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WHAT IS USABILITY TESTING ?

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Page 1: NYU Web Intensive - Week 3 Class 2

WHAT IS USABILITY TESTING?

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WELL, WHAT IS USABILITY?“Usability really just means making sure that something works well: that a person of average (or even below average) ability and experience can use the thing - whether it's a Web site, a fighter jet, or a revolving door - for its intended purpose without getting hopelessly frustrated.”

(Steve Krug)

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USABILITY TESTINGTesting is a technique to ensure that the intended users can perform the intended tasks efficiently, effectively and satisfactorily. Without frustration!

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Surveys

Interviews

Eyetracking studies

Usability testing

Online testing tools

WHAT TOOLS ARE AVAILABLE?

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SURVEYSAllow users to review the site.

Distribute surveys.

Ask them to answer questions

Survey

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INTERVIEWSAllow users to review the site.

Make user comfortable.

Ask users questions.

See handout.Interview

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EYETRACKING STUDIES

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EYETRACKING AND THE EYEEyetracking is following the trail of where a person is looking.

Equipment can be built into the computer.

Eyetracking software keeps track of what’s on screen while user is looking at it.

How does it work?

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FIXATIONWhen the eye is resting on something.

Last between one-tenth and one-half.

Red spots are fixations.

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SACCADESThe eye’s rapid movements from one fixation to the next.

Last between one-hundredth and one-tenth of a second.

Thin red line connecting the dots are saccades between fixations.

Eyetracking Study

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HEAT MAPSVisualization technique for eyetracking studies.

A color-coded screenshot that shows the user’s fixations.

Red: where users looked most.

Yellow: indicate fewer fixations.

Blue: indicate least view areas.

Gray: no fixations. Facebook Heatmap

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F - PATTERN

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BANNER BLINDNESS

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USERS FOCUS ON FACES

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USERS FOCUS ON FACES

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USABILITY TESTINGSeries of tasks for participants to perform on an actual website or prototype.

Tasks are formulated from user and business goals.

Measures the success of failure of a design.

What you need?

Pen and clipboard, computer with Internet connection, perhaps a tape recorder.

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STEPS

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#1 INTRODUCTION (5-10 MINS)Make participant feel comfortable.

Let them know they can have a break any time.

If video taping, get permission.

Ask questions about them – include demographics, occupation, education level, Internet experience.

Explain equipment if necessary.

Assure them that there is no right or wrong.

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#2 TASKS (10 - 15 MINS )Be sure to read the task aloud.

Encourage participant to think aloud.

Have a written version that you leave in front of the user.

DO NOT HELP THE USER THROUGH THE TASK.

No small talk!

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TECHNOLOGYMorae®: A recorder that captures onscreen activity of the user’s computer and a camera video of the user.

Creates a synchronized index of events occurring behind the scenes in applications and in the operating system.

Morae Website

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COMMON ERRORSStrategic Errors - premature testing, not enough time or will to make changes.

Inadequate Planning - do a pilot test to uncover problems with plan and materials.Read script aloud.

Allow enough time between test sessions (minimum 30 minutes)

Reveling Too Much

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COMMON ERRORSPoor Task Design - test core functionality and areas identified as problematic.

If scenarios were used, convert into tasks to ensure key interactions are studied.

Accidental Revelation - revealing too much. Watch your language.

Unprofessional Demeanor - need to be professionally detached and neutral. Don’t finish user’s sentence!

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TEST PARTICIPANTSGet representative users - Craig’s list, LinkedIn,employment agencies, market research agencies.

Use questionnaires to screen.

Offer incentives.

Send reminders.

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ENVIRONMENT

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TEST PARTICIPANTSSchedule 5 - 8 users.

Only need 5 - account for no shows, botched tests.

Test up to 3 groups of 5 - 1 test after iterations made.

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USING THE DATA

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USING THE DATATransform both qualitative and quantitative data to make recommendations

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QUANTITATIVE DATAAny information that can be measured:

Ease of use

Satisfaction

Verbal descriptions of people’s experiences

Examples: The time it takes to complete a task, or the completion rate of a task.

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QUALITATIVE DATAInformation that requires interpretation

Identifies trends or categories of user’s behavior

Example: How well users can complete a task

Where they are encountering problems

Level of frustration

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COMB THE DATA

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PreferencesNeedsStoriesCurrent BehaviorsPain PointsSatisfaction Level

FROM INTERVIEWS

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SuccessNew BehaviorsUsage PatternsPain PointsTime to completeAssists required

FROM USER TESTING

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ORGANIZING THE DATAOrganize the data into categories or findings.

Find themes and put in table.

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AFFINITY DIAGRAMSOrganizes items into common themes.

Helpful when you have a large amount of data.

You have many facts or ideas in apparent chaos.

When issues seem too large and complex.

When group consensus is needed.

