mate.2
DESCRIPTION
This is the presentation of the core statement and vision for Mate. A game to be used in Savannah for CSCW and Interaction 10.TRANSCRIPT
Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Precognitive and Conceptual Human Factors – Prof. David Malouf – Fall 2009
Our Approach
Defining Fun and Games- Learn From Existing Games
- Play Centric Approach
- Mapping Behavior Patterns
Understanding the Environment and Technology- Savannah (local)
- Technical Info: “What is Out There”
Finding Our Core - Social
- Explore
- Enhance2
A game from the inside out
Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
3
Theory of Fun. (“A Theory of Fun” Written and Illustrated by Raph Koster.)- Fun is Learning in a Context and Manner Appropriate to You.
A Play Centric Approach.- Breaking Down Core Game Behavior (Finding Patterns).
Defining Fun and Games
Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
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Examining Game BehaviorsGAME Behaviors
Poker Player Vs. Player
Monopoly Resource Management
Clue Memory Pattern
Tag Evasion, Exploit, Physical Interaction
Apples to Apples Social Knowledge, Rating
Starcraft Fog of War, Economy, Spatial Resource Management
Doom Fight or Flight
Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
Heading South…The Unique Side of Savannah
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- Rich History
- Squares
- Grid System
- Girl Scouts
- River Street
- Architecture
- Sea Port
- Southern Hospitality
- Sherman’s March
Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
The Conference
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Understanding Behaviors- Stay in Hotel
- Desire New Surroundings
- Attend Keynotes
- Network
- Constant Schedule
- Large Volume of New Contacts
Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
TechnologyLearning Our Boundaries
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Native.
- Assisted GPS- Camera- Accelerometer- Digital Compass- Push Notify- Mic.- 3G- Mail- MMS- SMS- Voice Control- Multi Touch- Proximity Sensor- Keyboard
- Wi-Fi- Bluetooth- Video- Peer to Peer Network- Dual Orientation- Audio Out- Cellular Network- Ambient Light Sensor- A/V Geotagging- Speaker- Vibration- Battery Meter
Web iPhone Spec.
Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
Goals for SuccessUsing Learning to Create Metrics for Success
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Learning Through Exploration- Motivating Players to Explore the City
Experimentation: Social Experiment- Encourage Networking
Show off Savannah- Becoming Familiar with the City
Enhance and Support the Event- Attendance
- Stimulate Community Outside EventMike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,
Greg Sims Perceptual and Cognitive Human Factors
Successful Game ConstructsChoosing Components
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Gravity/Mass (Social)HealthHome BaseItem InventoryBossesReloadSupply Ammo/QuantityBadgesSingle Instance ItemsStatsEconomyGrowth
Danger ZoneMapAdminZoneThreshold/Tipping PointPlayer Creation/AvatarPower UpDuelingTokens/CardsDecoyLevelsLeader boards
Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
First DraftsIndividual Concepts
10Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,
Greg Sims Perceptual and Cognitive Human Factors
Each Member of the Team Came Up With a Concept, Along With Three Screen Layouts to Demonstrate it.
First DraftsIndividual Concepts
11Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,
Greg Sims Perceptual and Cognitive Human Factors
Using a Pyramid Scheme Earn Points by Making Friends, Finding Locations and Making Routes.
12Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,
Greg Sims Perceptual and Cognitive Human Factors
First DraftsIndividual Concepts
Using Created Characters Users Exchange Contact Information by Linking, Using Destinations Built Into the Map.
13Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,
Greg Sims Perceptual and Cognitive Human Factors
First DraftsIndividual Concepts
“M.E.E.T.” Meet, Eat, Explore and LearnMeet and Explore the Rich HistoryMeet and Eat the local food of SavannahMeet and Learn the lectures and workshops
14Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,
Greg Sims Perceptual and Cognitive Human Factors
First DraftsIndividual Concepts
“Deploy”Deploy provides a visual interface creating a real time strategy view of the physicalworld related to social network activity surrounding city based conferences.
15Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,
Greg Sims Perceptual and Cognitive Human Factors
First DraftsIndividual Concepts
Follow MeSharing Experiences Through Other Players Routes.
Two Concepts
16Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,
Greg Sims Perceptual and Cognitive Human Factors
-Breaking Down Behavioral Characteristics From Previous Concepts.
- Combining Individual Factors of Success Into Two Concepts.
Grow.
17Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,
Greg Sims Perceptual and Cognitive Human Factors
“Players Grow Their Social Experience Through Activities on an Interactive Map of Savannah Over the Course of the Conference. Growing Through These Activities Gains Players Virtual Ownership Over the City Space in a Competition of Conquest.”
Mate.
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“Spread of a positive contagion through sexual transmission.”
Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
Positive Contagion
19Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,
Greg Sims Perceptual and Cognitive Human Factors
“ Contact Information, Locations, Experiences and Media Act as
the Contagion. They are Spread by “Mating.” ”
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Individual InputAdding Aspects We Found to Be Important
•Personal Touch - Face to Face Interaction - Prevents Spamming
•Pyramid Scheme - Info Spreads Quickly - Discovery Bonus
•Limited Economy - Prevents Overloaded Map
•Doppler System - Navigating Using Map
Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
21
Individual InputAdding Aspects We Found to Be Important
•Positive/Negative Feedback - See Others Likes/Dislikes - Comment on Uploads
•Location of People - See Users on Map
•Sharing Experiences - Upload Content - What Others Have Been Doing
•Character Creation
Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
Mate A Game
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- Social Networking
- Explore Savannah
- Enhance the Conference
Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors