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The Future of Consumer Interaction via Packaging by: Dr Brian Weeks Managing Director

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The Future of Consumer Interaction via Packaging

by:Dr Brian Weeks

Managing Director

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Signposts

• Interactivity - what’s driving it?

• Options for delivering interactivity using smart ‘devices’ and the Internet

– On-pack

– Off-pack

• How the new developments will ‘change the game’ for brand owners

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“The consumers of the future will expect & demand choice, but that choice will be more between different emotional worlds than between different product features”

Robert JonesThe Big Idea

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The Major Challenge

TOUGH COMPETITION IN THE AISLES - YOU NEED TO STICK OUT TO BE SEEN

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What matters for Brands & Retailers

1. Stimulate, influence, delight & entice the consumer to buy

– with just seconds for the purchase decision

2. Communicate the ‘brand promise’

3. The segment of ‘one’ - acquire additional ‘relevant’ information about their customers

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Moving from Physical to Digital

©2014 Interactive Product Solutions Ltd

Articulated Naturality Web (ANW)

‘Phablets’

......new terminology is being invented to describe things that have never been described before

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The Physical & Digital Worlds are merging

Printable Electronics – NFC & RFID – Watermarks – Augmented Reality

The Digital WorldThe Digital WorldInformationInformationActionActionEntertainmeEntertainment

The ‘Real World’The ‘Real World’DisplayDisplaySoundSoundSensingSensing

©2012 Interactive Product Solutions Ltd

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New Reality Experiences…..viewing computer graphics & information embedded in the real-world

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Smart ‘Phones’ ……sensory ‘game changers’

Listening

Vision

Touch

Smell AutoId (NFC)

Speaking

The Cloud

All connected to the Internet or not, as required Location

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Adult Consumers & Mobile Devices

Source IPA TouchPoints 2014http://www.ipa.co.uk/touchpoints

• Instant messaging, photo-sharing, mapping, music, personal health, location based & augmented reality apps used more on mobiles than tablets

• TV, shopping, book readers, film & cinema apps more heavily used on tablets

• Only 6% of adults claim to have NFC (Near Field Communication) on their phone

BUT • 26% do not know if they have or have not got NFC

on their phone

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Adult Consumers & Mobile Devices

Source IPA TouchPoints 2014http://www.ipa.co.uk/touchpoints

0 5 10 15 20 25 30 35

Augmented reality i.e. enhanced engagement

Reading /scanning QR codes

Looking for local deals, offers & vouchers

Locating places using GPS

% of Adults

%

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The Internet of Things (IoT)

• Over 20% of objects will interact with a smartphone by 2018: Source Gartner

• Connectivity to collect data, integrate and interpret & initiate decisions/actions

• In-built sensory networks will creates innovation & growth in M2M technologies

• Markets emerging: Home/buildings; Healthcare; Wearables, Smart Energy

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Can people actually read the pack?

• Inability to read or understand the printed word– Literacy:

» 1.7m UK adults literacy levels below 11 year old

– Multicultural World: » 6.5m people (10% ) of UK population with English as a second

language

– Blindness: » By age 65, 1 in 12 have permanent sight loss

• In 2010 17% of population aged 65+

>40% of people respond better to visual information than text alone**source Zabisco

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HOW TO DELIVER INTERACTIVITYby making the pack work harder…...

..has to be green sustainable & low cost

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Interactivity Options

OPTION 2

On-Pack

Functional devices on-packs

OPTION 1

Off-Pack

A digital experience triggered in some

way by an ACTION CODE

on the pack

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OPTION 1

Off-Pack Interactivity

A digital experience triggered in some

way by an ACTION CODE

on the pack

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On pack ‘triggers’

Digital Watermarking2D/QR Codes NFC/ pRFID

Image Recognition (e.g. logo or

product picture)

Printed ‘electronically active’ codes

Banner Adverts

SMSMMSvv

Smart Phone

Banner Adverts

SMSMMS

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On pack ‘triggers’

Digital Watermarking2D/QR Codes NFC/ pRFID

Image Recognition (e.g. logo or

product picture)

Printed ‘electronically active’ codes

Banner Adverts

SMSMMSvv

Smart Phone

Banner Adverts

SMSMMS

VISION-based NFC-based Touch-based

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The Interactive Consumer Experience