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1. Record each idea on sticky note and layout on wall2. Look for groups3. Repeat till all notes are grouped4. If a note seems to belong in two groups, make a second note5. Discuss patterns and reason for groupings6. Find headers

AFFINITY DIAGRAMS

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SPREADSHEETSUse to track stories, needs, pain points, successes

Provides Quantitative layer over Qualitative information

More difficult to collaborate than affinity diagrams

Example

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WORKSHOP # 1 - USABILITY TESTPlease break into twos. Person A tests Person B

Follow format:

Orientation Tasks - read aloud to participant - careful not to “help” - be sure to ask about expectations - let mistakes happenDebriefing

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WORKSHOP # 1 - USABILITY TESTAnything surprise you?Any new insight?Anything go wrong?Was the site used in a way that you did not expect?Did you discover any usability problems?

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WORKSHOP # 1a- USABILITY TESTPlease break into twos. Person B tests Person A

Follow format:

Orientation Tasks - read aloud to participant - careful not to “help” - be sure to ask about expectations - let mistakes happenDebriefing

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WORKSHOP # 1a - USABILITY TESTAnything surprise you?Any new insight?Anything go wrong?Was the site used in a way that you did not expect?Did you discover any usability problems?

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DESIGNING FOR WEB USABILITY

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USER EXPERIENCE"User experience isn't a layer or component of a product or service. It's really about the design of the whole systems and their interconnections."

- Andre Hinton, Senior IA at Vanguard

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WHY TEST?If a user can’t find a product, they won’t buy.

If they can’t find what they are looking for, they will look elsewhere.

The holder of the mouse rules!

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NAVIGATION & WAYFINDING

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NAVIGATION“Navigation isn’t just a feature of a website, it is the web site,

in the same way that the building, the shelves, and the

cash register are Sears. Without it, there’s no there there.”

-Steve Krug

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WAYFINDINGCoined by Kevin Lynch in The Image of the City, 1960.

Describes the elements that allow us to navigate successfully

in cities and towns.

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4 CORE COMPONENTS1. Orientation: Where am I now?

2. Route decisions: Can I find the way to where I want to go?

3. Mental mapping: Are my experiences consistent and understandable enough to know where I’ve been and to predict where I should go next?

4. Closure: Can I recognize that I have arrived in the right place?

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ELEMENTS OF MENTAL MAPS1. Paths: streets, transit lines, canals, railroads - channels that people regularly move.

2. Edges: physical barriers; walls, fences, rivers, shore - boundaries that create linear breaks in continuity/separate and relate two distinct regions.

3. Districts: Major sections of a city that have a common identifying character: Chinatown, Wall Street, Greenwich Village.

4. Nodes: major intersections, meeting places.

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ELEMENTS OF MENTAL MAPS4. Nodes: Intersections, enclosed squares, street corners, subway stations - all serve as points of reference, transition and destination.

5. Landmarks: Towering buildings, golden domes, mountains, signs, storefronts, trees - physical objects that serve as spatial reference points.

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ON THE WEBNo sense of scale or movement in space.

No compass: no direction.

You are here: navigation interface.

Paths: lead the way: site navigation, breadcrumbs.

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PATHSConsistent, predictable navigational links.

Appear the same throughout the site.

Can be habitual.

Explicit elements: breadcrumbs.

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EDGES & DISTRICTSEffective interface design uses consistent page grid, terminology, navigation links.

Uses visual flexibility to create identifiable regions and edges within the larger space.

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REGION REGION REGION REGION REGION REGION

Landmarks along the way

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NODESThe local coffee shop or Times Square?

Too much choice causes stress, slows decisions, makes us less satisfied and more likely to walk away.

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LANDMARKS “YOU ARE HERE”Search function cuts across all the normal wayfinding boundaries.

Orientation cues are particularly important since users often arrive at a page without having followed a deliberate and repeatable path.

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Headers: “You are here” markers

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SUMMARY1. Paths: create consistent, well-marked navigation paths.

2. Regions: create a unique but related identity for each site region.

3. Nodes: don’t confuse the user with too many choices.

4. Landmarks: use consistent landmarks in site navigation and graphics to keep the user oriented.

Web Style Guide, 3rd Edition

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PAGE LAYOUT

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ELEGANCE & SIMPLICITYUse economy of expression.

Most powerful designs are result of a process of simplification and refinement.

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MINIMALISM “A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”

--Anoine de Saint Exupéry

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Approachability: easy to tell at a glance what it is and designs invite further exploration.

Recognizability: recognized easily, easily assimilated, understood and…REMEMBERED.

Immediacy: have greater impact because they can be immediately recognized and understood with minimal effort.

Usability: simplicity enhances usability.

ADVANTAGES

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Unity

Refinement

FitnessAll the elements must be unified to produce a coherent whole. The parts and whole must be refined to focus user attention and the fitness of the solution to the communication problem must be ensured at every level.

PRINCIPLES

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Reduction

Regularization

Leverage Reduce the design to its essence, regularize the elements of the design, then combine them for maximum leverage.

