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  • 8/18/2019 Online Branding and Tools

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    Week 3

    Online Branding & Tools of Web

    2.0 Marketing

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    Discuss

    • You hae been asse!bled to anal"#e and

    assess the $ikeiD incident. %n ' !inutes "ou

    are to re(ort back to )hil *night +,-O about/

      What 1as the reason for the $ikeiD disaster  What are the i!(lications of the $ikeiD incident for

    $ikes online marketing strategy (name two)

      Based on "our anal"sis (roide t1o reco!!endations

    for i!(roing $ikes online marketing strategy. 

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    Discuss

    • Your boss4 the director of !arketing at 5Fill inthe blank Corp.’  4 heard the ,ha(!an stor"on the radio on her 1a" to 1ork and u(on

    arrial called "ou gu"s in her office. 6he1ants "ou to  anal"#e ,ha(!an7s 7,o!cast 6erice

    -8(erience7 stor"

      identif" t1o ke" learning (oints fro! it

      and based on "our anal"sis reco!!end oneaction for "our co!(an".

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    Online Branding

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    Online Branding

     9 ke" !arketing

    challenge in toda"s !ulti:

    channel4 !ulti:deice

    1orld is the integration of

    digital marketing

    opportunities into thetraditional marketing

    mix.

    ;eeraging the ca(abilities

    of the %nternets networkconnectivity and

    interactivity to drie

    revenue is of (ara!ount

    i!(ortance to toda"7s

    !arketer.

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     9 ,risis

      ?i! 6tengel4 @lobal Marketing Officer4 )rocter &@a!ble

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    • Today the customer is in charge and whoever is

    best at putting the customer in charge makes allthe money . 6te(hen G. Huinn4 6enior ice (resident for !arketing4 Wal:Mart. 

    • Consumers wrest control away from brandmanagement control freaks...get over it. Turningyour brand over to the consumer is taking control- and in fact if you do they!ll return it to you in

    better shape. Iuss *lein4 )resident for global !arketing4 innoation andstrateg"4 Burger *ing 

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    M*T@ 0/ Brands

    • What is a brand

    • Do 1e need brands

    • Who creates brands

    • How do "ou create a

    brand

    • Fo1 do "ou value a

    brand

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    Branding in the 2st ,entur"

    brand i!!ersionbrand i!!ersion

    • What is brand i!!ersion

    • Tell !e about a ti!e that "ou felti!!ersed in a brand.

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    Branding in the 2st ,entur"

    • What !akes a !ediu! or eniron!ent

    i!!ersie

    Persistent

    Interactive

    Socially networked

    Experiential

    Emotional

    ffective

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    What is this

    Immersion via m!ient "ommunication#Gestials

    )ub talk

    6treet stunts

    Online chat roo!sJga!esJ6ocial $et1ork 6ites

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    Advergaming: turning “brick” brandsdigital

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    Wh" aderga!ing

    •  9derga!es blur the distinction bet1een entertain!entand adertising.  Benefit  Web audiences can be drawn in long enough for !arketers to

    delier their !essages.  More i!(rotantl"4 !essage a((ears Kun:(ushed<

    •  9derga!ing used in conLunction 1ith a co!(etition for(ri#es and (roduct (ro!otions sti!ulates a 1hole ne1

    real! of (eer:to:(eer !arketing.  Benefit  viral explosion occurs as users share the ga!e co!(etition

    1ith friends and ulti!atel" bring others into contact 1ith "ourbrand.

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    What 1e kno1 of the @a!e:

    Marketing ;ink/

    Games generate high degree of attentionGames generate comparatively long attention spanGames generate positive emotions which the player associates withthe product / brand

    If additional information about the product / brand is oered it will bereceived favorably=> credible source! Games decrease the propensity for critical thinking during game!play: the player will not work up counter!arguments against marketingpropositions "owever: #arketing propositions will be remembered longer and in

    greater detail if accompanied by hard data.

    http://www.neopets.com/

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    o(en uestions

    • @a!es as a ehicle for e8(ression

      Ielationshi( 1ith Lo"s of interaction4 i!!ersion and ga!e(la"

      BAT do 1e forget the (roduct $eo(ets odafone

    • @a!e(la" adertising +tradeoff

      %s it (ossible for the !essage to get through

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    %n 6u!/

    to drie the brand==1ebsites need to be !ore than a co!!unication channel to custo!ers. the"

    !ust be a (ro(osition in their o1n right.

