $18 Bi l l ion
$12 Bi l l ion
275 Mil l ion Units
By 2022 By 2023
By 2025 By 2023
By 2023
By 2023
(Up f rom $1 17 Bi l l ion in 2018) (Up f rom $170 Bi l l ion in 2017)
(Up f rom $ 40 Bi l l ion in 2018) (Up f rom $6 Bi l l ion in 2018)
+ 66%
+ 1000%
+ 37% + 153%
+ 18% + 200%
(Up f rom 7. 2 B i l l ion in 2018)
(Up f rom 25 Mi l l ion units in 2018)
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WHAT’S NEXT
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MARKET STATS
WHAT ’ SN E XT
RELEASE 10 GAMES GLOBALLYSelf-publish + License
CONTINUE DEVELOPING STRATEGIC PARTNERSHIPSwith the Top 10 toy, games and technologies companies
GLOBAL DISTRIBUTIONOnline + Retail
FURTHER DEVELOP PROPRIETARY VOICE TECH PLATFORMas emerging tech reaches global mainstream adoption ratesboard game/toy company
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15 | Virsix Games
WHY VIRSIX
CREATIVITY + VISIONPioneering an industryHigh growth marketBuilding human connections
PROVEN SUCCESSSales PartnershipsAwards + Media
TEAM + EXECUTIONIndustry-leading experienceTop gaming, f ilm and technology prof iles
+++
WHY
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