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Copyright © Story & Craft 2015 • All Rights Reserved 1 The storytelling blueprint Summary of the plot formula used in bestselling novels

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Copyright © Story & Craft 2015 • All Rights Reserved 1

The storytelling blueprint Summary of the plot formula used in bestselling novels

Section 1: The Big Picture …………..……… 3

Section 2: Story Starts with Heart ………… 4

Section 3: Jumpstart Your Plot ..…………. 10

Section 4: Jumpstart Your Plot ..…………. 18

This illustrative e-book was created to show you the building blocks of storytelling found in bestselling novels (and blockbuster films).

Soon enough, you’ll notice these building blocks in every story, use it to focus your creativity and outline your plot.

2Copyright © Story & Craft 2015 • All Rights Reserved

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Welcome & table of contents

1% 2% 24%

a.k.a.

Caution

Midpoint1st Pinch

a.k.a. a.k.a.

26% 37% 50% 74%63% 75% 76% End

section 1: The Big picture

Hook

a.k.a.

2nd Pinch

a.k.a.

a.k.a.

Attack

2nd Plot Point

a.k.a.

Climax

a.k.a.

a.k.a.

Resolution

1st Plot Point

a.k.a.

a.k.a.

Setup

The Big Picture summarizes the plot formula of bestsellers including when each component typically occurs.

When you grasp The Big Picture, you’ll be able to use it in your work in progress and create a plot that moves readers.

a.k.a.

Setup

Part 2

reactivitya.k.a.

Cautiona.k.a.

Attacka.k.a.

Resolution

Part 1

status quo

face time

a.k.a. 1st Pinch

face time 2.0illumination

a.k.a. 2nd Pinch

a.k.a. Climax

a.k.a. Midpoint

seize face time apex

a.k.a. Hook

story goal launch a.k.a. 1st Plot Point

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25%

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90%

story goal enlightenment

a.k.a. 2nd Plot Point

Part 3

proactivityPart 4

Lucidity

section 2: story starts With heart

But before we drill down on The Big Picture, let’s check out the basics rooted in every Story.

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story heart: Concept and Premise unite here to create your story’s purpose.

i.e. Concept = Story ideas Premise = Focused plotline

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section 2: story starts With heart

SETTING: Backdrop of your story.

i.e. Backdrop = Geography, time, weather, mood, culture, etc. story heart:

Concept and Premise unite here to create your story’s purpose.

i.e. Concept = Story ideas Premise = Focused plotline

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section 2: story starts With heart

story heart: Concept and Premise unite here to create your story’s purpose.

i.e. Concept = Story ideas Premise = Focused plotline

SETTING: Backdrop of your story.

i.e. Backdrop = Geography, time, weather, mood, culture, etc.

Protagonist: Lead character with a

Story Goal.

i.e. Goal = Defeat, save, survive, discover,

capture, etc.

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section 2: story starts With heart

story heart: Concept and Premise unite here to create your story’s purpose.

i.e. Concept = Story ideas Premise = Focused plotlineantagonist:

Force opposing your Protagonist’s Goal.

i.e. Force = Villain (Wicked Witch), inner conflict (Mr. Hyde), exterior conflict (tornado), etc.

SETTING: Backdrop of your story.

i.e. Backdrop = Geography, time, weather, mood, culture, etc.

Protagonist: Lead character with a

Story Goal.

i.e. Goal = Defeat, save, survive, discover,

capture, etc.

8Copyright © Story & Craft 2015 • All Rights Reserved

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section 2: story starts With heart

story heart: Concept and Premise unite here to create your story’s purpose.

i.e. Concept = Story ideas Premise = Focused plotlineantagonist:

Force opposing your Protagonist’s Goal.

i.e. Force = Villain (Wicked Witch), inner conflict (Mr. Hyde), exterior conflict (tornado), etc.

stakes: Reason your

Protagonist has a Goal.

i.e. Reason = Life or death, freedom or imprisonment,

love or loneliness, etc.

SETTING: Backdrop of your story.

i.e. Backdrop = Geography, time, weather, mood, culture, etc.

Protagonist: Lead character with a

Story Goal.

i.e. Goal = Defeat, save, survive, discover,

capture, etc.

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section 2: story starts With heart

section 3: Jumpstart your plot

Now that you’ve seen what’s connected at every Story Heart, we’ll explore the first set of building blocks in a plotline.

Note: The percentage markers shown in Sections 3 & 4 have flexibility, however, they generally occur at the percentages displayed.