HOW

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INFORMATION...... consists of differences that make a difference.

- Edward Tufte, Envisioning Information

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SCALE, CONTRAST, PROPORTIONThe subtle interrelationship of scale, contrast and proportion can be seen in all harmonious designs.

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SCALEDescribes the relative size of a design element in relation to the other design elements and the composition as a whole.

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CONTRASTResults from the differences that can be seen between the design elements.

Provides visual distinctions in: shape, size, color, texture, position, orientation, and movement.

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PROPORTIONDetermines the balance and harmony of the relationship between the elements.

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ORGANIZATION & STRUCTUREProvide the user with visual pathways needed to experience a site in a systematic way.

Must be introduced by establishing relationships among the design elements.

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Grouping

Hierarchy

Relationships

Balance

PRINCIPLES

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GROUPINGStart by grouping display elements into higher order units.

(Note: words in a book are grouped into columns, paragraphs, sections etc).

Higher-level structures orient the user.

Binds functional units tightly together.

Use spacing and alignment for effectiveness.

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HIERARCHYEye looks for visual hierarchies for orientation.

Most important elements must be large enough to draw the viewer closer.

Specifics follow.

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RELATIONSHIPSGrouping and hierarchy are reinforced when visual elements are related.

Position, size and value provide visual cues.

Alignment helps form visual relations.

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BALANCEEnsures that the elements remain stable in their position on the page.

A composition is balanced when the visual weight of the elements on either side of the piece are approximately equal.

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WORKSHOP # 2 - PAGE LAYOUTPlease break into three groups.

Find websites that illustrate: 1. Scale2. Contrast3. Proportion4. Organization & Structure

5. Grouping6. Hierarchy7. Relationships8. Balance

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HOMEPAGES

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FIRST CHANCEcan be your first (and possibly last) chance to attract a user

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IDENTITYinclude a tag line that summarizes what the company does

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FRONT PAGEshould be like the front page of a newspaper

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TELL YOUR STORYshould say who you are, what you do or what products your

offer and what sets you apart from the competition

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SHOW COMPANY LOGO

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PRIORITYemphasize highest priority tasks so there is a clear starting point

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SHOULD BE UNIQUEdesign to be clearly different from all other pages on the site

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ESTABLISH TRUST & CREDIBILITY

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HAVE CLEAR NAVIGATION

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THE FINE PRINTgroup all corporate information in one distinct area

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INCLUDE SEARCH BAR

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CALLS TO ACTIONreveal site content with calls to action

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USE MEANINGFUL GRAPHICS

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DESIGN CONVENTIONS

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LOGOCalender | A-Z Index Search This Site GO

The tagline would go here...

Navigation | Navigation | Navigation | Navigation

Selected Tab Unselected Tab Unselected Tab

Home page > Section > PageNavigation

Navigation

Navigation

Navigation

Navigation

Navigation

Navigation

Navigation

Left scan column

(optional)

Right scan column

(optional)Main content column

Copyright 2012 | Company Name | Company Address | New York, NY | 555-555-5555

Breadcrumb trail

Link to home page Primary location for search, shopping carts

Navigation and search

Identity and titles

Navigation links

Tab navigation

Alternate right location

for scan column

navigation and search

Common location for

banner ads

Contact information,

copyrights, dates

Header

Local Navigation

Search,

banner ads,

contact

information

Footer

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WEB STANDARDS “The experienced web designer, like the talented newspaper art director, accepts that many projects she works on will have headers and columns and footers. Her job is not to whine about emerging commonalities but to use them to create pages that are distinctive, natural, brand-appropriate, subtly memorable and quietly but unmistakably engaging.”

--Jeffery Zeldman

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ABOVE THE FOLDAbove the fold - a graphic design concept that refers to the location of an important news story or a visually appealing photograph on the upper half of the front page of a newspaper.

In web design, top 600 to 700 pixels (on 19” - 22” monitor)

Just a guideline.

--Jeffery Zeldman

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BREAKING THE RULESMore sites now will put important content beneath the fold.

People will scroll if the content is interesting.

37signals Acumen Fund

Zipcare

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PURPOSE OF GRAPHIC DESIGNUnlike a print, web users interact with information.

GUI (graphic user interface) must convey function and meaning.

Graphics are integral to the user’s experience.

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PURPOSE OF GRAPHIC DESIGNCreate visual hierarchy so you can see what’s important.

Define functional regions of the page.

Group page elements that are related, so you can see structure in the content.

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CONSISTENT LAYOUTHeader - mini versions of the homepage.

Footer - about house keeping and and legal matters.

Global Navigation

Local Navigation

Content, Features, Products

Banner Ads

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Informative title

Identity

Copyright statement

Link back to home

Navigational links

Heading or title to clarify content

Link to contact information

Alternate (alt) text identifying graphics on the page

PAGES SHOULD INCLUDE

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Site identity

Major navigation links/utility navigation

Search box (not always)

Link back to home

WHAT GOES INTO A HEADER?

