social network gaming in china and japan

38
Social Games in Asia (aka Where Facebook is Not Yet King) James Gwertzman VP Asia/Pacific [email protected]

Post on 19-Oct-2014

14.950 views

Category:

Technology


2 download

DESCRIPTION

Half of a GDC 2011 lecture on essential monetization strategies for any social game company looking to grow outside of North America. My presentation focused on how the Social Network wars are effectively over, and Facebook is the clear victor - except in Asia, where local social networks are still putting up a fight. This is especially true in Japan and China where large audiences (400M+ users on QQ Zone in China) and large ARPUs (>10x Facebook on Mobage in Japan) make local networks unusually attractive. This presentation looked at the social networks in Asia that matter, describe how they are different from Facebook, rate their policies and openness to third parties, and deliver an in-depth analysis of the top games on each network and how they differ from comparable games on Facebook.

TRANSCRIPT

Page 1: Social Network Gaming in China and Japan

Social Games in Asia(aka Where Facebook is Not Yet King)

James GwertzmanVP Asia/[email protected]

Page 2: Social Network Gaming in China and Japan
Page 3: Social Network Gaming in China and Japan

Facebook Usage(as % of population)

(source: www.nickburcher.com; visualized with OpenHeatMap)

Page 4: Social Network Gaming in China and Japan

JapanChina

Korea

TaiwanIndia

Australia

Facebook Usage(as % of population)

(source: www.nickburcher.com; visualized with OpenHeatMap)

Philippines

Malaysia

Indonesia

ThailandVietnam

Page 5: Social Network Gaming in China and Japan

Korea

Thailand

India

Facebook Growth(2010 vs. 2009)

(source: www.nickburcher.com; visualized with OpenHeatMap)

Page 6: Social Network Gaming in China and Japan
Page 7: Social Network Gaming in China and Japan

High DAU; Low ARPU

Heavily regulated(esp. for foreign companies)

China Market Overview

Many competing platforms

Predominately PC focused

Page 8: Social Network Gaming in China and Japan

China SNS marketRenRen.comQZone

Sina Space51.com

Kaixin001.comSohu

Douban.com139.com (mobile)

Kaixin.comOther

Page 9: Social Network Gaming in China and Japan

User behaviorsChina’s platforms Stealing

Facebook Cooperating

Page 10: Social Network Gaming in China and Japan

Art styleChina Facebook

Page 11: Social Network Gaming in China and Japan

Viral feedsQZone No app feeds

RenRen App Feeds App Invites

Page 12: Social Network Gaming in China and Japan

App DiscoveryQZone RenRen

App Directory Ads

App Directory Banner Ads

Page 13: Social Network Gaming in China and Japan

Platform currencyQZone QB

RenRen RenRen Beans

Page 14: Social Network Gaming in China and Japan

Happy Tower“Farmville meets Cake Mania”

Manage a shop Service your customers Steal from your friends

DAU: 15M ARPU: $.005 / DAU Monthly revenue: $2.5M

Page 15: Social Network Gaming in China and Japan

1.Rent a floor to open a shop2.Serve guests and get coins3.Spend coins to upgrade and expand4.Steal coins and guests from friends5.Finish daily tasks for bonus rewards

Core Mechanic

(2)

(1) (4)

(5)

Page 16: Social Network Gaming in China and Japan

Business Model

Buy items to: Attract more customers Shorten service time Improve customer satisfaction

Page 17: Social Network Gaming in China and Japan

Viral Growth Friend invites

Page 18: Social Network Gaming in China and Japan

Fantasy Seabed

Page 19: Social Network Gaming in China and Japan

Business model Buy items to: Shorten growth time Extend harvest time Buy special fish

Page 20: Social Network Gaming in China and Japan

Viral Growth

Friend Invites

Page 21: Social Network Gaming in China and Japan

Little War Grow, decorate village Make war on others Build magic powers Prank friends

Page 22: Social Network Gaming in China and Japan

Business Model Buy: Building materials Magic energy Special decorations Shorten growth time

