render ptex using mental ray

5
It is first of all edit the maya.rayrc file found in the Maya2013/mental ray folder Add the line registry "{_MI_REG_CCMESH_PTEX}" value "on" end registry Now to check out the render inside Maya via a simple model of Mudbox. Open Mudbox and use one of the simple model available there; Go (page down) to the base layer 0 Setup the Ptex (Mesh>>Ptex Setup) Rendering Ptex in Maya 2013 Monday, April 30, 2012 5:10 PM Ptex render Page 1

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Mental Ray look up node enables one to render scene files that have ptex textures

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Page 1: Render Ptex using Mental Ray

It is first of all edit the maya.rayrc file found in the Maya2013/mental ray folder

Add the lineregistry "{_MI_REG_CCMESH_PTEX}" value "on" end registry

Now to check out the render inside Maya via a simple model of Mudbox.

Open Mudbox and use one of the simple model available there;

Go (page down) to the base layer 0Setup the Ptex (Mesh>>Ptex Setup)

Rendering Ptex in Maya 2013Monday, April 30, 20125:10 PM

Ptex render Page 1

Page 2: Render Ptex using Mental Ray

And Paint

Select the model and Send to Maya

Inside Maya notice that the file has the texture displayed in Viewport 2.0 but not in render window

Ptex render Page 2

Page 3: Render Ptex using Mental Ray

The rendered frame is using Mental Ray

Open the HyperShade/NodeEditor/Persp View

Map the material

Create Node by clicking on the <tab> Key and type Mib_This will bring a dropdown of options sellectMib_ptex_lookup

Copy the path name of the ptex file from the file node

Ptex render Page 3

Page 4: Render Ptex using Mental Ray

And paste the same in the Filename of mib_ptex_lookup

Connect the mib_ptex_lookup to the color input of the material (which will automatically disconnect the previous file input)

Select the Model and go to the mental ray ApproximationWindows>>rendering Editors >>Mental Ray >> Approximation Editor

Ptex render Page 4

Page 5: Render Ptex using Mental Ray

Create Subdivision

Render using Mental Ray

Ptex render Page 5

Prem Moraes