the bishopswood schools federation year 6 home...

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THE BISHOPSWOOD SCHOOLS FEDERATION Year 6 Home Learning Plan – Week beginning 4.5.20 Please be aware this is a list of suggested activities for the week ahead. Don’t forget to continue reading at home regularly, both reading to an adult and enjoying books together. On the school’s website is an additional list with a range of website you can access for further ideas. English Persuasive Writing week Maths Other The Spider and The Fly - Estate Agents Day 1 We would like you to produce an estate agents persuasive leaflet for the Spider's house. Day 1: 1\ Generate vocabulary associated with persuasion and subject specific vocabulary to do with houses ie luxurious, spacious, full of character, delightful, chandelier, etc 2\ Plan what you would write about in each section of the house Intro Land/ gardens Outside of the house Indoors - downstairs Indoors - upstairs Final persuasive comment There is a WAGOLL attached (Sheet C) to help guide you on what the writing should look like. Each section of the house should have at least 3 well written sentences full of fantastic expanded noun phrase with some higher level punctuation and conjunctions included to help add detail. This is a link to the Spider and Fly video https://www.youtube.com/watch?v=xmU- cQXGVNk Angles Missing angles (Sheet F) Work through the questions on calculating missing angles. Remember the key information you need: Angles in a triangle add up to 180˚, Angles along a straight line are 180 ˚, angles around a point (a full turn) are 360 ˚ and angles in a quadrilateral add up to 360 ˚ The Pirate Game (Sheet E) By popular demand we have set one of your homework tasks this week to teach someone ‘The Pirate Game’. It is an activity where each person in the game, on their Pirate game worksheet, places a set of symbols and values. The activity then starts by the youngest person selecting a grid reference, let’s say F1. Then everyone crosses that off that grid reference and get whatever symbol/value is in that grid ref. If they get a value they add this to their 'score' and this is kept as a running total throughout the game. Included in the documents are the game sheet and the rules on how to play.

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Page 1: THE BISHOPSWOOD SCHOOLS FEDERATION Year 6 Home …fluencycontent2-schoolwebsite.netdna-ssl.com/File... · THE BISHOPSWOOD SCHOOLS FEDERATION Year 6 Home Learning Plan – Week beginning

THE BISHOPSWOOD SCHOOLS FEDERATION

Year 6 Home Learning Plan – Week beginning 4.5.20

Please be aware this is a list of suggested activities for the week ahead. Don’t forget to continue reading at home regularly, both reading to an

adult and enjoying books together. On the school’s website is an additional list with a range of website you can access for further ideas.

English

Persuasive Writing week Maths Other

The Spider and The Fly - Estate Agents Day 1 We would like you to produce an estate agents persuasive leaflet for the Spider's house. Day 1: 1\ Generate vocabulary associated with persuasion and subject specific vocabulary to do with houses ie luxurious, spacious, full of character, delightful, chandelier, etc 2\ Plan what you would write about in each section of the house

Intro Land/ gardens Outside of the house Indoors - downstairs Indoors - upstairs Final persuasive comment

There is a WAGOLL attached (Sheet C) to help guide you on what the writing should look like. Each section of the house should have at least 3 well written sentences full of fantastic expanded noun phrase with some higher level punctuation and conjunctions included to help add detail. This is a link to the Spider and Fly video https://www.youtube.com/watch?v=xmU-cQXGVNk

Angles Missing angles (Sheet F) Work through the questions on calculating missing angles. Remember the key information you need: Angles in a triangle add up to 180˚, Angles along a straight line are 180 ˚, angles around a point (a full turn) are 360 ˚ and angles in a quadrilateral add up to 360 ˚

The Pirate Game (Sheet E) By popular demand we have set one of your homework tasks this week to teach someone ‘The Pirate Game’. It is an activity where each person in the game, on their Pirate game worksheet, places a set of symbols and values. The activity then starts by the youngest person selecting a grid reference, let’s say F1. Then everyone crosses that off that grid reference and get whatever symbol/value is in that grid ref. If they get a value they add this to their 'score' and this is kept as a running total throughout the game. Included in the documents are the game sheet and the rules on how to play.

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The Spider and The Fly - Estate Agents Day 2 Write out the Estate agents leaflet. Use your plan and vocabulary you created on the first day. There is a sheet attached (Sheet D) if you wish to use it.

Reasoning (Sheet G) Complete the 5-a-day reasoning questions which are in the resources section. They are the same style as the ones we did at the start of maths lessons in class. Read each question carefully – especially number one as you DO NOT need a ruler or protractor for it!

