resume galina cuznetov
TRANSCRIPT
3D MODELER/ENVIRONMENT ARTIST
Career summary
An accomplished individual with a strong background in 3Ds Max, Zbrush and Photoshop. Have a strong understanding of environment asset creation and modular kit-based construction methodologies. Understand all phases of creation from block-out
through lighting. Can work well and communicate with designers and other disciplines in a collaborative team oriented development process. Have had the opportunity to work in 3D projects in the past 2 years. Excel at meeting tight deadlines while maintaining a high quality standard that has always impressed and satisfied clients. My mission is to provide great solutions in presenting your ideas in high quality 3D projects. Looking for a suitable position with a company that offers a unique work environment within which its staff can thrive and grow.
CUZNETOV GALINA
https://www.artstation.com/artist/iskra-stal
Work experience
3D Modeling/Design Freelance 3D modeler/artist April 2015 - Present • Modeling (Hi/Low poly). • Texturing + Unwrap. • Vray - materials, lighting, visualization.• Modeling for 3D Print • Designing banners for casino and dance studio. • Working with particles - animated fume and clothes. • Animating in After Effects.
3D Modeling/Animation IlkFinKom Company 3D 3D modeler/animator July 2014 - March 2015 • Modeling (Hi/Low poly). Created game environment - 5 big cities, characters, props for game. • Texturing + Unwrap. • Vray - materials, lighting, visualization.• Modeling for 3D Print - project of glasses. • Working with particles. Animated full city - walking people, cars, airplanes, fume, ships, factory, construction crane. • Animating in After Effects - teaser for game. Intro for company. • Rigging in MODO and 3Ds max characters - walk, run, hit, death, idle, particles.
Architecture IntexNauca CompanyArchitect July 2012 - July 2014 • Planning of Residential buildings.• Planning and revitalization of pumping stations.
Architecture Gargaun Studio Architect assistant February 2010 - September 2010 • Planning of Residential buildings.
Academic qualifications
Technical University of Moldova Architecture and Urban planning 2008 - 2014 Master of Architecture (M.Arch.)
Contacts
Key skills
Address Chisinau, str. Dimo 31/ 1 , ap. 175Phone +373 79 327 957Gmail [email protected] galina.cuznetov
AREAS OF EXPERTISE
SOFTWARES
COMPETENCE
PERSONAL SKILLS
PORTFOLIO ADDRE
REFERENCES
• Modeling • Texturing • Visualization • Animation
• Drawing• Rendering• Post-production• Photo Correction / Retouching
• 3Ds Max • Zbrush • MODO • Mudbox • Vue• World Machine • Archicad• AutoCAD
• Photoshop • CorelDRAW • Illustrator • xNormal • nDo2 • Substance Painter • After Effects • Artlantis
• Unreal • Unity
• Go od CG and drawing skills. • Profound knowledge of 3D-editors (3D Max, Zbrush, Archicad). • Experience with 2D graphics (Adobe Photoshop, CorelDRAW and Illustrator). • Go od skills in high and low poly modeling of objects• Portfolio with completed projects. • Knowledge of the game development process. • A keen eye for spatial composition and building believable scenes. • Great sense of form, mass and volume. • Ability for critical assessment of work and the desire to improve its outcome.
• Creative, always full of new ideas / suggestions.• Able to work on your own or in a team.• Excellent communication and teamwork skills. • Desire to grow professionally.• Ability to follow complex instructions.• Go od time management skills, prioritization skills.• Can work efficiently with minimum supervision.• Able to meet tight deadlines.• Superior attention to detail.• Willing to go the e‘ xtra mile’ to get things done.• High degree of self-motivation and initiative.
LANGUAGE
• english • russian • romanian
Available on request.
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