    =1ebsites !ust be an e8tension of the (roducts and serices that a brand

    (roides to its custo!ers.

    =!arketers !ust understand that as soon as content beco!es digital4as soon as content beco!es digital4

    custo!ers e8(ect !ore fro! it.custo!ers e8(ect !ore fro! it.

    =="ou hae to allo1 for co:creation and create ."ou hae to allo1 for co:creation and create .

    The edge boundaries bet1een content4 adertising4 and a((lication hae gone.The edge boundaries bet1een content4 adertising4 and a((lication hae gone.

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    @IOA) WOI*/ discuss

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    discuss

    Identify your favorite immersive branded site

    Analy$e what makes it a powerful brand driver

    %resent three key learning points of youranalysis

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    But brands are not Lust online=

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    Millers Man ;a1s

    •  9 ridiculous inention

    but one that obe"s

    the branding la1 of

    the 2st

     centur".

    http://www.youtube.com/watch?v=I85vo9FTG8s

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    -8tend Marketing 6(ace

    • Fealth" ,hoice has used its online ga!esto drie (eo(le to su(er!arkets to actuall"bu" its (roducts4 b" offering the chance for

    custo!ers to (rint N!"ster" cou(onsN•  9 Fanes s1ee(stakes (ro!oted the

    a((arel co!(an"7s ne1 NtaglessN t:shirt b"

    using a tag as the irtual ga!e (iece/N;iftingN it 1ith the !ouse reealed theisitor7s (ri#e.

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    turning a digital brand (h"sical

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    %n the 2st centur"4 this is 1hat "our

     Lob is all about/• Gind 1a"s to !ake "our brand more experiential and

    hence !ore !e!orable  careful spatial (lanning

      lie4 real:ti!e4 eent:based nature of the brand interaction

    • 6hift consu!ers (erce(tion and (ractice of 1hatconstitutes a marketing $space%&  %!!ersion !arketing seeks to achiee a !uch !ore (ro8i!al

    relationshi( bet1een consu!ers and brands.

    • as theorists of the 5e8(erience econo!" (ut it/  5the !ore effectiel" an e8(erience engages the senses4 the !ore

    !e!orable it 1ill be +)ine and @il!ore4 CCC/ 'C.

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    discuss

     &ou have been hired to lead the strateg" taskforce for  digital marketing at 'uick( )hemarketing director is at a loss because thebrand seems to be losing ground with the *+!,-year old demographic(

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    Buick

    • On a conce(tual leel4 1hat do "ou

    suggest needs to be done.

    • On a concrete leel4 deelo( a !arketing

    !i8 to achiee the obLectie of brand

    rene1al.

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    ;ets look at 6o!e Tools

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    We focus on/

    • iral !arketing

    • Online Goru!s4 Wikis

    • Blogs +incl. 9udio4 ideo

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    %s there a 6i!(le Gor!ula to

    6uccess

    • $o=

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    Turn a good stor"=

    • =into a grounds1ell of co!!unication

    and attention.

      Will it blend +"outube

      $okia $C' +blog seedings

      Mike )edersen +111.golf:trainer.co!4

    111.(erfor!bettergolf.co!Jblog

      ;e ,ache )re!iu! Wine ,abinets +1ine:storage.blogs(ot.co!

    http://www.golf-trainer.com/http://www.performbettergolf.com/bloghttp://wine-storage.blogspot.com/http://wine-storage.blogspot.com/http://wine-storage.blogspot.com/http://wine-storage.blogspot.com/http://www.performbettergolf.com/bloghttp://www.golf-trainer.com/

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    ;ets 6u!!ari#e

    •  9dertising faces ne1 challenges   9ttention4 niche de!and4 alue of social co!!unication

    •  9 ne1 !ediu! changes relationshi(s  Gro! custo!er  to guest

      Gro! teller  of stories to resource for stories

    • Brand alue/  Brand !eans authentic thought leadershi( +not one:1a" interru(tions  Brand alue de(ends on the a!ount +and !a"be ualit" of social

    co!!unication