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TRANSCRIPT
“Social” “Game” Design Case Study
Antons Sapriko
Case Study Subject
• Regional competition • Flag capture mechanics (2 hours)• Scope – all users not only your friends
• Social layer: – leader boards, communication (profile), gifts
• Monetization– Faster attack, defense, invisible attack, binocular, …
Process outline
• Idea• Physical prototype• Software prototype • UI design • Interaction mapping• Working prototype - no design • Optimized prototype (redis)• Graphical design • Final "build“ and launch in laboratory
UI - functional
UI – “social”
UI – final (updates…)
Interaction mapping
Working prototype
Optimized prototype
Graphic design
Final build
What next?
• Actual player behavior? • Regional vs. personal motivation? • Monetization?
• Game depth vs. virality?
Q & Amore questions and
participation in development cycle [email protected]