Page 23: Social Network Gaming in China and Japan

Viral Growth

Friend invites Form feeds

Page 24: Social Network Gaming in China and Japan

High (US$2-$3) ARPU

Limited social features:activity feeds,

messaging, avatars

Japan Market Overview

Mobile Phone (“Gala-kei”) Implementations

Page 25: Social Network Gaming in China and Japan

GREE vs DENA : Feature Phone

More competitive games Top 5, all from DeNA / 8 DeNA titles in Top 10 More like Nintendo

Dragon Collection

100 Mannin No Sangokushi

Omiseyasan

1

2

3

4

5

Love&Job! Otona No Jijyou

Shirotsuku

As of Feb 7, 2011

Kaitou Royale

Nouen Hokkorina

Kaizoku Treasure

Hoshitsuku

El Ark

As of Feb 11, 2011

• More collaborative games• Few titles from GREE• Titles related to “love” and “boy” are popular• More like Sony Computer Entertainment

Page 26: Social Network Gaming in China and Japan

Dragon Collection Card collection and battle game Popular with women as men

Kaitou Royale “Mafia Wars” style RPG “Mafia Wars” not popular in Japan Released as “Bandit Nation” in US;

not especially successful

Page 27: Social Network Gaming in China and Japan

100 Mannin no sangokushi

“Strategy RPG” game Reunify ancient China Simple battle mechanics;

no real fight interaction

Nouen Hokkorina Farming game

Page 28: Social Network Gaming in China and Japan

Omiseyasan Shopkeeper game Visit friends’ shops, etc

Kaizoku Treasure Seafaring Pirates Ship Battles Treasure hunting

Page 29: Social Network Gaming in China and Japan

Love & Job!Otona no jijyou

Life drama game Main character works in nail salon At the turning point of your life,

choose between love and job! Pay per-episode model

Hoshitsuku Planet-building game Develop the culture on your planet Spend energy to go to other players’

planets and find items Use found items to boost your culture

Page 30: Social Network Gaming in China and Japan

GREE vs DENA : SMARTPHONE

Web based Flash Emulator

Native Appcalls GREE API

In service nowFlash emulationOriginal web browserNative apps for Gree API

To be launched on April Using NG moco’s engine“ngCore”, which is Android-iPhone cross-platform capable

Page 31: Social Network Gaming in China and Japan

China Japan US

Yabagewith Yahoo! PC

Mobage WAP

WAPTX Smartphone

with tx.com.cn

Mobage Smartphonewith ngmoco

Plus+ Networkwith ngmoco Smartphone

China Japan US

PC No Game but simple SNS

WAP GREE

SmartphoneGREE

platform for Smartphonewith Tencent

GREE platform for Smartphone

GREE platform for Smartphone as GREE USA

GREE vs DENA : PC SOCIAL

Focusing on smartphone, not PC

Partnering with Yahoo (Yabage) to go after PC

Page 32: Social Network Gaming in China and Japan

App Discovery & Virality Discovery through promotion or charts

(new, top selling, recommended) Virality limited to activity feeds & messaging Low click-through on game-related invites (25%)

Page 33: Social Network Gaming in China and Japan

Q4 2010 Mobile & PC trends

Q42010

Mobile

PC

SN

S m

ark

et

in Japan

mixi mobile

mobage

Ameba mobile

Minutes spentReach rate Average PV

Yabage

Ameba pigg

Hangame

Minutes spentReach rate Average PV

Page 34: Social Network Gaming in China and Japan

Q42010 ARPU

Q42010

Ad ARPU Item ARPU

(Unit: JPY)

Mobage

SN

S m

ark

et

in Japan

Page 35: Social Network Gaming in China and Japan

Western Companies Competing in AsiaZynga China: purchased Beijing social game studio (XPD); developing primarily for Facebook Japan: $150M Softbank investment,; bought 120 people studio (Unoh); launched

Farmville on Mixi platform (PC); working on mobile titles

Crowdstar Partnership with Drecom in Japan to launch social titles on mobile

EA Growing Playfish Beijing studio; opening iPhone studio in Beijing; planning to enter China

market

PopCap Built 80 person Shanghai studio; partnering in Japan, Korea, China Announced social-mobile “PopTower” project for Japan

Page 36: Social Network Gaming in China and Japan
Page 37: Social Network Gaming in China and Japan

Predictions…

<$100 Android handsets Huge competition on social/mobile in China Facebook will partner to enter China

Page 38: Social Network Gaming in China and Japan

Questions?