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POSSIBLE HEADER COMPONENTSIndividual designs rarely use them all.

LOGO Site titles, section identity, or advertising

Navigation | Navigation | Navigation | Navigation

Selected Tab Unselected Tab Unselected Tab

Advertising CartSearch This Site GO

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Variations

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Contact information.

Copyright statement.

Page author.

Links to related sites or to larger enterprise.

Utility links can go here.

Redundant navigation for long pages.

WHAT GOES INTO A FOOTER?

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WRITING FOR THE WEB

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CONTENT IS KING“Ultimately, users visit your website for its content. Everything else is just the backdrop. The design is there to allow people access to the content.”

--Jakob Nielsen

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PAPER VERSUS MONITORBecause screen resolution is low (72 to 110 dpi), it places a strain on the human eye.

Because we read on a screen, we are forced to view from a more or less fixed position - with print you can read anywhere in any position.

Can lay papers out on the floor. (Can’t do a search though.)

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PAPER VERSUS MONITORScreen glare is not an obstacle when reading on paper.

Monitor Flick: looks like a solid image, but the screen is refreshing so fast that you are fooled into seeing a solid image, but the brain is alway correcting for the flicker.

Reading is 25% slower on a screen. (Jacob Nielsen)

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- Scrolling is clumsy - people don’t like it and they lose their place.

- Readers scan on-screen, then print content for reading.

- Web reading is not stationary - text jumps from link to link and page to page.- Many web pages end up as fragments of information taken from larger context.

READING ON THE WEB

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1. Be succinct - write no more than 50% of the text that you would have used in print.

2. Write for scanability - use short paragraphs, subheadings, bulleted lists.

3. Use hypertext to split up long information into multiple pages.

3 GUIDELINES

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- Studies show that almost 80% of users initially scan a webpage.

- Users pick out key words, sentences and paragraphs of interest - They skip over the text they are not concerned with.

- Write articles with two or three levels of headlines for easy scanability.

- Use general page headings plus subheads and sub-subheads if needed.

SCANABILITY

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- Use meaningful headlines - Tell the user what the page or section is about.

- Use bulleted lists and similar design elements to break text blocks.

- Use highlighting and emphasis to catch the user's eye.

- Be sure to distinguish from link colors so as to avoid confusion.

SCANABILITY

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- Start each page with the conclusion - most important material should come up front.- Users should be able to tell in a glance what the page is about.- Users often only read the first line of a paragraph - use topic sentences, one idea per paragraph.

- Use simple sentence structure - avoid convoluted writing and complex words.

- Use caution with metaphors and humor - readers may take you literally.

USE PLAIN LANGUAGE

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- Use hyperlinks to make text short.

- Keep links visible, ideally above the fold.

- Split the information into “chunks” that focus on a certain topic.

- Move long, detailed info to secondary pages.

- Avoid using links to break long articles into separate pages - is disruptive and makes printing difficult.

CHUNKING

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- Online headlines are different than printed headlines.

- Online headlines are often displayed out of context: as part of an article, in a search list, in a bookmark list.

- Headline must stand on it’s own even when the rest of content is unavailable.

- Online headlines and their content are often hard to see in a single glance on the window so it is difficult for the user to learn enough just from the surrounding data.

HEADLINES

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Use colors that have a high contrast between the text and the background.

Use plain color-backgrounds or subtle patterns.

Use fonts big enough that people can read.

Make the text stand still – moving blinking or zooming text is hard to read.

Keep sentences to 7 - 10 words as that is what the eye can comfortably track.

LEGIBILITY

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Try to left justify text when possible.

LEGIBILITY

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AVOID THE USE OF ALL CAPS FOR TEXT BECAUSE RESEARCH HAS SHOWN THAT IT IS 10 PERCENT SLOWER TO READ THAN TEXT IN MIXED CASES, BECAUSE IT IS HARDER FOR THE EYE TO RECOGNIZE THE SHAPE OF WORDS AND CHARACTERS IN THE MORE UNIFORM AND BLOCKY APPEARANCE. DON'T DO IT.

Legibility depends on the tops of all the letters.

Legibility depends on the tops of all the letters.

LEGIBILITY

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Explain what the article is about in terms that relate to the user.

Write in plain language.

Avoid teasers that try to entice people to click.

Try to make the first word an important, information-carrying one.

REMEMBER

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WORKSHOP # 3 HEADLINESStay in your groups.

Remove every word you can from the passages below and create a catching headline. 1. Government officials involved in the Olympics call it a fiasco, that is, the extent of chaos that has thrown security plans into disarray upon learning that of the shortfall of civilian guards.

2. If “Ghosts in the Machine” an ambitious exhibition at the Met were itself a machine, it would have lots of moving parts but not all would be performing with equal efficiency.

