teigland minälv may 2011

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Stepping into the Internet: Exploring a new world of value- creation ------ May 2011 RobinTeigland Karinda Rhode in SL Stockholm School of Economics www.knowledgenetworking.org www.slideshare.net/eteigland

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Presentation on virtual worlds made to Minälv Marketing Association in Trollhättan, Sweden on May 6, 2011.

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Page 1: Teigland Minälv May 2011

Stepping into the Internet: Exploring a new world of value-

creation------

May 2011

RobinTeiglandKarinda Rhode in SLStockholm School of Economicswww.knowledgenetworking.orgwww.slideshare.net/eteigland

Page 2: Teigland Minälv May 2011

History tends to repeat itself….Innovation, financial crisis, industrial revolution,

Steam engine

Internal combustion

engine

Microelectronics

Late 18th C Late 19th C Late 20th C

Schön 2008

Third industrial revolution?

Page 3: Teigland Minälv May 2011

Here comes the “Immersive Internet”

O’Driscoll 2009

Page 4: Teigland Minälv May 2011

Drivers of changeIn

crease

dIn

tera

ctivity

DiGangi 2010

Page 5: Teigland Minälv May 2011

What are Virtual Worlds?

• Persistent, computer-simulated, 3D immersive environments

• Shared space/interactivity with others• In some cases, ability to manipulate/create content

• In some cases, virtual economy and currency

Page 6: Teigland Minälv May 2011

VWs moving out of “Gartner hype cycle” trough

Virtual worlds today

http://www.gartner.com/it/page.jsp?id=1447613

>1 bln usersMay 2006

July 2007

Page 7: Teigland Minälv May 2011

7

Page 8: Teigland Minälv May 2011

How many usually think

of virtual worlds…

Page 9: Teigland Minälv May 2011

My CV• Leading a virtual team of 30

individuals from across the globe

• Creating and successfully executing strategies under

pressure• Managing cross-cultural conflict

without face-to-face communication

Building skills in virtual environments

Page 10: Teigland Minälv May 2011

> 560 mln VW users under age 15

http://www.slideshare.net/nicmitham/kzero-radar-q1-2011?from=ss_embed

Page 11: Teigland Minälv May 2011

…..we’re all on Facebook 24/7. But if I ask my 10 year old cousin, who

is addicted to Stardoll, she does not see why I like Facebook so

much since I can only read what other people send me. For her it is just natural for all of her friends to

be moving around the Stardoll website.

- Masters Student at Stockholm School of

Economics

Page 12: Teigland Minälv May 2011

Practicing international entrepreneurship

Page 13: Teigland Minälv May 2011

“Clearly if social activity migrates to synthetic worlds, economic activity will go

there as well.” Castranova, 2006

http://www.flickr.com/photos/rodenberger/5085364909/in/pool-popartlab/#/photos/rodenberger/5085364909/in/pool-1240578@N23/

• US $3 bln in virtual good sales in 2009 to grow to US $12 bln

in 2012

• US $222,000 raised at American Cancer Society Relay

in Second Life

• Swedish government granted bank license to Mind Bank in

2009

Page 14: Teigland Minälv May 2011
Page 15: Teigland Minälv May 2011

Pay through PayPal and have delivered to any virtual world

http://www.totalavatarshop.com

Page 16: Teigland Minälv May 2011

US$ 635,000 for an asteroid!

http://blogs.forbes.com/oliverchiang/2010/11/13/meet-the-man-who-just-made-a-cool-half-million-from-the-sale-of-virtual-property/

• US$ 500,000 profit in 5 years by Jon “Neverdie”

Jacobs• Entropia Universe with GDP

>US$ 440 mln

Page 17: Teigland Minälv May 2011

HP rolls out virtual banking with Avaya’s Web.alive

http://www.hypergridbusiness.com/2011/04/hp-rolls-out-virtual-banking-with-avayas-web-alive/

Page 18: Teigland Minälv May 2011

Welch et al 2010

Merck’s Global R&D

NVWN Monthly Project Meeting

http://freshtakes.typepad.com/sl_communicators/2006/09/

ibms_second_lif.html

Virtual collaboration

ProViWo: Professional Collaboration and Productivity in Virtual Worlds,

http://vmwork.net/proviwo/

Page 19: Teigland Minälv May 2011

Increasing pace of VW/3Di development!