A Reality Experience e.g. receive a

coupon/win a prize, an interactive game

A Virtual Reality Experience

An Augmented Reality Experience e.g. try something on

An ANW Experience e.g. provides

intelligent, relevant information about the ‘scene’ in front of you

On pack ‘triggers’

Digital Watermarking2D/QR Codes NFC/ pRFID

Image Recognition (e.g. logo or

product picture)

Printed ‘electronically active’ codes

Alternative Content

.PDF.MPEG

Video etc

A Quiz Question

Animation

Banner Adverts

SMSMMSvv

Smart Phone

Banner Adverts

SMSMMS

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OPTION 2

On-Pack Interactivity

Functional devices on ‘packs’

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Vision-based

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QR codeEasily visibleKnown operationBUT occupies space

Seeing what’s on the pack or recognising the pack itself?

‘Invisible’ Printed triggers• Digital Watermarks• Natural features,

even shape

Case Study

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ARM & HAMMER 1-800-Flowers Coupon Offer

• Purchase 2 boxes of Baking Soda & submit receipts & a photo using a smart phone to receive a $10 coupon from 1-800-Flowers.com

• No form filling, photocopying receipts & no sending in submissions by post

www.snippcheck.com

Case Study

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NFC-based

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NFC/’Contactless’RFID tags for touch activated

packs & posters

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Touch-based

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Angry Birds

Changes the play in one of 4 ways

-Throw pigs not birds!

Case Study

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Touch Transfer Technology enabled Interactive Packaging

• Touch Transfer Technology (aka 3T) is a printed feature specifically designed to facilitate consumer interaction with packaged goods

• It works by the consumer holding the packaging on any touchscreen device

• The consumer chooses where to touch and what is triggered when e.g. – remote information– interactive games– ‘mobile coupons’ or time dependent promotional offers

• The consumer can even go further and use the pack itself as a ‘navigator screen mouse’ with ‘click & go’ functions

• This makes for a personalised, responsive & holistic consumer experience by using a branded ‘connector’ to access the ‘Digital Space’

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or SPEAK

For the young – or literacy impaired

...bringing things alive

http://www.youtube.com/user/interactiveprodsol

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Smart ‘Phones’ ……sensory ‘game changers’

Listening Vision

Touch

SmellAutoId (NFC)

Speaking

The Cloud

All connected to the Internet or not, as required

Where next for smart devices?

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Plug-in Sensors to enhance smart

device performance for

EPC Gen2 RFID Tags

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FoilCapTag• Counting & authentication in bulk by exploiting metal on

bottles caps to enable long read range (>10m)

• Compatible with EPC Gen 2 RFID global standards

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Printed on-pack devices

• Printed devices & logic circuits that introduce

intelligence & interactivity into a wide range

of products and applications, in form factors

that are not possible using traditional silicon

devices

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Printed electronics components & devices

Sub-Components & Finished Devices

Power Sources

PV Cell

Battery

Optical Switch

Membrane Switch

Passives

Capacitor

Resistor

Inductor

Printed Circuit Boards

RF Antenna

Conductors

Solder joints

Actives

Diode

Pressure Sensor

Biosensor

Temperature Sensor

Vibration Sensor

Piezoelectric

Transistor

Memory

OLED

EL DisplayElectrophoreticDisplay

ElectrochromicDisplay

O-TFT Display Backplanes

pRFID tagSound

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Printed on-pack devices Numerous companies involved

http://infratab.in

www.uwitechnology.com http://www.thinfilm.no

Labels Displaying Temperature

Labels Displaying Freshness

http://www.pragmaticprinting.com

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• Inferring emotions

• assessing how quickly a person types & the mistakes made or by using cameras to read the mood on a face

• Understanding the environment

• Heat, humidity & pressure sensors provide readings of environmental conditions related to a person’s exact location

• Looking through the pack to assess the condition/quality of a product itself

• Using our own bodies to sense our physical condition & get the phone to tell us what food we should eat next!

Whatever next?

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...bringing things alive

………….never say never

just ask …

when will it be the right time?

Summary

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For further information

Dr Brian Weeks Managing Director

[email protected]

www.interactiveproductsolutions.co.uk

Tel: +44 (0) 203 384 8533