rich internet publications & serious games

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Rich Internet Publications & Serious Games Esther van der Drift & Koen Ekelschot

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Rich Internet Publications & Serious Games. Esther van der Drift & Koen Ekelschot. Research question. How can we enhance scientific publications in the field of social sciences through the use of serious games ?. Relevance. Games… - PowerPoint PPT Presentation

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Page 1: Rich  Internet Publications &  Serious Games

Rich Internet Publications & Serious Games

Esther van der Drift & Koen Ekelschot

Page 2: Rich  Internet Publications &  Serious Games

Research question

How can we enhance scientific publications in the field of social sciences through the use of

serious games?

Page 3: Rich  Internet Publications &  Serious Games

Relevance

Games…• are more engaging and fun than e.g. video/images• help build practical and intellectual skills (Sheff, 1994)• increase problem solving abilities, inductive skills, quick thinking, and more (Sheff, 1994)• have a positive influence on intelligence (Van Schie & Wiegman, 1997)

Page 4: Rich  Internet Publications &  Serious Games

Current state of research

Non existent?•Plenty of research on serious games for children’s education…•But we couldn’t find any attempts of combining scientific publications with serious games.

Page 5: Rich  Internet Publications &  Serious Games

Approach

• Defining games– Game elements– Types of serious games– Indicators in games

• Research in social sciences– Cultural anthropology– Sociology– Educational theory– Pedagogy– Psychology

Page 6: Rich  Internet Publications &  Serious Games

Approach

• Possibilities for serious games– Indicators in research– Examples of games

• Using serious games in publications– The creation of games (+demo!)– Integrating games in publications

Page 8: Rich  Internet Publications &  Serious Games

• Games should elucidate the contents of a paper and impart knowledge to the reader

• Challenges should be used with care• Problem solving is a strong indicator a publication is

‘gameable’• Cognitive psychology is very suitable for

enhancement through games; articles from other disciplines need to be analyzed individually

Conclusions

Page 9: Rich  Internet Publications &  Serious Games

• Toolkits for developing games aren’t widespread; but there are a few suitable ones out there

• Games should be integrated in the text of the paper to keep the reader focused

Conclusions

Page 10: Rich  Internet Publications &  Serious Games

Discussion & Questions