3. Apple announced that its’ bestselling MacBook laptop just got its newest makeover. It’s a thing of beauty, clad in aluminum like its more expensive Pro siblings.

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WEB TYPOGRAPHY

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TYPOGRAPHYTypography is the process of arranging letters, many terms are left over from the days of letterpress

On computers we use fonts, whether for digital printing or on the web.

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HISTORY OF WEB TYPOGRAPHYAt first browsers had no way of embedding fonts.1995: Netscape introduces <font> tag1998: CSS2 allows for more type configuration2005: CSS3 introduces @font-face, allowing fonts to be hosted online

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WEB-SAFE FONTSCome preinstalled on most computers.

Arial, Comic Sans MS, Courier,Georgia, Impact, Tahoma

Times New Roman, Verdana

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@FONT-FACELets the browser load a font from a remote server, meaning that pages can display text in the specified font even if the user does not have it installed on their computer.

Allows for greater design customization without sacrificing accessibility or SEO.

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IMAGE REPLACEMENTGood for logos. Bad for accessibility and SEO.

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CHOOSING THE RIGHT FONT

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SERIF VS SANS SERIFSerif

Sans SerifSlab SerifDis!lay

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HEADERS VS COPYYou can use decorative fonts for headers...Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent sodales,

sapien ut porta blandit, metus dui imperdiet ipsum, id eleifend est nulla eu

orci. Mauris lectus eros, rutrum at lobortis ut, eleifend eget eros. Nulla at

felis eget neque aliquam convallis.

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X-HEIGHT

Lorem ipsum dolor sit amet, consectetur

adipiscing elit. Praesent sodales, sapien ut

porta blandit, metus dui imperdiet ipsum, id

eleifend est nulla eu orci. Mauris lectus eros,

rutrum at lobortis ut, eleifend eget eros. Nulla

at felis eget neque aliquam convallis.

Lorem ipsum dolor sit amet, consectetur

adipiscing elit. Praesent sodales, sapien ut

porta blandit, metus dui imperdiet ipsum, id

eleifend est nulla eu orci. Mauris lectus eros,

rutrum at lobortis ut, eleifend eget eros. Nulla

at felis eget neque aliquam convallis.

Lorem ipsum Lorem ipsum

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WEB TYPOGRAPHY TIPS

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INCREASE LEADINGLine height should be at least 120% of font size.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent sodales, sapien ut porta blandit, metus dui imperdiet ipsum, id eleifend est nulla eu orci. Mauris lectus eros, rutrum at lobortis ut, eleifend eget eros. Nulla at felis eget neque aliquam convallis.

Lorem ipsum dolor sit amet, consectetur

adipiscing elit. Praesent sodales, sapien ut

porta blandit, metus dui imperdiet ipsum, id

eleifend est nulla eu orci. Mauris lectus eros,

rutrum at lobortis ut, eleifend eget eros. Nulla

at felis eget neque aliquam convallis.

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DO

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DON’T

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MAINTAIN LEGIBILITYLight colors are hard to read, even on white. Beware of #666.

Test your legibility with AccessColor.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent sodales, sapien ut porta blandit, metus dui imperdiet ipsum, id eleifend est nulla eu orci. Mauris lectus eros, rutrum at lobortis ut, eleifend eget eros. Nulla at felis eget neque aliquam convallis.

Lorem ipsum dolor sit amet, consectetur

adipiscing elit. Praesent sodales, sapien ut

porta blandit, metus dui imperdiet ipsum, id

eleifend est nulla eu orci. Mauris lectus eros,

rutrum at lobortis ut, eleifend eget eros. Nulla

at felis eget neque aliquam convallis.

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DO

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DON’T

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COLUMN WIDTHThe eye can only comfortable track 7-10 words per line, which is about 40 to 80 characters.

Multiply your text size by 30 to determine maximum column width.

10px type x 30 = 300px column width

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DO

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DON’T

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IMPLEMENT HIERARCHYUse multiple typefaces to differentiate between elements on the page.

Mix between categories (serif, sans serif, slab serif, display)

Don’t go too crazy! Don’t use more than 2 or 3 fonts.

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DO

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DON’T

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WORKSHOP # 4 CREATE SITEPlease go into the group you worked with when creating personas.

CREATE CONTENT FOR THE WEBSITE USING THE PERSONAS AND SCENARIOS. What content would the user you defined find on the site?Establish contentEstablish information architectureCreate site mapCreate navigationCreate wireframes or other prototypeDo a prototype testMake improvements

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GROUP #1: Site is to provide info for people starting own business; some of them have experience in he business world; others this is their first exposure to issues running a business.

GROUP #2: Site is to provide info for people looking to place parents in assisted living.

GROUP #3: Site is to provide info for people looking to compare car insurance.

WORKSHOP #4 SCENARIOS

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ACCESSIBILITY

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UNIVERSAL USABILITY...is a goal, not an outcome.

