sketch up modelling
TRANSCRIPT
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Importing a 3D AutoCAD model into SketchUp
AutoCAD allows us to draw
with great precision.
SketchUp is a great
resource for rendering andadding various imaging
effects to bring a 3D model
to life.
Save your AutoCADfile,making certain that you
have deleted all extraneous
information and objects
surrounding the model.
AutoCAD will save your
drawing as a .dwgfile.
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Import .dwg into SketchUp
In SketchUp,
from the File menu,
select Import.
From the Import Window, adjust the
Files of type selection to display
ACADfiles (.dwg, .dxf).
Select the AutoCADfile to be
opened.
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Position your model in
SketchUp such that North
falls along the green axis,
pointing away from the
origin (where X, Y, and Z
meet).
SketchUp Pro (the version
that isnt free) provides the
option of selecting a specific
geographic location.
In the free version of
SketchUp, which we use,
you can assume the green
axis points north, and any
imported images from
Google Earth will be
automatically situated
according to this logic.
Positioning your Model
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Rotating your Model
If necessary, rotate your
model to ensure that North
falls along the green axis.
If your model is not pointing
North, then it will be off by a
multiple of 90 degrees.
Be sure to use the Angle entry
area to ensure axial alignment
(press the Tab
key and enter a value).
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Explode
When your model is imported
from AutoCAD, all elements
will be grouped together.
Before trying to manipulate
the individual objects:
select the model,
right-click, and
select Explode.
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Organizing your ModelSketchUp will keep your model
organized. All of your Layers will
be imported and objects will be
converted into SketchUp Groups.
You can rename these groups,
and access additional tools by
selecting the group name from
the Outliner menu and
right-clicking with your mouse.
Wondering where the heck the
Outliner menu is?
D i dE t di
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Drawing and Extruding1. Use the tools from
the tool palettes to
draw shapes.
2. Select the Extrude
tool to turn 2D forms
into 3D.
3. Note that while
drawing a shape, you
can begin typing and
values will be entered
into the value box in
the lower right-hand
corner of the screen,
allowing for more pre-
cise work.
1. 1. 2.
3.
M dC
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Move and CopySelect an object,
then select the
Crosshairs tool
from the tool
palette to
Move objects.
Hold down the Ctrl
key while selecting
the Move tool (then
release the Ctrl key
to type a value into
the box in the lower
right corner) to
create a copy of an
object.
M i dG id li
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Measuring and GuidelinesUse the tape
measure tool to
add guidelines to a
drawing.
This can be useful
when setting up a
grid.
After dimension-
ing, the tape mea-
sure will leave the
guideline in place.
GuidelineVisibility
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Guideline VisibilityThe guidelines can
be deleted individu-
ally or all at once.
They can also be
turned on and off
for printing and
viewing the model.
O tli d C t M
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Outliner and Component Menus
The Outliner and Component menus will help you keep your model organized.
Both can be opened through the Window menu.
The Component menu will open two windows
Feel free to collapse the lower window by selecting the cross
in the upper right hand corner of the top window.
Once you create a Component you can easily select it from the Component menu to insert into your drawing.This is especially useful for repetitive custom elements (like doors, windows, and similar assemblies).
MakingandEditingComponents
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Making and Editing Components
Make components by selecting the elements of the assembly and right-clicking > Make Component.
Insert additional components into the drawing by selecting it from the Components menu.
Edit the component by selecting it and right-clicking > Edit Component.
MakingandEditingGroups
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Making and Editing Groups
Grouping objects allows you to move and manipulate things simultaneously.
The objects may be all the same or can be different from one another.
Select the objects and right-click > Make Group.
Groups can be edited without exploding them.
WorkingwithGroups
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Working with Groups
Using the Paintbucket tool you
can apply materials to every
face of a Groupsimultaneously.
To apply a material to only one
face, or to make additional
alterations to elements within
a group, select the group andright-click with your mouse.
Select from the options given.
By exploding a Group, it will
function as a regular object.
However, you can manipulateelements within a Group
without un-Grouping it by
selecting Edit Group.
