music as (an aspect of) game design - rich vreeland: ngdc 2012

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Music as (an aspect of) Game Design Rich Vreeland (aka Disasterpeace) Freelance Composer/Sound Designer

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Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

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Page 1: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Music as (an aspect of)

Game Design

Rich Vreeland (aka Disasterpeace) Freelance Composer/Sound Designer

Page 2: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

“FEZ” (Xbox Live Arcade, 2012)

QuickTime™ and a decompressor

are needed to see this picture.

Page 3: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Design Problem

• How to create a strong musical narrative?

• Ideas:

• • Tell the main story in linear sections of the game.

• • Tell side stories everywhere else.

• • Create common threads.

Page 4: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Main Story: The Beginning

• Your Village.

Page 5: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Main Story: The Beginning

• Leaving your

Village.

Common Thread!

Motif

Page 6: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Main Story: The Beginning

• The Main Hub.

Page 7: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Side Story

• Ancient Ruins

Common Thread!

Foreshadowing

Page 8: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Main Story: The End

• Ancient Village

Page 9: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Main Story: Title Music

Page 10: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Main Story: The End

• Alien Planet

Main Motif = Important

Page 11: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Side Stories

Page 12: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Side Stories

• “Nature”

During the Day. During the Night.

Page 13: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Side Stories

• “Puzzle”

Music with a Ruleset.

“Aeolian” Mode “Dorian” Mode “Locrian” Mode Full Simulation

Page 14: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Side Stories

• “Fear”

QuickTime™ and a decompressor

are needed to see this picture.

Page 15: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Side Stories

• “Glitch”

Page 16: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

QuickTime™ and a decompressor

are needed to see this picture.

Musical Gameplay.

Page 17: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

FEZ Music System

• Does Everything.

Page 18: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

Sound Taking the Lead

• “Swell”

Page 19: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

...

Page 20: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

• Don’t underestimate the internet.

QuickTime™ and a decompressor

are needed to see this picture.

Music as Puzzle

Page 21: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

• They haven’t solved the puzzle yet, though!

FAIL.

Page 22: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012

FIN.

[email protected]

• Disasterpeace.com

@disasterpeace

• Questions? Comments?