DT- Designing a Mars Rover We would like you to design your own Mars Rover however there's a lot to think about! And, tomorrow we would like you to try and make it! Designing robots for Mars is a big job – they have a lot of work to do – and they’ll be up there all alone. There’s a number of key skills a robot will need to have… Communication between scientists on Earth and the robots on Mars is going to be very important. This is done with satellites – but because of the distance from Earth to Mars, it can be a bit tricky. Managing in the environment There’s lots of natural things which can cause humans, not least robots, to have to work hard. The temperature on Mars is much colder than on Earth – as much as minus 70 degrees at night. It’s also VERY dusty, which can cause problems for the instruments. And then there’s quite a lot of radiation. Getting around With no nice roads to travel along, our robot needs to be pretty tough. It will need really tough wheels. Powering the Rover You can’t take power sources to Mars – they’d be too bulky and possibly dangerous – so solar panels will be used to power the robots. But remember that dust? Not great for solar panels! Landing on Mars Humans have sent over 40 missions to Mars to date – and more than 50% of them have ended in failure. Problems in landing account for most of these failures – and you can imagine how devastating that is.

“Will you come to my dinner

party?” Said the Spider to the Fly

Persuasive letter- Day 1 Generating and planning (Sheet A) The spider wants the fly to come for dinner. Write a letter to persuade the fly to come along. Your first activity is to generate vocabulary associated with persuasion and the things that are going to be described. You should structure your letter using the following ideas as topics for each paragraph.

Arithmetic day! Multiplying fractions (Sheet H) Work through the questions on the sheet in the resources section on multiplying fractions. Remember, for multiplying fractions, multiply straight across, then simplify if needed. There is also a section on multiplying mixed numbers, as well as a word problems extension.

DT- Making your Mars Rover Build your own rover with materials found around your home – paper tubes, cardboard boxes, chop sticks, craft sticks, foil, or anything. Upload a photo of what you have made. Label it if you can And most of all, have fun!

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Introduction- when and where it is and who will be there Paragraph 1- Mention how she will get to the party and the dress code for the evening's event Paragraph 2- What food and drinks will be served (use lots of mouthwatering expanded noun phrases to describe course of food- and try to think what a bug would be most tempted by) Paragraph 3- And what entertainment there will be- maybe a pun here for the name of a live band like The Beetles or Ed Mealworm! Concluding sentence There is a WAGOLL attached to help you (Sheet B)

Factors (Sheet I) Work through the factors questions on the sheet in the resources section. Remember, factors are the pairs of numbers that multiply together to make the number you started with. E.g. Factors of 12 are: 1 and 12, 2 and 6, 3 and 4.

PSHE - Yearbook As you know every year we produce a Yearbook for the Year 6s to have as a souvenir of their time at Bishopswood Schools. And this year will be no different. We would like you to write down a memory of your time with us at school. This memory can be from any year group including in the infants. It can be your best memory; your worst memory (!); your funniest memory; your proudest…Anything that you like. You can write more than one memory. The best ones will be included in the Yearbook. You can upload your memories onto Seesaw or email them to the Year 6 team via the school office at [email protected]

Persuasive letter- Day 2 Your task is to write a persuasive letter to encourage the fly to come to the Spider’s dinner party. Each of the three main paragraphs should be approximately 5-6 sentences long.

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Sheet A

Will you come to my dinner

party?” Said the Spider to the

Fly

Persuasive letter

The spider wants the fly to come for dinner. Write a letter to persuade the fly to come along.

Mention what she should wear, what you will serve to eat and what entertainment there will be.

Challenge: Think about how to include humour for the reader and good vocabulary for

flattery.

Your task is to write a persuasive letter to encourage the fly to come to

the Spider’s dinner party

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Sheet B - WAGOLL – Persuasive Letter To my beloved Fifi Fly,

I would greatly appreciate your presence at my exclusive dinner party, painstakingly prepared for the person I have the utmost admiration for. The glistening diamond eyes you have will add sparkle to my dining table and will outshine even the most delicate of crystal. I can assure you, it the most exquisite banquet that you have tasted. Would you want to miss out on the party of the year?

We will be dining on the finest food that I have in my Pantry. My marvellous menu consists of smoked warm beetle marinated in my special slimy slug sauce as an appetiser; Slow roasted stag beetle with a side portion of crunchy crickets along with fiery Brazilian ants for the main. And last, but not least, for dessert we will be feasting upon a sorbet of delicious dragonfly wings.

As we are dining on such foods, the dress code calls for your finest ball gown and most glamorous accessories. For entertainment, I have arranged for my good friend Sid le Spider (famous award winning musician) to join us for some classical music. Of course, if classical doesn't get your wings buzzing then don't worry I have resident DJ Sting that will certainly spin the wheels of steel on his new and improved decks! We will dance the night away to his sophisticated songs. Finally, we will sit on my rooftop garden, watching the sunset, whilst slipping on my divine champagne I will send a chauffeur who will escort you to my residence ( you should receive a text message one hour prior to pick up) and I promise it will be the most memorable evening of your sweet life.

From your everlasting admirer.

Monsieur Spider

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Sheet C

For Sale!!!

Insects Inc, is proud to present, Spider Mansion!

(Only £345.00)

This delightful home was once owned by Mr S.Pider. (It is still in ‘tip top’ condition!)