EditingaGroup
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Editing a Group
Notice that when working
within a Group, the other
elements in the drawing aregrayed-out.
Materials can easily be
applied to an individual face of
a Group in Edit Group mode.
To exit the Edit mode,
right-click with your mouse
and select Close Group.
This same sequence of
operations works on
Components as well.
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SunStudy
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When developing a sun study, you might select to project your shadows over the course of a specic day,
or over the course of a year, selecting specic times and/or dates for each.
Keep the following in mind as you make these decisions:
Solstices occur twice a year, when the earths axis is pointing directly at or away from the sun, causing the sun toreach its northernmost and southernmost extremes. This results in the longest and shortest days of the year.
In 2008, the summer solstice will fall on June 20, and the winter solstice will fall on December 20.
The equinox is the moment when the Sun is positioned directly over the earths equator, resulting in a day and
night of equal length. This occurs twice annually. In 2008, the equinoxes will fall on March and September 20.
2008 is a leap year; in non-leap years, the solstices and equinoxes fall on the 21st of these months.
Sun Study
Winter Solstice
Dec. 20/21
Summer Solstice
Jun. 20/21
Equinox
Mar. 20/21
Equinox
Sep. 20/21
Annual Sun Study
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Annual Sun Study
March 21, 8:30AM
September 21, 8:30AM
June 21, 8:30AM
December 21, 8:30AM
Daily Sun Study
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Daily Sun Study
December 21, 8:30AM
December 21, 2:30PM
December 21, 11:30AM
December 21, 5:30PM
Changing the Appearance of your Model
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g g pp y
A models appear-
ance while you work
with it does not need
to be the same as
when you export it for
presentation.
SketchUp provides
many options for
altering your models
appearance during
these variousphases; select the
ones that work best
for you.
From the Window
menu, select Styles.
Within the Styles
menu, select the Edit
tab to adjust settings
for the appearance of
your model.
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Model Styles - Edges (design only)
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y g ( g y)
Certain settings in the Edit
tab are only good for usewhile you are designing and
should be adjusted to presen-
tation style settings prior to
exporting images.
Model Styles - Background
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When exporting images of
a model, youll often want to
give an appearance to the
background (sky and ground).
Click on the background but-ton to make adjustments to
the appearance of the back-
ground. This is useful for both
design and presentation work.
Saving Model Styles
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Once youve made adjustments
to a Style, be sure to save your
settings. To do this:
1. Name your style
2. Select Create New Style
3. Click the arrow to show the
Styles window below. This is
where your new style will be lo-
cated along with other presetSketchUp styles.
Create a working style and
a presentation style for ease of
adjusting settings.
When you are ready to export
your jpgs for Presentation
be certain to turn off your
guideline layer, or go to Edit
menu > Delete Guides.
Exploring a Model
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Select Position Camera from the
Camera pull-down menu.
Click on your drawing where youdlike to stand.
Notice that the default Eye Height
is 5-6 (lower right value box).
Once the camera is positioned you
can adjust this to another height.
Base your eye height decision on
the designated occupants
of your space.
p g
Changing the Eye Height
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Using your scroll wheel will allow you
to zoom in and out. To more
accurately move around in yourmodel, select Walk from the Camera
menu.
By left-clicking
and holdingthe mouse
button down,
the Shoes
icon will help
guide youthrough your
model.
g g y gOnce your camera is positioned
within the model, you can adjust
your Eye Height. Press the tab key
and enter a new value into the EyeHeight value box to do so.
By left-clicking and holding the
mouse button down, the Eyes icon
will help you direct your line of sightaround your model.
Field of View
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You can adjust your Field of View,
or the amount of your model
visible in the modeling window at a
given time. Field of view, or cone ofvision, was discussed when
constructed two-point perspectives
were presented in Arch 151.
SketchUp has a preset Field ofView of 35 degrees. To adjust this,
select Field of View from the
Camera menu. Change the setting
by pressing the Tab button and
entering a new value. Wider viewsoften mean more distortion, but
also greater visibility of the model.