“To achieve universal usability, designers need to ‘support a wide range of technologies, to accommodate diverse users and to help users brides the gap between what they know and what they need to know.’”

Web Style Guide, 3rd Edition

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...is informed by

Accessibility

Usability

Universal Design

UNIVERSAL USABILITY

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ACCESSIBILITY1999: World Wide Web Consortium establishes the Web Accessibility Initiative (WAI).

Promotes best practices to make the web accessible to people with disabilities.

Ensures that the tools and technologies that designers need are available to create designs that work in different contexts.

Basically refers to how well a site can be used by as many people as possible.

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USABILITYArises from User Centered Design (UCD).

Includes a broad and inclusive view of the user.

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UNIVERSAL DESIGNNot just alternative designs to meet specific needs.

Accounts for users of all ages, experience levels, and physical or sensory limitations.

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The design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design.

The Principles of

��

Size and Space for Approach and UseAppropriate size and space is provided for approach, reach, manipulation, and use regardless of user’s body size, posture, or mobility.

Low Physical EffortThe design can be used e!ciently and comfortably and with a minimum of fatigue.

Tolerance for ErrorThe design minimizes hazards and the adverse consequences of accidental or unintended actions.

Equitable UseThe design is useful and marketable to people with diverse abilities.

Perceptible InformationThe design communicates necessary information e"ectively to the user, regardless of ambient conditions or the user’s sensory abilities.

Simple and Intuitive UseUse of the design is easy to understand, regardless of the user’s experience, knowledge, language skills, or education level.

Flexibility in UseThe design accommodates a wide range of individual preferences and abilities.

Powered door with sensors is convenient for all shoppers, especially if hands are full.

A sequential-trip trigger on a nail gun requires the user to 1 activate the safety before 2 pulling the trigger, minimizing accidents that occur when a user accidentally hits an object or person while pulling the trigger.

Large-grip scissors accommodates use with either hand and allows alternation between the two in highly repetitive tasks.

Small bumps on a cell phone keypad tell the user where

important keys are without requiring the user to look at the keys.

Door lever does not require grip strength to operate, and can even be operated by a closed fist or elbow.

Wide gates at subway stations accommodate wheelchair users as well as commuters with packages or luggage.

2

Public emergency stations utilize recognized emergency colors and a simple design to quickly convey function to passers-by.

1

Universal Design

Web:design.ncsu.edu/cud

E-mail:[email protected]

500 copies of this public document were printed at a cost of $1.34 each. >�Recycled paper and soy-based inks

Center for Universal Designat NC State

As per Center for Universal Design at North Carolina State University’s College of Design(www.design.ncsu.edu/cud/about_udprinciples.htm)

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UNIVERSAL DESIGN PRINCIPLESThese are most applicable to the web.

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#1 EQUITABLE USE“The design is useful and marketable to people with diverse abilities. Provide the same means of use for all users: identical whenever possible; equivalent when not.”

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#2 FLEXIBILITY IN USE“The design accommodates a wide range of individual preferences and abilities. Provide choice in methods of use.”

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#3 SIMPLE AND INTUITIVE USE“Use of the design is easy to understand, regardless of the user’s experience, knowledge, language skills, or current concentration level. Eliminate unnecessary complexity and arrange information consistent with its importance.”

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#4 PERCEPTIBLE INFORMATION“The design communicates necessary information effectively to the user, regardless of ambient conditions or the user’s sensory abilities. Use different modes (pictorial, verbal, tactile) for redundant presentation of essential information and provide compatibility with a variety of techniques or devices used by people with sensory limitations.”

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PEOPLE WITH DISABILITIES1 in 5 people in the United States.

Number of people with disabilities rose 25% in last decade.

In 2010 21.5 million people were visually impaired or blind.

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Visual impairments

Hearing impairments

Mobile impairments

Cognitive impairments

TYPES OF DISABILITIES

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STANDARD

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HIGH- CONTRAST TEXT

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ENLARGED TEXT

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WITHOUT STYLING

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USE DESCRIPTIVE HEADINGSHelps users understand page structures.

Screen readers don’t look at web pages, they read HTML code.

Can call up a list of on page headings and jump to the section of a page

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Here’s what this headings box for the BBC homepage looks like in JAWS, one of the most popular screen readers:

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WRITE DESCRIPTIVE LINK TEXTScreen reader users can call up a list of on page links.

Avoid “Click Here”, “Read More”

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Here’s what this links list dialog displays for the BBC homepage in JAWS:

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PROVIDE INFORMATION IN LISTSScreen readers call out the number of items in each list before reading them, much like an answering machine.

Mark up is in code <li> tag

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USE LOGICAL LINEARIZATIONScreen readers read top to bottom, left to right.

Avoid putting important information at the bottom (e.g. instructions for forms).

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USE SHORT SUCCINCT ALT TEXTALT text is a description of the images on a page that screen readers read aloud.

Use succinct text to avoid long drawn out speech.

