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“Social” “Game” Design Case Study
Antons Sapriko
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Case Study Subject
• Regional competition • Flag capture mechanics (2 hours)• Scope – all users not only your friends
• Social layer: – leader boards, communication (profile), gifts
• Monetization– Faster attack, defense, invisible attack, binocular, …
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Process outline
• Idea• Physical prototype• Software prototype • UI design • Interaction mapping• Working prototype - no design • Optimized prototype (redis)• Graphical design • Final "build“ and launch in laboratory
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UI - functional
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UI – “social”
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UI – final (updates…)
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Interaction mapping
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Working prototype
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Optimized prototype
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Graphic design
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Final build
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What next?
• Actual player behavior? • Regional vs. personal motivation? • Monetization?
• Game depth vs. virality?
Q & Amore questions and
participation in development cycle [email protected]