Creating Scenes
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gIt is likely that you will find perfect views from within your
model, or create ideal shade and shadow settings to covey
a particular effect. You also might want to show multiple
views of the same thing with different options ordemonstrate a change in conditions over a period of time.
Creating Scenes allows you to do that.
Creating a scene does not take a snapshot
or create a jpg of your model.Instead, changes made to the model after the scene is cre-
ated will be evident when you return to that scene.
Upon returning to a created Scene, your camera position
will be the same but your model will have changed. A sceneallows you to set specific views that are automatically
updated to reflect changes made to your model.
Select Scenes from the Window pull-down menu. Select the
small plus sign on the upper right hand side of the Sceneswindow to show all options.
Notice all the preset options available.
Position the camera within your model and adjust
shadow and other settings to generate a preferred view.Type a name for this view and click the plus sign on the
upper left to Add Scenes.
Creating Scenes
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Notice that your Scenes appear as
tabs on the top of your Modeling
Window. You can view a Scene by
selecting the tab.
By right-clicking on a tab you are
given other options for adjustments
to that particular Scene.
If you have multiple Scenes set up,
selecting Play Animation will
transition your model from onesaved Scene view to the next in a
continuous loop.
In the Window menu > Model Info
you can adjust how the transitionsbetween Scenes are made.
Section Plane
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The Section Plane allows you to cut
away a portion of your model to look
inside and generate views that
normally wouldnt be possible.When a section plane is moved, the
cut view of your model moves too
- there is dynamic feedback.
Use section planes to createstandard orthographic plans and
sections of models - you can
determine the height or distance
from a surface where the section
cut will be made. Also use SectionPlanes to cut away a face of a model
to make the interior easier to
understand or work on the interior
of a model without having to move,
hide or delete geometry.
To use the Section Plane tool, select
it from the Tools pull-down menu.
Click any surface in your model on
which to orient the plane.Notice that the axis of the Plane
changes as you move it around.
Section Plane
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One the section plane is positioned within your model, use the Move tool to move it around, away or towards walls andfloor planes. Right-click with your mouse to obtain a menu with additional adjustments for the Section Plane.
Try creating a horizontal Section Plane to generate a Plan Cut.
Section Plane Options
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From the View menu > Section Planes to toggle on and off the visibility of the section planes in your model.
Section Plane Options
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From the View menu > Section Cuts to toggle on and off the section cut effect in your model.
Note that in the example above, both Sections Planes and Section Cuts are off.
To delete the Section Plane from your model, select it and right-click with your mouse to select Erase.
Section PerspectiveAdjustyourviewofasectionby
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Adjust your view of a section by
selecting Parallel Projection or Per-
spective from the Camera Menu.
A Section Perspective is a usefulway of showing the content of a
space in a 3-dimensional way. To
create a Section Perspective, se-
lect the Section Plane youd like to
use for the perspective. When itsselected it will turn blue. Right-click
and choose Align View from the
menu that appears. This will align
your view so that you are looking at
your model perpendicular to theSection Plane.
You might need to reposition your-
self within your model to view the
model accurately - use your scrollwheel select Camera Menu > Zoom
Extents.
Section - Parallel Projection (Orthographic Projection)
Section - Perspective
Note: You can include Section Plane cuts in Scenes - the scene
wil l remember which Section Cut was active.
Note: When working with Section Planes, be certain to turn themoff before creating JPGs of your model for presentation!
Alth hSk t hU t l f l d l l ki d l th
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Although SketchUp creates colorful and clean-looking models, the
drawings are not complete.
Drawings created in SketchUp must be brought into Photoshop for
editing. This may be as simple as cropping the image or it may
entail adding tone to areas of section cuts to allow them to read as
truly cut-though. SketchUp provides some objects within the soft-
ware such as people and trees but scanning or downloading your
own objects to insert in Photoshop is typically a better solution as is
adding real background imagery when available.
Export a .jpg of your model and open it in Photoshop
to add to the image, making it much richer than
a single piece of software ever can.