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Beginning 25%

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section 3: Jumpstart your plot

Part 1

status quo a.k.a. Setup:

• Establishes Setting, Characters & Stakes

• Ramps up scenes toward Protagonist’s Story Goal Launch which drives plotline

26% 50%

Part 2

reactivity a.k.a. Caution:

• Protagonist responds to the launched Story Goal

• Protagonist reacts, seeks help, regroups, learns & processes new info, etc

12Copyright © Story & Craft 2015 • All Rights Reserved

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section 3: Jumpstart your plot

Part 1

status quo a.k.a. Setup:

• Establishes Setting, Characters & Stakes

• Ramps up scenes toward Protagonist’s Story Goal Launch which drives plotline

Beginning 25%

51% 75%

Part 3

proactivity a.k.a. Attack:

• Protagonist charges forward to solve the Story Goal

• Protagonist progresses while still gaining the skill set vital to complete Story Goal

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section 3: Jumpstart your plot

Part 2

reactivity a.k.a. Caution:

• Protagonist responds to the launched Story Goal

• Protagonist reacts, seeks help, regroups, learns & processes new info, etc

26% 50%

Part 1

status quo a.k.a. Setup:

• Establishes Setting, Characters & Stakes

• Ramps up scenes toward Protagonist’s Story Goal Launch which drives plotline

Beginning 25%

26% 50%Beginning 25%

Part 4

lucidity a.k.a. Resolution:

• Protagonist emerges as hero & concludes Story Goal using acquired courage, brilliance, maturity, creativity, etc

Part 3

proactivity a.k.a. Attack:

• Protagonist charges forward to solve the Story Goal

• Protagonist progresses while still gaining the skill set vital to complete Story Goal

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section 3: Jumpstart your plot

Part 2

reactivity a.k.a. Caution:

• Protagonist responds to the launched Story Goal

• Protagonist reacts, seeks help, regroups, learns & processes new info, etc

51% 75% 76% End

Part 1

status quo a.k.a. Setup:

• Establishes Setting, Characters & Stakes

• Ramps up scenes toward Protagonist’s Story Goal Launch which drives plotline

seize a.k.a. Hook:

• Captures attention with an intriguing question • Creates curiosity, surprise, urgency, conflict, emotion, etc

1% 2% 25%

Part 4

lucidity a.k.a. Resolution:

• Protagonist emerges as hero & concludes Story Goal using acquired courage, brilliance, maturity, creativity, etc

Part 3

proactivity a.k.a. Attack:

• Protagonist charges forward to solve the Story Goal

• Protagonist progresses while still gaining the skill set vital to complete Story Goal

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section 3: Jumpstart your plot

Part 2

reactivity a.k.a. Caution:

• Protagonist responds to the launched Story Goal

• Protagonist reacts, seeks help, regroups, learns & processes new info, etc

51% 75%

Part 1

status quo a.k.a. Setup:

• Establishes Setting, Characters & Stakes

• Ramps up scenes toward Protagonist’s Story Goal Launch which drives plotline

26% 50% 76% End

Part 1

status quo a.k.a. Setup:

• Establishes Setting, Characters & Stakes

• Ramps up scenes toward Protagonist’s Story Goal Launch which drives plotline

story Goal Launch a.k.a 1st Plot Point: • Initiates an unmistakable, external mission when Protagonist’s Status Quo is forever disrupted at the end of Part 1, forcing Protagonist to enter Part 2’s Reactivity • Story Goal will regulate the flow of scenes, conflict & plotline throughout Parts 2, 3 & 4

25%

Part 4

lucidity a.k.a. Resolution:

• Protagonist emerges as hero & concludes Story Goal using acquired courage, brilliance, maturity, creativity, etc

Part 3

proactivity a.k.a. Attack:

• Protagonist charges forward to solve the Story Goal

• Protagonist progresses while still gaining the skill set vital to complete Story Goal

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section 3: Jumpstart your plot

Part 2

reactivity a.k.a. Caution:

• Protagonist responds to the launched Story Goal

• Protagonist reacts, seeks help, regroups, learns & processes new info, etc

51% 75%

seize a.k.a. Hook:

• Captures attention with an intriguing question • Creates curiosity, surprise, urgency, conflict, emotion, etc

26% 50%1% 2% 24% 76% End

2% 24% 26% 50% 51% 75%1%

internal goal kickoff a.k.a Character Arc: • Begins a psychological growth curve that parallels Protagonist’s Story Goal, serving as a subplot • Internal Goal unfolds Protagonist’s emotional maturation throughout Parts 2, 3 & 4

25%

story Goal Launch a.k.a 1st Plot Point: • Initiates an unmistakable, external mission when Protagonist’s Status Quo is forever disrupted at the end of Part 1, forcing Protagonist to enter Part 2’s Reactivity • Story Goal will regulate the flow of scenes, conflict & plotline throughout Parts 2, 3 & 4

Part 4

lucidity a.k.a. Resolution:

• Protagonist emerges as hero & concludes Story Goal using acquired courage, brilliance, maturity, creativity, etc

Part 3

proactivity a.k.a. Attack:

• Protagonist charges forward to solve the Story Goal

• Protagonist progresses while still gaining the skill set vital to complete Story Goal

Part 1

status quo a.k.a. Setup:

• Establishes Setting, Characters & Stakes

• Ramps up scenes toward Protagonist’s Story Goal Launch which drives plotline

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seize a.k.a. Hook:

• Captures attention with an intriguing question • Creates curiosity, surprise, urgency, conflict, emotion, etc

section 3: Jumpstart your plot

Part 2

reactivity a.k.a. Caution:

• Protagonist responds to the launched Story Goal

• Protagonist reacts, seeks help, regroups, learns & processes new info, etc

76% End

Get the complete blueprint at http://storyandcraft.net

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