VWs on stick

Browser-based VWs/hyperlinked

3D

Seamlessness between VWs

http://www.hypergridbusiness.com/2009/05/hypergrid-101-why-its-good-for-business/http://mediagrid.org/groups/technology/OFF.TWG/

"Create Once, Experience

Everywhere” Expanding uses

For smart phones and tablet PCs

Page 20: Teigland Minälv May 2011

Open source VW platforms

Page 21: Teigland Minälv May 2011

Virtual Worlds on Demand

www.kitely.com

Page 22: Teigland Minälv May 2011

Easy to….

Set up your own virtual world with own web presence (each world has World Page with own URL and sharing buttons

Manage who can access each world via Facebook integration (LinkedIn, Twitter, and other login options are coming) and track this

Run multiple worlds so can host hundreds of simultaneous events while still paying just $0.20 per user per hour

Finance since charged by minute so actual visitor costs for partial hours are lower

http://getsatisfaction.com/kitely/topics/how_to_change_default_viwer_on_a_mac#reply_5484936

Page 23: Teigland Minälv May 2011

http://www.slideshare.net/helgetenno/post-digital-marketing-2009

Page 24: Teigland Minälv May 2011

Moving into the Experience Economy

Pine Jr. & Gilmore 1998, 1999; DiGangi 2010

Page 25: Teigland Minälv May 2011

The rise of social shopping

http://www.interactivecity.com/

Page 26: Teigland Minälv May 2011

3D interactive marketing

Hooker 2010

State of flow -> greater purchase intent and positive brand attitudes

Page 27: Teigland Minälv May 2011

Armed with new connective tools, consumers want to interact and co-create value...

Prahalad and Ramaswamy, 2003

„“

Slide from Kohler 2011

Page 28: Teigland Minälv May 2011

Interacting with customers in the development process

Helms, Giovacchini, Teigland, Kohler, JVWR 2010http://www.youtube.com/watch?

v=2kMNWBU1Yb8

Page 29: Teigland Minälv May 2011

Exploring VW affordances

Nonaka & Toyama 2003, Teigland et al 2010

SimulationAvatar

design

Multi-modal

communication

Co-creationArchiving

Immersion

Page 30: Teigland Minälv May 2011

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Interested in joining a

workshop?

Please register at

tiny.cc/t4c or email me

at [email protected]

Kohler, Teigland, Giovacchini 2010

Page 31: Teigland Minälv May 2011

“ They could use their virtual-world sensibility to design products with real-world potential.. (Hemp, 2006)

User-generated content

Native creativityPlayful environmentFreedom to experiment

Slide from Kohler 2011

Page 32: Teigland Minälv May 2011

As soon as the Facebook generation wakes up and

embraces virtual reality, we are going to see a giant wave of virtual world millionaires.

-Jon “Neverdie” Jacobs

Page 33: Teigland Minälv May 2011

Purchase with credit card, PayPal, mobile phone or in physical stores (such as Walmart),

Facebook takes 30% of revenue In study with 3000 respondents: Will you be buying

and spending Facebook Credits? – 17 % Yes, absolutely – 58 % No, absolutely not– 25 % I have to learn more

Predictions by Social Times Pro, May 2011− Facebook Credits will likely have nearly 25 million users in

next 12 mos.− By 2016 Facebook Credits will probably have 100 million

users

Group 8b , Course 2304, Media Management 2011

Facebook Credits – A new economy?

Page 34: Teigland Minälv May 2011

From the mobility of goods to the mobility of financial capital to …

Teigland, JVWR, 2010

...the “mobility” of labor?

Page 35: Teigland Minälv May 2011
Page 36: Teigland Minälv May 2011

Karinda Rhode

aka Robin [email protected]

www.knowledgenetworking.org

www.slideshare.net/eteigland

www.nordicworlds.net RobinTeigland

Photo: Lindholm, Metro

Photo: Nordenskiöld

Photo: Lindqvist

“We ain’t seen nothin’ yet!”