mobile communication, gamification and ludification

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Mobile Communication Ludification Gamification 0% complete Maura Bouca @maurabouca [email protected] Mindtrek 2012 | Tampere | October 5th 2012

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Presented at Mindtrek 2012, October 5th 2012, Tampere

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Page 1: Mobile communication, gamification and ludification

Mobile Communication

LudificationGamification

0% complete

Maura Bouca@maurabouca [email protected] 2012 | Tampere | October 5th 2012

Page 2: Mobile communication, gamification and ludification

Mobile Communication

Gamification Ludification

3% complete

Page 3: Mobile communication, gamification and ludification

Mobile Communication

Gamification Ludification

3% complete

Page 4: Mobile communication, gamification and ludification

Mobile Communication

Gamification Ludification

3% complete

Page 5: Mobile communication, gamification and ludification

Mobile Communication

Gamification Ludification

3% complete

Page 6: Mobile communication, gamification and ludification

5% complete

Gamification Ludification

Page 7: Mobile communication, gamification and ludification

8% complete

Ludification

Mobile Communication

Page 8: Mobile communication, gamification and ludification

10% complete

Mobile Communication

Gamification

Page 9: Mobile communication, gamification and ludification

10% complete

Mobile Communication

Gamification

Gamification

Mobile Communication

Ludification

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Mobile communication

13% complete

Page 11: Mobile communication, gamification and ludification

Mobile communication

13% complete

Page 12: Mobile communication, gamification and ludification

Mobile communication

13% complete

Page 13: Mobile communication, gamification and ludification

Gamification

“The use of game design elements in non-gaming contexts” (Deterding, S., Sicart, M., Nacke, L., O’Hara, K., & Dixon, D.,2011)

(badges, points, leaderboards)

15% complete

Page 15: Mobile communication, gamification and ludification

Gam ification

21% complete

-ification

process of becoming

Game

Page 16: Mobile communication, gamification and ludification

24% completeLudificationof

culture

Page 17: Mobile communication, gamification and ludification

Ludification of culture“socio-cultural trend”

(Khaled, Deterding, Nacke and Dixon)

24% completeLudificationof

culture

Page 18: Mobile communication, gamification and ludification

“video games have become a cultural medium and source of formative experiences on a par with literature, movies, or television (...).Technologies, tropes, references and metaphors, mindsets and practices flowing from games increasingly suffuse society and everyday life”(Khaled, Deterding, Nacke and Dixon, 2011)

26% completeLudificationof

culture

Page 19: Mobile communication, gamification and ludification

Ludification

...of culture

29% complete

Page 20: Mobile communication, gamification and ludification

Lud ification-ificationprocess of becoming

Ludusplay

gamesport

training

Ludoto play

31% complete

Page 21: Mobile communication, gamification and ludification

...of culture

“That complex whole which includes knowledge, belief, art, morals, law, custom, and any other capabilities and habits acquired by man as a member of society” (Tylor as cited in Boellstorff, 2006)

34% complete

Page 22: Mobile communication, gamification and ludification

...of culture

“That complex whole which includes knowledge, belief, art, morals, law, custom, and any other capabilities and habits acquired by man as a member of society” (Tylor as cited in Boellstorff, 2006)

36% complete

Page 23: Mobile communication, gamification and ludification

Homo LudensHuizinga

Play preexists cultureknowingphilosophyartpoetrylawwar

39% completeLudificationof

culture

Page 24: Mobile communication, gamification and ludification

Homo LudensHuizinga

Play preexists cultureknowingphilosophyartpoetrylawwar

CultureTylor

knowledgebeliefartmoralslaw custom

39% completeLudificationof

culture

Page 25: Mobile communication, gamification and ludification

Homo LudensHuizinga

Play preexists cultureknowingphilosophyartpoetrylawwar

CultureTylor

knowledgebeliefartmoralslaw custom

39% completeLudificationof

culture

Page 26: Mobile communication, gamification and ludification

Homo LudensHuizinga

Play preexists cultureknowingphilosophyartpoetrylawwar

CultureTylor

knowledgebeliefartmoralslaw custom

39% completeLudificationof

culture

Page 27: Mobile communication, gamification and ludification

Homo LudensHuizinga

Play preexists cultureknowingphilosophyartpoetrylawwar

CultureTylor

knowledgebeliefartmoralslaw custom

39% completeLudificationof

culture

Page 28: Mobile communication, gamification and ludification

41% complete

Homo LudensHuizinga

Play preexists cultureknowingphilosophyartpoetrylawwar

CultureTylor

knowledgebeliefartmoralslaw custom

Ludificationof

culture

Page 29: Mobile communication, gamification and ludification

Man, Play and GamesCaillois

playing “reveals the character, pattern, and values of every society”