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WRITE SHORT PARAGRAPHSConclusion first, followed by the what, why, when where and how.

This allows users to quickly understand what the paragraph is about.

This benefits sighted users as well.

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WRITE DESCRIPTIVE PAGE TITLESThis is the first thing a screen reader user hears.

Helps orient the user.

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COLOR BLINDNESSInability to perceive difference between some colors.

Affects 5 to 8% of males, 0.5% of females (Wikipedia).

Safest colors to use are black and white.

Use colors for emphasis, not visual cues.

Provide redundant cues (textures, text labels).

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normal

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protanopia-red green

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deuteranopia - red green

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tritanopia - blue yellow

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http://www.vischeck.com/

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Sales by product

Sales by product

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This is difficult to read.

This is easy to read.

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WORKSHOP # 1 TEST SITEPlease go into the group you worked with when creating personas.

AFTER CREATING PROTOTYPE: Do a prototype test with another groupMake improvements with original group

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FORMS

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SIGN UP FORMSRemove ALL barriers to account creation.

Don’t make them recreate what they’ve already done.

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WHY FORMS EXISTEvery form exists for one of three main reasons:

- Commerce

- Community

- Productivity

Web From Design: Filling in the Blanks, Luke Wroblewski

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Uses of forms, based on Luke Wroblewski’s Web Form Design: Filling in the Blanks.

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RELATIONSHIPA form is a way to establish a relationship with

the user and the organization.

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TRUSTAchieved through logo, color, typography, and wording.

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GOALSWhat is the goal of the form?

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PURPOSEBase the name of the form on its purpose so users know what and why.

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APPROPRIATE LANGUAGEBalance business needs with user needs.

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NO SUPERFLUOUS QUESTIONSToo many questions cause user to question motivation.

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NO SUDDEN CHANGE...in behavior or appearance – will make the user anxious.

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Make it easy for registered users to log in and for new users to register

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Simplify the process for registered and new customers

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CONVERSATIONA form is a two-way conversation between

the user and the organization.

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CONVERSE, DON’T INTERROGATEAvoid aggressive wording.

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ORDER LABELS LOGICALLYShould reflect the flow of a conversation.

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MORE INVOLVED QUESTIONS...should come towards the end.

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GROUP RELATED INFORMATIONAddress one topic at a time.

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Groups are related through purple headings and fine lines

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Content is related, but the groups are separated too much. Potential for confusion.

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ONE AT A TIMEThe flow from one set of questions to the next should resemble a conversation.

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REMOVE CLUTTERBanners, unnecessary navigation, anything that might distract.

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Effective use of white space

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Tone is appealing, form has no superfluous questions

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Labels – tell users what the input fields meanInput Fields – text fields, password fields, check boxes, radio buttons, sliders, etcActions – when clicked these perform an action, such as submitting a formHelp – provides assistance on how to fill out the formMessages – provides feedback based on user inputValidation – ensures that data inputted conforms to acceptable parameters

6 COMPONENTS OF FORMS

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#1 LABELSWords vs sentences

Try to use words, but if needed, add a phrase to eliminate ambiguity

Sentence case vs. title case

Sentence case is slightly easier to read

AVOID ALL CAPS AS THEY ARE HARD TO SCAN

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Pretty, but difficult to scan

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Individual words would have sufficed

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#2 INPUT FIELDSDon’t invent new fields – simple is best

Distinguish which input fields are required – convention is an asterisk *

Colons at the end of a label – matter of preference

Top vs left vs right alignment of labels- each has advantages and disadvantages

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Vertical: when user types data their eyes are fixed across the vertical axis at the left to the input field

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Eye needs to jump from one field to the other. Too much distraction.

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SELECT MENUSMany choices in a small space.

Hard to use especially when there are many choices.

Easier to enter state or country code than to choose.

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RADIO BUTTONSEasy to scan.

But if list is long, it’s hard for user to scan

Limit to groups of four to six options.

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CHECK BOXESAllow for multiple selections.

Use single checkboxes for binary choices (yes, no).

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#3 ACTIONSAvoid generic words like “Submit” as they lend a generic impression of the form.

Use descriptive words such as “Join LinkedIn”.

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PRIMARY VS. SECONDARYPrimary actions are links and buttons that perform essential “final” functionality (Save, Submit).

Secondary actions allow users to retract data that they have entered (Back, Cancel).

These should have less visual weight than primary actions as they have undesired consequences.

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Imagine clicking “Reset Form” by accident

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“Register with us” would have been more helpful than submit

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#4 HELPYou should never have to explain how to use a form!

Use accompanying copy only where needed:

Such as WHY you need their phone number;

How a birth date will be used;

Link to Terms & conditions.

Copy is usually ignored so may it short and sweet.

Show an icon that users can click if they need help.

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Both user-triggered help and dynamic help

dynamic help

user-triggered help

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#5 MESSAGESError message – emphasize through color, recognizable

icons, placement, large font or a combination.

