defiant development- morgan jaffit: ngdc 2012

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Page 1: Defiant Development- Morgan Jaffit: NGDC 2012
Page 2: Defiant Development- Morgan Jaffit: NGDC 2012

About

• Former Irrational Games, Relic, Pandemic• Founded Defiant in 2010 from the best of

Pandemic Australia • Defiant is a small team (12) focused on

developing mobile titles• Entirely self-funded

Page 3: Defiant Development- Morgan Jaffit: NGDC 2012

Two Years of Development

• Our strategy – Make great games– Find homes for talent

• Rocket Bunnies• Warco• Augmented Reality

Page 4: Defiant Development- Morgan Jaffit: NGDC 2012

Now

• Published Ski Safari on April 26th

• 500k units at 99c in 3 weeks

• Heroes Call released 31st May• 500k users in opening week• F2P, Diablo-style

Page 5: Defiant Development- Morgan Jaffit: NGDC 2012
Page 6: Defiant Development- Morgan Jaffit: NGDC 2012

Ski Safari Success

• The first game from that group of developers was Rocket Bunnies

• Rocket Bunnies was hugely educational– Reached a wide audience– Had high ratings– Very positive fan response– Made no money!– Actually a hardcore game in casual clothing

Page 7: Defiant Development- Morgan Jaffit: NGDC 2012

Change in Thinking

• Ski Safari is a casual game in casual clothing• Ski Safari began as one of a series of

prototypes• Core mechanic was fun from day 1• Continued to push the theme• Ultra polished – finished November 2011,

released in April 2012

Page 8: Defiant Development- Morgan Jaffit: NGDC 2012

Heroes Call

• Core game in core clothing• We’re a 12 person team, so we can make

games that smaller groups can’t• Staking out “Best in Class” in an emerging

market (F2P, tablet/mobile, core) • Playing to our strengths – speed and polish

Page 9: Defiant Development- Morgan Jaffit: NGDC 2012
Page 10: Defiant Development- Morgan Jaffit: NGDC 2012

How?

• How do we end up with such a wide scope of games (mobile casual, mobile core, augmented reality, journalism simulator)?

• How do we keep the wheels turning?• How do we work with the local indie

community?

Page 11: Defiant Development- Morgan Jaffit: NGDC 2012

Why?

• Our goals when we set up :– Harness the talent in Brisbane– Make only good things– Keep learning, and building from our learning– Keep talent close– Pay a fair wage for fair work

Page 12: Defiant Development- Morgan Jaffit: NGDC 2012

The Defiant Model

• Contract work funds our own projects– Find a niche! Augmented Reality has been good

for us, because we can excel there • Free office space and advice for local

developers== Scalable development team

Page 13: Defiant Development- Morgan Jaffit: NGDC 2012

Success

• Ski Safari would not have happened at a traditional developer

• Gives us huge visibility and drives to the launch of Heroes Call

• Additional freedom for the owners (and revenue for us)

• We are stronger together, and can make bigger bets

Page 14: Defiant Development- Morgan Jaffit: NGDC 2012

[email protected]

@morganjaffit