44% completeLudificationof

culture

Page 30: Mobile communication, gamification and ludification

playing “reveals the character, pattern, and values of every society”

47% completeLudificationof

culture

Page 31: Mobile communication, gamification and ludification

playing “reveals the character, pattern, and values of every society”

custom

morals

47% completeLudificationof

culture

Page 32: Mobile communication, gamification and ludification

playing “reveals the character, pattern, and values of every society”

CultureTylor

knowledgebeliefartmoralslaw custom

custom

morals

47% completeLudificationof

culture

Page 33: Mobile communication, gamification and ludification

playing “reveals the character, pattern, and values of every society”

50% completeLudificationof

culture

Page 34: Mobile communication, gamification and ludification

playing “reveals the character, pattern, and values of every society”

custom

morals

50% completeLudificationof

culture

Page 35: Mobile communication, gamification and ludification

playing “reveals the character, pattern, and values of every society”

CultureTylor

knowledgebeliefartmoralslaw custom

custom

morals

50% completeLudificationof

culture

Page 36: Mobile communication, gamification and ludification

Ambiguity of PlayBrian Sutton-Smith

ritual and festivals are forms of play.

52% completeLudificationof

culture

Page 37: Mobile communication, gamification and ludification

ritual and festivals are forms of play.

55% completeLudificationof

culture

Page 38: Mobile communication, gamification and ludification

ritual and festivals are forms of play.

belief

religion

55% completeLudificationof

culture

Page 39: Mobile communication, gamification and ludification

ritual and festivals are forms of play.

CultureTylor

knowledgebeliefartmoralslaw custom belief

religion

55% completeLudificationof

culture

Page 40: Mobile communication, gamification and ludification

Huizinga’s Homo LudensSutton-Smith’s Ambiguity of PlayCallois’ Man, Play and Games

knowingritual and festivalartvalueslawpattern

Tylorknowledgebeliefartmoralslaw custom

57% completeLudificationof

culture

Page 41: Mobile communication, gamification and ludification

knowingritual and festivalartvalueslawpattern

knowledgebeliefartmoralslaw custom

culture play

60% completeLudificationof

culture

Page 42: Mobile communication, gamification and ludification

Ludificationof

culture

62% complete

• Game programs at universities• Museum exhibitions with games • Growth of game studies • Studies of the “excluded” (gender, class - literacies...)

... Gamification

Page 43: Mobile communication, gamification and ludification

Gamification Ludification

65% complete

Page 44: Mobile communication, gamification and ludification

Lud ification-ificationprocess of becoming

Ludusplay

gamesport

training

Ludoto play

67% complete

Page 45: Mobile communication, gamification and ludification

Lud ification-ificationprocess of becoming

Ludusplay

gamesport

training

Ludoto play

Gam ificationGame

67% complete

Page 46: Mobile communication, gamification and ludification

Ludification

Gamification

71% complete

Page 48: Mobile communication, gamification and ludification

Khaled, Deterding, Nacke and Dixon

precursors of gamification•in HCI•ludic design•persuasive technology•in game studies• serious games• pervasive games•ludification of culture

76% complete

Gamification Ludification

Page 49: Mobile communication, gamification and ludification

Khaled, Deterding, Nacke and Dixon

precursors of gamification•in HCI•ludic design•persuasive technology•in game studies• serious games• pervasive games•ludification of culture

78% complete

Gamification Ludification

Page 50: Mobile communication, gamification and ludification

Ludification

Mobile Communication

81% complete

Page 51: Mobile communication, gamification and ludification

Mobile Communication“taken for granted”

ubiquity of games

84% complete

Ludification

Mobile Communication

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Gamification

Mobile Communication

86% complete

Page 53: Mobile communication, gamification and ludification

GamificationSmartphones

89% complete

Page 54: Mobile communication, gamification and ludification

Mobile Communication

LudificationGamification

91% complete

Page 55: Mobile communication, gamification and ludification

Ludification

Mobile phones

94% complete

Gamification

Page 56: Mobile communication, gamification and ludification

Ludification

Mobile phones

94% complete

Gamification

socio-cultural context

Technology Business idea

Page 57: Mobile communication, gamification and ludification

Thank you

100% complete

@maurabouca [email protected] 2012 | Tampere | October 5th 2012