Success message - use to notify users they have reached a

meaningful milestone.

Encourages user to continue a filling out a lengthy form.

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#6 VALIDATIONUse only where needed – excessive validation is as bad as

none.

Use only to confirm key points, ensuring realistic answers

and suggesting responses.

Use smart defaults – helps make the completion of the form

faster and more accurate

Pre-select user’s country based on IP address.

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Uses dynamic validation and smart defaults

dynamic help{smart default

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FORMS: THINGS TO CONSIDERWhat you call the sign up form.

Where do you place the link?

If a user can’t find a sign up form, they can’t sign up!

Over 75% of websites place it in header.

Over 21% find a prominent place on the homepage.

Rarely placed in the sidebar.

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5%2%

40%

18%

18%

17%

Create Account Register Join Sign Up Start Here Other

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BOTTOM LINE ON SIGN UP FORMSThe registration link is titled “sign up” (40%) and placed in the right upper corner.Sign-up forms have a simplified layout to avoid distractions for users (61%).Sign-up forms are one-page-forms (93%).

Sign up forms attract visitors by explaining the benefits of registration (41%).

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BOTTOM LINE ON SIGN UP FORMSTitles of the input fields are highlighted bold (62%).

No trend in the label alignment can be identified.

Designers tend to use few mandatory fields.

Designers tend to use few optional fields.

Vertically arranged fields are preferred to horizontally arranged fields (86%).

http://uxdesign.smashingmagazine.com/2008/07/04/web-form-design-patterns-sign-up-forms/

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FURTHER READINGForms That Work: Designing Web Forms for Usability,

Caroline Jarrett and Gerry Gaffney

Web Form Design, Filling in the Blanks, Luke Wroblewski

Signup Forms - Luke Wroblewski

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Please divide into three groups.

Design a web page for delivering the US CensusWhat special considerations will you make for business and user needs?Sketch quickly, write legiblyTry to approximate actual size of objects and fontsYou have 20 minutesHint: It’s probably some kind of form

WORKSHOP #4 US CENSUS

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Considerations:

The census site must gather the following: • Name • Gender • Age • What the participant’s relationship to the householder is

Are there any special considerations to make towards business objectives? How will the information be used or processed?

What affordances/signifiers will you make in your design to accommodate diverse populations?

What happens after the form is submitted?

WORKSHOP #4 US CENSUS

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Definition of householder:

The householder refers to the person (or one of the people) in whose name the housing unit is owned or rented (maintained) or, if there is no such person, any adult member, excluding roomers, boarders, or paid employees.

If the house is owned or rented jointly by a married couple, the householder may be either the husband or the wife. The person designated as the householder is the "reference person" to whom the relationship of all other household members, if any, is recorded.

The number of householders is equal to the number of households. Also, the number of family householders is equal to the number of families.Source: http://www.census.gov/population/www/cps/cpsdef.html

WORKSHOP #4 US CENSUS

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EMOTION AND DESIGN

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PRETTY THINGS WORK BETTER.

Norman D., 2004 Emotional Design: Why we love (or hate) everyday things

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Reflective

Behavioral

Visceral

DESIGN PROCESSING

Self-image

Memories

Usefulness

Performance

Appearance

Modified from Norman D., 2004 Emotional Design: Why we love (or hate) everyday things

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VISCERAL LEVELAutomatic, biological, universal.

Attractive faces,symmetrical objects, round objects, soothing colors and sounds.

Design implications in images, graphics, visual design, aesthetics.

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FRIENDLY FACESWe are drawn to friendly authentic faces. Not stock images.

Don’t use stock images.

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WOMEN

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Men

MEN

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BEHAVIORAL LEVELPerformance - how well a product works.

Usefulness - how useful is a product.

Function rules!

Usability is king!

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BEHAVIORAL DESIGNis user friendly

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315

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TOP SEARCH ON YAHOO.COM“www.google.com”

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REFLECTIVE LEVELStays long than visceral level.

Sense of exclusivity.

Sensitive to experiences, training, education.

Cultural differences relevant.

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WHAT DOES THIS PRODUCT SAY ABOUT ME?

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Behavioral Reflective

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COLOR EFFECTS EMOTION

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CULTURAL COLOR THEORYRed - China, prosperity, happiness/South Africa, mourning

Yellow - Egypt, mourning/Japan, courage

Green - Middle East luck/Indonesia, forbidden color

Black - China, trust, high quality

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FURTHER READINGThinking Fast and Slow, Kahneman, D. 2011

Emotional Design: Why we love (or hate) everyday things, Norman, D. 2004

Designing for the Social Web, Porter, J. 2008

Mental Models: Aligning Design Strategy with Human Behavior, Young, I. 2008

Neuro Web Design, Weinschenk, Ph.D., 2009

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Break into three groups:

Find 3 sites that play well on emotions through design.

WORKSHOP #2 EMOTION & DESIGN