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“Social” “Game” Design Case Study Antons Sapriko

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“Social” “Game” Design Case Study

Antons Sapriko

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Case Study Subject

• Regional competition • Flag capture mechanics (2 hours)• Scope – all users not only your friends

• Social layer: – leader boards, communication (profile), gifts

• Monetization– Faster attack, defense, invisible attack, binocular, …

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Process outline

• Idea• Physical prototype• Software prototype • UI design • Interaction mapping• Working prototype - no design • Optimized prototype (redis)• Graphical design • Final "build“ and launch in laboratory

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UI - functional

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UI – “social”

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UI – final (updates…)

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Interaction mapping

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Working prototype

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Optimized prototype

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Graphic design

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Final build

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What next?

• Actual player behavior? • Regional vs. personal motivation? • Monetization?

• Game depth vs. virality?

Q & Amore questions and

participation in development cycle [email protected]