technology in k-12: trends, issues, apps & tools

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Technology In the K-12 Classroom: Trends, Issues, Apps & Tools Derrick Mears, Ph.D. Ed. Specialist & Ed. Technology Program Coordinator Associate Professor Curriculum and Instruction/Educational Technology Twitter: @ MearsDr Website: tinyurl.com/ DrMearsETEC eMail: [email protected]

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Technology In the K-12 Classroom: Trends, Issues, Apps & ToolsDerrick Mears, Ph.D. Ed. Specialist & Ed. Technology Program CoordinatorAssociate Professor Curriculum and Instruction/Educational TechnologyTwitter: @MearsDrWebsite: tinyurl.com/DrMearsETECeMail: [email protected]

Who is This Guy! •27th year in education:• 12 years in K-12:

• Kansas City Public School District

• North Kansas City School District

• Science, Physical Education and Gifted Education

• Chair of Staff Development Committee, New Teacher Mentor, Essential Elements of Instruction Trainer

Who is This Guy! •27th year in education:• 15th year in Higher Education:

• Teacher Education, Curriculum and Instruction, Educational Technology• Currently coordinate the Ed.S. in Curriculum and

Instruction and the Educational Technology Programs

• Teach graduate courses in:• Educational media, Learning with Technology in K-12

Schools, Instructional Design, Curriculum and Assessment, Methods and Materials for K-12 On-Line Teaching

A Vision of

Today’s Students

“What is It Like Being A Student Today?

Technology and the GenerationsMedia Use-Adults (2005-2015)

Pew Research Center (2015, October 8) Social Media Usage: 2005-2015. Retrieved from http://www.pewinternet.org/2015/10/08/social-networking-usage-2005-2015/

Technology and the GenerationsMedia Use-College Students (2005-2015)

Pew Research Center (2015, October 8) Social Media Usage: 2005-2015. Retrieved from http://www.pewinternet.org/2015/10/08/social-networking-usage-2005-2015/

What Are Students Using? Social Media Platforms

•Most Popular Social Media Platforms:

• Snapchat

• Facebook

• Instagram

Statista (2016, February, 15) Reach of leading social media and networking sites used by teenagers and young adults in the United States https://www.statista.com/statistics/199242/social-media-and-networking-sites-used-by-us-teenagers/

Technology Use Among College Students

• In Class Technology Use by College Students:

• Check devices 12 times

• 12% text, email, check time in class more than 30 times daily

• 1/5th class time using devices in class for things other than school work

• 34% use device for non-learning reasons during class time

Schaffhauser, D. (2016, January 20). Research: college Students More Distracted Than Ever. Retrieved from https://campustechnology.com/articles/2016/01/20/research-college-students-more-distracted-than-ever.aspx

Technology Use By College Students

• In Class Technology Use by College Students:

•87% texting

• 76% email

• 75% checking time

• 70% Social Networking

•42% web surfing

• 10% gaming

Schaffhauser, D. (2016, January 20). Research: college Students More Distracted Than Ever. Retrieved from https://campustechnology.com/articles/2016/01/20/research-college-students-more-distracted-than-ever.aspx

Does Technology Distract from Learning

•Notetaking by hand studies• Notetaking….cognitive

engagement in learning?

• Distractions of other available information on laptop

• Engage them in learning using the devices??• Dysgraphia-estimated as high as 20%

• Engrained method of information intake

Why Share This Information With You..

In approximately 8-10 years these students

and the characteristics of how they learn and obtain information will be

parenting your students

The Future: Technology and the Generations

• This Video Was Posted in 2011: • This child is now a first grader in public

schools has never known:

• Never know life without the iPad (McKeegan, 2010)

• Never known life without movement generated gaming systems Kinect, Playstation Move (McKeegan, 2010)

• Never known life without: high speed internet, smart phones, Google, Facebook, Instagram, Twitter (Mears, 2012)

Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC

McKeegan, N. (2010, November 24) Top 10 Technology Firsts of 2010. Retrieved from http://newatlas.com/technolgy-world-firsts-2010/16942/

User Experiences Works (2011, October 6) A Magazine Is An I Pad That Does Not Work. Retrieved fromhttps://www.youtube.com/watch?v=aXV-yaFmQNk

(User Experience Works, 2011)

The Future: Technology and the Generations

• Average Home with Children:• 70% 3 or more televisions;

• 80% video gaming system;

• 75% internet;

• 62% TV in Bedrooms;

• 50% Their own video consoles;

• 81% by middle school have own cell phone;

• 43% their own computers (Mears, 2012)

Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Advocacy. Information Age Publishing, Charlotte, NC

The Future: Technology and the Generations

• The Generations:• Baby Boomers-1946 and 1964

• Current veteran close to retiring teachers

• Generation X 1965-1979• Veteran teachers

• Net Generation-1980-1999• Current college students and new

teachers

• iGeneration 2000-current• In your classrooms and coming to your

classrooms

Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration

Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC

The Future: Technology and the Generations

•Net and iGenerations:• Increased Media

Consumption• Multi Tasking

• 20 hours media use per day

• eCommunication• Average teenager receives

3,146 text messages PER MONTH while only making and receiving 191 phone calls

Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration

Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC

How Should We Use Technology in the Classroom??

Digitize

or

Re-Imagine

Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration

Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC

Top Tools & Apps To Engage Students in The Classroom

Tool # 1: The QR Code

•Find The QR Code Reader on your device:

•iPhone/iPad:

•QR Reader

•Android:

•QR Code Reader

•Windows:

•QR Code Scanner

Tool # 1: QR Codes: Why Use Them?

•Reasons:•Gets them to the information you want them to study faster.

•Keeps them away from the information you do not want them to study.

https://sites.google.com/site/drmearsetec/

Tool # 2: The Google FormUsing Google Forms

• Creates easy to use web-based quizzes and assignments

• Automatically performs analytics for results

• Multiple formats to present content to students• Share via QR Code• Share via email link• Share via embed in website• Share via social media

Tool # 3 : The Tiny URL

Easy to Remember Web Addresses

• Helps facilitate getting students to the information more quickly• http://tinyurl.com/Dr

Mears1

Tool # 4 : Poll Maker

Easy Quick Quizzes• Creates polls and quizzes you can

have students complete on their devices

• Can replace clickers in the classroom

• Also auto creates short URL addresses

• Multiple delivery formats

https://goo.gl/TJLhZR

Tool # 5: NearpodNearpod in the Classroom• Design web based

multimedia lessons• Integration of quizzes and

other forms of assessment• Integrate, audio, video

images and other types of media

CVBYP

Tool # 6: Screen Capture•Screencastify:• Embeds into Google Chrome and allows

you to create screen-cast videos of content

•TechSmith Snagit• Extension on Google Chrome allows multiple

types of content to be captured

•Screencastomatic• Web based downloadable interface.

Tool # 7: Plickers•Plickers:• Uses your device to collect

responses.

• Students hold up response cards to a question

Tool # 8: PowToon•PowToon:• Allows students to develop

animated presentations for projects

Tool # 9: Go Animate•Go Animate:• Allows students to develop

animated videos or projects and presentations

Thanks for Attending! Derrick Mears, Ph.D. Ed. Specialist & Ed. Technology Program CoordinatorAssociate Professor Curriculum and Instruction/Educational TechnologyTwitter: @MearsDrWebsite: tinyurl.com/DrMearsETECeMail: [email protected]