This fantastic Victorian manor is now available! Situated between Caterpillar Road

and the edge of the bug estate. This magnificent detached house is looking for a family

willing to keep it and its grounds in pristine condition.

The acres of land surrounding the mansion are absolutely incredible, providing the

rooms with beautiful views. The house has a winding staircase down to Fly meadow- a

ready prepared feast! The glimmering and rippling stream at the edge of the huge

ground is definitely a perfect picnic spot.

Ready-made cobweb hammocks are in all 4 of the guest rooms as well as a double bed

providing your guests with a comfortable night's sleep. The main bedrooms all have

ensuites with fly decoration. All nine bedrooms are of monstrous size and have

fabulous views of the grounds below.

Tempting your prey in and mingling with friends is easy with the amazing parlour

inside this property. Secret torture chambers, to help you catch and kill your prey, link

to this fantastically decorated room.

The dining room next door is the perfect size for blood-thirsty banquets with family

and friends. Large chandeliers hang from the ceiling covering the room in sparkle; a

door leads to the staircase which leads onto a balcony where moonlight shines and

you can dance the night away.

This amazing residence is every spider's dream house and is a once in a lifetime

opportunity so make an offer we can't refuse now!

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Sheet D

For Sale!

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Sheet E

The Pirate Game - RULES!!

The Pirate Game is an activity where each person in the game, on their Pirate game worksheet, places a set of symbols and values in a 7 by 7 blank grid. The grid is labelled A-G across the columns and 1-7 down the rows. Therefore you could place a 'shield' in A6, a '1000' in C4 etc etc. The class are given the first part of the lesson to place the 49 symbols and values that appear on their sheet in the grid. The activity then starts with the teacher selecting a grid reference, lets say F1. The class then cross off that grid reference and get whatever symbol/value is in that grid ref. If they get a value they add this to their 'score' and this is kept as a running total throughout the game. If they get a symbol there is a particular purpose to each of these and the class are to either: put their hand up if their symbol has a 'tick' next to it or to use that symbol in the way stated below.

The Symbols:

The Pirate Ship - this allows the player to 'rob' someone else's points

The Dagger - this allows the player to 'kill' someone and wipe their score down to 0

The Present - this allows the player to give a 'present' of 1000 points to another individual

Swap points - this allows the play to swap their points with another person's

Choose - this symbol allows the play to pick the next grid ref to be selected

Shield - this symbol allows the player to 'block' any wrong doing to them and once this is crossed off in their grid should be drawn in the 'shield' section on their w/sheet. It can be used at any time once got but only once!

Mirror - this symbol allows the player to 'mirror' any wrong doing to them back to the person that was doing the wrong doing. Once this is crossed off in their grid it should be drawn in the 'mirror' section on their w/sheet. It can be used at any time once got but only once! The mirror allows whatever was going to happen to the individual to happen to the attacking player. i.e. if someone wanted to 'rob' me of my points and I used my mirror then I would 'rob' their points!

Bomb - if the player is unlucky enough to get this symbol in their grid ref their points will go to 0.

x2 - this symbol doubles the players current score

B (Bank) - this symbol allows any points the player has to be banked (these points are then safe for the rest of the game and cannot be stolen or wiped out!

'Skull and Crossbones symbol. This symbol allows the player to choose an entire row of the class' points to be wiped out to 0!

The 'hitlist' part of the w/sheet is there for players to keep track of who has the largest amounts of cash for future 'robbings', 'killings', 'swappings' etc. This gets quite amusing at the start if you have another teacher in the room as all the kids put that teacher on the top of their 'hitlist' and inevitably the teacher is generally the first person 'killed' or 'robbed' (trust me!!).

Oh, the winner of course is the player at the end of the activity that has the highest score in both their 'bank' and their ongoing score.

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Sheet F - Missing Angles

Problem solving:

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Sheet G - 5 a day Reasoning

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5 a day Reasoning continued

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Sheet H - Multiplying Fractions

: Section 1: : Section 2:

Challenge:

1. Mary says that three-fifths of one quarter is the same as three-quarters of one fifth. Is

she correct?

2. A car travels at an average speed of 96km/h. How far does it travel in 21

4 hours?

3. David’s bedroom floor measures 31

4 metres by 3

1

2 metres. What is the area of the

floor?

4. Find three different pairs of fractions which multiply to 25

32

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Sheet I - Factors

Section 1: list all the factors of each

number (you can do this as a factor

bug if you like)

Eg. 20 = 1, 20, 2, 10, 4, 5

a) 24

b) 27

c) 16

d) 64

e) 11

What do you notice about the

factors of 11?

Section 2: list all the common factors of each

number

Eg. 12 and 15 = 1, 3

a) 8 and 40

b) 12 and 30

c) 16 and 24

d) 21 and 42

e) 15 and 45

Section 3: reasoning.

a) Two numbers have common factors of 4 and 9. What could the numbers be?

b)

Extension:

Tom has two pieces of string. One is 160cm long and the other is 200cm long. He

cuts them into pieces of equal length. What are the possible lengths the pieces of

string could be?