quackcon sponsorship presentation
TRANSCRIPT
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Imagine…
An interdisciplinary initiative that coalesces collaboration between the liberal arts, sciences, and business for future research and commercialization.
An event that promotes experiential learning and the transfer of knowledge from the academic classroom to the real world.
A movement that channels sports-focused alumni support into academic-focused alumni support.
A future in which the international community looks to Eugene and Portland for the development, testing, and research of all things related to sports and the outdoors.
An institution known as much for its sports product innovation as for its athletics.
An enterprise that directly engages Portland’s internationally recognized sports industry and increases university-industry partnerships.
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Welcome to QuackCon, the first collegiate sports/tech hackathon in the United States.
The University of Oregon’s next incubator of excellence.
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What is a hackathon?
Why are hackathons perfect vehicles for developing a culture of student innovation?
Promote collaboration and interdisciplinary peer-to-peer knowledge sharing.
Showcase experiential education at its finest as teams develop and iterate concepts over one weekend.
Provide opportunity for participants to receive mentorship from local industry experts, thereby expanding their wider professional network.
Offer opportunity for industry recruitment and engagement with students.
An intensive prototype period (typically 24 to 48 hours) in which participants work collaboratively in teams to build a product
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Which universities are holding hackathons? • More than 80 percent of all Ivy League universities
hold annual hackathons. • The University of Pennsylvania’s PennApps was
the first collegiate hackathon in 2009 and now attracts 2,000+ students internationally. The University of Michigan and University of California at Berkeley hackathons attract 1,000+ students annually.
• There are a 100+ collegiate hackathons per year
in the United States with more than 50,000 student participants.
• The University of Oregon held its first hackathons in the past year. QuackHack and HackTown USA 26.2 Coding Marathon attracted more than 150 students from 16 majors, 15 universities, and 6 states.
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QuackCon: Sports/Tech Makers vs. Hackers
Partners: University of Oregon, the state’s comprehensive research university; IDEO, the internationally recognized design agency; and Major League Hacking (MLH), the official U.S. sanctioning hackathon organization.
Prize Categories: Best in Show; Best Wearable; Best Sports Product; Best in Sustainability; Best Software Platform; Best Outdoor Product; Best Business Model.
Anticipate: 200-300+ college students from around the United States and Canada, with an additional 100+ attendees (including high school students and community and business leaders.
Leverage: UO’s faculty talent, athletes, and industry relationships to serve as mentors and evaluators for the event.
What: 30+ hour hackathon taking place October 14-16, 2016, at UO’s Mac Court. Open to any student enrolled at a U.S.-accredited university.
Theme: Prototyping sports and outdoor products for athletic performance and audience engagement.
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Partners The University of Oregon • Lundquist Center for Entrepreneurship • Sports Product Management • Warsaw Sports Marketing Center • Center for Sustainable Practices • Sports Product Design • Product Design • Computer and Information Sciences • Human Physiology • Office of Research and Innovation • Athletics Department • RAIN @ UO • Outdoor Program
IDEO Major League Hacking (MLH)
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Event at a glance
Friday (October 14)
4:00-7:00pm Student Registration and
Sponsor/Recruitment Alley Sponsors needed
7:00-7:45pm
Keynote Address and Ground Rules
Open to the public
7:45-9:00pm Dinner
9:00-11:00pm:
Team Formation and Ideation Mentors needed
Saturday (October 15)
6:00-8:00am Breakfast
Noon-1:00pm
Lunch
Noon-4:00pm Check-In
Mentors needed
2:00-6:00pm Tech Talks
Speakers needed
6:00-8:00pm Dinner
7:00-10:00pm
Check-in Mentors needed
Sunday (October 16)
6:00-8:00am Breakfast
9:00am
Team Projects Submitted
10:00am-Noon Demo Day
(Student Teams Present Work to Judges)
Open to the public
Noon-1:00pm Lunch
1:00-2:30pm
Finalists Present; Judging and Awards
Open to the public
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Future roadmap
Hackathon/Make-a-Thon Academic
Conference Industry
Consortium Sports/Tech
Product Expo Emphasis on student peer-to-peer learning. Interdisciplinary faculty networking. Engagement with
industry partners.
Convene the leading international sports/tech
industry providers to share trends and network.
With industry support, create the leading sports product design consumer conference to compete with CES (Consumer Electronics Show).
Faculty-driven conference on research related to the
intersection of sports and technology.
2016 2017/2018 2018/2019 2020 & beyond
Proposed future events to support UO’s sports innovation.
Imagine all events annually converging over one-to-two weeks, bringing a national sports innovation focus and building relationships among students, faculty, and industry.
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Sponsorship Benefits Recruitment Opportunity: 200+ high-performing collegiate students expected to attend from around the United States, offering your company visibility and direct access for talent advancement. Marketing: Hackathon participants are early adopters who loyally support companies that align with their community. Publicity: Our team will work with your marketing team to provide interviews for any social media/blogs that you may want to conduct to fully leverage your public support.
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For further information: Kate Harmon
Lundquist Center for Entrepreneurship [email protected]
www.QuackCon.com
@quack_con
facebook.com/QuackCon/
Organized by: • Lundquist Center for
Entrepreneurship • HackTown USA • UO Entrepreneurship Club • University Innovation
Fellows