naace conference 2103 - using apps for good and mobile technology in the classroom - debbie forster
DESCRIPTION
Debbie Forster, Apps for GoodTRANSCRIPT
Using Apps for Good and mobile technology in the
classroom Debbie Forster
COO
Follow us @AppsforGoodCDI @debbieforster #AppsforGood appsforgood.org
www.appsforgood .org
Beat the Book
Frustrated with studying books at school and embarrassed about failing English tests
Helps encourage students to read by rewarding them with a game for reading and understanding the books set by their teacher
Problem App solution
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www.appsforgood .org
Promise Keeper
Adults kept promising rewards and conveniently forgetting them!
Lets young people, their parents and teachers agree and track a task, a timeline and a reward -- creating a mini-contract
Problem App solution
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RMBme
Forgetting items for important meetings — and forgetting about important meetings
Uses sounds, pictures and other customisable features to alert and remind users about anything
Problem App solution
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2012 Apps for Good winners
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Student-driven learning
Technology Problem-solving
Inspiring students- -our approach
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Answers vs problem-solving
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‘STEAMED’ courses
1.Problem definition
3. Solution design
4. Product design 2. Market research
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What makes us special
Students and alumni
Corporate partners and
funders
Educators in schools
200+ expert volunteers
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www.appsforgood .org
What makes our teachers special
Fountain of knowledge Rock climbing coach
Educator
Team of students
Expert(s)
Educator
Individual students
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Apps for Good makes the shift
...from individual performance
to teamwork
...from learning an answer to designing a solution
...from just being taught to working
with experts
...from taking a test to testing a solution with others aaaaaaaaaaaaaaa
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What are we learning?
The blessing and curse of BYOD, handhelds...and free tools
Hard is good...but hard is hard
The drive to real coding...but only with context & purpose
Student-driven vs Student-centred learning
Hunger for real learning
What students really value
Where the real “wow” factor is
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What our teachers say
The Apps for Good programme is a great way for our school to support the creativity of our students while also building their technical and problem solving skills. Emily Monk, Reading Girls’ School
This programme is fantastic at bringing the relevance of IT to the forefront of the students’ imagination – it’s great to see more pupils enjoying learning and the buzz pupils had from speaking to real experts. Mike Rowley, Wordsley School
This programme has greatly enhanced the reputation of our department and the staff. James Poulter, Sussex Downs College
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Broad impact on students... Improved tech and entrepreneurial skills
74% state significant effect on students’ teamwork skills
65% state significant effect on students’ communication skills
61% state significant effect on students’ ability to use technology/ ICT
Improved confidence
• 65% say that students have significantly improved their confidence
Clearer career interests
59% say that AfG has given the students greater clarity on their strengths and weaknesses
… and teachers: 56% learned new relevant subject knowledge and skills*
Based on our first 2011/12 full impact data report
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www.appsforgood .org
97 schools across the UK
250 teachers
5,000+ students
10,000% growth over two
years
A fast growing movement
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www.appsforgood .org
Join Apps for Good
Gather info and assemble
your team
Determine delivery model
Complete application via
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Applications for education partnerships for 2013/14 are now open
www.appsforgood .org
Our vision
Create a global movement that will enable every young person around the world to use technology and business skills to build a better future for their
generation
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Thank you Find out more appsforgood.org
Stay in touch @appsforgoodcdi